Initialize engine version: 5.4.3p4 (2c5ef12c0099)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
    Vendor:   NVIDIA
    VRAM:     6061 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Threading.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Threading.dll into Unity Child Domain
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Thrift.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Thrift.dll into Unity Child Domain
- Completed reload, in  0.620 seconds
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on SnapUISystem
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Xml.dll (this message is harmless)
OnLevelWasLoaded was found on AudioManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on NativeComponentsFactory
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

<RI> Initializing input.

<RI> Input initialized.

desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.

UnloadTime: 2.013639 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 2f44 -> priority: 1 
  Thread -> id: fd0 -> priority: 1 
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.668664 ms
[Lumberjack] Starting step: InitStepUnityGlobals at frame: 2 and time: 1525629788905
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] Ending step: InitStepUnityGlobals at frame: 2 and time: 1525629789015
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] Starting step: InitWindowManager at frame: 2 and time: 1525629789041
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] Creating factory item of type: Assets.Scripts.DataStores.AppConfigDataStore
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] Creating factory item of type: Assets.Scripts.HomeApplication
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] Loading app config from: C:/Users/%user%/AppData/LocalLow/Oculus/Home\cache\default.cfg.json
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Xml.Linq.dll (this message is harmless)
[Lumberjack] Successfully loaded app config.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] Demo regkey value: 0.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] Creating singleton of type: Assets.Scripts.WindowManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] OnApplicationFocus hasFocus: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] Ending step: InitWindowManager at frame: 2 and time: 1525629789632
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] Starting step: InitForceGC at frame: 2 and time: 1525629789655
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] Creating singleton of type: Assets.Scripts.HomeCore.Toolshed.Threading.ThreadManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] Ending step: InitForceGC at frame: 2 and time: 1525629789707
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] Starting step: InitCpuUsageLogging at frame: 2 and time: 1525629789729
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] Ending step: InitCpuUsageLogging at frame: 2 and time: 1525629789754
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] Starting step: InitStepLumberjack at frame: 2 and time: 1525629789777
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unity v5.4.3p4, Oculus Utilities v1.12.0, OVRPlugin v1.12.0, SDK v1.25.0.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[AudioManager] Audio Sample Rate: 48000
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[AudioManager] Audio Buffer Length: 512 Size: 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 6540.
Total: 3.920879 ms (FindLiveObjects: 0.468288 ms CreateObjectMapping: 0.282565 ms MarkObjects: 3.132115 ms  DeleteObjects: 0.036316 ms)

