Star with HolographicAppForOpenGLES1.sln on VS2015 for Debug mode please!

	//glUseProgram(mProgram);   //----->>>> //enable this line cause bug

	//ms_angle_for_hololens_bug_report

	//just use this line, cause that "SimpleRenderer"'s drawing is invisiable

	//normaly, we should see two Cube(near and far) (two shader)
	//all is right in UWP, but only one shader can be use in HololensUWP. so why ?

we have try to findout why very mush times, use this simplest sample :-{