{TOC:maxLevel=3} h1. ESO UI Documentation for API Version 100015 h2. Global Variables h5. AbilityTooltipTextColors * ABILITY_TOOLTIP_TEXT_COLOR_ABILITY_INFO * ABILITY_TOOLTIP_TEXT_COLOR_BODY * ABILITY_TOOLTIP_TEXT_COLOR_BRONZE_ABILITY * ABILITY_TOOLTIP_TEXT_COLOR_DEFAULT * ABILITY_TOOLTIP_TEXT_COLOR_FAILED_REQUIREMENT * ABILITY_TOOLTIP_TEXT_COLOR_GOLD_ABILITY * ABILITY_TOOLTIP_TEXT_COLOR_NAME * ABILITY_TOOLTIP_TEXT_COLOR_NEW_EFFECT * ABILITY_TOOLTIP_TEXT_COLOR_SILVER_ABILITY * ABILITY_TOOLTIP_TEXT_COLOR_SPECIAL_HEADER * ABILITY_TOOLTIP_TEXT_COLOR_UPGRADES * ABILITY_TOOLTIP_TEXT_COLOR_UPGRADE_TO_ABILITY * ABILITY_TOOLTIP_TEXT_COLOR_USE_INFO_TYPE1 * ABILITY_TOOLTIP_TEXT_COLOR_USE_INFO_TYPE2 * ABILITY_TOOLTIP_TEXT_COLOR_USE_INFO_TYPE3 * ABILITY_TOOLTIP_TEXT_COLOR_VALID_REQUIREMENT h5. AbilityType * ABILITY_TYPE_ACTIONLIST * ABILITY_TYPE_AREAEFFECT * ABILITY_TYPE_AREATELEPORT * ABILITY_TYPE_ATTACKERINTERCEPT * ABILITY_TYPE_ATTACKERREFLECT * ABILITY_TYPE_AVOIDDEATH * ABILITY_TYPE_BLADETURN * ABILITY_TYPE_BLINK * ABILITY_TYPE_BLOCK * ABILITY_TYPE_BONUS * ABILITY_TYPE_CHANGEAPPEARANCE * ABILITY_TYPE_CHARGE * ABILITY_TYPE_CHARM * ABILITY_TYPE_CLAIRVOYANCE * ABILITY_TYPE_CLIENTFX * ABILITY_TYPE_COMBATRESOURCE * ABILITY_TYPE_CREATEINTERACTABLE * ABILITY_TYPE_CREATEINVENTORYITEM * ABILITY_TYPE_DAMAGE * ABILITY_TYPE_DAMAGELIMIT * ABILITY_TYPE_DAMAGESHIELD * ABILITY_TYPE_DEFEND * ABILITY_TYPE_DESPAWNOVERRIDE * ABILITY_TYPE_DISARM * ABILITY_TYPE_DISORIENT * ABILITY_TYPE_DISPEL * ABILITY_TYPE_DODGE * ABILITY_TYPE_DOUBLEFIRE * ABILITY_TYPE_EXHAUSTED * ABILITY_TYPE_FEAR * ABILITY_TYPE_FILLSOULGEM * ABILITY_TYPE_FIREPROC * ABILITY_TYPE_FLIGHT * ABILITY_TYPE_FREECAST * ABILITY_TYPE_FREEINTERACT * ABILITY_TYPE_GRANTABILITY * ABILITY_TYPE_HEAL * ABILITY_TYPE_HIDE * ABILITY_TYPE_IMMUNITY * ABILITY_TYPE_INTERCEPT * ABILITY_TYPE_INTERRUPT * ABILITY_TYPE_JUMP * ABILITY_TYPE_KNOCKBACK * ABILITY_TYPE_LEAP * ABILITY_TYPE_LEVITATE * ABILITY_TYPE_MISDIRECT * ABILITY_TYPE_MODIFYCOOLDOWN * ABILITY_TYPE_MODIFYDURATION * ABILITY_TYPE_MODIFYSPECIALSTAT * ABILITY_TYPE_MOUNT * ABILITY_TYPE_MOVEPOSITION * ABILITY_TYPE_NOAGGRO * ABILITY_TYPE_NOKILL * ABILITY_TYPE_NOLOCKPICK * ABILITY_TYPE_NOSEETARGET * ABILITY_TYPE_NONCOMBATBONUS * ABILITY_TYPE_NONEXISTENT * ABILITY_TYPE_NONE * ABILITY_TYPE_OFFBALANCE * ABILITY_TYPE_PACIFY * ABILITY_TYPE_PARRY * ABILITY_TYPE_PATHLINE * ABILITY_TYPE_RECALL * ABILITY_TYPE_REFLECTION * ABILITY_TYPE_REGISTERTRIGGER * ABILITY_TYPE_REMOVETYPE * ABILITY_TYPE_RESURRECT * ABILITY_TYPE_REVEAL * ABILITY_TYPE_SEESTEALTH * ABILITY_TYPE_SETCOOLDOWN * ABILITY_TYPE_SETHOTBAR * ABILITY_TYPE_SETPERSONALITY * ABILITY_TYPE_SETTARGET * ABILITY_TYPE_SHOWNON * ABILITY_TYPE_SIEGEAREAEFFECT * ABILITY_TYPE_SIEGECREATE * ABILITY_TYPE_SIEGEPACKUP * ABILITY_TYPE_SILENCE * ABILITY_TYPE_SLOWFALL * ABILITY_TYPE_SNARE * ABILITY_TYPE_SOULGEMRESURRECT * ABILITY_TYPE_SPELLSTEAL * ABILITY_TYPE_STAGGER * ABILITY_TYPE_STEALTH * ABILITY_TYPE_STUN * ABILITY_TYPE_SUMMON * ABILITY_TYPE_THREAT * ABILITY_TYPE_TRAUMA * ABILITY_TYPE_UPDATEDEATHDIALOG * ABILITY_TYPE_VAMPIRE * ABILITY_TYPE_WIND h5. AchievementPointValue * ACHIEVEMENT_POINT_HIGH * ACHIEVEMENT_POINT_LEGENDARY_DEED * ACHIEVEMENT_POINT_LOW * ACHIEVEMENT_POINT_MEDIUM * ACHIEVEMENT_POINT_VERY_HIGH h5. AchievementRewardType * ACHIEVEMENT_REWARD_TYPE_DYE * ACHIEVEMENT_REWARD_TYPE_ITEM * ACHIEVEMENT_REWARD_TYPE_NONE * ACHIEVEMENT_REWARD_TYPE_POINTS * ACHIEVEMENT_REWARD_TYPE_TITLE h5. ActionBarSetting * ACTION_BAR_SETTING_LOCK_ACTION_BARS h5. ActionBarSettingChoice * ACTION_BAR_SETTING_CHOICE_AUTOMATIC * ACTION_BAR_SETTING_CHOICE_OFF * ACTION_BAR_SETTING_CHOICE_ON h5. ActionBarSlotType * ACTION_TYPE_ABILITY * ACTION_TYPE_COLLECTIBLE * ACTION_TYPE_EMOTE * ACTION_TYPE_ITEM * ACTION_TYPE_NOTHING * ACTION_TYPE_QUICK_CHAT * ACTION_TYPE_SIEGE_ACTION h5. ActionSlotType * ACTION_SLOT_TYPE_BLOCK * ACTION_SLOT_TYPE_HEAVY_ATTACK * ACTION_SLOT_TYPE_LIGHT_ATTACK * ACTION_SLOT_TYPE_NORMAL_ABILITY * ACTION_SLOT_TYPE_OTHER * ACTION_SLOT_TYPE_ULTIMATE * ACTION_SLOT_TYPE_WEAPON_ATTACK h5. ActiveCombatTipColors * ACTIVE_COMBAT_TIP_COLOR_FAILURE * ACTIVE_COMBAT_TIP_COLOR_NORMAL * ACTIVE_COMBAT_TIP_COLOR_SUCCESS h5. ActiveCombatTipConditionResult * ACTIVE_COMBAT_TIP_RESULT_FAILURE * ACTIVE_COMBAT_TIP_RESULT_NO_ACTION * ACTIVE_COMBAT_TIP_RESULT_SUCCESS h5. ActiveCombatTipSetting * ACT_SETTING_ALWAYS * ACT_SETTING_AUTO * ACT_SETTING_OFF h5. ActiveWeaponPair * ACTIVE_WEAPON_PAIR_BACKUP * ACTIVE_WEAPON_PAIR_MAIN * ACTIVE_WEAPON_PAIR_NONE h5. ActivityFinderStatus * ACTIVITY_FINDER_STATUS_COMPLETE * ACTIVITY_FINDER_STATUS_IN_PROGRESS * ACTIVITY_FINDER_STATUS_NONE * ACTIVITY_FINDER_STATUS_QUEUED h5. ActivityQueueResult * ACTIVITY_QUEUE_RESULT_DLC_LOCKED * ACTIVITY_QUEUE_RESULT_GROUP_TOO_LARGE * ACTIVITY_QUEUE_RESULT_INCOMPATIBLE_GROUP * ACTIVITY_QUEUE_RESULT_INCOMPATIBLE_REGION * ACTIVITY_QUEUE_RESULT_INVALID_LEVEL * ACTIVITY_QUEUE_RESULT_LOCATION_RESTRICTION * ACTIVITY_QUEUE_RESULT_MEMBERS_OFFLINE * ACTIVITY_QUEUE_RESULT_NOT_GROUP_LEADER * ACTIVITY_QUEUE_RESULT_NOT_IMPLEMENTED * ACTIVITY_QUEUE_RESULT_NO_ACTIVITIES_SELECTED * ACTIVITY_QUEUE_RESULT_NO_GROUP * ACTIVITY_QUEUE_RESULT_NO_ROLES_SELECTED * ACTIVITY_QUEUE_RESULT_ON_QUEUE_COOLDOWN * ACTIVITY_QUEUE_RESULT_SUCCESS * ACTIVITY_QUEUE_RESULT_UNSPECIFIED_INTERNAL_ERROR h5. Alliance * ALLIANCE_ALDMERI_DOMINION * ALLIANCE_DAGGERFALL_COVENANT * ALLIANCE_EBONHEART_PACT * ALLIANCE_NONE h5. ApprovedURLType * APPROVED_URL_ESO_ACCOUNT * APPROVED_URL_ESO_ACCOUNT_STORE * APPROVED_URL_ESO_ACCOUNT_SUBSCRIPTION * APPROVED_URL_ESO_FORUMS * APPROVED_URL_ESO_HELP * APPROVED_URL_ESO_HOMEPAGE h5. ArmorDamageStyle * ARMORDAMAGESTYLE_FABRIC * ARMORDAMAGESTYLE_GENERIC * ARMORDAMAGESTYLE_METAL h5. ArmorType * ARMORTYPE_HEAVY * ARMORTYPE_LIGHT * ARMORTYPE_MEDIUM * ARMORTYPE_NONE h5. AttributeTooltipColors * ATTRIBUTE_TOOLTIP_COLOR_CURRENT_VALUE * ATTRIBUTE_TOOLTIP_COLOR_EFFECT * ATTRIBUTE_TOOLTIP_COLOR_NAME h5. Attributes * ATTRIBUTE_HEALTH * ATTRIBUTE_MAGICKA * ATTRIBUTE_NONE * ATTRIBUTE_STAMINA h5. AudioSetting * AUDIO_SETTING_AMBIENT_ENABLED * AUDIO_SETTING_AMBIENT_VOLUME * AUDIO_SETTING_AUDIO_ENABLED * AUDIO_SETTING_AUDIO_VOLUME * AUDIO_SETTING_BACKGROUND_AUDIO * AUDIO_SETTING_FOOTSTEPS_ENABLED * AUDIO_SETTING_FOOTSTEPS_VOLUME * AUDIO_SETTING_MUSIC_ENABLED * AUDIO_SETTING_MUSIC_VOLUME * AUDIO_SETTING_SFX_ENABLED * AUDIO_SETTING_SFX_VOLUME * AUDIO_SETTING_SOUND_ENABLED * AUDIO_SETTING_SPEAKER_SETUP * AUDIO_SETTING_UI_ENABLED * AUDIO_SETTING_UI_VOLUME * AUDIO_SETTING_VOICE_CHAT_VOLUME * AUDIO_SETTING_VO_ENABLED * AUDIO_SETTING_VO_VOLUME h5. AudioSpeakerConfigurations * AUDIO_SPEAKER_CONFIG_FIVE_POINT_ONE * AUDIO_SPEAKER_CONFIG_FIVE_POINT_ZERO * AUDIO_SPEAKER_CONFIG_FOUR_POINT_ONE * AUDIO_SPEAKER_CONFIG_FOUR_POINT_ZERO * AUDIO_SPEAKER_CONFIG_MONO * AUDIO_SPEAKER_CONFIG_SEVEN_POINT_ONE * AUDIO_SPEAKER_CONFIG_STEREO * AUDIO_SPEAKER_CONFIG_TWO_POINT_ONE * AUDIO_SPEAKER_CONFIG_USE_WINDOWS_SETTING h5. Bag * BAG_BACKPACK * BAG_BANK * BAG_BUYBACK * BAG_GUILDBANK * BAG_VIRTUAL * BAG_WORN h5. BattlegroundQueryContextType * BGQUERY_ASSIGNED_AND_LOCAL * BGQUERY_ASSIGNED_CAMPAIGN * BGQUERY_LOCAL * BGQUERY_UNKNOWN h5. BindType * BIND_TYPE_NONE * BIND_TYPE_ON_EQUIP * BIND_TYPE_ON_PICKUP * BIND_TYPE_ON_PICKUP_BACKPACK * BIND_TYPE_UNSET h5. BookMedium * BOOK_MEDIUM_ANIMAL_SKIN * BOOK_MEDIUM_LETTER * BOOK_MEDIUM_NOTE * BOOK_MEDIUM_RUBBING_PAPER * BOOK_MEDIUM_SCROLL * BOOK_MEDIUM_STONE_TABLET * BOOK_MEDIUM_YELLOWED_PAPER h5. BossRank * BOSS_RANK_EXTRA * BOSS_RANK_FIVE * BOSS_RANK_FOUR * BOSS_RANK_NOT_A_BOSS * BOSS_RANK_ONE * BOSS_RANK_SIX * BOSS_RANK_THREE * BOSS_RANK_TWO h5. BrowserBugType * BROWSER_TYPE_AGENT_CHAT * BROWSER_TYPE_BUG * BROWSER_TYPE_QA_BUG * BROWSER_TYPE_USER_CHAT * BROWSER_TYPE_USER_FEEDBACK * BROWSER_TYPE_USER_HELP * BROWSER_TYPE_USER_ITEM_BUG * BROWSER_TYPE_USER_QUEST_HELP * BROWSER_TYPE_USER_REPORT h5. BrowserOpenType * BROWSER_OPEN_TYPE_BUG * BROWSER_OPEN_TYPE_FEEDBACK * BROWSER_OPEN_TYPE_LOGOUT h5. BuffEffectType * BUFF_EFFECT_TYPE_BUFF * BUFF_EFFECT_TYPE_DEBUFF * BUFF_EFFECT_TYPE_NOT_AN_EFFECT h5. BuffType * BUFF_TYPE_EMPOWER * BUFF_TYPE_MAJOR_BERSERK * BUFF_TYPE_MAJOR_BRUTALITY * BUFF_TYPE_MAJOR_DEFILE * BUFF_TYPE_MAJOR_ENDURANCE * BUFF_TYPE_MAJOR_EROSION * BUFF_TYPE_MAJOR_EVASION * BUFF_TYPE_MAJOR_EXPEDITION * BUFF_TYPE_MAJOR_FORCE * BUFF_TYPE_MAJOR_FORTITUDE * BUFF_TYPE_MAJOR_FRACTURE * BUFF_TYPE_MAJOR_HEROISM * BUFF_TYPE_MAJOR_INTELLECT * BUFF_TYPE_MAJOR_MAIM * BUFF_TYPE_MAJOR_MANGLE * BUFF_TYPE_MAJOR_MENDING * BUFF_TYPE_MAJOR_PROPHECY * BUFF_TYPE_MAJOR_PROTECTION * BUFF_TYPE_MAJOR_RESOLVE * BUFF_TYPE_MAJOR_SAVAGERY * BUFF_TYPE_MAJOR_SORCERY * BUFF_TYPE_MAJOR_SPELL_SHATTER * BUFF_TYPE_MAJOR_VITALITY * BUFF_TYPE_MAJOR_WARD * BUFF_TYPE_MINOR_BERSERK * BUFF_TYPE_MINOR_BRUTALITY * BUFF_TYPE_MINOR_DEFILE * BUFF_TYPE_MINOR_ENDURANCE * BUFF_TYPE_MINOR_EROSION * BUFF_TYPE_MINOR_EVASION * BUFF_TYPE_MINOR_EXPEDITION * BUFF_TYPE_MINOR_FORCE * BUFF_TYPE_MINOR_FORTITUDE * BUFF_TYPE_MINOR_FRACTURE * BUFF_TYPE_MINOR_HEROISM * BUFF_TYPE_MINOR_INTELLECT * BUFF_TYPE_MINOR_MAIM * BUFF_TYPE_MINOR_MANGLE * BUFF_TYPE_MINOR_MENDING * BUFF_TYPE_MINOR_PROPHECY * BUFF_TYPE_MINOR_PROTECTION * BUFF_TYPE_MINOR_RESOLVE * BUFF_TYPE_MINOR_SAVAGERY * BUFF_TYPE_MINOR_SORCERY * BUFF_TYPE_MINOR_SPELL_SHATTER * BUFF_TYPE_MINOR_VITALITY * BUFF_TYPE_MINOR_WARD * BUFF_TYPE_NONE h5. BuffTypeColors * BUFF_TYPE_COLOR_BUFF * BUFF_TYPE_COLOR_DEBUFF h5. BuffsSettings * BUFFS_SETTING_ALL_ENABLED * BUFFS_SETTING_BUFFS_ENABLED * BUFFS_SETTING_BUFFS_ENABLED_FOR_SELF * BUFFS_SETTING_BUFFS_ENABLED_FOR_TARGET * BUFFS_SETTING_DEBUFFS_ENABLED * BUFFS_SETTING_DEBUFFS_ENABLED_FOR_SELF * BUFFS_SETTING_DEBUFFS_ENABLED_FOR_TARGET * BUFFS_SETTING_LONG_EFFECTS * BUFFS_SETTING_PERMANENT_EFFECTS h5. CadwellProgressionLevel * CADWELL_PROGRESSION_LEVEL_BRONZE * CADWELL_PROGRESSION_LEVEL_GOLD * CADWELL_PROGRESSION_LEVEL_SILVER h5. CameraOptionsPreview * CAMERA_OPTIONS_PREVIEW_FORCE_FIRST_PERSON * CAMERA_OPTIONS_PREVIEW_FORCE_THIRD_PERSON * CAMERA_OPTIONS_PREVIEW_NONE h5. CameraSetting * CAMERA_SETTING_ASSASSINATION_CAMERA * CAMERA_SETTING_DISTANCE * CAMERA_SETTING_DISTANCE_SYNCED * CAMERA_SETTING_DISTANCE_UNSHEATHED * CAMERA_SETTING_FIRST_PERSON_FIELD_OF_VIEW * CAMERA_SETTING_FIRST_PERSON_HEAD_BOB * CAMERA_SETTING_FOV_CHANGES_ALLOWED * CAMERA_SETTING_INVERT_Y * CAMERA_SETTING_SENSITIVITY_FIRST_PERSON * CAMERA_SETTING_SENSITIVITY_THIRD_PERSON * CAMERA_SETTING_SMOOTHING * CAMERA_SETTING_THIRD_PERSON_FIELD_OF_VIEW * CAMERA_SETTING_THIRD_PERSON_HORIZONTAL_OFFSET * CAMERA_SETTING_THIRD_PERSON_HORIZONTAL_POSITION_MULTIPLIER * CAMERA_SETTING_THIRD_PERSON_SIEGE_WEAPONRY * CAMERA_SETTING_THIRD_PERSON_VERTICAL_OFFSET h5. CampaignBuffType * CAMPAIGNBUFF_DEFENSIVE_ARTIFACT * CAMPAIGNBUFF_EMPEROR * CAMPAIGNBUFF_KEEP * CAMPAIGNBUFF_OFFENSIVE_ARTIFACT h5. CampaignHoldingType * HOLDINGTYPE_DEFENSIVE_ARTIFACT * HOLDINGTYPE_KEEP * HOLDINGTYPE_OFFENSIVE_ARTIFACT * HOLDINGTYPE_OUTPOST * HOLDINGTYPE_RESOURCE h5. CampaignLevelRequirementType * CAMPAIGN_LEVEL_REQ_TYPE_CHAMPION_RANK * CAMPAIGN_LEVEL_REQ_TYPE_NONE * CAMPAIGN_LEVEL_REQ_TYPE_PLAYER_LEVEL h5. CampaignPopulationType * CAMPAIGN_POP_FULL * CAMPAIGN_POP_HIGH * CAMPAIGN_POP_LOW * CAMPAIGN_POP_MEDIUM h5. CampaignPreferenceType * CAMP_PREF_ASSIGNED * CAMP_PREF_GUEST h5. CampaignReassignmentRequestType * CAMPAIGN_REASSIGN_TYPE_GUEST * CAMPAIGN_REASSIGN_TYPE_IMMEDIATE * CAMPAIGN_REASSIGN_TYPE_ON_END h5. CampaignRulesetType * CAMPAIGN_RULESET_TYPE_HARDCORE * CAMPAIGN_RULESET_TYPE_NORMAL * CAMPAIGN_RULESET_TYPE_SPECIAL h5. CampaignUnassignRequestType * CAMPAIGN_UNASSIGN_TYPE_GUEST * CAMPAIGN_UNASSIGN_TYPE_HOME_USE_ALLIANCE_POINTS * CAMPAIGN_UNASSIGN_TYPE_HOME_USE_GOLD h5. ChampionPointActiveReason * CHAMPION_POINT_ACTIVE_REASON_ACTIVE * CHAMPION_POINT_ACTIVE_REASON_IN_NON_CHAMPION_CAMPAIGN h5. CharacterAppearanceMode * CHARACTER_MODE_CREATION * CHARACTER_MODE_SELECTION h5. ChatBubbleSetting * CHAT_BUBBLE_SETTING_ENABLED * CHAT_BUBBLE_SETTING_ENABLED_FOR_LOCAL_PLAYER * CHAT_BUBBLE_SETTING_ENABLED_ONLY_FROM_CONTACTS * CHAT_BUBBLE_SETTING_SPEED_MODIFIER h5. ChatChannelCategories * CHAT_CATEGORY_COMBAT_ALLIANCE_POINTS * CHAT_CATEGORY_COMBAT_BLOCK_ABSORBED_DEFEND * CHAT_CATEGORY_COMBAT_DEATH * CHAT_CATEGORY_COMBAT_DIRECT_DAMAGE * CHAT_CATEGORY_COMBAT_DIRECT_HEAL * CHAT_CATEGORY_COMBAT_DODGE_PARRY_MISS * CHAT_CATEGORY_COMBAT_DOT * CHAT_CATEGORY_COMBAT_DRAIN * CHAT_CATEGORY_COMBAT_ENERGIZE * CHAT_CATEGORY_COMBAT_EXPERIENCE * CHAT_CATEGORY_COMBAT_GAINED_EFFECT * CHAT_CATEGORY_COMBAT_HOT * CHAT_CATEGORY_COMBAT_LOST_EFFECT * CHAT_CATEGORY_COMBAT_OTHER * CHAT_CATEGORY_COMBAT_RANK_POINTS * CHAT_CATEGORY_COMBAT_RESIST * CHAT_CATEGORY_COMBAT_TELVAR_STONES * CHAT_CATEGORY_EMOTE * CHAT_CATEGORY_GUILD_1 * CHAT_CATEGORY_GUILD_2 * CHAT_CATEGORY_GUILD_3 * CHAT_CATEGORY_GUILD_4 * CHAT_CATEGORY_GUILD_5 * CHAT_CATEGORY_MONSTER_EMOTE * CHAT_CATEGORY_MONSTER_SAY * CHAT_CATEGORY_MONSTER_WHISPER * CHAT_CATEGORY_MONSTER_YELL * CHAT_CATEGORY_OFFICER_1 * CHAT_CATEGORY_OFFICER_2 * CHAT_CATEGORY_OFFICER_3 * CHAT_CATEGORY_OFFICER_4 * CHAT_CATEGORY_OFFICER_5 * CHAT_CATEGORY_PARTY * CHAT_CATEGORY_SAY * CHAT_CATEGORY_SYSTEM * CHAT_CATEGORY_WHISPER_INCOMING * CHAT_CATEGORY_WHISPER_OUTGOING * CHAT_CATEGORY_YELL * CHAT_CATEGORY_ZONE * CHAT_CATEGORY_ZONE_ENGLISH * CHAT_CATEGORY_ZONE_FRENCH * CHAT_CATEGORY_ZONE_GERMAN h5. ChatChannelCategoryHeaders * CHAT_CATEGORY_HEADER_CHANNELS * CHAT_CATEGORY_HEADER_COMBAT * CHAT_CATEGORY_HEADER_GUILDS h5. CollectibleCategoryType * COLLECTIBLE_CATEGORY_TYPE_ACCOUNT_SERVICE * COLLECTIBLE_CATEGORY_TYPE_ACCOUNT_UPGRADE * COLLECTIBLE_CATEGORY_TYPE_ASSISTANT * COLLECTIBLE_CATEGORY_TYPE_COSTUME * COLLECTIBLE_CATEGORY_TYPE_DLC * COLLECTIBLE_CATEGORY_TYPE_HAT * COLLECTIBLE_CATEGORY_TYPE_INVALID * COLLECTIBLE_CATEGORY_TYPE_MOUNT * COLLECTIBLE_CATEGORY_TYPE_PERSONALITY * COLLECTIBLE_CATEGORY_TYPE_POLYMORPH * COLLECTIBLE_CATEGORY_TYPE_SKIN * COLLECTIBLE_CATEGORY_TYPE_TROPHY * COLLECTIBLE_CATEGORY_TYPE_VANITY_PET h5. CollectibleItemType * COLLECTIBLE_ITEM_TYPE_FISH * COLLECTIBLE_ITEM_TYPE_NONE * COLLECTIBLE_ITEM_TYPE_TROPHY h5. CollectibleUnlockState * COLLECTIBLE_UNLOCK_STATE_LOCKED * COLLECTIBLE_UNLOCK_STATE_UNLOCKED_OWNED * COLLECTIBLE_UNLOCK_STATE_UNLOCKED_SUBSCRIPTION h5. CollectibleUsageBlockReason * COLLECTIBLE_USAGE_BLOCK_REASON_BLOCKED_BY_ZONE * COLLECTIBLE_USAGE_BLOCK_REASON_DEAD * COLLECTIBLE_USAGE_BLOCK_REASON_INVALID_COLLECTIBLE * COLLECTIBLE_USAGE_BLOCK_REASON_IN_WATER * COLLECTIBLE_USAGE_BLOCK_REASON_NOT_BLOCKED h5. CombatMechanicType * POWERTYPE_HEALTH * POWERTYPE_HEALTH_BONUS * POWERTYPE_INVALID * POWERTYPE_MAGICKA * POWERTYPE_MOUNT_STAMINA * POWERTYPE_STAMINA * POWERTYPE_ULTIMATE * POWERTYPE_WEREWOLF h5. CombatSetting * COMBAT_SETTING_CLAMP_GROUND_TARGET_ENABLED * COMBAT_SETTING_MONSTER_TELLS_ENABLED * COMBAT_SETTING_PREVENT_ATTACKING_INNOCENTS * COMBAT_SETTING_QUICK_CAST_GROUND_ABILITIES * COMBAT_SETTING_ROLL_DODGE_DOUBLE_TAP * COMBAT_SETTING_ROLL_DODGE_WINDOW * COMBAT_SETTING_SCROLLING_COMBAT_TEXT_ENABLED * COMBAT_SETTING_SCT_INCOMING_DAMAGE_ENABLED * COMBAT_SETTING_SCT_INCOMING_DOT_ENABLED * COMBAT_SETTING_SCT_INCOMING_ENABLED * COMBAT_SETTING_SCT_INCOMING_HEALING_ENABLED * COMBAT_SETTING_SCT_INCOMING_HOT_ENABLED * COMBAT_SETTING_SCT_INCOMING_PET_DAMAGE_ENABLED * COMBAT_SETTING_SCT_INCOMING_PET_DOT_ENABLED * COMBAT_SETTING_SCT_INCOMING_POINT_GAINS_ENABLED * COMBAT_SETTING_SCT_INCOMING_STATUS_EFFECTS_ENABLED * COMBAT_SETTING_SCT_OUTGOING_DAMAGE_ENABLED * COMBAT_SETTING_SCT_OUTGOING_DOT_ENABLED * COMBAT_SETTING_SCT_OUTGOING_ENABLED * COMBAT_SETTING_SCT_OUTGOING_HEALING_ENABLED * COMBAT_SETTING_SCT_OUTGOING_HOT_ENABLED * COMBAT_SETTING_SCT_OUTGOING_PET_DAMAGE_ENABLED * COMBAT_SETTING_SCT_OUTGOING_PET_DOT_ENABLED * COMBAT_SETTING_SCT_OUTGOING_PET_HEALING_ENABLED * COMBAT_SETTING_SCT_OUTGOING_PET_HOT_ENABLED * COMBAT_SETTING_SCT_OUTGOING_STATUS_EFFECTS_ENABLED * COMBAT_SETTING_USE_BATTLE_LEVEL h5. CombatUnitType * COMBAT_UNIT_TYPE_GROUP * COMBAT_UNIT_TYPE_NONE * COMBAT_UNIT_TYPE_OTHER * COMBAT_UNIT_TYPE_PLAYER * COMBAT_UNIT_TYPE_PLAYER_PET h5. CompassActiveQuestsChoice * COMPASS_ACTIVE_QUESTS_CHOICE_FOCUSED * COMPASS_ACTIVE_QUESTS_CHOICE_OFF * COMPASS_ACTIVE_QUESTS_CHOICE_ON h5. ConsoleServerChoice * CONSOLE_SERVER_EUROPE * CONSOLE_SERVER_NORTH_AMERICA h5. CurrencyChangeReason * CURRENCY_CHANGE_REASON_ABILITY_UPGRADE_PURCHASE * CURRENCY_CHANGE_REASON_ACHIEVEMENT * CURRENCY_CHANGE_REASON_ACTION * CURRENCY_CHANGE_REASON_BAGSPACE * CURRENCY_CHANGE_REASON_BANKSPACE * CURRENCY_CHANGE_REASON_BANK_DEPOSIT * CURRENCY_CHANGE_REASON_BANK_FEE * CURRENCY_CHANGE_REASON_BANK_WITHDRAWAL * CURRENCY_CHANGE_REASON_BATTLEGROUND * CURRENCY_CHANGE_REASON_BOUNTY_CONFISCATED * CURRENCY_CHANGE_REASON_BOUNTY_PAID_FENCE * CURRENCY_CHANGE_REASON_BOUNTY_PAID_GUARD * CURRENCY_CHANGE_REASON_BUYBACK * CURRENCY_CHANGE_REASON_CASH_ON_DELIVERY * CURRENCY_CHANGE_REASON_COMMAND * CURRENCY_CHANGE_REASON_CONSUME_FOOD_DRINK * CURRENCY_CHANGE_REASON_CONSUME_POTION * CURRENCY_CHANGE_REASON_CONVERSATION * CURRENCY_CHANGE_REASON_CRAFT * CURRENCY_CHANGE_REASON_DEATH * CURRENCY_CHANGE_REASON_DECONSTRUCT * CURRENCY_CHANGE_REASON_EDIT_GUILD_HERALDRY * CURRENCY_CHANGE_REASON_FEED_MOUNT * CURRENCY_CHANGE_REASON_GUILD_BANK_DEPOSIT * CURRENCY_CHANGE_REASON_GUILD_BANK_WITHDRAWAL * CURRENCY_CHANGE_REASON_GUILD_FORWARD_CAMP * CURRENCY_CHANGE_REASON_GUILD_STANDARD * CURRENCY_CHANGE_REASON_GUILD_TABARD * CURRENCY_CHANGE_REASON_HARVEST_REAGENT * CURRENCY_CHANGE_REASON_HOOKPOINT_STORE * CURRENCY_CHANGE_REASON_JUMP_FAILURE_REFUND * CURRENCY_CHANGE_REASON_KEEP_REPAIR * CURRENCY_CHANGE_REASON_KEEP_REWARD * CURRENCY_CHANGE_REASON_KEEP_UPGRADE * CURRENCY_CHANGE_REASON_KILL * CURRENCY_CHANGE_REASON_LOOT * CURRENCY_CHANGE_REASON_LOOT_STOLEN * CURRENCY_CHANGE_REASON_MAIL * CURRENCY_CHANGE_REASON_MEDAL * CURRENCY_CHANGE_REASON_PICKPOCKET * CURRENCY_CHANGE_REASON_PLAYER_INIT * CURRENCY_CHANGE_REASON_PVP_KILL_TRANSFER * CURRENCY_CHANGE_REASON_PVP_RESURRECT * CURRENCY_CHANGE_REASON_QUESTREWARD * CURRENCY_CHANGE_REASON_RECIPE * CURRENCY_CHANGE_REASON_REFORGE * CURRENCY_CHANGE_REASON_RESEARCH_TRAIT * CURRENCY_CHANGE_REASON_RESPEC_ATTRIBUTES * CURRENCY_CHANGE_REASON_RESPEC_CHAMPION * CURRENCY_CHANGE_REASON_RESPEC_MORPHS * CURRENCY_CHANGE_REASON_RESPEC_SKILLS * CURRENCY_CHANGE_REASON_REWARD * CURRENCY_CHANGE_REASON_SELL_STOLEN * CURRENCY_CHANGE_REASON_SOULWEARY * CURRENCY_CHANGE_REASON_SOUL_HEAL * CURRENCY_CHANGE_REASON_STABLESPACE * CURRENCY_CHANGE_REASON_STUCK * CURRENCY_CHANGE_REASON_TRADE * CURRENCY_CHANGE_REASON_TRADINGHOUSE_LISTING * CURRENCY_CHANGE_REASON_TRADINGHOUSE_PURCHASE * CURRENCY_CHANGE_REASON_TRADINGHOUSE_REFUND * CURRENCY_CHANGE_REASON_TRAIT_REVEAL * CURRENCY_CHANGE_REASON_TRAVEL_GRAVEYARD * CURRENCY_CHANGE_REASON_VENDOR * CURRENCY_CHANGE_REASON_VENDOR_LAUNDER * CURRENCY_CHANGE_REASON_VENDOR_REPAIR h5. CurrencyColors * CURRENCY_COLOR_ALLIANCE_POINTS * CURRENCY_COLOR_GOLD * CURRENCY_COLOR_INSPIRATION * CURRENCY_COLOR_RANK_POINTS * CURRENCY_COLOR_TELVAR_STONES h5. CurrencyType * CURT_ALLIANCE_POINTS * CURT_MONEY * CURT_NONE * CURT_TELVAR_STONES h5. CustomerServiceAskForHelpCategories * CUSTOMER_SERVICE_ASK_FOR_HELP_CATEGORY_CHARACTER_ISSUE * CUSTOMER_SERVICE_ASK_FOR_HELP_CATEGORY_ITEM_ISSUE * CUSTOMER_SERVICE_ASK_FOR_HELP_CATEGORY_NONE * CUSTOMER_SERVICE_ASK_FOR_HELP_CATEGORY_QUEST_ISSUE * CUSTOMER_SERVICE_ASK_FOR_HELP_CATEGORY_REPORT_PLAYER h5. CustomerServiceAskForHelpReportPlayerSubcategory * CUSTOMER_SERVICE_ASK_FOR_HELP_REPORT_PLAYER_SUBCATEGORY_CHEATING * CUSTOMER_SERVICE_ASK_FOR_HELP_REPORT_PLAYER_SUBCATEGORY_HARASSMENT * CUSTOMER_SERVICE_ASK_FOR_HELP_REPORT_PLAYER_SUBCATEGORY_INAPPROPRIATE_NAME * CUSTOMER_SERVICE_ASK_FOR_HELP_REPORT_PLAYER_SUBCATEGORY_NONE * CUSTOMER_SERVICE_ASK_FOR_HELP_REPORT_PLAYER_SUBCATEGORY_OTHER h5. CustomerServiceSubmitFeedbackCategories * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_CATEGORY_ALLIANCE_WAR * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_CATEGORY_AUDIO * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_CATEGORY_CHARACTERS * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_CATEGORY_COMBAT * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_CATEGORY_GAME_SYSTEM * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_CATEGORY_GRAPHICS * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_CATEGORY_ITEMS * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_CATEGORY_NONE * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_CATEGORY_QUESTS * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_CATEGORY_TEXT h5. CustomerServiceSubmitFeedbackImpacts * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_IMPACT_AWESOME * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_IMPACT_COSMETIC * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_IMPACT_CRASH * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_IMPACT_DELAYS_PROGRESS * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_IMPACT_EXPLOIT * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_IMPACT_IMPAIR * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_IMPACT_NONE * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_IMPACT_SURPRISE h5. CustomerServiceSubmitFeedbackSubcategories * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_ALLIANCE_WAR_GRAVEYARD * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_ALLIANCE_WAR_OBJECTIVE * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_ALLIANCE_WAR_RANKING * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_ALLIANCE_WAR_SIEGE * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_AUDIO_MUSIC * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_AUDIO_OTHER * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_AUDIO_SFX * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_AUDIO_VOICEOVER * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_CHARACTERS_ABILITIES * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_CHARACTERS_ACHIEVEMENTS * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_CHARACTERS_ART_ANIMATION * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_CHARACTERS_CAMERA * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_CHARACTERS_CREATION_LOGIN_SELECTION * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_CHARACTERS_DEATH_RESURRECTION * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_CHARACTERS_EMOTES * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_CHARACTERS_FRIENDS * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_CHARACTERS_MAIL * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_CHARACTERS_MOVEMENT * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_CHARACTERS_SKILLS * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_CHARACTERS_TARGETING * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_COMBAT_ABILITY * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_COMBAT_AI * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_COMBAT_ART * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_COMBAT_LOOT * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_COMBAT_NPC * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_GAME_SYSTEM_CHAT * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_GAME_SYSTEM_CRAFTING * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_GAME_SYSTEM_FRAMERATE * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_GAME_SYSTEM_GROUPING * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_GAME_SYSTEM_GUILDS * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_GAME_SYSTEM_INTERACTABLES_LOCKPICKING * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_GAME_SYSTEM_LATENCY * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_GAME_SYSTEM_MOUNTS * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_GAME_SYSTEM_TRADE * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_GAME_SYSTEM_VENDOR * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_GRAPHICS_ART_ANIMATION * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_GRAPHICS_CHARACTER * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_GRAPHICS_CHAT * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_GRAPHICS_COLLISION_FIXTURES * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_GRAPHICS_COLLISION_LANDSCAPE * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_GRAPHICS_CURRENCY * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_GRAPHICS_INVENTORY * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_GRAPHICS_KEYBINDS * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_GRAPHICS_MAPS * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_GRAPHICS_SETTINGS * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_GRAPHICS_TOOLTIPS * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_GRAPHICS_WEATHER * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_ITEMS_ARMOR * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_ITEMS_ART * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_ITEMS_CONSUMABLES * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_ITEMS_GATHERING * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_ITEMS_LOOT * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_ITEMS_SOUL_GEMS * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_ITEMS_WEAPONS * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_NONE * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_QUESTS_DIALOG_GRAMMAR * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_QUESTS_DIALOG_VOICEOVER * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_QUESTS_NPC_MONSTERS * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_QUESTS_OBJECTIVES * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_QUESTS_REWARDS * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_TEXT_BOOKS * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_TEXT_DIALOG_VOICEOVER * CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBCATEGORY_TEXT_LOCALIZATION h5. DamageType * DAMAGE_TYPE_COLD * DAMAGE_TYPE_DISEASE * DAMAGE_TYPE_DROWN * DAMAGE_TYPE_EARTH * DAMAGE_TYPE_FIRE * DAMAGE_TYPE_GENERIC * DAMAGE_TYPE_MAGIC * DAMAGE_TYPE_NONE * DAMAGE_TYPE_OBLIVION * DAMAGE_TYPE_PHYSICAL * DAMAGE_TYPE_POISON * DAMAGE_TYPE_SHOCK h5. DeathInterfaceColors * DEATH_INTERFACE_COLORS_RESPAWN_COOLDOWN_BAR * DEATH_INTERFACE_COLORS_RESPAWN_COOLDOWN_FILL_GAMEPAD * DEATH_INTERFACE_COLORS_RESPAWN_COOLDOWN_FILL_KEYBOARD h5. DeathRecapHintImportance * DEATH_RECAP_HINT_IMPORTANCE_ALWAYS_INCLUDE * DEATH_RECAP_HINT_IMPORTANCE_EXCLUSIVE * DEATH_RECAP_HINT_IMPORTANCE_NORMAL h5. DefaultSoulGemChoice * DEFAULT_SOUL_GEM_CHOICE_CROWN * DEFAULT_SOUL_GEM_CHOICE_GOLD h5. DerivedStats * STAT_ARMOR_RATING * STAT_ATTACK_POWER * STAT_BLOCK * STAT_CRITICAL_RESISTANCE * STAT_CRITICAL_STRIKE * STAT_DAMAGE_RESIST_COLD * STAT_DAMAGE_RESIST_DISEASE * STAT_DAMAGE_RESIST_DROWN * STAT_DAMAGE_RESIST_EARTH * STAT_DAMAGE_RESIST_FIRE * STAT_DAMAGE_RESIST_GENERIC * STAT_DAMAGE_RESIST_MAGIC * STAT_DAMAGE_RESIST_OBLIVION * STAT_DAMAGE_RESIST_PHYSICAL * STAT_DAMAGE_RESIST_POISON * STAT_DAMAGE_RESIST_SHOCK * STAT_DAMAGE_RESIST_START * STAT_DODGE * STAT_HEALING_TAKEN * STAT_HEALTH_MAX * STAT_HEALTH_REGEN_COMBAT * STAT_HEALTH_REGEN_IDLE * STAT_MAGICKA_MAX * STAT_MAGICKA_REGEN_COMBAT * STAT_MAGICKA_REGEN_IDLE * STAT_MISS * STAT_MITIGATION * STAT_MOUNT_STAMINA_MAX * STAT_MOUNT_STAMINA_REGEN_COMBAT * STAT_MOUNT_STAMINA_REGEN_MOVING * STAT_NONE * STAT_PARRY * STAT_PHYSICAL_PENETRATION * STAT_PHYSICAL_RESIST * STAT_POWER * STAT_SPELL_CRITICAL * STAT_SPELL_MITIGATION * STAT_SPELL_PENETRATION * STAT_SPELL_POWER * STAT_SPELL_RESIST * STAT_STAMINA_MAX * STAT_STAMINA_REGEN_COMBAT * STAT_STAMINA_REGEN_IDLE * STAT_WEAPON_AND_SPELL_DAMAGE h5. DifficultyCon * CON_APPROPRIATE * CON_DIFFICULT * CON_EASY * CON_IMPOSSIBLE * CON_TRIVIAL h5. DisguiseState * DISGUISE_STATE_DANGER * DISGUISE_STATE_DISCOVERED * DISGUISE_STATE_DISGUISED * DISGUISE_STATE_NONE * DISGUISE_STATE_SUSPICIOUS h5. DungeonDifficulty * DUNGEON_DIFFICULTY_NONE * DUNGEON_DIFFICULTY_NORMAL * DUNGEON_DIFFICULTY_VETERAN h5. DyeHueCategory * DYE_HUE_CATEGORY_BLUE * DYE_HUE_CATEGORY_BROWN * DYE_HUE_CATEGORY_GREEN * DYE_HUE_CATEGORY_GREY * DYE_HUE_CATEGORY_PURPLE * DYE_HUE_CATEGORY_RED * DYE_HUE_CATEGORY_YELLOW h5. DyeRarity * DYE_RARITY_COMMON * DYE_RARITY_RARE * DYE_RARITY_UNCOMMON h5. EULAType * EULA_TYPE_ADDON_EULA * EULA_TYPE_CODE_OF_CONDUCT * EULA_TYPE_PREGAME_EULA * EULA_TYPE_PRIVACY_POLICY * EULA_TYPE_TERMS_OF_SERVICE h5. EmoteCategory * EMOTE_CATEGORY_CEREMONIAL * EMOTE_CATEGORY_CHEERS_AND_JEERS * EMOTE_CATEGORY_DEPRECATED * EMOTE_CATEGORY_EMOTION * EMOTE_CATEGORY_ENTERTAINMENT * EMOTE_CATEGORY_FOOD_AND_DRINK * EMOTE_CATEGORY_GIVE_DIRECTIONS * EMOTE_CATEGORY_INVALID * EMOTE_CATEGORY_PERPETUAL * EMOTE_CATEGORY_PERSONALITY_OVERRIDE * EMOTE_CATEGORY_PHYSICAL * EMOTE_CATEGORY_POSES_AND_FIDGETS * EMOTE_CATEGORY_PROP * EMOTE_CATEGORY_SOCIAL h5. EnchantingRuneClassification * ENCHANTING_RUNE_ASPECT * ENCHANTING_RUNE_ESSENCE * ENCHANTING_RUNE_NONE * ENCHANTING_RUNE_POTENCY h5. EnchantmentCategoryType * ENCHANTMENT_CATEGORY_ARMOR * ENCHANTMENT_CATEGORY_JEWELRY * ENCHANTMENT_CATEGORY_NONE * ENCHANTMENT_CATEGORY_WEAPON h5. EnchantmentSearchCategoryType * ENCHANTMENT_SEARCH_CATEGORY_ABSORB_HEALTH * ENCHANTMENT_SEARCH_CATEGORY_ABSORB_MAGICKA * ENCHANTMENT_SEARCH_CATEGORY_ABSORB_STAMINA * ENCHANTMENT_SEARCH_CATEGORY_BEFOULED_WEAPON * ENCHANTMENT_SEARCH_CATEGORY_BERSERKER * ENCHANTMENT_SEARCH_CATEGORY_CHARGED_WEAPON * ENCHANTMENT_SEARCH_CATEGORY_DAMAGE_HEALTH * ENCHANTMENT_SEARCH_CATEGORY_DAMAGE_SHIELD * ENCHANTMENT_SEARCH_CATEGORY_DECREASE_PHYSICAL_DAMAGE * ENCHANTMENT_SEARCH_CATEGORY_DECREASE_SPELL_DAMAGE * ENCHANTMENT_SEARCH_CATEGORY_DISEASE_RESISTANT * ENCHANTMENT_SEARCH_CATEGORY_FIERY_WEAPON * ENCHANTMENT_SEARCH_CATEGORY_FIRE_RESISTANT * ENCHANTMENT_SEARCH_CATEGORY_FROST_RESISTANT * ENCHANTMENT_SEARCH_CATEGORY_FROZEN_WEAPON * ENCHANTMENT_SEARCH_CATEGORY_HEALTH * ENCHANTMENT_SEARCH_CATEGORY_HEALTH_REGEN * ENCHANTMENT_SEARCH_CATEGORY_INCREASE_BASH_DAMAGE * ENCHANTMENT_SEARCH_CATEGORY_INCREASE_PHYSICAL_DAMAGE * ENCHANTMENT_SEARCH_CATEGORY_INCREASE_POTION_EFFECTIVENESS * ENCHANTMENT_SEARCH_CATEGORY_INCREASE_SPELL_DAMAGE * ENCHANTMENT_SEARCH_CATEGORY_MAGICKA * ENCHANTMENT_SEARCH_CATEGORY_MAGICKA_REGEN * ENCHANTMENT_SEARCH_CATEGORY_NONE * ENCHANTMENT_SEARCH_CATEGORY_OTHER * ENCHANTMENT_SEARCH_CATEGORY_POISONED_WEAPON * ENCHANTMENT_SEARCH_CATEGORY_POISON_RESISTANT * ENCHANTMENT_SEARCH_CATEGORY_REDUCE_ARMOR * ENCHANTMENT_SEARCH_CATEGORY_REDUCE_BLOCK_AND_BASH * ENCHANTMENT_SEARCH_CATEGORY_REDUCE_FEAT_COST * ENCHANTMENT_SEARCH_CATEGORY_REDUCE_POTION_COOLDOWN * ENCHANTMENT_SEARCH_CATEGORY_REDUCE_POWER * ENCHANTMENT_SEARCH_CATEGORY_REDUCE_SPELL_COST * ENCHANTMENT_SEARCH_CATEGORY_SHOCK_RESISTANT * ENCHANTMENT_SEARCH_CATEGORY_STAMINA * ENCHANTMENT_SEARCH_CATEGORY_STAMINA_REGEN h5. EquipSlot * EQUIP_SLOT_BACKUP_MAIN * EQUIP_SLOT_BACKUP_OFF * EQUIP_SLOT_BACKUP_POISON * EQUIP_SLOT_CHEST * EQUIP_SLOT_CLASS1 * EQUIP_SLOT_CLASS2 * EQUIP_SLOT_CLASS3 * EQUIP_SLOT_COSTUME * EQUIP_SLOT_FEET * EQUIP_SLOT_HAND * EQUIP_SLOT_HEAD * EQUIP_SLOT_LEGS * EQUIP_SLOT_MAIN_HAND * EQUIP_SLOT_NECK * EQUIP_SLOT_NONE * EQUIP_SLOT_OFF_HAND * EQUIP_SLOT_POISON * EQUIP_SLOT_RANGED * EQUIP_SLOT_RING1 * EQUIP_SLOT_RING2 * EQUIP_SLOT_SHOULDERS * EQUIP_SLOT_WAIST * EQUIP_SLOT_WRIST h5. EquipSlotVisualCategory * EQUIP_SLOT_VISUAL_CATEGORY_ACCESSORIES * EQUIP_SLOT_VISUAL_CATEGORY_APPAREL * EQUIP_SLOT_VISUAL_CATEGORY_NONE * EQUIP_SLOT_VISUAL_CATEGORY_WEAPONS h5. EquipType * EQUIP_TYPE_CHEST * EQUIP_TYPE_COSTUME * EQUIP_TYPE_FEET * EQUIP_TYPE_HAND * EQUIP_TYPE_HEAD * EQUIP_TYPE_INVALID * EQUIP_TYPE_LEGS * EQUIP_TYPE_MAIN_HAND * EQUIP_TYPE_NECK * EQUIP_TYPE_OFF_HAND * EQUIP_TYPE_ONE_HAND * EQUIP_TYPE_POISON * EQUIP_TYPE_RING * EQUIP_TYPE_SHOULDERS * EQUIP_TYPE_TWO_HAND * EQUIP_TYPE_WAIST h5. FastTravelLinkType * FAST_TRAVEL_LINK_ACTIVE * FAST_TRAVEL_LINK_INACTIVE * FAST_TRAVEL_LINK_IN_COMBAT h5. FullscreenEffectType * FULLSCREEN_EFFECT_CHARACTER_FRAMING_BLUR * FULLSCREEN_EFFECT_NONE * FULLSCREEN_EFFECT_UNIFORM_BLUR h5. GameCameraAdditionalInfo * ADDITIONAL_INTERACT_INFO_EMPTY * ADDITIONAL_INTERACT_INFO_FISHING_NODE * ADDITIONAL_INTERACT_INFO_INSTANCE_TYPE * ADDITIONAL_INTERACT_INFO_IN_HIDEYHOLE * ADDITIONAL_INTERACT_INFO_LOCKED * ADDITIONAL_INTERACT_INFO_NONE * ADDITIONAL_INTERACT_INFO_PICKPOCKET_CHANCE * ADDITIONAL_INTERACT_INFO_REQUIRES_KEY * ADDITIONAL_INTERACT_INFO_WEREWOLF_ACTIVE_WHILE_ATTEMPTING_TO_CRAFT h5. GameCameraFramingScreenType * FRAMING_SCREEN_AVA * FRAMING_SCREEN_CHAMPION * FRAMING_SCREEN_DEFAULT * FRAMING_SCREEN_INVENTORY * FRAMING_SCREEN_JOURNAL * FRAMING_SCREEN_LOOT * FRAMING_SCREEN_MAP * FRAMING_SCREEN_SKILLS * FRAMING_SCREEN_SOCIAL * FRAMING_SCREEN_SYSTEM h5. GameCreditsEntryType * GAME_CREDITS_ENTRY_TYPE_BACKGROUND_SWITCH * GAME_CREDITS_ENTRY_TYPE_COMPANY_LOGO * GAME_CREDITS_ENTRY_TYPE_DEPARTMENT_HEADER * GAME_CREDITS_ENTRY_TYPE_PADDING_SECTION * GAME_CREDITS_ENTRY_TYPE_SECTION_HEADER * GAME_CREDITS_ENTRY_TYPE_SECTION_TEXT * GAME_CREDITS_ENTRY_TYPE_SECTION_TEXT_BLOCK h5. GamepadItemCategory * GAMEPAD_ITEM_CATEGORY_ALCHEMY * GAMEPAD_ITEM_CATEGORY_AMULET * GAMEPAD_ITEM_CATEGORY_AXE * GAMEPAD_ITEM_CATEGORY_BAIT * GAMEPAD_ITEM_CATEGORY_BLACKSMITH * GAMEPAD_ITEM_CATEGORY_BOW * GAMEPAD_ITEM_CATEGORY_CHEST * GAMEPAD_ITEM_CATEGORY_CLOTHIER * GAMEPAD_ITEM_CATEGORY_CONSUMABLE * GAMEPAD_ITEM_CATEGORY_COSTUME * GAMEPAD_ITEM_CATEGORY_DAGGER * GAMEPAD_ITEM_CATEGORY_ENCHANTING * GAMEPAD_ITEM_CATEGORY_FEET * GAMEPAD_ITEM_CATEGORY_GLYPHS * GAMEPAD_ITEM_CATEGORY_HAMMER * GAMEPAD_ITEM_CATEGORY_HANDS * GAMEPAD_ITEM_CATEGORY_HEAD * GAMEPAD_ITEM_CATEGORY_HEAVY_ARMOR * GAMEPAD_ITEM_CATEGORY_JEWELRY * GAMEPAD_ITEM_CATEGORY_LEGS * GAMEPAD_ITEM_CATEGORY_LIGHT_ARMOR * GAMEPAD_ITEM_CATEGORY_MEDIUM_ARMOR * GAMEPAD_ITEM_CATEGORY_POTION * GAMEPAD_ITEM_CATEGORY_PROVISIONING * GAMEPAD_ITEM_CATEGORY_RING * GAMEPAD_ITEM_CATEGORY_SHIELD * GAMEPAD_ITEM_CATEGORY_SHOULDERS * GAMEPAD_ITEM_CATEGORY_SIEGE * GAMEPAD_ITEM_CATEGORY_SOUL_GEM * GAMEPAD_ITEM_CATEGORY_SPELLCRAFTING * GAMEPAD_ITEM_CATEGORY_STAFF * GAMEPAD_ITEM_CATEGORY_STYLE_MATERIAL * GAMEPAD_ITEM_CATEGORY_SWORD * GAMEPAD_ITEM_CATEGORY_TOOL * GAMEPAD_ITEM_CATEGORY_TRAIT_GEM * GAMEPAD_ITEM_CATEGORY_TROPHY * GAMEPAD_ITEM_CATEGORY_WAIST * GAMEPAD_ITEM_CATEGORY_WEAPONS * GAMEPAD_ITEM_CATEGORY_WOODWORKING h5. GamepadSetting * GAMEPAD_SETTING_CAMERA_SENSITIVITY * GAMEPAD_SETTING_GAMEPAD_PREFERRED * GAMEPAD_SETTING_GAMEPAD_TEMPLATE * GAMEPAD_SETTING_INVERT_X * GAMEPAD_SETTING_INVERT_Y * GAMEPAD_SETTING_VIBRATION h5. GamepadTemplate * GAMEPAD_TEMPLATE_ABILITY_MODIFIERS * GAMEPAD_TEMPLATE_ALTERNATE_INTERACT * GAMEPAD_TEMPLATE_DEFAULT * GAMEPAD_TEMPLATE_MODIFIERS_VARIANT * GAMEPAD_TEMPLATE_REUSE_ME1 * GAMEPAD_TEMPLATE_REUSE_ME2 * GAMEPAD_TEMPLATE_SOUTHPAW * GAMEPAD_TEMPLATE_WEAPON_TRICKS h5. GamepadTooltipColors * GAMEPAD_TOOLTIP_COLOR_ABILITY_UPGRADE * GAMEPAD_TOOLTIP_COLOR_ACTIVE * GAMEPAD_TOOLTIP_COLOR_FAILED * GAMEPAD_TOOLTIP_COLOR_GENERAL_COLOR_1 * GAMEPAD_TOOLTIP_COLOR_GENERAL_COLOR_2 * GAMEPAD_TOOLTIP_COLOR_GENERAL_COLOR_3 * GAMEPAD_TOOLTIP_COLOR_INACTIVE * GAMEPAD_TOOLTIP_COLOR_SUCCEEDED h5. GamepadType * GAMEPAD_TYPE_NONE * GAMEPAD_TYPE_PS4 * GAMEPAD_TYPE_XBOX h5. GamepadVibrationTrigger * GAMEPAD_VIBRATION_TRIGGER_DIED * GAMEPAD_VIBRATION_TRIGGER_FALL_DAMAGE_HIGH * GAMEPAD_VIBRATION_TRIGGER_FALL_DAMAGE_LOW * GAMEPAD_VIBRATION_TRIGGER_KILLED * GAMEPAD_VIBRATION_TRIGGER_KNOCKED_BACK * GAMEPAD_VIBRATION_TRIGGER_STAGGERED * GAMEPAD_VIBRATION_TRIGGER_STUNNED h5. GamepadWeaponCategory * GAMEPAD_WEAPON_CATEGORY_DESTRUCTION_STAFF * GAMEPAD_WEAPON_CATEGORY_ONE_HANDED_MELEE * GAMEPAD_WEAPON_CATEGORY_RESTORATION_STAFF * GAMEPAD_WEAPON_CATEGORY_TWO_HANDED_BOW * GAMEPAD_WEAPON_CATEGORY_TWO_HANDED_MELEE * GAMEPAD_WEAPON_CATEGORY_UNCATEGORIZED h5. GroupDifficultyChangeReason * GROUP_DIFFICULTY_CHANGE_REASON_IN_DUNGEON * GROUP_DIFFICULTY_CHANGE_REASON_IN_LFG_GROUP * GROUP_DIFFICULTY_CHANGE_REASON_NOT_GROUP_LEADER * GROUP_DIFFICULTY_CHANGE_REASON_NOT_UNLOCKED * GROUP_DIFFICULTY_CHANGE_REASON_NO_UNIT * GROUP_DIFFICULTY_CHANGE_REASON_SUCCESS h5. GroupElectionFailure * GROUP_ELECTION_FAILURE_ALREADY_VOTED * GROUP_ELECTION_FAILURE_ANOTHER_IN_PROGRESS * GROUP_ELECTION_FAILURE_INITIATOR_CANNOT_VOTE * GROUP_ELECTION_FAILURE_INITIATOR_NOT_FOUND * GROUP_ELECTION_FAILURE_NONE * GROUP_ELECTION_FAILURE_NOT_GROUPED * GROUP_ELECTION_FAILURE_NO_CURRENT_ELECTION * GROUP_ELECTION_FAILURE_SAME_INITIATOR_AND_TARGET * GROUP_ELECTION_FAILURE_SERVER_ERROR * GROUP_ELECTION_FAILURE_TARGET_NOT_FOUND * GROUP_ELECTION_FAILURE_TOO_FEW_MEMBERS * GROUP_ELECTION_FAILURE_TOO_SOON * GROUP_ELECTION_FAILURE_UNKNOWN_CHOICE h5. GroupElectionResult * GROUP_ELECTION_RESULT_ABANDONED * GROUP_ELECTION_RESULT_ELECTION_LOST * GROUP_ELECTION_RESULT_ELECTION_WON * GROUP_ELECTION_RESULT_IN_PROGRESS * GROUP_ELECTION_RESULT_NOT_APPLICABLE * GROUP_ELECTION_RESULT_TIED * GROUP_ELECTION_RESULT_TIMED_OUT h5. GroupElectionType * GROUP_ELECTION_TYPE_GENERIC_SIMPLEMAJORITY * GROUP_ELECTION_TYPE_GENERIC_SUPERMAJORITY * GROUP_ELECTION_TYPE_GENERIC_UNANIMOUS * GROUP_ELECTION_TYPE_KICK_MEMBER * GROUP_ELECTION_TYPE_NEW_LEADER h5. GroupLeaveReason * GROUP_LEAVE_REASON_DESTROYED * GROUP_LEAVE_REASON_DISBAND * GROUP_LEAVE_REASON_KICKED * GROUP_LEAVE_REASON_VOLUNTARY h5. GroupNotificationMessage * GROUP_MSG_CANT_KICK_YOURSELF * GROUP_MSG_CANT_PROMOTE_YOURSELF * GROUP_MSG_INVALID_MEMBER * GROUP_MSG_YOU_ARE_NOT_IN_A_GROUP * GROUP_MSG_YOU_ARE_NOT_THE_LEADER h5. GroupVoteChoice * GROUP_VOTE_CHOICE_ABSTAIN * GROUP_VOTE_CHOICE_AGAINST * GROUP_VOTE_CHOICE_FOR h5. GuildEventType * GUILD_EVENT_ABOUT_US_EDITED * GUILD_EVENT_BANKGOLD_ADDED * GUILD_EVENT_BANKGOLD_GUILD_STORE_TAX * GUILD_EVENT_BANKGOLD_KIOSK_BID * GUILD_EVENT_BANKGOLD_KIOSK_BID_REFUND * GUILD_EVENT_BANKGOLD_PURCHASE_HERALDRY * GUILD_EVENT_BANKGOLD_REMOVED * GUILD_EVENT_BANKITEM_ADDED * GUILD_EVENT_BANKITEM_REMOVED * GUILD_EVENT_BATTLE_STANDARD_PICKUP * GUILD_EVENT_BATTLE_STANDARD_PUTDOWN * GUILD_EVENT_GUILD_BANK_LOCKED * GUILD_EVENT_GUILD_BANK_UNLOCKED * GUILD_EVENT_GUILD_CREATE * GUILD_EVENT_GUILD_DELETE * GUILD_EVENT_GUILD_DEMOTE * GUILD_EVENT_GUILD_INVITE * GUILD_EVENT_GUILD_INVITEDECLINED * GUILD_EVENT_GUILD_INVITEPURGED * GUILD_EVENT_GUILD_INVITEREVOKED * GUILD_EVENT_GUILD_JOIN * GUILD_EVENT_GUILD_KICKED * GUILD_EVENT_GUILD_KIOSK_LOCKED * GUILD_EVENT_GUILD_KIOSK_PURCHASED * GUILD_EVENT_GUILD_KIOSK_PURCHASE_REFUND * GUILD_EVENT_GUILD_KIOSK_UNLOCKED * GUILD_EVENT_GUILD_LEAVE * GUILD_EVENT_GUILD_PROMOTE * GUILD_EVENT_GUILD_REMOVE * GUILD_EVENT_GUILD_STANDARD_LOCKED * GUILD_EVENT_GUILD_STANDARD_UNLOCKED * GUILD_EVENT_GUILD_STORE_LOCKED * GUILD_EVENT_GUILD_STORE_UNLOCKED * GUILD_EVENT_GUILD_TABARD_LOCKED * GUILD_EVENT_GUILD_TABARD_UNLOCKED * GUILD_EVENT_HERALDRY_EDITED * GUILD_EVENT_ITEM_LISTED * GUILD_EVENT_ITEM_SOLD * GUILD_EVENT_KEEP_CLAIMED * GUILD_EVENT_KEEP_LOST * GUILD_EVENT_KEEP_RELEASED * GUILD_EVENT_MOTD_EDITED * GUILD_EVENT_NAME_CHANGED h5. GuildHistoryAllianceWarSubcategories * GUILD_HISTORY_ALLIANCE_WAR_OWNERSHIP h5. GuildHistoryBankSubcategories * GUILD_HISTORY_BANK_DEPOSITS * GUILD_HISTORY_BANK_WITHDRAWALS h5. GuildHistoryCategory * GUILD_HISTORY_ALLIANCE_WAR * GUILD_HISTORY_BANK * GUILD_HISTORY_COMBAT * GUILD_HISTORY_GENERAL * GUILD_HISTORY_STORE h5. GuildHistoryGeneralSubcategories * GUILD_HISTORY_GENERAL_CUSTOMIZATION * GUILD_HISTORY_GENERAL_ROSTER * GUILD_HISTORY_GENERAL_UNLOCKS h5. GuildHistoryStoreSubcategories * GUILD_HISTORY_STORE_HIRED_TRADER * GUILD_HISTORY_STORE_PURCHASES h5. GuildKioskGuildInfoResult * GUILD_KIOSK_GUILD_INFO_RESULT_NO_GUILD * GUILD_KIOSK_GUILD_INFO_RESULT_NO_INFO * GUILD_KIOSK_GUILD_INFO_RESULT_NO_INFO_FOR_GUILD * GUILD_KIOSK_GUILD_INFO_RESULT_SUCCESS h5. GuildPermission * GUILD_PERMISSION_BANK_DEPOSIT * GUILD_PERMISSION_BANK_WITHDRAW * GUILD_PERMISSION_BANK_WITHDRAW_GOLD * GUILD_PERMISSION_CHAT * GUILD_PERMISSION_CLAIM_AVA_RESOURCE * GUILD_PERMISSION_DEMOTE * GUILD_PERMISSION_DESCRIPTION_EDIT * GUILD_PERMISSION_EDIT_HERALDRY * GUILD_PERMISSION_GUILD_KIOSK_BID * GUILD_PERMISSION_INVITE * GUILD_PERMISSION_NOTE_EDIT * GUILD_PERMISSION_NOTE_READ * GUILD_PERMISSION_OFFICER_CHAT_READ * GUILD_PERMISSION_OFFICER_CHAT_WRITE * GUILD_PERMISSION_PERMISSION_EDIT * GUILD_PERMISSION_PROMOTE * GUILD_PERMISSION_RECRUITMENT_EDIT * GUILD_PERMISSION_RELEASE_AVA_RESOURCE * GUILD_PERMISSION_REMOVE * GUILD_PERMISSION_SET_MOTD * GUILD_PERMISSION_STORE_BUY * GUILD_PERMISSION_STORE_SELL * GUILD_PERMISSION_USE_GUILD_SIEGE h5. HealthWarningStage * HEALTH_WARNING_FLASH_1 * HEALTH_WARNING_FLASH_2 * HEALTH_WARNING_NONE * HEALTH_WARNING_STAGE_1 * HEALTH_WARNING_STAGE_2 * HEALTH_WARNING_STAGE_3 h5. HelpShowOptions * HELP_SHOW_OPTIONS_ALL * HELP_SHOW_OPTIONS_CONSOLE_AND_PC_GAMEPAD * HELP_SHOW_OPTIONS_CONSOLE_GAMEPAD * HELP_SHOW_OPTIONS_KEYBOARD * HELP_SHOW_OPTIONS_KEYBOARD_AND_CONSOLE_GAMEPAD * HELP_SHOW_OPTIONS_KEYBOARD_AND_PC_GAMEPAD * HELP_SHOW_OPTIONS_PC_GAMEPAD h5. HiddenItemValues * HIDDEN_ITEM_HELM * HIDDEN_ITEM_LOIN_CLOTH * HIDDEN_ITEM_MOUNT_INVENTORY_UPGRADE * HIDDEN_ITEM_MOUNT_SPEED_UPGRADE * HIDDEN_ITEM_MOUNT_STAMINA_UPGRADE * HIDDEN_ITEM_TASSETS h5. HookpointType * HOOK_POINT_BOILING_OIL * HOOK_POINT_GRAPPLE * HOOK_POINT_NPC * HOOK_POINT_SIEGE h5. ImperialCityAccessRulesType * IMPERIAL_CITY_ACCESS_RULE_TYPE_EVERYONE * IMPERIAL_CITY_ACCESS_RULE_TYPE_MAJORITY_KEEPS * IMPERIAL_CITY_ACCESS_RULE_TYPE_NATIVE_KEEPS * IMPERIAL_CITY_ACCESS_RULE_TYPE_NATIVE_KEEPS_PLUS_ONE h5. InWorldUISetting * IN_WORLD_UI_SETTING_DEFAULT_SOUL_GEM * IN_WORLD_UI_SETTING_GLOW_THICKNESS * IN_WORLD_UI_SETTING_HIDE_HELM * IN_WORLD_UI_SETTING_HIDE_LOIN_CLOTH * IN_WORLD_UI_SETTING_HIDE_MOUNT_INVENTORY_UPGRADE * IN_WORLD_UI_SETTING_HIDE_MOUNT_SPEED_UPGRADE * IN_WORLD_UI_SETTING_HIDE_MOUNT_STAMINA_UPGRADE * IN_WORLD_UI_SETTING_HIDE_TASSETS * IN_WORLD_UI_SETTING_INTERACTABLE_GLOW_ENABLED * IN_WORLD_UI_SETTING_INTERACTABLE_GLOW_INTENSITY * IN_WORLD_UI_SETTING_TARGET_GLOW_ENABLED * IN_WORLD_UI_SETTING_TARGET_GLOW_INTENSITY h5. InfamyThresholdsType * INFAMY_THRESHOLD_DISREPUTABLE * INFAMY_THRESHOLD_FUGITIVE * INFAMY_THRESHOLD_NOTORIOUS * INFAMY_THRESHOLD_UPSTANDING h5. InstanceDisplayType * INSTANCE_DISPLAY_TYPE_GROUP * INSTANCE_DISPLAY_TYPE_GROUP_DELVE * INSTANCE_DISPLAY_TYPE_NONE * INSTANCE_DISPLAY_TYPE_RAID * INSTANCE_DISPLAY_TYPE_SOLO h5. InstanceQueueRequestSize * INSTANCE_QUEUE_REQUEST_SIZE_GROUP * INSTANCE_QUEUE_REQUEST_SIZE_SOLO h5. InstanceQueueType * INSTANCE_QUEUE_TYPE_BATTLEGROUND * INSTANCE_QUEUE_TYPE_GROUP * INSTANCE_QUEUE_TYPE_RAID h5. InstanceType * INSTANCE_TYPE_BATTLEGROUND * INSTANCE_TYPE_GRADUATION_MOMENT * INSTANCE_TYPE_GROUP * INSTANCE_TYPE_HOUSING * INSTANCE_TYPE_NONE * INSTANCE_TYPE_PUBLIC_DUNGEON * INSTANCE_TYPE_RAID * INSTANCE_TYPE_SOLO h5. InteractionType * INTERACTION_AVA_HOOK_POINT * INTERACTION_BANK * INTERACTION_BOOK * INTERACTION_BUY_BAG_SPACE * INTERACTION_CONVERSATION * INTERACTION_CORPSE_SUMMONER * INTERACTION_CRAFT * INTERACTION_DYE_STATION * INTERACTION_FAST_TRAVEL * INTERACTION_FAST_TRAVEL_KEEP * INTERACTION_FISH * INTERACTION_GUILDBANK * INTERACTION_GUILDKIOSK_BID * INTERACTION_GUILDKIOSK_PURCHASE * INTERACTION_HARVEST * INTERACTION_HIDEYHOLE * INTERACTION_KEEP_GUILD_CLAIM * INTERACTION_KEEP_GUILD_RELEASE * INTERACTION_KEEP_INSPECT * INTERACTION_KEEP_PIECE * INTERACTION_LOCKPICK * INTERACTION_LOOT * INTERACTION_MAIL * INTERACTION_NONE * INTERACTION_PAY_BOUNTY * INTERACTION_PICKPOCKET * INTERACTION_QUEST * INTERACTION_SIEGE * INTERACTION_SOUL_HEALER * INTERACTION_STABLE * INTERACTION_STONE_MASON * INTERACTION_STORE * INTERACTION_TRADINGHOUSE * INTERACTION_VENDOR h5. InterfaceColorType * INTERFACE_COLOR_TYPE_ABILITY_TOOLTIP * INTERFACE_COLOR_TYPE_ACTIVE_COMBAT_TIP * INTERFACE_COLOR_TYPE_ALLIANCE * INTERFACE_COLOR_TYPE_ATTRIBUTE_TOOLTIP * INTERFACE_COLOR_TYPE_ATTRIBUTE_UPGRADE_PROJECTED * INTERFACE_COLOR_TYPE_BOOK_MEDIUM * INTERFACE_COLOR_TYPE_BUFF_TYPE * INTERFACE_COLOR_TYPE_CAST_BAR_END * INTERFACE_COLOR_TYPE_CAST_BAR_START * INTERFACE_COLOR_TYPE_CHAT_CHANNEL_CATEGORY_DEFAULTS * INTERFACE_COLOR_TYPE_CON_COLORS * INTERFACE_COLOR_TYPE_CURRENCY * INTERFACE_COLOR_TYPE_DEATH_INTERFACE_COLORS * INTERFACE_COLOR_TYPE_DEFAULT_COLOR * INTERFACE_COLOR_TYPE_FINESSE * INTERFACE_COLOR_TYPE_GAMEPAD_TOOLTIP * INTERFACE_COLOR_TYPE_GENERAL * INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS * INTERFACE_COLOR_TYPE_ITEM_TOOLTIP * INTERFACE_COLOR_TYPE_KEEP_TOOLTIP * INTERFACE_COLOR_TYPE_LEADERBOARD_COLORS * INTERFACE_COLOR_TYPE_LEVEL_UP * INTERFACE_COLOR_TYPE_LINK * INTERFACE_COLOR_TYPE_LOADING_SCREEN * INTERFACE_COLOR_TYPE_MAPPIN_TOOLTIP * INTERFACE_COLOR_TYPE_MARKET_COLORS * INTERFACE_COLOR_TYPE_NAME_PLATE * INTERFACE_COLOR_TYPE_NAME_PLATE_HEALTH_END * INTERFACE_COLOR_TYPE_NAME_PLATE_HEALTH_START * INTERFACE_COLOR_TYPE_NAME_PLATE_HIT_INDICATOR * INTERFACE_COLOR_TYPE_OBJECT_NOTIFICATION * INTERFACE_COLOR_TYPE_POWER * INTERFACE_COLOR_TYPE_POWER_END * INTERFACE_COLOR_TYPE_POWER_FADE_IN * INTERFACE_COLOR_TYPE_POWER_FADE_OUT * INTERFACE_COLOR_TYPE_POWER_START * INTERFACE_COLOR_TYPE_PROGRESSION * INTERFACE_COLOR_TYPE_SHARED_TOOLTIP * INTERFACE_COLOR_TYPE_SKILL_LINE_TOOLTIP * INTERFACE_COLOR_TYPE_STATUS_EFFECT * INTERFACE_COLOR_TYPE_STAT_VALUE * INTERFACE_COLOR_TYPE_TEXT_COLORS * INTERFACE_COLOR_TYPE_ULTIMATE_BAR * INTERFACE_COLOR_TYPE_UNIT_CLASS * INTERFACE_COLOR_TYPE_UNIT_REACTION_COLOR * INTERFACE_COLOR_TYPE_VOICE_CHAT_COLORS h5. InterfaceGeneralColors * INTERFACE_GENERAL_COLOR_ALERT * INTERFACE_GENERAL_COLOR_BLACK * INTERFACE_GENERAL_COLOR_DISABLED * INTERFACE_GENERAL_COLOR_ENABLED * INTERFACE_GENERAL_COLOR_ERROR * INTERFACE_GENERAL_COLOR_STATUS_BAR_END * INTERFACE_GENERAL_COLOR_STATUS_BAR_START * INTERFACE_GENERAL_COLOR_WARNING h5. InterfaceTextColor * INTERFACE_TEXT_COLOR_BLADE * INTERFACE_TEXT_COLOR_BLADE_HIGHLIGHT * INTERFACE_TEXT_COLOR_BODY * INTERFACE_TEXT_COLOR_CHATTER_NPC * INTERFACE_TEXT_COLOR_CHATTER_PLAYER_OPTION * INTERFACE_TEXT_COLOR_CONTEXT_HIGHLIGHT * INTERFACE_TEXT_COLOR_CONTRAST * INTERFACE_TEXT_COLOR_CURRENCY_HIGHLIGHT * INTERFACE_TEXT_COLOR_DEFAULT_TEXT * INTERFACE_TEXT_COLOR_DISABLED * INTERFACE_TEXT_COLOR_FAILED * INTERFACE_TEXT_COLOR_GAMEPAD_CATEGORY_HEADER * INTERFACE_TEXT_COLOR_GAMEPAD_TERTIARY * INTERFACE_TEXT_COLOR_GAME_REPRESENTATIVE * INTERFACE_TEXT_COLOR_HIGHLIGHT * INTERFACE_TEXT_COLOR_HINT * INTERFACE_TEXT_COLOR_NORMAL * INTERFACE_TEXT_COLOR_PERSONALITY_EMOTES * INTERFACE_TEXT_COLOR_SECOND_CONTRAST * INTERFACE_TEXT_COLOR_SELECTED * INTERFACE_TEXT_COLOR_SUBTLE * INTERFACE_TEXT_COLOR_SUCCEEDED * INTERFACE_TEXT_COLOR_TOOLTIP_DEFAULT * INTERFACE_TEXT_COLOR_TOOLTIP_INSTRUCTIONAL * INTERFACE_TEXT_COLOR_VALUE h5. ItemFilterType * ITEMFILTERTYPE_ALCHEMY * ITEMFILTERTYPE_ALL * ITEMFILTERTYPE_ARMOR * ITEMFILTERTYPE_BLACKSMITHING * ITEMFILTERTYPE_BUYBACK * ITEMFILTERTYPE_CLOTHING * ITEMFILTERTYPE_COLLECTIBLE * ITEMFILTERTYPE_CONSUMABLE * ITEMFILTERTYPE_CRAFTING * ITEMFILTERTYPE_DAMAGED * ITEMFILTERTYPE_ENCHANTING * ITEMFILTERTYPE_JUNK * ITEMFILTERTYPE_MISCELLANEOUS * ITEMFILTERTYPE_PROVISIONING * ITEMFILTERTYPE_QUEST * ITEMFILTERTYPE_QUICKSLOT * ITEMFILTERTYPE_REUSE * ITEMFILTERTYPE_STYLE_MATERIALS * ITEMFILTERTYPE_TRAIT_ITEMS * ITEMFILTERTYPE_WEAPONS * ITEMFILTERTYPE_WOODWORKING h5. ItemQuality * ITEM_QUALITY_ARCANE * ITEM_QUALITY_ARTIFACT * ITEM_QUALITY_LEGENDARY * ITEM_QUALITY_MAGIC * ITEM_QUALITY_NORMAL * ITEM_QUALITY_TRASH h5. ItemStyle * ITEMSTYLE_NONE * ITEMSTYLE_RACIAL_ARGONIAN * ITEMSTYLE_RACIAL_BRETON * ITEMSTYLE_RACIAL_DARK_ELF * ITEMSTYLE_RACIAL_HIGH_ELF * ITEMSTYLE_RACIAL_KHAJIIT * ITEMSTYLE_RACIAL_NORD * ITEMSTYLE_RACIAL_ORC * ITEMSTYLE_RACIAL_REDGUARD * ITEMSTYLE_RACIAL_WOOD_ELF h5. ItemStyleChapter * ITEM_STYLE_CHAPTER_ALL * ITEM_STYLE_CHAPTER_AXES * ITEM_STYLE_CHAPTER_BELTS * ITEM_STYLE_CHAPTER_BOOTS * ITEM_STYLE_CHAPTER_BOWS * ITEM_STYLE_CHAPTER_CHESTS * ITEM_STYLE_CHAPTER_DAGGERS * ITEM_STYLE_CHAPTER_GLOVES * ITEM_STYLE_CHAPTER_HELMETS * ITEM_STYLE_CHAPTER_LEGS * ITEM_STYLE_CHAPTER_MACES * ITEM_STYLE_CHAPTER_SHIELDS * ITEM_STYLE_CHAPTER_SHOULDERS * ITEM_STYLE_CHAPTER_STAVES * ITEM_STYLE_CHAPTER_SWORDS h5. ItemTooltipColors * ITEM_TOOLTIP_COLOR_ACCENT * ITEM_TOOLTIP_COLOR_CHARGE_BAR_GRADIENT_END * ITEM_TOOLTIP_COLOR_CHARGE_BAR_GRADIENT_START * ITEM_TOOLTIP_COLOR_CLICK_TO_UPGRADE * ITEM_TOOLTIP_COLOR_CONDITION_BAR_GRADIENT_END * ITEM_TOOLTIP_COLOR_CONDITION_BAR_GRADIENT_START * ITEM_TOOLTIP_COLOR_CREATOR * ITEM_TOOLTIP_COLOR_DECONSTRUCTABLE * ITEM_TOOLTIP_COLOR_EQUIPPED * ITEM_TOOLTIP_COLOR_FAIL_CHECK * ITEM_TOOLTIP_COLOR_FLAVOR_TEXT * ITEM_TOOLTIP_COLOR_GENERAL * ITEM_TOOLTIP_COLOR_INACTIVE_BONUS * ITEM_TOOLTIP_COLOR_ITEM_LEVEL * ITEM_TOOLTIP_COLOR_MISC * ITEM_TOOLTIP_COLOR_ON_EQUIP * ITEM_TOOLTIP_COLOR_ON_USE * ITEM_TOOLTIP_COLOR_PASS_CHECK * ITEM_TOOLTIP_COLOR_QUEST_ITEM_NAME * ITEM_TOOLTIP_COLOR_SELLS_FOR * ITEM_TOOLTIP_COLOR_SHOWING_EQUIPPED_ITEM * ITEM_TOOLTIP_COLOR_SOCKET_EMPTY * ITEM_TOOLTIP_COLOR_SOCKET_FULL * ITEM_TOOLTIP_COLOR_SOCKET_PASS_CHECK * ITEM_TOOLTIP_COLOR_STYLE h5. ItemTraitType * ITEM_TRAIT_TYPE_ARMOR_DIVINES * ITEM_TRAIT_TYPE_ARMOR_IMPENETRABLE * ITEM_TRAIT_TYPE_ARMOR_INFUSED * ITEM_TRAIT_TYPE_ARMOR_INTRICATE * ITEM_TRAIT_TYPE_ARMOR_NIRNHONED * ITEM_TRAIT_TYPE_ARMOR_ORNATE * ITEM_TRAIT_TYPE_ARMOR_PROSPEROUS * ITEM_TRAIT_TYPE_ARMOR_REINFORCED * ITEM_TRAIT_TYPE_ARMOR_STURDY * ITEM_TRAIT_TYPE_ARMOR_TRAINING * ITEM_TRAIT_TYPE_ARMOR_WELL_FITTED * ITEM_TRAIT_TYPE_JEWELRY_ARCANE * ITEM_TRAIT_TYPE_JEWELRY_HEALTHY * ITEM_TRAIT_TYPE_JEWELRY_ORNATE * ITEM_TRAIT_TYPE_JEWELRY_ROBUST * ITEM_TRAIT_TYPE_NONE * ITEM_TRAIT_TYPE_SPECIAL_STAT * ITEM_TRAIT_TYPE_WEAPON_CHARGED * ITEM_TRAIT_TYPE_WEAPON_DECISIVE * ITEM_TRAIT_TYPE_WEAPON_DEFENDING * ITEM_TRAIT_TYPE_WEAPON_INFUSED * ITEM_TRAIT_TYPE_WEAPON_INTRICATE * ITEM_TRAIT_TYPE_WEAPON_NIRNHONED * ITEM_TRAIT_TYPE_WEAPON_ORNATE * ITEM_TRAIT_TYPE_WEAPON_POWERED * ITEM_TRAIT_TYPE_WEAPON_PRECISE * ITEM_TRAIT_TYPE_WEAPON_SHARPENED * ITEM_TRAIT_TYPE_WEAPON_TRAINING h5. ItemType * ITEMTYPE_ADDITIVE * ITEMTYPE_ARMOR * ITEMTYPE_ARMOR_BOOSTER * ITEMTYPE_ARMOR_TRAIT * ITEMTYPE_AVA_REPAIR * ITEMTYPE_BLACKSMITHING_BOOSTER * ITEMTYPE_BLACKSMITHING_MATERIAL * ITEMTYPE_BLACKSMITHING_RAW_MATERIAL * ITEMTYPE_CLOTHIER_BOOSTER * ITEMTYPE_CLOTHIER_MATERIAL * ITEMTYPE_CLOTHIER_RAW_MATERIAL * ITEMTYPE_COLLECTIBLE * ITEMTYPE_CONTAINER * ITEMTYPE_COSTUME * ITEMTYPE_CROWN_ITEM * ITEMTYPE_CROWN_REPAIR * ITEMTYPE_DEPRECATED * ITEMTYPE_DISGUISE * ITEMTYPE_DRINK * ITEMTYPE_ENCHANTING_RUNE_ASPECT * ITEMTYPE_ENCHANTING_RUNE_ESSENCE * ITEMTYPE_ENCHANTING_RUNE_POTENCY * ITEMTYPE_ENCHANTMENT_BOOSTER * ITEMTYPE_FISH * ITEMTYPE_FLAVORING * ITEMTYPE_FOOD * ITEMTYPE_GLYPH_ARMOR * ITEMTYPE_GLYPH_JEWELRY * ITEMTYPE_GLYPH_WEAPON * ITEMTYPE_INGREDIENT * ITEMTYPE_LOCKPICK * ITEMTYPE_LURE * ITEMTYPE_MOUNT * ITEMTYPE_NONE * ITEMTYPE_PLUG * ITEMTYPE_POISON * ITEMTYPE_POISON_BASE * ITEMTYPE_POTION * ITEMTYPE_POTION_BASE * ITEMTYPE_RACIAL_STYLE_MOTIF * ITEMTYPE_RAW_MATERIAL * ITEMTYPE_REAGENT * ITEMTYPE_RECIPE * ITEMTYPE_SIEGE * ITEMTYPE_SOUL_GEM * ITEMTYPE_SPELLCRAFTING_TABLET * ITEMTYPE_SPICE * ITEMTYPE_STYLE_MATERIAL * ITEMTYPE_TABARD * ITEMTYPE_TOOL * ITEMTYPE_TRASH * ITEMTYPE_TREASURE * ITEMTYPE_TROPHY * ITEMTYPE_WEAPON * ITEMTYPE_WEAPON_BOOSTER * ITEMTYPE_WEAPON_TRAIT * ITEMTYPE_WOODWORKING_BOOSTER * ITEMTYPE_WOODWORKING_MATERIAL * ITEMTYPE_WOODWORKING_RAW_MATERIAL h5. ItemUISoundAction * ITEM_SOUND_ACTION_ACQUIRE * ITEM_SOUND_ACTION_CRAFTED * ITEM_SOUND_ACTION_DESTROY * ITEM_SOUND_ACTION_EQUIP * ITEM_SOUND_ACTION_PICKUP * ITEM_SOUND_ACTION_SLOT * ITEM_SOUND_ACTION_UNEQUIP * ITEM_SOUND_ACTION_USE h5. ItemUISoundCategory * ITEM_SOUND_CATEGORY_ANIMAL_COMPONENT * ITEM_SOUND_CATEGORY_BATTLEFLAG * ITEM_SOUND_CATEGORY_BOOK * ITEM_SOUND_CATEGORY_BOOSTER * ITEM_SOUND_CATEGORY_BOW * ITEM_SOUND_CATEGORY_BREAD * ITEM_SOUND_CATEGORY_CLOTH_COMPONENT * ITEM_SOUND_CATEGORY_CUSTOM_SOUND * ITEM_SOUND_CATEGORY_DAGGER * ITEM_SOUND_CATEGORY_DEFAULT * ITEM_SOUND_CATEGORY_DRINK * ITEM_SOUND_CATEGORY_ENCHANTMENT * ITEM_SOUND_CATEGORY_FISH * ITEM_SOUND_CATEGORY_FOOD * ITEM_SOUND_CATEGORY_FOOTLOCKER * ITEM_SOUND_CATEGORY_HEAVY_ARMOR * ITEM_SOUND_CATEGORY_INGREDIENT * ITEM_SOUND_CATEGORY_LIGHT_ARMOR * ITEM_SOUND_CATEGORY_LURE * ITEM_SOUND_CATEGORY_MEAT * ITEM_SOUND_CATEGORY_MEDIUM_ARMOR * ITEM_SOUND_CATEGORY_METAL_COMPONENT * ITEM_SOUND_CATEGORY_MINERAL_COMPONENT * ITEM_SOUND_CATEGORY_NECKLACE * ITEM_SOUND_CATEGORY_NONE * ITEM_SOUND_CATEGORY_ONE_HAND_AX * ITEM_SOUND_CATEGORY_ONE_HAND_HAMMER * ITEM_SOUND_CATEGORY_ONE_HAND_SWORD * ITEM_SOUND_CATEGORY_PLANT_COMPONENT * ITEM_SOUND_CATEGORY_POTION * ITEM_SOUND_CATEGORY_REPAIR_KIT * ITEM_SOUND_CATEGORY_RING * ITEM_SOUND_CATEGORY_RUNE * ITEM_SOUND_CATEGORY_SCROLL * ITEM_SOUND_CATEGORY_SHIELD * ITEM_SOUND_CATEGORY_SIEGE * ITEM_SOUND_CATEGORY_SOUL_GEM * ITEM_SOUND_CATEGORY_STAFF * ITEM_SOUND_CATEGORY_STEW * ITEM_SOUND_CATEGORY_TABARD * ITEM_SOUND_CATEGORY_TRASH_LOOT * ITEM_SOUND_CATEGORY_TWO_HAND_AX * ITEM_SOUND_CATEGORY_TWO_HAND_HAMMER * ITEM_SOUND_CATEGORY_TWO_HAND_SWORD * ITEM_SOUND_CATEGORY_UNUSED * ITEM_SOUND_CATEGORY_WOOD_COMPONENT h5. ItemVisualDamage * ITEMVISUALDAMAGE_BROKEN * ITEMVISUALDAMAGE_DAMAGED * ITEMVISUALDAMAGE_NONE h5. JumpToPlayerResult * JUMP_TO_PLAYER_RESULT_CROSS_ALLIANCE_LOCKED * JUMP_TO_PLAYER_RESULT_GENERIC_FAILURE * JUMP_TO_PLAYER_RESULT_PLAYER_DIFFICULTY_LOCKED * JUMP_TO_PLAYER_RESULT_PLAYER_OFFLINE * JUMP_TO_PLAYER_RESULT_SOLO_ZONE * JUMP_TO_PLAYER_RESULT_SUCCESS * JUMP_TO_PLAYER_RESULT_ZONE_COLLECTIBLE_LOCKED h5. JusticeAllegiance * JUSTICE_CRIMINAL * JUSTICE_ENFORCER * JUSTICE_NONE h5. JusticeSkillEvent * JUSTICE_SKILL_FENCE * JUSTICE_SKILL_LOCKPICK * JUSTICE_SKILL_NONE * JUSTICE_SKILL_PICKPOCKET h5. KeepResourceProviderType * RESOURCE_PROVIDER_FARM * RESOURCE_PROVIDER_LUMBERMILL * RESOURCE_PROVIDER_MINE * RESOURCE_PROVIDER_NONE h5. KeepResourceType * RESOURCETYPE_FOOD * RESOURCETYPE_NONE * RESOURCETYPE_ORE * RESOURCETYPE_WOOD h5. KeepTooltipColors * KEEP_TOOLTIP_COLOR_ACCESSIBLE * KEEP_TOOLTIP_COLOR_ATTACK_LINE * KEEP_TOOLTIP_COLOR_AT_KEEP * KEEP_TOOLTIP_COLOR_NAME * KEEP_TOOLTIP_COLOR_NORMAL_LINE * KEEP_TOOLTIP_COLOR_NOT_ACCESSIBLE * KEEP_TOOLTIP_COLOR_OWNER * KEEP_TOOLTIP_COLOR_UNCLAIMED h5. KeepType * KEEPTYPE_ARTIFACT_GATE * KEEPTYPE_ARTIFACT_KEEP * KEEPTYPE_BORDER_KEEP * KEEPTYPE_IMPERIAL_CITY_DISTRICT * KEEPTYPE_KEEP * KEEPTYPE_OUTPOST * KEEPTYPE_RESOURCE * KEEPTYPE_TOWN h5. KeepUpgradePath * UPGRADEPATH_DEFENSIVE * UPGRADEPATH_NONE * UPGRADEPATH_PRODUCTION h5. LFGActivity * LFG_ACTIVITY_AVA * LFG_ACTIVITY_DEPRECATED1 * LFG_ACTIVITY_DEPRECATED2 * LFG_ACTIVITY_DUNGEON * LFG_ACTIVITY_MASTER_DUNGEON * LFG_ACTIVITY_TRIAL h5. LFGGroupType * LFG_GROUP_TYPE_LARGE * LFG_GROUP_TYPE_MEDIUM * LFG_GROUP_TYPE_REGULAR h5. LFGItemRewardType * LFG_ITEM_REWARD_TYPE_DAILY * LFG_ITEM_REWARD_TYPE_NONE * LFG_ITEM_REWARD_TYPE_STANDARD h5. LFGRole * LFG_ROLE_DPS * LFG_ROLE_HEAL * LFG_ROLE_INVALID * LFG_ROLE_TANK h5. LanguageSetting * LANGUAGE_SETTING_USE_PROFANITY_FILTER h5. LeaderboardColors * LEADERBOARD_COLORS_NAME * LEADERBOARD_COLORS_PLAYER_NAME * LEADERBOARD_COLORS_TOP_100_BANNER_TEXT * LEADERBOARD_COLORS_TOP_20_BANNER_TEXT * LEADERBOARD_COLORS_TOP_50_BANNER_TEXT h5. LeaderboardType * LEADERBOARD_TYPE_ALLIANCE * LEADERBOARD_TYPE_CLASS * LEADERBOARD_TYPE_OVERALL h5. LevelUpColors * LEVEL_UP_COLOR_GAINED_TEXT * LEVEL_UP_COLOR_GENERAL * LEVEL_UP_COLOR_NEW_LEVEL h5. LinkStyle * LINK_STYLE_BRACKETS * LINK_STYLE_DEFAULT h5. LoadingScreenColors * LOADING_SCREEN_COLOR_BAR_END * LOADING_SCREEN_COLOR_BAR_START h5. LocaleRegion * REGION_AFRICA * REGION_ASIA * REGION_EUROPE * REGION_NONE * REGION_NORTH_AMERICA * REGION_OCEANIA * REGION_SOUTH_AMERICA h5. LockQuality * LOCK_QUALITY_ADVANCED * LOCK_QUALITY_IMPOSSIBLE * LOCK_QUALITY_INTERMEDIATE * LOCK_QUALITY_MASTER * LOCK_QUALITY_NONE * LOCK_QUALITY_PRACTICE * LOCK_QUALITY_SIMPLE * LOCK_QUALITY_TRIVIAL h5. LootItemType * LOOT_TYPE_ANY * LOOT_TYPE_COLLECTIBLE * LOOT_TYPE_ITEM * LOOT_TYPE_MONEY * LOOT_TYPE_QUEST_ITEM * LOOT_TYPE_TELVAR_STONES h5. LootSetting * LOOT_SETTING_AOE_LOOT * LOOT_SETTING_AUTO_LOOT * LOOT_SETTING_AUTO_LOOT_STOLEN * LOOT_SETTING_LOOT_HISTORY h5. MailAttachmentResult * MAIL_ATTACHMENT_RESULT_ALREADY_ATTACHED * MAIL_ATTACHMENT_RESULT_BOUND * MAIL_ATTACHMENT_RESULT_ITEM_NOT_FOUND * MAIL_ATTACHMENT_RESULT_LOCKED * MAIL_ATTACHMENT_RESULT_PLAYER_LOCKED * MAIL_ATTACHMENT_RESULT_STOLEN * MAIL_ATTACHMENT_RESULT_SUCCESS h5. MapContentType * MAP_CONTENT_AVA * MAP_CONTENT_DUNGEON * MAP_CONTENT_NONE h5. MapFilter * MAP_FILTER_AVA_GRAVEYARDS * MAP_FILTER_AVA_GRAVEYARD_AREAS * MAP_FILTER_AVA_OBJECTIVES * MAP_FILTER_GROUP_MEMBERS * MAP_FILTER_IMPERIAL_CITY_ENTRANCES * MAP_FILTER_KILL_LOCATIONS * MAP_FILTER_OBJECTIVES * MAP_FILTER_QUESTS * MAP_FILTER_RESOURCE_KEEPS * MAP_FILTER_TRANSIT_LINES * MAP_FILTER_TRANSIT_LINES_ALLIANCE * MAP_FILTER_WAYSHRINES h5. MapFilterType * MAP_FILTER_TYPE_AVA_CYRODIIL * MAP_FILTER_TYPE_AVA_IMPERIAL * MAP_FILTER_TYPE_STANDARD h5. MapPinTooltipColors * MAP_PIN_TOOLTIP_COLOR_AVA_OBJECTIVE * MAP_PIN_TOOLTIP_COLOR_INTERACTABLE * MAP_PIN_TOOLTIP_COLOR_MAP_PING * MAP_PIN_TOOLTIP_COLOR_POI * MAP_PIN_TOOLTIP_COLOR_QUEST_ENDING * MAP_PIN_TOOLTIP_COLOR_RALLY_POINT h5. MapPingEventType * PING_EVENT_ADDED * PING_EVENT_REMOVED h5. MapTransitLineAlliance * MAP_TRANSIT_LINE_ALLIANCE_ALL * MAP_TRANSIT_LINE_ALLIANCE_MINE h5. MarketColors * MARKET_COLORS_CALLOUT_BACKGROUND * MARKET_COLORS_CALLOUT_BACKGROUND_DIMMED * MARKET_COLORS_DIMMED * MARKET_COLORS_INELIGIBLE * MARKET_COLORS_INELIGIBLE_DIMMED * MARKET_COLORS_NEW * MARKET_COLORS_NEW_DIMMED * MARKET_COLORS_ON_SALE * MARKET_COLORS_ON_SALE_DIMMED * MARKET_COLORS_PRODUCT_BACKGROUND_BRIGHTNESS * MARKET_COLORS_PURCHASED * MARKET_COLORS_PURCHASED_DIMMED * MARKET_COLORS_SELECTED * MARKET_COLORS_UNIVERSAL_ITEM * MARKET_COLORS_UNIVERSAL_ITEM_SELECTED h5. MarketFilterView * MARKET_FILTER_VIEW_ALL * MARKET_FILTER_VIEW_NOT_PURCHASED * MARKET_FILTER_VIEW_PURCHASED h5. MarketInstantUnlock * MARKET_INSTANT_UNLOCK_BITE_CURE * MARKET_INSTANT_UNLOCK_CHARACTER_SLOT * MARKET_INSTANT_UNLOCK_NONE * MARKET_INSTANT_UNLOCK_PLAYER_BACKPACK * MARKET_INSTANT_UNLOCK_PLAYER_BANK * MARKET_INSTANT_UNLOCK_RENAME_TOKEN * MARKET_INSTANT_UNLOCK_VAMPIRE_BITE * MARKET_INSTANT_UNLOCK_WEREWOLF_BITE h5. MarketProductPurchaseState * MARKET_PRODUCT_PURCHASE_STATE_INSTANT_UNLOCK_COMPLETE * MARKET_PRODUCT_PURCHASE_STATE_INSTANT_UNLOCK_INELIGIBLE * MARKET_PRODUCT_PURCHASE_STATE_NOT_PURCHASED * MARKET_PRODUCT_PURCHASE_STATE_PURCHASED h5. MarketProductType * MARKET_PRODUCT_TYPE_BUNDLE * MARKET_PRODUCT_TYPE_COLLECTIBLE * MARKET_PRODUCT_TYPE_INSTANT_UNLOCK * MARKET_PRODUCT_TYPE_ITEM * MARKET_PRODUCT_TYPE_NONE h5. MarketPurchasableResult * MARKET_PURCHASE_RESULT_ALREADY_COMPLETED_INSTANT_UNLOCK * MARKET_PURCHASE_RESULT_COLLECTIBLE_ALREADY * MARKET_PURCHASE_RESULT_COLLECTIONS_DISABLED * MARKET_PURCHASE_RESULT_COMING_SOON * MARKET_PURCHASE_RESULT_FAIL_INSTANT_UNLOCK_REQ_LIST * MARKET_PURCHASE_RESULT_INVALID_MARKET_COLLECTIBLE * MARKET_PURCHASE_RESULT_INVALID_MARKET_ITEM * MARKET_PURCHASE_RESULT_INVALID_STACK_SIZE * MARKET_PURCHASE_RESULT_MARKET_LOCKED * MARKET_PURCHASE_RESULT_NOT_ENOUGH_ROOM * MARKET_PURCHASE_RESULT_NOT_ENOUGH_VC * MARKET_PURCHASE_RESULT_SUCCESS * MARKET_PURCHASE_RESULT_UNIQUE_ITEM_ALREADY h5. MarketState * MARKET_STATE_LOCKED * MARKET_STATE_OPEN * MARKET_STATE_UNKNOWN * MARKET_STATE_UPDATING h5. MegaServer * MEGASERVER_EU * MEGASERVER_NA * MEGASERVER_NONE h5. MouseContentType * MOUSE_CONTENT_ACTION * MOUSE_CONTENT_COLLECTIBLE * MOUSE_CONTENT_EMPTY * MOUSE_CONTENT_EQUIPPED_ITEM * MOUSE_CONTENT_INVENTORY_ITEM * MOUSE_CONTENT_QUEST_ITEM * MOUSE_CONTENT_STORE_BUYBACK_ITEM * MOUSE_CONTENT_STORE_ITEM * MOUSE_CONTENT_TRADE_ITEM h5. MouseDestroyItemFailedReason * MOUSE_DESTROY_ITEM_FAIL_REASON_CRAFTING * MOUSE_DESTROY_ITEM_FAIL_REASON_NONE * MOUSE_DESTROY_ITEM_FAIL_REASON_PLAYER_LOCKED h5. NameplateDisplayChoice * NAMEPLATE_CHOICE_ALL * NAMEPLATE_CHOICE_ALLY * NAMEPLATE_CHOICE_ALWAYS * NAMEPLATE_CHOICE_CENTER * NAMEPLATE_CHOICE_ENEMY * NAMEPLATE_CHOICE_INJURED * NAMEPLATE_CHOICE_INJURED_OR_TARGETED * NAMEPLATE_CHOICE_INVALID * NAMEPLATE_CHOICE_LEFT * NAMEPLATE_CHOICE_NEVER * NAMEPLATE_CHOICE_NONE * NAMEPLATE_CHOICE_TARGETED h5. NameplateDisplayType * NAMEPLATE_TYPE_ALLIANCE_INDICATORS * NAMEPLATE_TYPE_ALL_HEALTHBARS * NAMEPLATE_TYPE_ALL_NAMEPLATES * NAMEPLATE_TYPE_DEFUNCT_DONT_REMOVE_1 * NAMEPLATE_TYPE_DEFUNCT_DONT_REMOVE_2 * NAMEPLATE_TYPE_ENEMY_NPC_HEALTHBARS * NAMEPLATE_TYPE_ENEMY_NPC_HEALTHBARS_HIGHLIGHT * NAMEPLATE_TYPE_ENEMY_NPC_NAMEPLATES * NAMEPLATE_TYPE_ENEMY_NPC_NAMEPLATES_HIGHLIGHT * NAMEPLATE_TYPE_ENEMY_PLAYER_HEALTHBARS * NAMEPLATE_TYPE_ENEMY_PLAYER_HEALTHBARS_HIGHLIGHT * NAMEPLATE_TYPE_ENEMY_PLAYER_NAMEPLATES * NAMEPLATE_TYPE_ENEMY_PLAYER_NAMEPLATES_HIGHLIGHT * NAMEPLATE_TYPE_FOLLOWER_INDICATORS * NAMEPLATE_TYPE_FRIENDLY_NPC_HEALTHBARS * NAMEPLATE_TYPE_FRIENDLY_NPC_HEALTHBARS_HIGHLIGHT * NAMEPLATE_TYPE_FRIENDLY_NPC_NAMEPLATES * NAMEPLATE_TYPE_FRIENDLY_NPC_NAMEPLATES_HIGHLIGHT * NAMEPLATE_TYPE_FRIENDLY_PLAYER_HEALTHBARS * NAMEPLATE_TYPE_FRIENDLY_PLAYER_HEALTHBARS_HIGHLIGHT * NAMEPLATE_TYPE_FRIENDLY_PLAYER_NAMEPLATES * NAMEPLATE_TYPE_FRIENDLY_PLAYER_NAMEPLATES_HIGHLIGHT * NAMEPLATE_TYPE_GROUP_INDICATORS * NAMEPLATE_TYPE_GROUP_MEMBER_HEALTHBARS * NAMEPLATE_TYPE_GROUP_MEMBER_HEALTHBARS_HIGHLIGHT * NAMEPLATE_TYPE_GROUP_MEMBER_NAMEPLATES * NAMEPLATE_TYPE_GROUP_MEMBER_NAMEPLATES_HIGHLIGHT * NAMEPLATE_TYPE_HEALTHBAR_ALIGNMENT * NAMEPLATE_TYPE_HEALTHBAR_CHASE_BAR * NAMEPLATE_TYPE_PLAYER_HEALTHBAR * NAMEPLATE_TYPE_PLAYER_HEALTHBAR_HIGHLIGHT * NAMEPLATE_TYPE_PLAYER_NAMEPLATE * NAMEPLATE_TYPE_PLAYER_NAMEPLATE_HIGHLIGHT * NAMEPLATE_TYPE_RESURRECT_INDICATORS * NAMEPLATE_TYPE_SHOW_PLAYER_GUILDS * NAMEPLATE_TYPE_SHOW_PLAYER_TITLES h5. NonCombatBonusType * NON_COMBAT_BONUS_ALCHEMY_CREATE_EXTRA * NON_COMBAT_BONUS_ALCHEMY_CREATE_PERCENT_DISCOUNT * NON_COMBAT_BONUS_ALCHEMY_LEVEL * NON_COMBAT_BONUS_ALCHEMY_NEGATIVE_DURATION * NON_COMBAT_BONUS_ALCHEMY_POTION_DURATION * NON_COMBAT_BONUS_ALCHEMY_SHOW_NODES * NON_COMBAT_BONUS_ALCHEMY_THIRD_SLOT * NON_COMBAT_BONUS_ARMOR_KNOWLEDGE * NON_COMBAT_BONUS_ASSAULT_BOUNTY_REDUCTION * NON_COMBAT_BONUS_AVOID_BLADE_OF_WOE_WITNESS_CHANCE * NON_COMBAT_BONUS_BLACKSMITHING_BOOSTER_BONUS * NON_COMBAT_BONUS_BLACKSMITHING_CRAFT_PERCENT_DISCOUNT * NON_COMBAT_BONUS_BLACKSMITHING_EXTRACT_LEVEL * NON_COMBAT_BONUS_BLACKSMITHING_HIRELING_LEVEL * NON_COMBAT_BONUS_BLACKSMITHING_LEVEL * NON_COMBAT_BONUS_BLACKSMITHING_RESEARCH_LEVEL * NON_COMBAT_BONUS_BLACKSMITHING_SHOW_NODES * NON_COMBAT_BONUS_BOUNTY_DECAY * NON_COMBAT_BONUS_CLEMENCY * NON_COMBAT_BONUS_CLEMENCY_ARREST_IMMUNITY * NON_COMBAT_BONUS_CLOTHIER_BOOSTER_BONUS * NON_COMBAT_BONUS_CLOTHIER_CRAFT_PERCENT_DISCOUNT * NON_COMBAT_BONUS_CLOTHIER_EXTRACT_LEVEL * NON_COMBAT_BONUS_CLOTHIER_HIRELING_LEVEL * NON_COMBAT_BONUS_CLOTHIER_LEVEL * NON_COMBAT_BONUS_CLOTHIER_RESEARCH_LEVEL * NON_COMBAT_BONUS_CLOTHIER_SHOW_NODES * NON_COMBAT_BONUS_ENCHANTING_CRAFT_PERCENT_DISCOUNT * NON_COMBAT_BONUS_ENCHANTING_DECONSTRUCTION_UPGRADE * NON_COMBAT_BONUS_ENCHANTING_HIRELING_LEVEL * NON_COMBAT_BONUS_ENCHANTING_LEVEL * NON_COMBAT_BONUS_ENCHANTING_RARITY_LEVEL * NON_COMBAT_BONUS_ENCHANTING_SHOW_NODES * NON_COMBAT_BONUS_ENCHANTING_SLOT_IMPROVEMENT * NON_COMBAT_BONUS_ENLIGHTENED * NON_COMBAT_BONUS_EXTRACTION * NON_COMBAT_BONUS_FENCE_SALESMAN * NON_COMBAT_BONUS_FORTUNE_SEEKER * NON_COMBAT_BONUS_GROOM * NON_COMBAT_BONUS_GUARD_KILL * NON_COMBAT_BONUS_GUARD_PURSUIT_DISTANCE_REDUCTION * NON_COMBAT_BONUS_HAGGLING * NON_COMBAT_BONUS_HEAT_DECAY * NON_COMBAT_BONUS_IMPATIENCE * NON_COMBAT_BONUS_INVALID * NON_COMBAT_BONUS_MASTER_GATHERER * NON_COMBAT_BONUS_MOUNTED_AGGRO_RADIUS_REDUCTION * NON_COMBAT_BONUS_MURDER_BOUNTY_REDUCTION * NON_COMBAT_BONUS_PICKPOCKET_CHANCE * NON_COMBAT_BONUS_PROVISIONING_CREATE_EXTRA_DRINK * NON_COMBAT_BONUS_PROVISIONING_CREATE_EXTRA_FOOD * NON_COMBAT_BONUS_PROVISIONING_DRINK_DURATION * NON_COMBAT_BONUS_PROVISIONING_FOOD_DURATION * NON_COMBAT_BONUS_PROVISIONING_HIRELING_LEVEL * NON_COMBAT_BONUS_PROVISIONING_LEVEL * NON_COMBAT_BONUS_PROVISIONING_RARITY_LEVEL * NON_COMBAT_BONUS_PROVISIONING_SHOW_NODES * NON_COMBAT_BONUS_SECONDARY_WITNESS_RANGE_REDUCTION * NON_COMBAT_BONUS_SHADOWY_CONNECTIONS * NON_COMBAT_BONUS_SLY * NON_COMBAT_BONUS_SPELLCRAFTING_ABILITIES_LEARNED * NON_COMBAT_BONUS_SPELLCRAFTING_FOCUS_AREA * NON_COMBAT_BONUS_SPELLCRAFTING_FOCUS_CAST_TIME * NON_COMBAT_BONUS_SPELLCRAFTING_FOCUS_CHEAPER * NON_COMBAT_BONUS_SPELLCRAFTING_FOCUS_DURATION * NON_COMBAT_BONUS_SPELLCRAFTING_FOCUS_ULTIMATE * NON_COMBAT_BONUS_SPELLCRAFTING_TABLET_CREATION_TIME * NON_COMBAT_BONUS_SPELLCRAFTING_TABLET_QUALITY * NON_COMBAT_BONUS_TELVAR_MULTIPLIER * NON_COMBAT_BONUS_TIMELY_ESCAPE * NON_COMBAT_BONUS_TRAIT_IDENTIFIER * NON_COMBAT_BONUS_UNUSED * NON_COMBAT_BONUS_WITNESS_RANGE_REDUCTION * NON_COMBAT_BONUS_WOODWORKING_BOOSTER_BONUS * NON_COMBAT_BONUS_WOODWORKING_CRAFT_PERCENT_DISCOUNT * NON_COMBAT_BONUS_WOODWORKING_EXTRACT_LEVEL * NON_COMBAT_BONUS_WOODWORKING_HIRELING_LEVEL * NON_COMBAT_BONUS_WOODWORKING_LEVEL * NON_COMBAT_BONUS_WOODWORKING_RESEARCH_LEVEL * NON_COMBAT_BONUS_WOODWORKING_SHOW_NODES h5. NotificationType * NOTIFICATION_TYPE_CAMPAIGN_QUEUE * NOTIFICATION_TYPE_COLLECTIONS * NOTIFICATION_TYPE_CRAFT_BAG_AUTO_TRANSFER * NOTIFICATION_TYPE_CUSTOMER_SERVICE * NOTIFICATION_TYPE_FRIEND * NOTIFICATION_TYPE_GROUP * NOTIFICATION_TYPE_GROUP_ELECTION * NOTIFICATION_TYPE_GUILD * NOTIFICATION_TYPE_GUILD_MOTD * NOTIFICATION_TYPE_LEADERBOARD * NOTIFICATION_TYPE_LFG * NOTIFICATION_TYPE_PLEDGE_OF_MARA * NOTIFICATION_TYPE_POINTS_RESET * NOTIFICATION_TYPE_QUEST_SHARE * NOTIFICATION_TYPE_RESURRECT * NOTIFICATION_TYPE_TRADE h5. NumberAbbreviationPrecision * NUMBER_ABBREVIATION_PRECISION_HUNDREDTHS * NUMBER_ABBREVIATION_PRECISION_LARGEST_UNIT * NUMBER_ABBREVIATION_PRECISION_TENTHS h5. ObjectiveType * OBJECTIVE_ARTIFACT_DEFENSIVE * OBJECTIVE_ARTIFACT_OFFENSIVE * OBJECTIVE_ARTIFACT_RETURN * OBJECTIVE_DEFAULT h5. OptionsCustomSetting * OPTIONS_CUSTOM_SETTING_CHAT_BUBBLE_EMOTE_ENABLED * OPTIONS_CUSTOM_SETTING_CHAT_BUBBLE_GROUP_ENABLED * OPTIONS_CUSTOM_SETTING_CHAT_BUBBLE_SAY_ENABLED * OPTIONS_CUSTOM_SETTING_CHAT_BUBBLE_WHISPER_ENABLED * OPTIONS_CUSTOM_SETTING_CHAT_BUBBLE_YELL_ENABLED * OPTIONS_CUSTOM_SETTING_GAMEPAD_PREGAME_PLAY_CINEMATIC * OPTIONS_CUSTOM_SETTING_GAMEPAD_PREGAME_SERVER_SELECT * OPTIONS_CUSTOM_SETTING_GAMEPAD_PREGAME_VIEW_CREDITS * OPTIONS_CUSTOM_SETTING_GAMMA_ADJUST * OPTIONS_CUSTOM_SETTING_RESET_TUTORIALS * OPTIONS_CUSTOM_SETTING_SCREEN_ADJUST * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_COLOR_EMOTE * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_COLOR_GROUP * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_COLOR_GUILD1 * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_COLOR_GUILD2 * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_COLOR_GUILD3 * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_COLOR_GUILD4 * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_COLOR_GUILD5 * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_COLOR_NPC * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_COLOR_OFFICER1 * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_COLOR_OFFICER2 * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_COLOR_OFFICER3 * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_COLOR_OFFICER4 * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_COLOR_OFFICER5 * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_COLOR_SAY * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_COLOR_SYSTEM * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_COLOR_WHISPER_INC * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_COLOR_WHISPER_OUT * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_COLOR_YELL * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_COLOR_ZONE * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_COLOR_ZONE_ENG * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_COLOR_ZONE_FRA * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_COLOR_ZONE_GER * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_TITLE_GUILD1 * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_TITLE_GUILD2 * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_TITLE_GUILD3 * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_TITLE_GUILD4 * OPTIONS_CUSTOM_SETTING_SOCIAL_CHAT_TITLE_GUILD5 * OPTIONS_CUSTOM_SETTING_SOCIAL_MIN_ALPHA * OPTIONS_CUSTOM_SETTING_SOCIAL_TEXT_SIZE h5. OwnershipStatusType * OWNERSHIP_STATUS_ANY * OWNERSHIP_STATUS_NOT_STOLEN * OWNERSHIP_STATUS_STOLEN h5. PendingFeedbackType * FEEDBACK_TYPE_INVALID * FEEDBACK_TYPE_QUEST h5. PickpocketDifficultyType * PICKPOCKET_DIFFICULTY_EASY * PICKPOCKET_DIFFICULTY_HARD * PICKPOCKET_DIFFICULTY_INVALID * PICKPOCKET_DIFFICULTY_MEDIUM h5. PlatformAccountLabel * ACCOUNT_LABEL_PC * ACCOUNT_LABEL_PS4 * ACCOUNT_LABEL_XBOX h5. PlatformServiceType * PLATFORM_SERVICE_TYPE_DMM * PLATFORM_SERVICE_TYPE_PSN * PLATFORM_SERVICE_TYPE_STEAM * PLATFORM_SERVICE_TYPE_XBL * PLATFORM_SERVICE_TYPE_ZOS h5. PlayerStatus * PLAYER_STATUS_AWAY * PLAYER_STATUS_DO_NOT_DISTURB * PLAYER_STATUS_OFFLINE * PLAYER_STATUS_ONLINE h5. PledgeOfMaraResponse * PLEDGE_OF_MARA_RESPONSE_ACCEPT * PLEDGE_OF_MARA_RESPONSE_DECLINE h5. PointOfInterestType * POI_TYPE_ACHIEVEMENT * POI_TYPE_ACHIEVEMENT_COMPONENT * POI_TYPE_GROUP_DUNGEON * POI_TYPE_OBJECTIVE * POI_TYPE_PUBLIC_DUNGEON * POI_TYPE_STANDARD * POI_TYPE_WAYSHRINE h5. PrimaryPlayerNameSetting * PRIMARY_PLAYER_NAME_SETTING_PREFER_CHARACTER * PRIMARY_PLAYER_NAME_SETTING_PREFER_USERID h5. ProgressionColors * PROGRESSION_COLOR_AVA_RANK_END * PROGRESSION_COLOR_AVA_RANK_START * PROGRESSION_COLOR_CP_HEALTH_END * PROGRESSION_COLOR_CP_HEALTH_START * PROGRESSION_COLOR_CP_MAGICKA_END * PROGRESSION_COLOR_CP_MAGICKA_START * PROGRESSION_COLOR_CP_STAMINA_END * PROGRESSION_COLOR_CP_STAMINA_START * PROGRESSION_COLOR_EARNED * PROGRESSION_COLOR_LOCKED * PROGRESSION_COLOR_PURCHASED * PROGRESSION_COLOR_PURCHASED_UNSELECTED * PROGRESSION_COLOR_SKILL_XP_END * PROGRESSION_COLOR_SKILL_XP_GLOW * PROGRESSION_COLOR_SKILL_XP_START * PROGRESSION_COLOR_UNEARNED * PROGRESSION_COLOR_UNPURCHASED * PROGRESSION_COLOR_VP_END * PROGRESSION_COLOR_VP_GLOW * PROGRESSION_COLOR_VP_START * PROGRESSION_COLOR_XP_END * PROGRESSION_COLOR_XP_FULL_END * PROGRESSION_COLOR_XP_FULL_START * PROGRESSION_COLOR_XP_GLOW * PROGRESSION_COLOR_XP_MORPH_END * PROGRESSION_COLOR_XP_MORPH_START * PROGRESSION_COLOR_XP_START h5. ProspectivePickpocketResult * PROSPECTIVE_PICKPOCKET_RESULT_CAN_ATTEMPT * PROSPECTIVE_PICKPOCKET_RESULT_COOLDOWN * PROSPECTIVE_PICKPOCKET_RESULT_INVENTORY_FULL * PROSPECTIVE_PICKPOCKET_RESULT_OUT_OF_POSITION * PROSPECTIVE_PICKPOCKET_RESULT_OUT_OF_RANGE h5. ProvisionerSpecialIngredientType * PROVISIONER_SPECIAL_INGREDIENT_TYPE_FLAVORING * PROVISIONER_SPECIAL_INGREDIENT_TYPE_NONE * PROVISIONER_SPECIAL_INGREDIENT_TYPE_SPICES h5. PvPSystem * PVP_SYSTEM_CYRODIIL * PVP_SYSTEM_INHERIT_FROM_KEEP * PVP_SYSTEM_NONE h5. QuestRemovedType * QUEST_REMOVED_TYPE_ABANDONED * QUEST_REMOVED_TYPE_COMPLETED h5. QuestRepeatableType * QUEST_REPEAT_DAILY * QUEST_REPEAT_NOT_REPEATABLE * QUEST_REPEAT_REPEATABLE h5. QuestStepComparisonType * QUEST_STEP_TYPE_AND * QUEST_STEP_TYPE_BRANCH * QUEST_STEP_TYPE_END * QUEST_STEP_TYPE_OR h5. QuestStepVisibility * QUEST_STEP_VISIBILITY_HIDDEN * QUEST_STEP_VISIBILITY_HINT * QUEST_STEP_VISIBILITY_OPTIONAL h5. QuestType * QUEST_TYPE_AVA * QUEST_TYPE_AVA_GRAND * QUEST_TYPE_AVA_GROUP * QUEST_TYPE_CLASS * QUEST_TYPE_CRAFTING * QUEST_TYPE_DUNGEON * QUEST_TYPE_GROUP * QUEST_TYPE_GUILD * QUEST_TYPE_MAIN_STORY * QUEST_TYPE_NONE * QUEST_TYPE_RAID h5. QuickCastGroundAbilitiesChoice * QUICK_CAST_GROUND_ABILITIES_CHOICE_AUTOMATIC * QUICK_CAST_GROUND_ABILITIES_CHOICE_OFF * QUICK_CAST_GROUND_ABILITIES_CHOICE_ON h5. RaidCategory * RAID_CATEGORY_CHALLENGE * RAID_CATEGORY_TRIAL h5. RaidLifeVisibilityChoice * RAID_LIFE_VISIBILITY_CHOICE_AUTOMATIC * RAID_LIFE_VISIBILITY_CHOICE_OFF * RAID_LIFE_VISIBILITY_CHOICE_ON h5. RaidPointReason * RAID_POINT_REASON_BONUS_ACTIVITY_HIGH * RAID_POINT_REASON_BONUS_ACTIVITY_LOW * RAID_POINT_REASON_BONUS_ACTIVITY_MEDIUM * RAID_POINT_REASON_BONUS_POINT_ONE * RAID_POINT_REASON_BONUS_POINT_THREE * RAID_POINT_REASON_BONUS_POINT_TWO * RAID_POINT_REASON_KILL_BANNERMEN * RAID_POINT_REASON_KILL_BOSS * RAID_POINT_REASON_KILL_CHAMPION * RAID_POINT_REASON_KILL_MINIBOSS * RAID_POINT_REASON_KILL_NORMAL_MONSTER * RAID_POINT_REASON_KILL_NOXP_MONSTER * RAID_POINT_REASON_LIFE_REMAINING * RAID_POINT_REASON_SOLO_ARENA_COMPLETE * RAID_POINT_REASON_SOLO_ARENA_PICKUP_FOUR * RAID_POINT_REASON_SOLO_ARENA_PICKUP_ONE * RAID_POINT_REASON_SOLO_ARENA_PICKUP_THREE * RAID_POINT_REASON_SOLO_ARENA_PICKUP_TWO h5. RatingsBoard * RATINGS_BOARD_BR * RATINGS_BOARD_ESRB * RATINGS_BOARD_FPB * RATINGS_BOARD_NONE * RATINGS_BOARD_OFLC * RATINGS_BOARD_PEGI * RATINGS_BOARD_RR * RATINGS_BOARD_USK h5. RealmSelectMethod * REALM_SELECT_METHOD_DEFAULT_REALM * REALM_SELECT_METHOD_LAST_REALM * REALM_SELECT_METHOD_USER_SELECTS h5. ReflectionQuality * REFLECTION_QUALITY_HIGH * REFLECTION_QUALITY_LOW * REFLECTION_QUALITY_MEDIUM * REFLECTION_QUALITY_OFF h5. RegisterForEventFilterType * REGISTER_FILTER_ABILITY_ID * REGISTER_FILTER_BAG_ID * REGISTER_FILTER_COMBAT_RESULT * REGISTER_FILTER_INVALID * REGISTER_FILTER_INVENTORY_UPDATE_REASON * REGISTER_FILTER_IS_ERROR * REGISTER_FILTER_IS_IN_GAMEPAD_PREFERRED_MODE * REGISTER_FILTER_IS_NEW_ITEM * REGISTER_FILTER_POWER_TYPE * REGISTER_FILTER_SETTING_SYSTEM_TYPE * REGISTER_FILTER_UNIT_TAG * REGISTER_FILTER_UNIT_TAG_PREFIX * REGISTER_FILTER_VIBRATION_FILTER h5. RemoteSceneStateChangeOrigin * REMOTE_SCENE_STATE_CHANGE_ORIGIN_INGAME * REMOTE_SCENE_STATE_CHANGE_ORIGIN_INTERNAL * REMOTE_SCENE_STATE_CHANGE_ORIGIN_PREGAME h5. RemoteSceneStateChangeType * REMOTE_SCENE_STATE_CHANGE_TYPE_HIDE * REMOTE_SCENE_STATE_CHANGE_TYPE_POP * REMOTE_SCENE_STATE_CHANGE_TYPE_PUSH * REMOTE_SCENE_STATE_CHANGE_TYPE_SHOW * REMOTE_SCENE_STATE_CHANGE_TYPE_SWAP h5. ReportPlayerReason * REPORT_PLAYER_REASON_BEHAVIOR * REPORT_PLAYER_REASON_BOTTING * REPORT_PLAYER_REASON_CHAT_SPAM * REPORT_PLAYER_REASON_FRIEND_REQUEST_SPAM * REPORT_PLAYER_REASON_GUILD_REQUEST_SPAM * REPORT_PLAYER_REASON_MAIL_SPAM h5. ResourceNumbersSetting * RESOURCE_NUMBERS_SETTING_NUMBER_AND_PERCENT * RESOURCE_NUMBERS_SETTING_NUMBER_ONLY * RESOURCE_NUMBERS_SETTING_OFF * RESOURCE_NUMBERS_SETTING_PERCENT_ONLY h5. RewardItemType * REWARD_ITEM_TYPE_COLLECTIBLE * REWARD_ITEM_TYPE_ITEM h5. RewardType * REWARD_TYPE_ALLIANCE_POINTS * REWARD_TYPE_AUTO_ITEM * REWARD_TYPE_INSPIRATION * REWARD_TYPE_MONEY * REWARD_TYPE_NONE * REWARD_TYPE_PARTIAL_SKILL_POINTS * REWARD_TYPE_TELVAR_STONES * REWARD_TYPE_UNUSED3 h5. RidingTrainSource * RIDING_TRAIN_SOURCE_INITIALIZE * RIDING_TRAIN_SOURCE_ITEM * RIDING_TRAIN_SOURCE_STABLES h5. RidingTrainType * RIDING_TRAIN_CARRYING_CAPACITY * RIDING_TRAIN_INVALID * RIDING_TRAIN_SPEED * RIDING_TRAIN_STAMINA h5. SCTEventType * SCT_EVENT_TYPE_ABSORBED * SCT_EVENT_TYPE_ALLIANCE_POINTS * SCT_EVENT_TYPE_BLADETURN * SCT_EVENT_TYPE_BLOCKED * SCT_EVENT_TYPE_BLOCKED_DAMAGE * SCT_EVENT_TYPE_DAMAGE * SCT_EVENT_TYPE_DAMAGE_CRIT * SCT_EVENT_TYPE_DAMAGE_IMMUNE * SCT_EVENT_TYPE_DAMAGE_SHIELDED * SCT_EVENT_TYPE_DEBUG_MESSAGE * SCT_EVENT_TYPE_DEFENDED * SCT_EVENT_TYPE_DISARMED * SCT_EVENT_TYPE_DISORIENTED * SCT_EVENT_TYPE_DODGED * SCT_EVENT_TYPE_DOT_IMMUNE * SCT_EVENT_TYPE_DOT_TICK * SCT_EVENT_TYPE_DOT_TICK_CRIT * SCT_EVENT_TYPE_EXPERIENCE_POINTS * SCT_EVENT_TYPE_FALL_DAMAGE * SCT_EVENT_TYPE_FEARED * SCT_EVENT_TYPE_HEAL * SCT_EVENT_TYPE_HEAL_CRIT * SCT_EVENT_TYPE_HOT_TICK * SCT_EVENT_TYPE_HOT_TICK_CRIT * SCT_EVENT_TYPE_IMMUNE * SCT_EVENT_TYPE_INTERCEPTED * SCT_EVENT_TYPE_INTERRUPT * SCT_EVENT_TYPE_KNOCKBACK * SCT_EVENT_TYPE_LEVITATED * SCT_EVENT_TYPE_MISS * SCT_EVENT_TYPE_NONE * SCT_EVENT_TYPE_OFFBALANCE * SCT_EVENT_TYPE_PACIFIED * SCT_EVENT_TYPE_PARRIED * SCT_EVENT_TYPE_PARTIAL_RESIST * SCT_EVENT_TYPE_REFLECTED * SCT_EVENT_TYPE_RESIST * SCT_EVENT_TYPE_ROOTED * SCT_EVENT_TYPE_SILENCED * SCT_EVENT_TYPE_SNARED * SCT_EVENT_TYPE_SPEED_BOOST * SCT_EVENT_TYPE_SST_COMBAT * SCT_EVENT_TYPE_SST_MOVEMENT * SCT_EVENT_TYPE_SST_STATE * SCT_EVENT_TYPE_STAGGERED * SCT_EVENT_TYPE_STUNNED * SCT_EVENT_TYPE_WEAPONSWAP * SCT_EVENT_TYPE_WRONG_WEAPON h5. SaveLoadDialogAnswer * SLD_ANSWER_NO * SLD_ANSWER_YES h5. SaveLoadDialogError * SLD_ERROR_ALLOW_OVERWRITE * SLD_ERROR_FAILED_LOAD * SLD_ERROR_FAILED_SAVE * SLD_ERROR_FILE_CORRUPT * SLD_ERROR_NO_SAVE_CREATED * SLD_ERROR_NO_SAVE_DEVICE_SELECTED * SLD_ERROR_OUT_OF_SPACE * SLD_ERROR_SAVE_DEST_REMOVED h5. ScaleLevelConstraintType * SCALE_LEVEL_CONSTRAINT_CHAMPION_RANK_MIN_CHAMPION_RANK_MAX * SCALE_LEVEL_CONSTRAINT_NORMAL_MIN_CHAMPION_RANK_MAX * SCALE_LEVEL_CONSTRAINT_NORMAL_MIN_NORMAL_MAX h5. SettingSystemPanel * SETTING_PANEL_AUDIO * SETTING_PANEL_CAMERA * SETTING_PANEL_CINEMATIC * SETTING_PANEL_DEBUG * SETTING_PANEL_GAMEPLAY * SETTING_PANEL_INTERFACE * SETTING_PANEL_NAMEPLATES * SETTING_PANEL_SOCIAL * SETTING_PANEL_VIDEO h5. SettingSystemType * SETTING_TYPE_ACTION_BARS * SETTING_TYPE_ACTIVE_COMBAT_TIP * SETTING_TYPE_AUDIO * SETTING_TYPE_BUFFS * SETTING_TYPE_CAMERA * SETTING_TYPE_CHAT_BUBBLE * SETTING_TYPE_CHAT_GLOBALS * SETTING_TYPE_CHAT_TABS * SETTING_TYPE_COMBAT * SETTING_TYPE_DEVELOPER_DEBUG * SETTING_TYPE_GAMEPAD * SETTING_TYPE_GRAPHICS * SETTING_TYPE_IN_WORLD * SETTING_TYPE_LANGUAGE * SETTING_TYPE_LOOT * SETTING_TYPE_NAMEPLATES * SETTING_TYPE_SUBTITLES * SETTING_TYPE_TOOLTIPS * SETTING_TYPE_TUTORIAL * SETTING_TYPE_UI * SETTING_TYPE_VOICE h5. ShadowsChoice * SHADOWS_CHOICE_HIGH * SHADOWS_CHOICE_LOW * SHADOWS_CHOICE_MEDIUM * SHADOWS_CHOICE_OFF * SHADOWS_CHOICE_PS4 * SHADOWS_CHOICE_ULTRA * SHADOWS_CHOICE_XB1 h5. SiegeCameraChoice * SIEGE_CAMERA_CHOICE_CONSTRAINED * SIEGE_CAMERA_CHOICE_FREE h5. SiegeType * SIEGE_TYPE_BALLISTA * SIEGE_TYPE_BATTLE_STANDARD * SIEGE_TYPE_CATAPULT * SIEGE_TYPE_GRAVEYARD * SIEGE_TYPE_MONSTER * SIEGE_TYPE_NONE * SIEGE_TYPE_OIL * SIEGE_TYPE_RAM * SIEGE_TYPE_TREBUCHET * SIEGE_TYPE_UNIVERSAL h5. SkillGrowthType * SKILL_GROWTH_TYPE_AP * SKILL_GROWTH_TYPE_EXP * SKILL_GROWTH_TYPE_INSPIRATION * SKILL_GROWTH_TYPE_JUSTICE_THIEF * SKILL_GROWTH_TYPE_KEEP * SKILL_GROWTH_TYPE_SIEGE h5. SkillLineTooltipTextColors * SKILL_TOOLTIP_TEXT_COLOR_BODY * SKILL_TOOLTIP_TEXT_COLOR_NAME h5. SkillType * SKILL_TYPE_ARMOR * SKILL_TYPE_AVA * SKILL_TYPE_CHAMPION * SKILL_TYPE_CLASS * SKILL_TYPE_GUILD * SKILL_TYPE_NONE * SKILL_TYPE_RACIAL * SKILL_TYPE_TRADESKILL * SKILL_TYPE_WEAPON * SKILL_TYPE_WORLD h5. SocketType * SOCKET_TYPE_AMMO * SOCKET_TYPE_ENCHANTMENT * SOCKET_TYPE_LAUNCH_VELOCITY * SOCKET_TYPE_NONE * SOCKET_TYPE_PRECISION * SOCKET_TYPE_TOUGHNESS h5. SoulGemType * SOUL_GEM_TYPE_EMPTY * SOUL_GEM_TYPE_FILLED h5. SpamWarningType * SPAM_WARNING_TYPE_ACTION_SLOTS * SPAM_WARNING_TYPE_CHAT_MESSAGE * SPAM_WARNING_TYPE_GUILD_BANK_SELECTOR * SPAM_WARNING_TYPE_GUILD_DESCRIPTION * SPAM_WARNING_TYPE_GUILD_MOTD * SPAM_WARNING_TYPE_GUILD_RANK_CHANGE * SPAM_WARNING_TYPE_NONE * SPAM_WARNING_TYPE_TRADE_INVENTORY h5. SpecialMove * SPECIAL_MOVE_INDEX_BLOCK * SPECIAL_MOVE_INDEX_CROUCH * SPECIAL_MOVE_INDEX_INTERRUPT * SPECIAL_MOVE_INDEX_ROLL_DODGE * SPECIAL_MOVE_INDEX_SPRINT h5. SpecialStatTypes * SPECIAL_STAT_TYPE_DISABLE_XP * SPECIAL_STAT_TYPE_NONE h5. SpecializedItemType * SPECIALIZED_ITEMTYPE_COLLECTIBLE_MONSTER_TROPHY * SPECIALIZED_ITEMTYPE_COLLECTIBLE_RARE_FISH * SPECIALIZED_ITEMTYPE_DRINK_ALCOHOLIC * SPECIALIZED_ITEMTYPE_DRINK_CORDIAL_TEA * SPECIALIZED_ITEMTYPE_DRINK_DISTILLATE * SPECIALIZED_ITEMTYPE_DRINK_LIQUEUR * SPECIALIZED_ITEMTYPE_DRINK_TEA * SPECIALIZED_ITEMTYPE_DRINK_TINCTURE * SPECIALIZED_ITEMTYPE_DRINK_TONIC * SPECIALIZED_ITEMTYPE_DRINK_UNIQUE * SPECIALIZED_ITEMTYPE_FOOD_ENTREMET * SPECIALIZED_ITEMTYPE_FOOD_FRUIT * SPECIALIZED_ITEMTYPE_FOOD_GOURMET * SPECIALIZED_ITEMTYPE_FOOD_MEAT * SPECIALIZED_ITEMTYPE_FOOD_RAGOUT * SPECIALIZED_ITEMTYPE_FOOD_SAVOURY * SPECIALIZED_ITEMTYPE_FOOD_UNIQUE * SPECIALIZED_ITEMTYPE_FOOD_VEGETABLE * SPECIALIZED_ITEMTYPE_INGREDIENT_ALCOHOL * SPECIALIZED_ITEMTYPE_INGREDIENT_DRINK_ADDITIVE * SPECIALIZED_ITEMTYPE_INGREDIENT_FOOD_ADDITIVE * SPECIALIZED_ITEMTYPE_INGREDIENT_FRUIT * SPECIALIZED_ITEMTYPE_INGREDIENT_MEAT * SPECIALIZED_ITEMTYPE_INGREDIENT_RARE * SPECIALIZED_ITEMTYPE_INGREDIENT_TEA * SPECIALIZED_ITEMTYPE_INGREDIENT_TONIC * SPECIALIZED_ITEMTYPE_INGREDIENT_VEGETABLE * SPECIALIZED_ITEMTYPE_NONE * SPECIALIZED_ITEMTYPE_RACIAL_STYLE_MOTIF_BOOK * SPECIALIZED_ITEMTYPE_RACIAL_STYLE_MOTIF_CHAPTER * SPECIALIZED_ITEMTYPE_REAGENT_ANIMAL_PART * SPECIALIZED_ITEMTYPE_REAGENT_FUNGUS * SPECIALIZED_ITEMTYPE_REAGENT_HERB * SPECIALIZED_ITEMTYPE_TROPHY_KEY * SPECIALIZED_ITEMTYPE_TROPHY_KEY_FRAGMENT * SPECIALIZED_ITEMTYPE_TROPHY_MATERIAL_UPGRADER * SPECIALIZED_ITEMTYPE_TROPHY_MUSEUM_PIECE * SPECIALIZED_ITEMTYPE_TROPHY_RECIPE_FRAGMENT * SPECIALIZED_ITEMTYPE_TROPHY_SCROLL * SPECIALIZED_ITEMTYPE_TROPHY_SURVEY_REPORT * SPECIALIZED_ITEMTYPE_TROPHY_TREASURE_MAP h5. StatBonusOption * STAT_BONUS_OPTION_APPLY_BONUS * STAT_BONUS_OPTION_DONT_APPLY_BONUS h5. StatValueColors * STAT_VALUE_COLOR_BATTLE_LEVELED * STAT_VALUE_COLOR_HIGHER * STAT_VALUE_COLOR_LOWER h5. StatusEffectType * STATUS_EFFECT_TYPE_BLEED * STATUS_EFFECT_TYPE_BLIND * STATUS_EFFECT_TYPE_CHARM * STATUS_EFFECT_TYPE_DAZED * STATUS_EFFECT_TYPE_DISEASE * STATUS_EFFECT_TYPE_ENVIRONMENT * STATUS_EFFECT_TYPE_FEAR * STATUS_EFFECT_TYPE_LEVITATE * STATUS_EFFECT_TYPE_MAGIC * STATUS_EFFECT_TYPE_MESMERIZE * STATUS_EFFECT_TYPE_NEARSIGHT * STATUS_EFFECT_TYPE_NONE * STATUS_EFFECT_TYPE_PACIFY * STATUS_EFFECT_TYPE_POISON * STATUS_EFFECT_TYPE_PUNCTURE * STATUS_EFFECT_TYPE_ROOT * STATUS_EFFECT_TYPE_SILENCE * STATUS_EFFECT_TYPE_SNARE * STATUS_EFFECT_TYPE_STUN * STATUS_EFFECT_TYPE_TRAUMA * STATUS_EFFECT_TYPE_WEAKNESS * STATUS_EFFECT_TYPE_WOUND h5. StealthState * STEALTH_STATE_DETECTED * STEALTH_STATE_HIDDEN * STEALTH_STATE_HIDDEN_ALMOST_DETECTED * STEALTH_STATE_HIDING * STEALTH_STATE_NONE * STEALTH_STATE_STEALTH * STEALTH_STATE_STEALTH_ALMOST_DETECTED h5. StoreEntryType * STORE_ENTRY_TYPE_COLLECTIBLE * STORE_ENTRY_TYPE_DEPRECATED * STORE_ENTRY_TYPE_INTERACTABLE * STORE_ENTRY_TYPE_ITEM * STORE_ENTRY_TYPE_MONSTER * STORE_ENTRY_TYPE_QUEST_ITEM * STORE_ENTRY_TYPE_SUBSTORE h5. SubtitleSetting * SUBTITLE_SETTING_ENABLED h5. TextureResolutionChoice * TEX_RES_CHOICE_HIGH * TEX_RES_CHOICE_LOW * TEX_RES_CHOICE_MEDIUM h5. TimeFormatDirectionCode * TIME_FORMAT_DIRECTION_ASCENDING * TIME_FORMAT_DIRECTION_DESCENDING * TIME_FORMAT_DIRECTION_NONE h5. TimeFormatPrecisionCode * TIME_FORMAT_PRECISION_MILLISECONDS * TIME_FORMAT_PRECISION_MILLISECONDS_NO_HOURS_OR_DAYS * TIME_FORMAT_PRECISION_SECONDS * TIME_FORMAT_PRECISION_TENTHS * TIME_FORMAT_PRECISION_TENTHS_RELEVANT * TIME_FORMAT_PRECISION_TWELVE_HOUR * TIME_FORMAT_PRECISION_TWENTY_FOUR_HOUR h5. TimeFormatStyleCode * TIME_FORMAT_STYLE_CAST_TIME * TIME_FORMAT_STYLE_CHANNEL_TIME * TIME_FORMAT_STYLE_CLOCK_TIME * TIME_FORMAT_STYLE_COLONS * TIME_FORMAT_STYLE_COOLDOWN_TIME * TIME_FORMAT_STYLE_DESCRIPTIVE * TIME_FORMAT_STYLE_DESCRIPTIVE_MINIMAL * TIME_FORMAT_STYLE_DESCRIPTIVE_MINIMAL_SHOW_TENTHS_SECS * TIME_FORMAT_STYLE_DESCRIPTIVE_SHORT * TIME_FORMAT_STYLE_DESCRIPTIVE_SHORT_SHOW_ZERO_SECS * TIME_FORMAT_STYLE_DURATION * TIME_FORMAT_STYLE_RELATIVE_TIMESTAMP * TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT * TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT_DESCRIPTIVE * TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT_DESCRIPTIVE_COLOR * TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT_DESCRIPTIVE_SHORT h5. TooltipGameDataType * TOOLTIP_GAME_DATA_CHARGES * TOOLTIP_GAME_DATA_CONDITION * TOOLTIP_GAME_DATA_DIVIDER * TOOLTIP_GAME_DATA_EQUIPPED_INFO * TOOLTIP_GAME_DATA_ITEM_ICON * TOOLTIP_GAME_DATA_NONE * TOOLTIP_GAME_DATA_PROGRESSION * TOOLTIP_GAME_DATA_SKILL_UPGRADE * TOOLTIP_GAME_DATA_STOLEN h5. TooltipSetting * TOOLTIP_SETTING_QUEST_PANEL_CATEGORY * TOOLTIP_SETTING_UNIT_FRAMES_CATEGORY h5. TrackedDataType * TRACK_TYPE_INVALID * TRACK_TYPE_QUEST h5. TradeConfirmation * TRADE_CONFIRM_ACCEPT * TRADE_CONFIRM_EDIT h5. TradeParticipant * TRADE_ME * TRADE_THEM h5. TradeState * TRADE_STATE_IDLE * TRADE_STATE_INVITE_CONSIDERING * TRADE_STATE_INVITE_WAITING * TRADE_STATE_TRADING h5. TradeskillType * CRAFTING_TYPE_ALCHEMY * CRAFTING_TYPE_BLACKSMITHING * CRAFTING_TYPE_CLOTHIER * CRAFTING_TYPE_ENCHANTING * CRAFTING_TYPE_INVALID * CRAFTING_TYPE_PROVISIONING * CRAFTING_TYPE_WOODWORKING h5. TutorialShowOptions * TUTORIAL_SHOW_OPTIONS_ALL * TUTORIAL_SHOW_OPTIONS_GAMEPAD * TUTORIAL_SHOW_OPTIONS_KEYBOARD h5. TutorialTrigger * TUTORIAL_TRIGGER_ABILITY_PURCHASED_TIMELY_ESCAPE * TUTORIAL_TRIGGER_ACCOUNT_BANK_OPENED * TUTORIAL_TRIGGER_ACHIEVEMENTS_OPENED * TUTORIAL_TRIGGER_ACQUIRED_COLLECTIBLE * TUTORIAL_TRIGGER_ALCHEMY_OPENED * TUTORIAL_TRIGGER_ALCHEMY_STATION_OIL_SLOTTED * TUTORIAL_TRIGGER_ATTEMPTED_TO_FISH_WITHOUT_BAIT * TUTORIAL_TRIGGER_AVA_FAST_TRAVEL * TUTORIAL_TRIGGER_BATTLE_LEVEL_ZONE_ENTERED * TUTORIAL_TRIGGER_BATTLE_LEVEL_ZONE_ENTERED_VETERAN * TUTORIAL_TRIGGER_BLACKSMITHING_CREATION_OPENED * TUTORIAL_TRIGGER_BLACKSMITHING_DECONSTRUCTION_OPENED * TUTORIAL_TRIGGER_BLACKSMITHING_IMPROVEMENT_OPENED * TUTORIAL_TRIGGER_BLACKSMITHING_REFINEMENT_OPENED * TUTORIAL_TRIGGER_BLACKSMITHING_RESEARCH_OPENED * TUTORIAL_TRIGGER_BOUNTY_ADDED * TUTORIAL_TRIGGER_CADWELLS_ALMANAC_OPENED * TUTORIAL_TRIGGER_CAMPAIGN_AVAILABLE_TO_ENTER * TUTORIAL_TRIGGER_CAMPAIGN_BROWSER_OPENED * TUTORIAL_TRIGGER_CAMPAIGN_OVERVIEW_OPENED * TUTORIAL_TRIGGER_CHAMPION_POINT_GAINED * TUTORIAL_TRIGGER_CHAMPION_RANK_UP * TUTORIAL_TRIGGER_CHAMPION_SYSTEM_UNLOCKED * TUTORIAL_TRIGGER_CHAMPION_UI_SHOWN * TUTORIAL_TRIGGER_CLOTHIER_CREATION_OPENED * TUTORIAL_TRIGGER_CLOTHIER_DECONSTRUCTION_OPENED * TUTORIAL_TRIGGER_CLOTHIER_IMPROVEMENT_OPENED * TUTORIAL_TRIGGER_CLOTHIER_REFINEMENT_OPENED * TUTORIAL_TRIGGER_CLOTHIER_RESEARCH_OPENED * TUTORIAL_TRIGGER_COLLECTIONS_OPENED * TUTORIAL_TRIGGER_COMBAT_MONSTER_DIFFICULTY * TUTORIAL_TRIGGER_COMBAT_ROOTED * TUTORIAL_TRIGGER_COMBAT_SKILLS_OPENED * TUTORIAL_TRIGGER_COMBAT_STATUS_EFFECT * TUTORIAL_TRIGGER_COMBAT_STUNNED * TUTORIAL_TRIGGER_CONTACTS_OPENED * TUTORIAL_TRIGGER_CONTROLLING_SIEGE * TUTORIAL_TRIGGER_CRAFT_BAG_ITEM_GAINED * TUTORIAL_TRIGGER_CRAFT_BAG_OPENED * TUTORIAL_TRIGGER_CROWN_CONSUMABLE_PURCHASED * TUTORIAL_TRIGGER_CROWN_STORE_PRODUCT_PURCHASED_1 * TUTORIAL_TRIGGER_CROWN_STORE_PRODUCT_PURCHASED_10 * TUTORIAL_TRIGGER_CROWN_STORE_PRODUCT_PURCHASED_2 * TUTORIAL_TRIGGER_CROWN_STORE_PRODUCT_PURCHASED_3 * TUTORIAL_TRIGGER_CROWN_STORE_PRODUCT_PURCHASED_4 * TUTORIAL_TRIGGER_CROWN_STORE_PRODUCT_PURCHASED_5 * TUTORIAL_TRIGGER_CROWN_STORE_PRODUCT_PURCHASED_6 * TUTORIAL_TRIGGER_CROWN_STORE_PRODUCT_PURCHASED_7 * TUTORIAL_TRIGGER_CROWN_STORE_PRODUCT_PURCHASED_8 * TUTORIAL_TRIGGER_CROWN_STORE_PRODUCT_PURCHASED_9 * TUTORIAL_TRIGGER_DAILY_QUEST_ADDED * TUTORIAL_TRIGGER_DAMAGED_EQUIPMENT_REDUCING_EFFECTIVENESS * TUTORIAL_TRIGGER_DEATH_AVA * TUTORIAL_TRIGGER_DEATH_PVE * TUTORIAL_TRIGGER_DECONSTRUCTION_LEVEL_PENALTY * TUTORIAL_TRIGGER_DEPRECATED1 * TUTORIAL_TRIGGER_DEPRECATED2 * TUTORIAL_TRIGGER_DISCOVERED_GROUP_DUNGEON * TUTORIAL_TRIGGER_DISCOVERED_PUBLIC_DUNGEON * TUTORIAL_TRIGGER_DISREPUTABLE_REACHED * TUTORIAL_TRIGGER_DYEING_OPENED * TUTORIAL_TRIGGER_EARNED_ALLIANCE_POINTS * TUTORIAL_TRIGGER_EIDETIC_MEMORY * TUTORIAL_TRIGGER_EMOTES_MENU_OPENED * TUTORIAL_TRIGGER_ENCHANTING_CREATION_OPENED * TUTORIAL_TRIGGER_ENCHANTING_EXTRACTION_OPENED * TUTORIAL_TRIGGER_ENLIGHTENED_STATE_GAINED * TUTORIAL_TRIGGER_ENLIGHTENED_STATE_LOST * TUTORIAL_TRIGGER_ENTERED_OBJECTIVE_CAPTURE_AREA * TUTORIAL_TRIGGER_EQUIPMENT_DAMAGED * TUTORIAL_TRIGGER_EQUIPMENT_OUT_OF_CHARGES * TUTORIAL_TRIGGER_EQUIPPED_ANY_ARMOR * TUTORIAL_TRIGGER_EQUIPPED_ANY_WEAPON * TUTORIAL_TRIGGER_FENCE_OPENED * TUTORIAL_TRIGGER_FUGITIVE_REACHED * TUTORIAL_TRIGGER_GAINED_BATTLE_STANDARD_ITEM * TUTORIAL_TRIGGER_GAINED_BIND_ON_EQUIP_ITEM * TUTORIAL_TRIGGER_GAINED_CRAFTING_MATERIAL * TUTORIAL_TRIGGER_GAINED_DISGUISE * TUTORIAL_TRIGGER_GAINED_EMPTY_SOUL_GEM * TUTORIAL_TRIGGER_GAINED_FORWARD_CAMP_ITEM * TUTORIAL_TRIGGER_GAINED_SIEGE_BALLISTA_ITEM * TUTORIAL_TRIGGER_GAINED_SIEGE_CATAPULT_ITEM * TUTORIAL_TRIGGER_GAINED_SIEGE_MASONRY_KIT * TUTORIAL_TRIGGER_GAINED_SIEGE_MONSTER_ITEM * TUTORIAL_TRIGGER_GAINED_SIEGE_OIL_ITEM * TUTORIAL_TRIGGER_GAINED_SIEGE_RAM_ITEM * TUTORIAL_TRIGGER_GAINED_SIEGE_TREBUCHET_ITEM * TUTORIAL_TRIGGER_GAINED_SIEGE_WOODWORKING_KIT * TUTORIAL_TRIGGER_GAINED_SOUL_GEM * TUTORIAL_TRIGGER_GROUP_CHAT * TUTORIAL_TRIGGER_GROUP_TOOLS_OPENED * TUTORIAL_TRIGGER_GUILDS_HERALDRY_OPENED * TUTORIAL_TRIGGER_GUILDS_HOME_OPENED * TUTORIAL_TRIGGER_GUILDS_ROSTER_OPENED * TUTORIAL_TRIGGER_GUILD_BANK_OPENED * TUTORIAL_TRIGGER_GUILD_CHAT * TUTORIAL_TRIGGER_HELP_CUSTOMER_SUPPORT_OPENED * TUTORIAL_TRIGGER_HELP_TUTORIALS_OPENED * TUTORIAL_TRIGGER_IMPORTANT_DIALOGUE * TUTORIAL_TRIGGER_INCOMING_PLAYER_TO_PLAYER_NOTIFICATION * TUTORIAL_TRIGGER_INVENTORY_FULL * TUTORIAL_TRIGGER_INVENTORY_OPENED * TUTORIAL_TRIGGER_INVENTORY_OPENED_AND_QUICKSLOTS_AVAILABLE * TUTORIAL_TRIGGER_INVENTORY_OPENED_AND_STOLEN_ITEMS_PRESENT * TUTORIAL_TRIGGER_INVENTORY_OPENED_AND_WEAPON_SETS_AVAILABLE * TUTORIAL_TRIGGER_JOURNAL_OPENED * TUTORIAL_TRIGGER_LAUNDER_OPENED * TUTORIAL_TRIGGER_LEADERBOARDS_OPENED * TUTORIAL_TRIGGER_LEVEL_UP * TUTORIAL_TRIGGER_LIVESTOCK_SLAIN * TUTORIAL_TRIGGER_LOCKPICKING_OPENED * TUTORIAL_TRIGGER_LORE_LIBRARY_OPENED * TUTORIAL_TRIGGER_MAELSTROM_ARENA_ZONE_ENTERED * TUTORIAL_TRIGGER_MAIL_OPENED * TUTORIAL_TRIGGER_MAIL_OPENED_AND_FULL * TUTORIAL_TRIGGER_MAP_OPENED_AVA * TUTORIAL_TRIGGER_MAP_OPENED_PVE * TUTORIAL_TRIGGER_MARKET_OPENED * TUTORIAL_TRIGGER_MOUNTED * TUTORIAL_TRIGGER_MOUNT_SET * TUTORIAL_TRIGGER_NONE * TUTORIAL_TRIGGER_NOTIFICATIONS_OPENED * TUTORIAL_TRIGGER_NOTORIOUS_REACHED * TUTORIAL_TRIGGER_OWNED_LOCK_VIEWED * TUTORIAL_TRIGGER_PICKPOCKET_PROMPT_VIEWED * TUTORIAL_TRIGGER_POISON_EQUIPPED * TUTORIAL_TRIGGER_PROVISIONING_OPENED * TUTORIAL_TRIGGER_PURCHASED_ABILITY * TUTORIAL_TRIGGER_PURCHASED_PASSIVE_ABILITY * TUTORIAL_TRIGGER_PURCHASED_ULTIMATE_ABILITY * TUTORIAL_TRIGGER_PVE_FAST_TRAVEL * TUTORIAL_TRIGGER_RAID_TRIAL_COMPLETED * TUTORIAL_TRIGGER_RAID_TRIAL_FAILED * TUTORIAL_TRIGGER_RAID_TRIAL_STARTED * TUTORIAL_TRIGGER_RECEIVED_MAIL * TUTORIAL_TRIGGER_RECEIVED_WHISPER * TUTORIAL_TRIGGER_REFUGE_ENTERED * TUTORIAL_TRIGGER_RIDING_SKILL_MANAGEMENT_OPENED * TUTORIAL_TRIGGER_SCALEABLE_REGION_ENTERED * TUTORIAL_TRIGGER_SKYSHARDS_DISCOVERED * TUTORIAL_TRIGGER_STATS_OPENED * TUTORIAL_TRIGGER_STATS_OPENED_AND_ATTRIBUTE_POINTS_UNSPENT * TUTORIAL_TRIGGER_STOLEN_ITEM_EQUIPPED * TUTORIAL_TRIGGER_STOLEN_ITEM_TARGETED * TUTORIAL_TRIGGER_STORE_OPENED * TUTORIAL_TRIGGER_TELVAR_STONES_GAINED * TUTORIAL_TRIGGER_TELVAR_THRESHOLD_CROSSED * TUTORIAL_TRIGGER_TELVAR_ZONE_ENTERED * TUTORIAL_TRIGGER_TRADESKILLS_OPENED * TUTORIAL_TRIGGER_TRADE_OPENED * TUTORIAL_TRIGGER_TRESPASS_SUBZONE_ENTERED * TUTORIAL_TRIGGER_TRESPASS_SUBZONE_EXITED_WITH_BOUNTY * TUTORIAL_TRIGGER_TWO_FAST_TRAVEL_NODES * TUTORIAL_TRIGGER_ULTIMATE_AVAILABLE * TUTORIAL_TRIGGER_UNIVERSAL_STYLE_ITEM * TUTORIAL_TRIGGER_VOICE_CHAT_OPEN_CHANNELS * TUTORIAL_TRIGGER_VOICE_CHAT_OPEN_HISTORY * TUTORIAL_TRIGGER_WEAPON_SWAPPING_UNLOCKED * TUTORIAL_TRIGGER_WOODWORKING_CREATION_OPENED * TUTORIAL_TRIGGER_WOODWORKING_DECONSTRUCTION_OPENED * TUTORIAL_TRIGGER_WOODWORKING_IMPROVEMENT_OPENED * TUTORIAL_TRIGGER_WOODWORKING_REFINEMENT_OPENED * TUTORIAL_TRIGGER_WOODWORKING_RESEARCH_OPENED * TUTORIAL_TRIGGER_YOUR_GROUP_OPENED h5. TutorialType * TUTORIAL_TYPE_DEPRECATED_3 * TUTORIAL_TYPE_HUD_BRIEF * TUTORIAL_TYPE_HUD_INFO_BOX * TUTORIAL_TYPE_UI_INFO_BOX h5. UIAlertCategory * UI_ALERT_CATEGORY_ALERT * UI_ALERT_CATEGORY_ERROR h5. UIMapType * MAPTYPE_ALLIANCE * MAPTYPE_COSMIC * MAPTYPE_NONE * MAPTYPE_SUBZONE * MAPTYPE_WORLD * MAPTYPE_ZONE h5. UIMonsterDifficulty * MONSTER_DIFFICULTY_DEADLY * MONSTER_DIFFICULTY_EASY * MONSTER_DIFFICULTY_HARD * MONSTER_DIFFICULTY_NONE * MONSTER_DIFFICULTY_NORMAL h5. UIPlatform * UI_PLATFORM_PC * UI_PLATFORM_PS4 * UI_PLATFORM_XBOX h5. UISetting * UI_SETTING_ALWAYS_SHOW_STATUS_TEXT * UI_SETTING_COMPASS_ACTIVE_QUESTS * UI_SETTING_COMPASS_QUEST_GIVERS * UI_SETTING_CUSTOM_SCALE * UI_SETTING_DEPRECATED3 * UI_SETTING_FADE_PLAYER_BARS * UI_SETTING_FRAMERATE_LATENCY_LOCK * UI_SETTING_PRIMARY_PLAYER_NAME_GAMEPAD * UI_SETTING_PRIMARY_PLAYER_NAME_KEYBOARD * UI_SETTING_RESOURCE_NUMBERS * UI_SETTING_RETURN_CURSOR_ON_CHAT_FOCUS * UI_SETTING_SHOW_ACTION_BAR * UI_SETTING_SHOW_ARMOR_INDICATOR * UI_SETTING_SHOW_FRAMERATE * UI_SETTING_SHOW_LATENCY * UI_SETTING_SHOW_LEADERBOARD_NOTIFICATIONS * UI_SETTING_SHOW_QUEST_BESTOWER_INDICATORS * UI_SETTING_SHOW_QUEST_TRACKER * UI_SETTING_SHOW_RAID_LIVES * UI_SETTING_SHOW_WEAPON_INDICATOR * UI_SETTING_SOCIAL_LIST_HIDE_OFFLINE * UI_SETTING_ULTIMATE_NUMBER * UI_SETTING_USE_CUSTOM_SCALE h5. UltimateBarColors * ULTIMATE_BAR_COLOR_BAR_END * ULTIMATE_BAR_COLOR_BAR_START * ULTIMATE_BAR_COLOR_FULL_BAR_END * ULTIMATE_BAR_COLOR_FULL_BAR_START h5. UnitAttributeVisual * ATTRIBUTE_VISUAL_AUTOMATIC * ATTRIBUTE_VISUAL_DECREASED_MAX_POWER * ATTRIBUTE_VISUAL_DECREASED_REGEN_POWER * ATTRIBUTE_VISUAL_DECREASED_STAT * ATTRIBUTE_VISUAL_INCREASED_MAX_POWER * ATTRIBUTE_VISUAL_INCREASED_REGEN_POWER * ATTRIBUTE_VISUAL_INCREASED_STAT * ATTRIBUTE_VISUAL_NONE * ATTRIBUTE_VISUAL_POSSESSION * ATTRIBUTE_VISUAL_POWER_SHIELDING * ATTRIBUTE_VISUAL_UNWAVERING_POWER h5. UnitEndCastReason * END_CAST_REASON_COMPLETED * END_CAST_REASON_FAILED * END_CAST_REASON_INTERRUPTED * END_CAST_REASON_PLAYER_CANCELLED h5. UnitNameplateType * UNIT_NAMEPLATE_ALLY_GROUP * UNIT_NAMEPLATE_ALLY_GROUP_TARGET * UNIT_NAMEPLATE_ALLY_NPC * UNIT_NAMEPLATE_ALLY_NPC_TARGET * UNIT_NAMEPLATE_ALLY_PLAYER * UNIT_NAMEPLATE_ALLY_PLAYER_TARGET * UNIT_NAMEPLATE_DEAD * UNIT_NAMEPLATE_DEAD_TARGET * UNIT_NAMEPLATE_DEFAULT * UNIT_NAMEPLATE_DEFAULT_TARGET * UNIT_NAMEPLATE_ENEMY_NPC_FRIENDLY * UNIT_NAMEPLATE_ENEMY_NPC_FRIENDLY_TARGET * UNIT_NAMEPLATE_ENEMY_NPC_HOSTILE * UNIT_NAMEPLATE_ENEMY_NPC_HOSTILE_TARGET * UNIT_NAMEPLATE_ENEMY_NPC_IN_COMBAT_WITH_LOCAL_PLAYER * UNIT_NAMEPLATE_ENEMY_NPC_IN_COMBAT_WITH_LOCAL_PLAYER_JUSTICE_NEUTRAL * UNIT_NAMEPLATE_ENEMY_NPC_IN_COMBAT_WITH_LOCAL_PLAYER_JUSTICE_NEUTRAL_TARGET * UNIT_NAMEPLATE_ENEMY_NPC_IN_COMBAT_WITH_LOCAL_PLAYER_TARGET * UNIT_NAMEPLATE_ENEMY_NPC_JUSTICE_NEUTRAL * UNIT_NAMEPLATE_ENEMY_NPC_JUSTICE_NEUTRAL_IGNORE_COMBAT * UNIT_NAMEPLATE_ENEMY_NPC_JUSTICE_NEUTRAL_IGNORE_COMBAT_TARGET * UNIT_NAMEPLATE_ENEMY_NPC_JUSTICE_NEUTRAL_TARGET * UNIT_NAMEPLATE_ENEMY_NPC_NEUTRAL * UNIT_NAMEPLATE_ENEMY_NPC_NEUTRAL_TARGET * UNIT_NAMEPLATE_ENEMY_PLAYER_NO_PVP * UNIT_NAMEPLATE_ENEMY_PLAYER_NO_PVP_TARGET * UNIT_NAMEPLATE_ENEMY_PLAYER_PVP * UNIT_NAMEPLATE_ENEMY_PLAYER_PVP_TARGET h5. UnitReactionType * UNIT_REACTION_DEFAULT * UNIT_REACTION_FRIENDLY * UNIT_REACTION_HOSTILE * UNIT_REACTION_NEUTRAL * UNIT_REACTION_NPC_ALLY * UNIT_REACTION_PLAYER_ALLY h5. VideoSkipMode * VIDEO_SKIP_MODE_ALLOW_SKIP * VIDEO_SKIP_MODE_NO_SKIP * VIDEO_SKIP_MODE_REQUIRE_CONFIRMATION_FOR_SKIP h5. VisualLayer * VISUAL_LAYER_COSTUME * VISUAL_LAYER_DISGUISE * VISUAL_LAYER_EQUIPMENT * VISUAL_LAYER_HEADWEAR * VISUAL_LAYER_HIDE_HELM_OPTION * VISUAL_LAYER_NONE * VISUAL_LAYER_POLYMORPH * VISUAL_LAYER_SKIN * VISUAL_LAYER_WEREWOLF h5. VisualSlot * VISUAL_SLOT_CHEST * VISUAL_SLOT_COSTUME * VISUAL_SLOT_FEET * VISUAL_SLOT_HAND * VISUAL_SLOT_HEAD * VISUAL_SLOT_LEGS * VISUAL_SLOT_NONE * VISUAL_SLOT_SHOULDERS * VISUAL_SLOT_WAIST * VISUAL_SLOT_WEAPON * VISUAL_SLOT_WRIST h5. VoiceChannelType * VOICE_CHANNEL_ALL * VOICE_CHANNEL_AREA * VOICE_CHANNEL_GROUP * VOICE_CHANNEL_GUILD * VOICE_CHANNEL_NONE h5. VoiceChatColors * VOICE_CHAT_COLORS_AREA * VOICE_CHAT_COLORS_GROUP * VOICE_CHAT_COLORS_GUILD * VOICE_CHAT_COLORS_MUTED h5. VoiceChatSpeakState * VOICE_CHAT_SPEAK_STATE_IDLE * VOICE_CHAT_SPEAK_STATE_MUTED * VOICE_CHAT_SPEAK_STATE_NONE * VOICE_CHAT_SPEAK_STATE_SPEAKING h5. WeaponType * WEAPONTYPE_AXE * WEAPONTYPE_BOW * WEAPONTYPE_DAGGER * WEAPONTYPE_FIRE_STAFF * WEAPONTYPE_FROST_STAFF * WEAPONTYPE_HAMMER * WEAPONTYPE_HEALING_STAFF * WEAPONTYPE_LIGHTNING_STAFF * WEAPONTYPE_NONE * WEAPONTYPE_RUNE * WEAPONTYPE_SHIELD * WEAPONTYPE_SWORD * WEAPONTYPE_TWO_HANDED_AXE * WEAPONTYPE_TWO_HANDED_HAMMER * WEAPONTYPE_TWO_HANDED_SWORD h5. Globals * ABILITY_MORPH_RANK * ACTION_BAR_CLASS_BAR_SIZE * ACTION_BAR_EMOTE_QUICK_SLOT_SIZE * ACTION_BAR_FIRST_CLASS_BAR_SLOT * ACTION_BAR_FIRST_EMOTE_QUICK_SLOT_INDEX * ACTION_BAR_FIRST_LOCKED_SLOT * ACTION_BAR_FIRST_NORMAL_SLOT_INDEX * ACTION_BAR_FIRST_SIEGE_BAR_SLOT * ACTION_BAR_FIRST_UTILITY_BAR_SLOT * ACTION_BAR_FIRST_WEAPON_SLOT_INDEX * ACTION_BAR_LAST_MAIN_BAR_SLOT * ACTION_BAR_LAST_WEAPON_SLOT_INDEX * ACTION_BAR_NUM_PAGES * ACTION_BAR_NUM_SLOTS * ACTION_BAR_QUICK_SLOT_INDEX * ACTION_BAR_SIEGE_BAR_SIZE * ACTION_BAR_SLOTS_PER_PAGE * ACTION_BAR_ULTIMATE_SLOT_INDEX * ACTION_BAR_UTILITY_BAR_SIZE * ACTIVE_COMBAT_TIP_AUTOMATIC_VISIBILITY_SETTING_ID * ACTIVE_COMBAT_TIP_ENABLED_SETTING_ID * DISPLAY_NAME_PREFIX_BYTE * GROUP_SIZE_MAX * GROUP_SIZE_MAX_WITHOUT_PLAYER * INVALID_EXPLORATION_INDEX * INVALID_TRACKER_INDEX * MAIL_MAX_ATTACHED_ITEMS * MAX_BOSSES * MAXIMUM_CHAMPION_RANK * MAX_GUILD_RANKS * MAX_JOURNAL_QUESTS * MAX_KEEP_UPGRADE_LEVELS * MAX_PLAYER_MONEY * NUM_POWER_POOLS * MAX_READY_QUEUES * MAX_STORE_WINDOW_STACK_QUANTITY * TRACKER_MAX_TRACKED * MIN_REQUIRED_LEVEL_TO_CREATE_GUILD * NO_POWER_INDEX * NO_PRIMARY_POWER_INDEX * NUM_ALLIANCES * NUM_BACKPACK_SLOTS_PER_UPGRADE * NUM_BANK_SLOTS_PER_UPGRADE * NUM_CRAFTING_ADDITIVES * NUM_CRAFTING_INGREDIENTS * NUM_LOCKPICK_CHAMBER_STATES * NUM_LOCKPICK_CHAMBERS * NUM_SKILL_LINE_COLUMNS_PER_LINE * TRADE_NUM_SLOTS * NUM_PARTIAL_SKILL_POINTS_FOR_FULL * RAID_GROUP_SIZE_THRESHOLD * SMALL_GROUP_SIZE_THRESHOLD * TRADE_DELAY_TIME * TUTORIAL_ENABLED_SETTING_ID * VOICE_CHAT_REQUEST_DELAY h5. AbilityProgressionResult * ABILITY_PROGRESSION_RESULT_ABILITY_NOT_KNOWN * ABILITY_PROGRESSION_RESULT_INVALID_LINE * ABILITY_PROGRESSION_RESULT_MORPH_CHOSEN * ABILITY_PROGRESSION_RESULT_MORPH_NOT_CHOSEN * ABILITY_PROGRESSION_RESULT_NOT_ENOUGH_MONEY * ABILITY_PROGRESSION_RESULT_NOT_HIGH_ENOUGH_LEVEL * ABILITY_PROGRESSION_RESULT_NO_MORE_UPGRADES * ABILITY_PROGRESSION_RESULT_NO_SKILL_POINTS * ABILITY_PROGRESSION_RESULT_NO_VALID_UPGRADE * ABILITY_PROGRESSION_RESULT_SUCCESS * ABILITY_PROGRESSION_RESULT_TOO_LOW_LEVEL h5. ActionResult * ACTION_RESULT_ABILITY_ON_COOLDOWN * ACTION_RESULT_ABSORBED * ACTION_RESULT_BAD_TARGET * ACTION_RESULT_BATTLE_STANDARDS_DISABLED * ACTION_RESULT_BATTLE_STANDARD_ALREADY_EXISTS_FOR_GUILD * ACTION_RESULT_BATTLE_STANDARD_LIMIT * ACTION_RESULT_BATTLE_STANDARD_NO_PERMISSION * ACTION_RESULT_BATTLE_STANDARD_TABARD_MISMATCH * ACTION_RESULT_BATTLE_STANDARD_TOO_CLOSE_TO_CAPTURABLE * ACTION_RESULT_BLADETURN * ACTION_RESULT_BLOCKED * ACTION_RESULT_BLOCKED_DAMAGE * ACTION_RESULT_BUSY * ACTION_RESULT_CANNOT_USE * ACTION_RESULT_CANT_SEE_TARGET * ACTION_RESULT_CANT_SWAP_WHILE_CHANGING_GEAR * ACTION_RESULT_CASTER_DEAD * ACTION_RESULT_CRITICAL_DAMAGE * ACTION_RESULT_CRITICAL_HEAL * ACTION_RESULT_DAMAGE * ACTION_RESULT_DAMAGE_SHIELDED * ACTION_RESULT_DEFENDED * ACTION_RESULT_DIED * ACTION_RESULT_DIED_XP * ACTION_RESULT_DISARMED * ACTION_RESULT_DISORIENTED * ACTION_RESULT_DODGED * ACTION_RESULT_DOT_TICK * ACTION_RESULT_DOT_TICK_CRITICAL * ACTION_RESULT_FAILED * ACTION_RESULT_FAILED_REQUIREMENTS * ACTION_RESULT_FAILED_SIEGE_CREATION_REQUIREMENTS * ACTION_RESULT_FALLING * ACTION_RESULT_FALL_DAMAGE * ACTION_RESULT_FEARED * ACTION_RESULT_FORWARD_CAMP_ALREADY_EXISTS_FOR_GUILD * ACTION_RESULT_FORWARD_CAMP_NO_PERMISSION * ACTION_RESULT_FORWARD_CAMP_TABARD_MISMATCH * ACTION_RESULT_GRAVEYARD_DISALLOWED_IN_INSTANCE * ACTION_RESULT_GRAVEYARD_TOO_CLOSE * ACTION_RESULT_HEAL * ACTION_RESULT_HOT_TICK * ACTION_RESULT_HOT_TICK_CRITICAL * ACTION_RESULT_IMMUNE * ACTION_RESULT_INSUFFICIENT_RESOURCE * ACTION_RESULT_INTERCEPTED * ACTION_RESULT_INTERRUPT * ACTION_RESULT_INVALID * ACTION_RESULT_INVALID_FIXTURE * ACTION_RESULT_INVALID_JUSTICE_TARGET * ACTION_RESULT_INVALID_TERRAIN * ACTION_RESULT_IN_AIR * ACTION_RESULT_IN_COMBAT * ACTION_RESULT_IN_ENEMY_KEEP * ACTION_RESULT_IN_HIDEYHOLE * ACTION_RESULT_KILLED_BY_SUBZONE * ACTION_RESULT_KILLING_BLOW * ACTION_RESULT_KNOCKBACK * ACTION_RESULT_LEVITATED * ACTION_RESULT_MERCENARY_LIMIT * ACTION_RESULT_MISS * ACTION_RESULT_MISSING_EMPTY_SOUL_GEM * ACTION_RESULT_MISSING_FILLED_SOUL_GEM * ACTION_RESULT_MOBILE_GRAVEYARD_LIMIT * ACTION_RESULT_MOUNTED * ACTION_RESULT_MUST_BE_IN_OWN_KEEP * ACTION_RESULT_NOT_ENOUGH_INVENTORY_SPACE * ACTION_RESULT_NOT_ENOUGH_INVENTORY_SPACE_SOUL_GEM * ACTION_RESULT_NOT_ENOUGH_SPACE_FOR_SIEGE * ACTION_RESULT_NO_LOCATION_FOUND * ACTION_RESULT_NO_RAM_ATTACKABLE_TARGET_WITHIN_RANGE * ACTION_RESULT_NO_WEAPONS_TO_SWAP_TO * ACTION_RESULT_NPC_TOO_CLOSE * ACTION_RESULT_OFFBALANCE * ACTION_RESULT_PACIFIED * ACTION_RESULT_PARRIED * ACTION_RESULT_PARTIAL_RESIST * ACTION_RESULT_POWER_DRAIN * ACTION_RESULT_POWER_ENERGIZE * ACTION_RESULT_PRECISE_DAMAGE * ACTION_RESULT_QUEUED * ACTION_RESULT_RAM_ATTACKABLE_TARGETS_ALL_DESTROYED * ACTION_RESULT_RAM_ATTACKABLE_TARGETS_ALL_OCCUPIED * ACTION_RESULT_RECALLING * ACTION_RESULT_REFLECTED * ACTION_RESULT_REINCARNATING * ACTION_RESULT_RESIST * ACTION_RESULT_RESURRECT * ACTION_RESULT_ROOTED * ACTION_RESULT_SIEGE_LIMIT * ACTION_RESULT_SIEGE_NOT_ALLOWED_IN_ZONE * ACTION_RESULT_SIEGE_TOO_CLOSE * ACTION_RESULT_SILENCED * ACTION_RESULT_SNARED * ACTION_RESULT_SPRINTING * ACTION_RESULT_STAGGERED * ACTION_RESULT_STUNNED * ACTION_RESULT_SWIMMING * ACTION_RESULT_TARGET_DEAD * ACTION_RESULT_TARGET_NOT_IN_VIEW * ACTION_RESULT_TARGET_NOT_PVP_FLAGGED * ACTION_RESULT_TARGET_OUT_OF_RANGE * ACTION_RESULT_TARGET_TOO_CLOSE * ACTION_RESULT_UNEVEN_TERRAIN * ACTION_RESULT_WEAPONSWAP * ACTION_RESULT_WRECKING_DAMAGE * ACTION_RESULT_WRONG_WEAPON h5. CampaignQueueRequestStateType * CAMPAIGN_QUEUE_REQUEST_STATE_CONFIRMING * CAMPAIGN_QUEUE_REQUEST_STATE_FINISHED * CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_ACCEPT * CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_JOIN * CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_LEAVE * CAMPAIGN_QUEUE_REQUEST_STATE_WAITING h5. CampaignReassignmentErrorReason * CAMPAIGN_REASSIGN_ERROR_CAMPAIGNS_DISABLED * CAMPAIGN_REASSIGN_ERROR_DESTINATION_CAMPAIGN_DISABLED * CAMPAIGN_REASSIGN_ERROR_DESTINATION_CAMPAIGN_IN_CONFLICT * CAMPAIGN_REASSIGN_ERROR_GUESTING_NOT_CURRENTLY_ALLOWED * CAMPAIGN_REASSIGN_ERROR_GUEST_AND_ASSIGNED_EQUAL * CAMPAIGN_REASSIGN_ERROR_INITIALIZATION_ERROR * CAMPAIGN_REASSIGN_ERROR_INSUFFICIENT_FUNDS * CAMPAIGN_REASSIGN_ERROR_INVALID_DB_STATE * CAMPAIGN_REASSIGN_ERROR_INVALID_DESTINATION_CAMPAIGN * CAMPAIGN_REASSIGN_ERROR_LEVEL_REQUIREMENT_NOT_MET * CAMPAIGN_REASSIGN_ERROR_NONE * CAMPAIGN_REASSIGN_ERROR_REASSIGNMENT_IN_PROGRESS * CAMPAIGN_REASSIGN_ERROR_REASSIGNMENT_ON_COOLDOWN * CAMPAIGN_REASSIGN_ERROR_REASSIGN_ON_END_INVALID * CAMPAIGN_REASSIGN_ERROR_REQUIREMENTS_NOT_MET * CAMPAIGN_REASSIGN_ERROR_UNCHANGED_DESTINATION_CAMPAIGN * CAMPAIGN_REASSIGN_ERROR_UNCHANGED_DESTINATION_PENDING_CAMPAIGN h5. ChampionPurchaseResult * CHAMPION_PURCHASE_ALL_BUYS_INVALID * CHAMPION_PURCHASE_RESPEC_FAILED * CHAMPION_PURCHASE_SOME_BUYS_INVALID * CHAMPION_PURCHASE_SUCCESS h5. ClaimKeepResultType * CLAIM_KEEP_RESULT_TYPE_CAMPAIGN_NOT_READY * CLAIM_KEEP_RESULT_TYPE_DUPLICATE_CLAIM_IN_PROGRESS * CLAIM_KEEP_RESULT_TYPE_GUILD_ALREADY_HAS_KEEP * CLAIM_KEEP_RESULT_TYPE_INSUFFICIENT_PERMISSION * CLAIM_KEEP_RESULT_TYPE_INTERNAL_ERROR * CLAIM_KEEP_RESULT_TYPE_INVALID_WORLD * CLAIM_KEEP_RESULT_TYPE_KEEP_ALREADY_CLAIMED * CLAIM_KEEP_RESULT_TYPE_KEEP_DOES_NOT_EXIST * CLAIM_KEEP_RESULT_TYPE_KEEP_NOT_CLAIMABLE * CLAIM_KEEP_RESULT_TYPE_KEEP_NOT_OWNED_BY_ALLIANCE * CLAIM_KEEP_RESULT_TYPE_KEEP_NOT_OWNED_BY_GUILD_ALLIANCE * CLAIM_KEEP_RESULT_TYPE_NOT_IN_CAMPAIGN * CLAIM_KEEP_RESULT_TYPE_NOT_IN_GUILD * CLAIM_KEEP_RESULT_TYPE_SOCIAL_DISABLED * CLAIM_KEEP_RESULT_TYPE_STILL_ON_COOLDOWN * CLAIM_KEEP_RESULT_TYPE_SUCCESS h5. CustomerServiceTicketCategory * TICKET_CATEGORY_CHARACTER_ISSUE * TICKET_CATEGORY_ITEM_ISSUE * TICKET_CATEGORY_OTHER * TICKET_CATEGORY_QUEST_ISSUE * TICKET_CATEGORY_REPORT_BAD_NAME * TICKET_CATEGORY_REPORT_CHEATING * TICKET_CATEGORY_REPORT_DEFAULT * TICKET_CATEGORY_REPORT_HARASSMENT * TICKET_CATEGORY_REPORT_OTHER * TICKET_CATEGORY_REPORT_SPAM h5. FastTravelKeepResult * FAST_TRAVEL_KEEP_RESULT_FAILED * FAST_TRAVEL_KEEP_RESULT_FAILED_DESTINATION_KEEP_ALLIANCE * FAST_TRAVEL_KEEP_RESULT_FAILED_DESTINATION_KEEP_ALLIED_RESOURCE * FAST_TRAVEL_KEEP_RESULT_FAILED_DESTINATION_KEEP_UNDER_ATTACK * FAST_TRAVEL_KEEP_RESULT_FAILED_INTERACT_REQUIREMENT * FAST_TRAVEL_KEEP_RESULT_FAILED_INVALID_DESTINATION_WAYPOINT * FAST_TRAVEL_KEEP_RESULT_FAILED_NO_VALID_PATH * FAST_TRAVEL_KEEP_RESULT_FAILED_ORIGIN_KEEP_ALLIANCE * FAST_TRAVEL_KEEP_RESULT_FAILED_ORIGIN_KEEP_ALLIED_RESOURCE * FAST_TRAVEL_KEEP_RESULT_FAILED_ORIGIN_KEEP_UNDER_ATTACK * FAST_TRAVEL_KEEP_RESULT_FAILED_PLAYER_CARRYING_ARTIFACT * FAST_TRAVEL_KEEP_RESULT_FAILED_PLAYER_IN_COMBAT * FAST_TRAVEL_KEEP_RESULT_FAILED_PLAYER_TOO_FAR_AWAY_FROM_ORIGIN_KEEP * FAST_TRAVEL_KEEP_RESULT_PENDING_REMOTE_JUMP_REPSONSE * FAST_TRAVEL_KEEP_RESULT_SUCCESS h5. GroupInviteResponse * GROUP_INVITE_RESPONSE_ACCEPTED * GROUP_INVITE_RESPONSE_ALREADY_GROUPED * GROUP_INVITE_RESPONSE_CANNOT_CREATE_GROUPS * GROUP_INVITE_RESPONSE_CONSIDERING_OTHER * GROUP_INVITE_RESPONSE_DECLINED * GROUP_INVITE_RESPONSE_GENERIC_JOIN_FAILURE * GROUP_INVITE_RESPONSE_GROUP_FULL * GROUP_INVITE_RESPONSE_IGNORED * GROUP_INVITE_RESPONSE_INVITED * GROUP_INVITE_RESPONSE_ONLY_LEADER_CAN_INVITE * GROUP_INVITE_RESPONSE_OTHER_ALLIANCE * GROUP_INVITE_RESPONSE_PLAYER_NOT_FOUND * GROUP_INVITE_RESPONSE_SELF_INVITE h5. GuildBankResult * GUILD_BANK_BAD_ITEM * GUILD_BANK_CANT_BE_STORED * GUILD_BANK_GUILD_TOO_SMALL * GUILD_BANK_ITEM_NOT_FOUND * GUILD_BANK_NOT_A_MEMBER * GUILD_BANK_NOT_ENOUGH_BANK_SPACE_FOR_GOLD * GUILD_BANK_NOT_ENOUGH_GOLD * GUILD_BANK_NOT_ENOUGH_GOLD_IN_BANK * GUILD_BANK_NOT_IN_A_GUILD * GUILD_BANK_NOT_OPEN * GUILD_BANK_NO_DEPOSIT_PERMISSION * GUILD_BANK_NO_DEPOSIT_STOLEN_ITEM * GUILD_BANK_NO_SPACE_LEFT * GUILD_BANK_NO_WITHDRAW_PERMISSION * GUILD_BANK_PARTIAL_SUCCESS * GUILD_BANK_SUCCESS * GUILD_BANK_TRANSFER_PENDING * GUILD_BANK_UNAVAILABLE h5. GuildKioskResult * GUILD_KIOSK_BID_EXISTS_ON_ANOTHER_KIOSK * GUILD_KIOSK_BID_INSUFFICIENT * GUILD_KIOSK_BID_SUCCESSFUL * GUILD_KIOSK_BID_WINDOW_CLOSED * GUILD_KIOSK_GUILD_OWNS_OTHER_KIOSK * GUILD_KIOSK_GUILD_TOO_SMALL * GUILD_KIOSK_INFO_REQUEST_SUCCESSFUL * GUILD_KIOSK_KIOSK_OWNED * GUILD_KIOSK_NOT_A_MEMBER * GUILD_KIOSK_NOT_ENOUGH_GOLD_IN_BANK * GUILD_KIOSK_NOT_IN_A_GUILD * GUILD_KIOSK_NO_BID_PERMISSION * GUILD_KIOSK_PURCHASE_SUCCESSFUL * GUILD_KIOSK_UNAVAILABLE h5. GuildPrivilege * GUILD_PRIVILEGE_BANK_DEPOSIT * GUILD_PRIVILEGE_HERALDRY * GUILD_PRIVILEGE_TRADING_HOUSE h5. GuildRanks * DEFAULT_GUILD_LEADER_RANK * DEFAULT_INVITED_RANK * DEFAULT_MEMBER_RANK * DEFAULT_OFFICER_RANK * DEFAULT_RECRUIT_RANK h5. HotBarResult * HOT_BAR_RESULT_ABILITY_NOT_ACTIVE * HOT_BAR_RESULT_ABILITY_NOT_KNOWN * HOT_BAR_RESULT_BAD_SLOT * HOT_BAR_RESULT_CANNOT_USE_WHILE_WEREWOLF * HOT_BAR_RESULT_COLLECTIBLE_NOT_UNLOCKED * HOT_BAR_RESULT_INVALID_SLOT_NUMBER * HOT_BAR_RESULT_ITEM_IN_WEAPON_SLOT * HOT_BAR_RESULT_ITEM_NOT_FOUND * HOT_BAR_RESULT_NO_COMBAT_SWAP * HOT_BAR_RESULT_SUCCESS h5. InteractTargetType * INTERACT_TARGET_TYPE_AOE_LOOT * INTERACT_TARGET_TYPE_CLIENT_CHARACTER * INTERACT_TARGET_TYPE_FIXTURE * INTERACT_TARGET_TYPE_ITEM * INTERACT_TARGET_TYPE_NONE * INTERACT_TARGET_TYPE_OBJECT * INTERACT_TARGET_TYPE_QUEST_ITEM h5. InventoryUpdateReason * INVENTORY_UPDATE_REASON_DEFAULT * INVENTORY_UPDATE_REASON_DURABILITY_CHANGE * INVENTORY_UPDATE_REASON_DYE_CHANGE * INVENTORY_UPDATE_REASON_ITEM_CHARGE * INVENTORY_UPDATE_REASON_PLAYER_LOCKED h5. ItemLaunderResult * ITEM_LAUNDER_RESULT_AT_LIMIT * ITEM_LAUNDER_RESULT_CANT_AFFORD_LAUNDER * ITEM_LAUNDER_RESULT_INVALID * ITEM_LAUNDER_RESULT_INVENTORY_FULL * ITEM_LAUNDER_RESULT_ITEM_NOT_LAUNDERABLE * ITEM_LAUNDER_RESULT_NONE * ITEM_LAUNDER_RESULT_NOT_STOLEN * ITEM_LAUNDER_RESULT_SUCCESS h5. ItemRepairReason * ITEM_REPAIR_ALREADY_REPAIRED * ITEM_REPAIR_CANT_AFFORD_REPAIR * ITEM_REPAIR_NO_REPAIR_KIT h5. JumpResult * JUMP_RESULT_JUMP_FAILED * JUMP_RESULT_JUMP_FAILED_ALREADY_JUMPING * JUMP_RESULT_JUMP_FAILED_CHAMPION_RANK * JUMP_RESULT_JUMP_FAILED_DISABLED_CAMPAIGN * JUMP_RESULT_JUMP_FAILED_INSTANCE_CAP_REACHED * JUMP_RESULT_JUMP_FAILED_INSTANCE_FULL * JUMP_RESULT_JUMP_FAILED_NO_CAMPAIGN * JUMP_RESULT_JUMP_FAILED_NO_SOCIAL * JUMP_RESULT_JUMP_FAILED_QUEUING * JUMP_RESULT_JUMP_FAILED_RECALL_BLOCKED * JUMP_RESULT_JUMP_FAILED_TOO_DIFFICULT * JUMP_RESULT_JUMP_FAILED_ZONE_COLLECTIBLE * JUMP_RESULT_JUMP_FAILED_ZONE_REQUIREMENT * JUMP_RESULT_LOCAL_JUMP_SUCCESSFUL * JUMP_RESULT_NO_JUMP_PERMISSION * JUMP_RESULT_REMOTE_JUMP_INITIATED h5. LeaveCampaignQueueResponseType * LEAVE_CAMPAIGN_QUEUE_ERROR_INTERNAL_ERROR * LEAVE_CAMPAIGN_QUEUE_ERROR_INVALID_CAMPAIGN * LEAVE_CAMPAIGN_QUEUE_ERROR_NONE * LEAVE_CAMPAIGN_QUEUE_ERROR_NOT_GROUP_LEADER * LEAVE_CAMPAIGN_QUEUE_ERROR_NOT_QUEUED_FOR_ANYTHING * LEAVE_CAMPAIGN_QUEUE_ERROR_NOT_QUEUED_FOR_CAMPAIGN h5. LoginStatus * LOGIN_STATUS_AUTH_FAILURE * LOGIN_STATUS_AUTH_LOCKED * LOGIN_STATUS_AUTH_SUCCESS * LOGIN_STATUS_AUTH_WAITING * LOGIN_STATUS_CANCELLED * LOGIN_STATUS_CONNECTED * LOGIN_STATUS_DISCONNECTED * LOGIN_STATUS_INVALID_STATE * LOGIN_STATUS_LEGAL_DOC_ACCEPTANCE_FAILED * LOGIN_STATUS_LEGAL_DOC_ACCEPTANCE_PENDING * LOGIN_STATUS_LEGAL_DOC_ACCEPTANCE_SUCCESS * LOGIN_STATUS_LEGAL_DOC_NOT_ACCEPTED * LOGIN_STATUS_LINK_ACCOUNT_FAILED * LOGIN_STATUS_LINK_ACCOUNT_PENDING * LOGIN_STATUS_LINK_ACCOUNT_SUCCESS * LOGIN_STATUS_MASTER_ACCOUNT_CREATE_FAILED * LOGIN_STATUS_MASTER_ACCOUNT_CREATE_PENDING * LOGIN_STATUS_MASTER_ACCOUNT_CREATE_SUCCESS * LOGIN_STATUS_MASTER_ACCOUNT_NOT_CREATED * LOGIN_STATUS_OTP_FAILED * LOGIN_STATUS_OTP_LOCKED * LOGIN_STATUS_OTP_PENDING * LOGIN_STATUS_OTP_SUCCESS * LOGIN_STATUS_OVERFLOW_KICK_WAITING * LOGIN_STATUS_OVERFLOW_WAITING * LOGIN_STATUS_RESERVATION_FAILURE * LOGIN_STATUS_RESERVATION_SUCCESS * LOGIN_STATUS_RESERVATION_WAITING h5. LogoutResult * LOGOUT_RESULT_ALLOWED * LOGOUT_RESULT_DEFER * LOGOUT_RESULT_DISALLOWED h5. LogoutType * LOGOUT_TYPE_CANCEL * LOGOUT_TYPE_FORCED * LOGOUT_TYPE_NORMAL h5. LootItemResult * LOOT_ITEM_RESULT_INVENTORY_FULL * LOOT_ITEM_RESULT_INVENTORY_FULL_LOOT_ALL * LOOT_ITEM_RESULT_IS_UNIQUE * LOOT_ITEM_RESULT_IS_UNIQUE_LOOT_ALL * LOOT_ITEM_RESULT_NOT_AVAILABLE * LOOT_ITEM_RESULT_QUEST_RESTRICTED * LOOT_ITEM_RESULT_SUCCESS h5. MarketOpenOperation * MARKET_OPEN_OPERATION_ANNOUNCEMENT * MARKET_OPEN_OPERATION_COLLECTIONS_DLC * MARKET_OPEN_OPERATION_DIRECT * MARKET_OPEN_OPERATION_DLC_FAILURE_TELEPORT_TO_GROUP * MARKET_OPEN_OPERATION_DLC_FAILURE_TELEPORT_TO_ZONE * MARKET_OPEN_OPERATION_DLC_FAILURE_WORLD_MAP * MARKET_OPEN_OPERATION_UNIVERSAL_STYLE_ITEM h5. MountFailureReason * MOUNT_FAILURE_REASON_BUSY * MOUNT_FAILURE_REASON_INVALID_LOCATION * MOUNT_FAILURE_REASON_INVENTORY_BUSY * MOUNT_FAILURE_REASON_INVENTORY_TOO_FULL * MOUNT_FAILURE_REASON_NO_ACTIVE_MOUNT h5. MsgChannelType * CHAT_CHANNEL_EMOTE * CHAT_CHANNEL_GUILD_1 * CHAT_CHANNEL_GUILD_2 * CHAT_CHANNEL_GUILD_3 * CHAT_CHANNEL_GUILD_4 * CHAT_CHANNEL_GUILD_5 * CHAT_CHANNEL_MONSTER_EMOTE * CHAT_CHANNEL_MONSTER_SAY * CHAT_CHANNEL_MONSTER_WHISPER * CHAT_CHANNEL_MONSTER_YELL * CHAT_CHANNEL_OFFICER_1 * CHAT_CHANNEL_OFFICER_2 * CHAT_CHANNEL_OFFICER_3 * CHAT_CHANNEL_OFFICER_4 * CHAT_CHANNEL_OFFICER_5 * CHAT_CHANNEL_PARTY * CHAT_CHANNEL_SAY * CHAT_CHANNEL_SYSTEM * CHAT_CHANNEL_UNUSED_1 * CHAT_CHANNEL_USER_CHANNEL_1 * CHAT_CHANNEL_USER_CHANNEL_2 * CHAT_CHANNEL_USER_CHANNEL_3 * CHAT_CHANNEL_USER_CHANNEL_4 * CHAT_CHANNEL_USER_CHANNEL_5 * CHAT_CHANNEL_USER_CHANNEL_6 * CHAT_CHANNEL_USER_CHANNEL_7 * CHAT_CHANNEL_USER_CHANNEL_8 * CHAT_CHANNEL_USER_CHANNEL_9 * CHAT_CHANNEL_WHISPER * CHAT_CHANNEL_WHISPER_SENT * CHAT_CHANNEL_YELL * CHAT_CHANNEL_ZONE * CHAT_CHANNEL_ZONE_LANGUAGE_1 * CHAT_CHANNEL_ZONE_LANGUAGE_2 * CHAT_CHANNEL_ZONE_LANGUAGE_3 h5. MsgEffectResult * EFFECT_RESULT_FADED * EFFECT_RESULT_FULL_REFRESH * EFFECT_RESULT_GAINED * EFFECT_RESULT_TRANSFER * EFFECT_RESULT_UPDATED h5. MsgInteractType * CHATTER_ACCEPT_QUEST_BESTOWAL * CHATTER_ADVANCE_COMPLETABLE_QUEST_CONDITIONS_COMPLETE * CHATTER_BEGIN * CHATTER_BEGIN_INTERACT_NODE * CHATTER_COMPLETE_QUEST_CONFIRM * CHATTER_COMPLETE_QUEST_DIALOG * CHATTER_CONFIRM_BUY_BAG_SPACE * CHATTER_CONFIRM_BUY_BANK_SPACE * CHATTER_CONFIRM_MAKE_TABLET * CHATTER_CONTROL_SIEGE * CHATTER_CRAFT_ITEM * CHATTER_DECONSTRUCT_ITEM * CHATTER_DESTROY_SIEGE * CHATTER_DO_KEEP_GUILD_CLAIM * CHATTER_DO_KEEP_GUILD_RELEASE * CHATTER_END_ADVANCE_COMPLETABLE_QUEST_CONDITIONS * CHATTER_END_BANK * CHATTER_END_BOOK * CHATTER_END_BUY_BAG_SPACE * CHATTER_END_COMPLETE_QUEST * CHATTER_END_CRAFT * CHATTER_END_DOOR * CHATTER_END_DYE_STATION * CHATTER_END_FISH * CHATTER_END_GIVE_ITEM * CHATTER_END_GRAVEYARD_TRAVEL * CHATTER_END_GUILDBANK * CHATTER_END_GUILDKIOSK_BID * CHATTER_END_GUILDKIOSK_PURCHASE * CHATTER_END_HARVEST * CHATTER_END_HIDEYHOLE * CHATTER_END_KEEP * CHATTER_END_KEEP_GUILD_CLAIM * CHATTER_END_KEEP_GUILD_RELEASE * CHATTER_END_KEEP_PIECE * CHATTER_END_KEEP_TRAVEL * CHATTER_END_LEARN_TABLET * CHATTER_END_LOCK * CHATTER_END_LOOT * CHATTER_END_MAIL * CHATTER_END_NEW_QUEST_BESTOWAL * CHATTER_END_PAY_BOUNTY * CHATTER_END_PICKPOCKET * CHATTER_END_REPAIR_ALL * CHATTER_END_SHOP * CHATTER_END_SIEGE * CHATTER_END_STABLE * CHATTER_END_STONE_MASON * CHATTER_END_TALK * CHATTER_END_TRADINGHOUSE * CHATTER_END_USE_CLEMENCY * CHATTER_END_USE_SHADOWY_CONNECTIONS * CHATTER_EXIT_HIDEYHOLE * CHATTER_FEED_MOUNT * CHATTER_FISH_BITE * CHATTER_FISH_NIBBLE * CHATTER_FISH_REEL_IN * CHATTER_FORCE_LOCK * CHATTER_GIVE_ITEM_COMPLETE * CHATTER_GOODBYE * CHATTER_GUILDKIOSK_IN_TRANSITION * CHATTER_IMPROVE_ITEM * CHATTER_INVALID * CHATTER_LOCK_PICK_BROKEN * CHATTER_LOOT_ADD_RADIUS_TARGET * CHATTER_LOOT_ALL * CHATTER_LOOT_ALL_NON_STOLEN * CHATTER_LOOT_ITEM * CHATTER_LOOT_REMOVE_RADIUS_TARGET * CHATTER_LOOT_UPDATE * CHATTER_OFFER_QUEST_BESTOWAL * CHATTER_OPEN_GUILDBANK * CHATTER_OPEN_HOOKPOINT_STORE * CHATTER_OPEN_MAIL * CHATTER_OPEN_TRADINGHOUSE * CHATTER_PACKUP_SIEGE * CHATTER_PICK_LOCK * CHATTER_PLACE_GUILDKIOSK_BID * CHATTER_PROMPT_BUY_BAG_SPACE * CHATTER_PROMPT_CRAFT * CHATTER_PROMPT_DYE_STATION * CHATTER_PROMPT_LOCK * CHATTER_PURCHASE_GUILDKIOSK * CHATTER_REPAIR_SIEGE * CHATTER_RESEARCH_ITEM * CHATTER_RESET * CHATTER_RESET_DURATION * CHATTER_SHOW_BOOK * CHATTER_SHOW_GRAVEYARD_TRAVEL * CHATTER_SHOW_KEEP_GUILD_CLAIM * CHATTER_SHOW_KEEP_GUILD_RELEASE * CHATTER_SHOW_KEEP_TRAVEL * CHATTER_SHOW_STONE_MASON * CHATTER_START_ADVANCE_COMPLETABLE_QUEST_CONDITIONS * CHATTER_START_BANK * CHATTER_START_BOOK * CHATTER_START_BUY_BAG_SPACE * CHATTER_START_COMPLETE_QUEST * CHATTER_START_CRAFT * CHATTER_START_DOOR * CHATTER_START_DYE_STATION * CHATTER_START_FISH * CHATTER_START_GIVE_ITEM * CHATTER_START_GRAVEYARD_TRAVEL * CHATTER_START_GUILDBANK * CHATTER_START_GUILDKIOSK_BID * CHATTER_START_GUILDKIOSK_PURCHASE * CHATTER_START_HARVEST * CHATTER_START_HIDEYHOLE * CHATTER_START_KEEP * CHATTER_START_KEEP_GUILD_CLAIM * CHATTER_START_KEEP_GUILD_RELEASE * CHATTER_START_KEEP_PIECE * CHATTER_START_KEEP_TRAVEL * CHATTER_START_LEARN_TABLET * CHATTER_START_LOCK * CHATTER_START_LOOT * CHATTER_START_MAIL * CHATTER_START_NEW_QUEST_BESTOWAL * CHATTER_START_PAY_BOUNTY * CHATTER_START_PICKPOCKET * CHATTER_START_REPAIR_ALL * CHATTER_START_SHOP * CHATTER_START_SIEGE * CHATTER_START_STABLE * CHATTER_START_STONE_MASON * CHATTER_START_TALK * CHATTER_START_TRADINGHOUSE * CHATTER_START_USE_CLEMENCY * CHATTER_START_USE_SHADOWY_CONNECTIONS * CHATTER_TALK_CHOICE * CHATTER_TALK_CHOICE_CLEMENCY_COOLDOWN * CHATTER_TALK_CHOICE_CLEMENCY_DISABLED * CHATTER_TALK_CHOICE_INTIMIDATE_DISABLED * CHATTER_TALK_CHOICE_MONEY * CHATTER_TALK_CHOICE_PAY_BOUNTY * CHATTER_TALK_CHOICE_PERSUADE_DISABLED * CHATTER_TALK_CHOICE_SHADOWY_CONNECTIONS_UNAVAILABLE * CHATTER_TALK_CHOICE_USE_CLEMENCY * CHATTER_TALK_CHOICE_USE_SHADOWY_CONNECTIONS h5. NamingError * NAME_RULE_CANNOT_RENAME * NAME_RULE_CANNOT_START_WITH_SPACE * NAME_RULE_DUPLICATE_NAME * NAME_RULE_INVALID_CHARACTERS * NAME_RULE_INVALID_NAME * NAME_RULE_MUST_END_WITH_LETTER * NAME_RULE_NO_ADJACENT_PUNCTUATION_CHARACTERS * NAME_RULE_NO_ERROR * NAME_RULE_NO_NUMBERS * NAME_RULE_SYSTEM_ERROR * NAME_RULE_TOO_LONG * NAME_RULE_TOO_MANY_IDENTICAL_ADJACENT_CHARACTERS * NAME_RULE_TOO_MANY_PUNCTUATION_CHARACTERS * NAME_RULE_TOO_SHORT h5. OTPType * OTP_TYPE_AUTHENTICATOR * OTP_TYPE_EMAIL h5. ObjectiveControlEvent * OBJECTIVE_CONTROL_EVENT_AREA_NEUTRAL * OBJECTIVE_CONTROL_EVENT_ASSAULTED * OBJECTIVE_CONTROL_EVENT_CAPTURED * OBJECTIVE_CONTROL_EVENT_FLAG_DROPPED * OBJECTIVE_CONTROL_EVENT_FLAG_RETURNED * OBJECTIVE_CONTROL_EVENT_FLAG_RETURNED_BY_TIMER * OBJECTIVE_CONTROL_EVENT_FLAG_TAKEN * OBJECTIVE_CONTROL_EVENT_FULLY_HELD * OBJECTIVE_CONTROL_EVENT_LOST * OBJECTIVE_CONTROL_EVENT_NONE * OBJECTIVE_CONTROL_EVENT_RECAPTURED * OBJECTIVE_CONTROL_EVENT_UNDER_ATTACK h5. ObjectiveControlState * OBJECTIVE_CONTROL_STATE_AREA_ABOVE_CONTROL_THRESHOLD * OBJECTIVE_CONTROL_STATE_AREA_BELOW_CONTROL_THRESHOLD * OBJECTIVE_CONTROL_STATE_AREA_MAX_CONTROL * OBJECTIVE_CONTROL_STATE_AREA_NO_CONTROL * OBJECTIVE_CONTROL_STATE_FLAG_AT_BASE * OBJECTIVE_CONTROL_STATE_FLAG_AT_ENEMY_BASE * OBJECTIVE_CONTROL_STATE_FLAG_DROPPED * OBJECTIVE_CONTROL_STATE_FLAG_HELD * OBJECTIVE_CONTROL_STATE_POINT_CONTROLLED * OBJECTIVE_CONTROL_STATE_POINT_TRANSITIONING * OBJECTIVE_CONTROL_STATE_UNKNOWN h5. OnlineStatus * ONLINE_STATUS_ACTIVE * ONLINE_STATUS_AFK * ONLINE_STATUS_OFFLINE h5. PledgeOfMaraResult * PLEDGE_OF_MARA_RESULT_BEGIN_PLEDGE * PLEDGE_OF_MARA_RESULT_DEAD * PLEDGE_OF_MARA_RESULT_OUT_OF_RANGE * PLEDGE_OF_MARA_RESULT_PLEDGED * PLEDGE_OF_MARA_RESULT_PLEDGE_CANCELLED * PLEDGE_OF_MARA_RESULT_PLEDGE_DECLINED * PLEDGE_OF_MARA_RESULT_PLEDGE_INELIGIBLE * PLEDGE_OF_MARA_RESULT_TOO_BUSY * PLEDGE_OF_MARA_RESULT_WRONG_ALLIANCE h5. ProgressReason * PROGRESS_REASON_ACHIEVEMENT * PROGRESS_REASON_ACTION * PROGRESS_REASON_ALLIANCE_POINTS * PROGRESS_REASON_AVA * PROGRESS_REASON_BATTLEGROUND * PROGRESS_REASON_BOOK_COLLECTION_COMPLETE * PROGRESS_REASON_BOSS_KILL * PROGRESS_REASON_COLLECT_BOOK * PROGRESS_REASON_COMMAND * PROGRESS_REASON_COMPLETE_POI * PROGRESS_REASON_DARK_ANCHOR_CLOSED * PROGRESS_REASON_DARK_FISSURE_CLOSED * PROGRESS_REASON_DISCOVER_POI * PROGRESS_REASON_DUNGEON_CHALLENGE * PROGRESS_REASON_EVENT * PROGRESS_REASON_FINESSE * PROGRESS_REASON_GRANT_REPUTATION * PROGRESS_REASON_GUILD_REP * PROGRESS_REASON_JUSTICE_SKILL_EVENT * PROGRESS_REASON_KEEP_REWARD * PROGRESS_REASON_KILL * PROGRESS_REASON_LFG_REWARD * PROGRESS_REASON_LOCK_PICK * PROGRESS_REASON_MEDAL * PROGRESS_REASON_NONE * PROGRESS_REASON_OTHER * PROGRESS_REASON_OVERLAND_BOSS_KILL * PROGRESS_REASON_PVP_EMPEROR * PROGRESS_REASON_QUEST * PROGRESS_REASON_REWARD * PROGRESS_REASON_SCRIPTED_EVENT * PROGRESS_REASON_SKILL_BOOK * PROGRESS_REASON_TRADESKILL * PROGRESS_REASON_TRADESKILL_ACHIEVEMENT * PROGRESS_REASON_TRADESKILL_CONSUME * PROGRESS_REASON_TRADESKILL_HARVEST * PROGRESS_REASON_TRADESKILL_QUEST * PROGRESS_REASON_TRADESKILL_RECIPE * PROGRESS_REASON_TRADESKILL_TRAIT h5. QueueForCampaignResponseType * QUEUE_FOR_CAMPAIGN_RESULT_ALREADY_IN_CAMPAIGN * QUEUE_FOR_CAMPAIGN_RESULT_ALREADY_QUEUED * QUEUE_FOR_CAMPAIGN_RESULT_CAMPAIGNS_DISABLED * QUEUE_FOR_CAMPAIGN_RESULT_CAMPAIGN_FULL * QUEUE_FOR_CAMPAIGN_RESULT_DESTINATION_NOT_UP * QUEUE_FOR_CAMPAIGN_RESULT_DESTINATION_WORLD_FULL * QUEUE_FOR_CAMPAIGN_RESULT_GROUP_ALREADY_IN_CAMPAIGN * QUEUE_FOR_CAMPAIGN_RESULT_GROUP_MEMBER_WITH_INSUFFICIENT_LEVEL * QUEUE_FOR_CAMPAIGN_RESULT_GROUP_NOT_ASSIGNED_TO_CAMPAIGN * QUEUE_FOR_CAMPAIGN_RESULT_IMPERIAL_CITY_NOT_CONTROLLED * QUEUE_FOR_CAMPAIGN_RESULT_INSUFFICIENT_LEVEL * QUEUE_FOR_CAMPAIGN_RESULT_INTERNAL_ERROR * QUEUE_FOR_CAMPAIGN_RESULT_INVALID_CAMPAIGN * QUEUE_FOR_CAMPAIGN_RESULT_INVALID_GROUP * QUEUE_FOR_CAMPAIGN_RESULT_INVALID_LOGIN_STATE * QUEUE_FOR_CAMPAIGN_RESULT_INVALID_WORLD * QUEUE_FOR_CAMPAIGN_RESULT_NOT_GROUP_LEADER * QUEUE_FOR_CAMPAIGN_RESULT_NOT_ONLINE * QUEUE_FOR_CAMPAIGN_RESULT_NO_PERMISSION * QUEUE_FOR_CAMPAIGN_RESULT_SUCCESS h5. ResurrectResult * RESURRECT_RESULT_ALREADY_CONSIDERING * RESURRECT_RESULT_DECLINED * RESURRECT_RESULT_IN_KILLZONE * RESURRECT_RESULT_NO_SOUL_GEM * RESURRECT_RESULT_SOUL_GEM_IN_USE * RESURRECT_RESULT_SUCCESS h5. SendMailResult * MAIL_SEND_RESULT_CANCELED * MAIL_SEND_RESULT_CANT_SEND_CASH_COD * MAIL_SEND_RESULT_CANT_SEND_TO_SELF * MAIL_SEND_RESULT_FAIL_BLANK_MAIL * MAIL_SEND_RESULT_FAIL_DB_ERROR * MAIL_SEND_RESULT_FAIL_IGNORED * MAIL_SEND_RESULT_FAIL_INVALID_NAME * MAIL_SEND_RESULT_FAIL_IN_PROGRESS * MAIL_SEND_RESULT_FAIL_MAILBOX_FULL * MAIL_SEND_RESULT_INVALID_ITEM * MAIL_SEND_RESULT_MAILBOX_NOT_OPEN * MAIL_SEND_RESULT_MAIL_DISABLED * MAIL_SEND_RESULT_NOT_ENOUGH_ITEMS_FOR_COD * MAIL_SEND_RESULT_NOT_ENOUGH_MONEY * MAIL_SEND_RESULT_RECIPIENT_NOT_FOUND * MAIL_SEND_RESULT_SUCCESS * MAIL_SEND_RESULT_TOO_MANY_ATTACHMENTS h5. SocialActionResult * SOCIAL_RESULT_ACCOUNT_ALREADY_FRIENDS * SOCIAL_RESULT_ACCOUNT_ALREADY_IGNORED * SOCIAL_RESULT_ACCOUNT_ALREADY_INVITED * SOCIAL_RESULT_ACCOUNT_IGNORING_YOU * SOCIAL_RESULT_ACCOUNT_NOT_FOUND * SOCIAL_RESULT_ACCOUNT_OFFLINE * SOCIAL_RESULT_ACCOUNT_TOO_MANY_FRIENDS * SOCIAL_RESULT_ACCOUNT_TOO_MANY_IGNORES * SOCIAL_RESULT_ALREADY_IN_GUILD * SOCIAL_RESULT_ALREADY_IN_MAX_GUILDS * SOCIAL_RESULT_ALREADY_IN_MAX_GUILDS_CANT_INVITE * SOCIAL_RESULT_AT_MAX_LEADERSHIP_ROLES * SOCIAL_RESULT_BEING_ARRESTED * SOCIAL_RESULT_CANNOT_DELETE_A_GUILD_RANK_THAT_IS_NOT_EMPTY * SOCIAL_RESULT_CANT_DEMOTE * SOCIAL_RESULT_CANT_FRIEND_SELF * SOCIAL_RESULT_CANT_IGNORE_SELF * SOCIAL_RESULT_CANT_JUMP_INVALID_TARGET * SOCIAL_RESULT_CANT_JUMP_SELF * SOCIAL_RESULT_CANT_KICK_LEADER * SOCIAL_RESULT_CANT_PROMOTE * SOCIAL_RESULT_CANT_PROMOTE_LEADING_ANOTHER_GUILD * SOCIAL_RESULT_CHARACTER_NOT_FOUND * SOCIAL_RESULT_DESTINATION_FULL * SOCIAL_RESULT_DISABLED * SOCIAL_RESULT_EDIT_HERALDRY_GUILD_LEADER_ONLY * SOCIAL_RESULT_EDIT_PERMISSIONS_GUILD_LEADER_ONLY * SOCIAL_RESULT_GUILD_LEADER_PERMISSIONS_NOT_EDITABLE * SOCIAL_RESULT_GUILD_NOT_FOUND * SOCIAL_RESULT_HERALDRY_DISABLED * SOCIAL_RESULT_HERALDRY_EDITED_TOO_RECENTLY * SOCIAL_RESULT_HERALDRY_GUILD_BANK_DISABLED * SOCIAL_RESULT_HERALDRY_NOT_SET_YET * SOCIAL_RESULT_INSUFFICIENT_ALLIANCE_POINTS_FOR_CAMP * SOCIAL_RESULT_INSUFFICIENT_HERALDRY_FUNDS * SOCIAL_RESULT_INSUFFICIENT_STANDARD_FUNDS * SOCIAL_RESULT_INSUFFICIENT_TABARD_FUNDS * SOCIAL_RESULT_INVALID_GUILD_NAME * SOCIAL_RESULT_INVALID_GUILD_RANK * SOCIAL_RESULT_INVALID_HERALDRY_DATA * SOCIAL_RESULT_JUMPS_EXIT_DISABLED * SOCIAL_RESULT_JUMP_ENTRY_DISABLED * SOCIAL_RESULT_NAME_ALREADY_TAKEN * SOCIAL_RESULT_NOT_A_MEMBER * SOCIAL_RESULT_NOT_GROUPED * SOCIAL_RESULT_NOT_GUILD_LEADER * SOCIAL_RESULT_NOT_INVITED * SOCIAL_RESULT_NOT_IN_SAME_GROUP * SOCIAL_RESULT_NOT_SAME_GROUP * SOCIAL_RESULT_NO_BATTLE_STANDARD_PERMISSION * SOCIAL_RESULT_NO_CAMPAIGN_PERMISSION * SOCIAL_RESULT_NO_DEMOTE_PERMISSION * SOCIAL_RESULT_NO_DESCRIPTION_EDIT_PREMISSION * SOCIAL_RESULT_NO_ERROR * SOCIAL_RESULT_NO_GUILD_BANK_PERMISSION * SOCIAL_RESULT_NO_GUILD_LEADER_RANK_DEFINED * SOCIAL_RESULT_NO_HERALDRY_EDIT_PERMISSION * SOCIAL_RESULT_NO_INTRA_CAMPAIGN_JUMPS_ALLOWED * SOCIAL_RESULT_NO_INVITE_PERMISSION * SOCIAL_RESULT_NO_JUMP_CHAMPION_RANK * SOCIAL_RESULT_NO_JUMP_IN_COMBAT * SOCIAL_RESULT_NO_KEEP_CLAIM_PERMISSION * SOCIAL_RESULT_NO_KICK_PERMISSION * SOCIAL_RESULT_NO_LOCATION * SOCIAL_RESULT_NO_NOTE_EDIT_PERMISSION * SOCIAL_RESULT_NO_PROMOTE_PERMISSION * SOCIAL_RESULT_NO_RECRUITMENT_EDIT_PERMISSION * SOCIAL_RESULT_NO_RECRUIT_RANK_DEFINED * SOCIAL_RESULT_NO_ROOM * SOCIAL_RESULT_NO_ROOM_FOR_CAMP * SOCIAL_RESULT_NO_ROOM_FOR_STANDARD * SOCIAL_RESULT_NO_ROOM_FOR_TABARD * SOCIAL_RESULT_NO_SET_MOTD_PERMISSION * SOCIAL_RESULT_NO_STORE_BUY_PERMISSION * SOCIAL_RESULT_NO_STORE_SELL_PERMISSION * SOCIAL_RESULT_NO_STRUCTURE_EDIT_PERMISSION * SOCIAL_RESULT_OTHER_ACCOUNT_TOO_MANY_FRIENDS * SOCIAL_RESULT_RATE_LIMIT_EXCEEDED * SOCIAL_RESULT_REQUEST_NOT_FOUND * SOCIAL_RESULT_SOCIAL_DATA_UNAVAILABLE * SOCIAL_RESULT_SOCIAL_ERROR * SOCIAL_RESULT_TOO_FEW_GUILD_RANKS * SOCIAL_RESULT_TOO_MANY_GUILD_RANKS * SOCIAL_RESULT_UNABLE_TO_RELEASE_KEEP_CLAIM * SOCIAL_RESULT_WRONG_ALLIANCE h5. SoulGemItemChargingReason * SOUL_GEM_ITEM_CHARGING_ALREADY_CHARGED * SOUL_GEM_ITEM_CHARGING_NO_SOUL_GEM h5. StoreFailure * STORE_FAILURE_ALREADY_HAVE_COLLECTIBLE * STORE_FAILURE_AT_FENCE_LIMIT * STORE_FAILURE_BUY_ITEM_FAILED_REQS * STORE_FAILURE_CANT_BE_SOLD * STORE_FAILURE_CANT_BUY_MULTIPLES * STORE_FAILURE_HOOKPOINT_NOT_ACTIVE * STORE_FAILURE_ITEM_BUY_UNIQUE * STORE_FAILURE_NOT_ENOUGH_ALLIANCE_POINTS * STORE_FAILURE_NOT_ENOUGH_ITEM * STORE_FAILURE_NOT_ENOUGH_STABLE_SPACE * STORE_FAILURE_NOT_ENOUGH_TELVAR_STONES * STORE_FAILURE_NOT_STOLEN * STORE_FAILURE_NO_NEED_FOR_QUEST_ITEM * STORE_FAILURE_NO_NEED_FOR_THAT_MANY_QUEST_ITEM * STORE_FAILURE_SELL_FAILED_MONEY_CAP * STORE_FAILURE_STOLEN * STORE_FAILURE_WORTHLESS_TO_FENCE h5. TradeActionResult * TRADE_ACTION_RESULT_ADD_ITEM_DUPLICATE * TRADE_ACTION_RESULT_DISABLED * TRADE_ACTION_RESULT_IGNORING_YOU * TRADE_ACTION_RESULT_INVALID_TRADE_SLOT * TRADE_ACTION_RESULT_ITEM_ADD_LOCKED * TRADE_ACTION_RESULT_ITEM_IS_BOUND * TRADE_ACTION_RESULT_ITEM_IS_STOLEN * TRADE_ACTION_RESULT_ITEM_UNIQUE_FROM_OTHER * TRADE_ACTION_RESULT_NEED_ALLIANCE_FOR_TRADE * TRADE_ACTION_RESULT_NEED_PLAYER_FOR_TRADE * TRADE_ACTION_RESULT_NOT_CONSIDERING_TRADE_INVITE * TRADE_ACTION_RESULT_NOT_ENOUGH_EMPTY_SLOTS * TRADE_ACTION_RESULT_NOT_ENOUGH_SLOTS * TRADE_ACTION_RESULT_NOT_TRADING * TRADE_ACTION_RESULT_NOT_WAITING_TRADE_INVITE * TRADE_ACTION_RESULT_OTHER_HAS_TOO_MUCH_MONEY * TRADE_ACTION_RESULT_OTHER_IS_MISSING_MONEY * TRADE_ACTION_RESULT_OTHER_PLAYER_MISSING * TRADE_ACTION_RESULT_PARTICIPANT_IS_DEAD * TRADE_ACTION_RESULT_SUCCESS * TRADE_ACTION_RESULT_TARGET_IS_TRADING * TRADE_ACTION_RESULT_TOO_FAR_TO_TRADE * TRADE_ACTION_RESULT_TRADE_INVITE_ALREADY_SENT * TRADE_ACTION_RESULT_TRADE_INVITE_FAILED * TRADE_ACTION_RESULT_TRADE_INVITE_PENDING * TRADE_ACTION_RESULT_TRADE_INVITE_WHEN_ACTIVE * TRADE_ACTION_RESULT_TRADE_SELF_ERROR * TRADE_ACTION_RESULT_TRADE_TARGET_REQUIRED * TRADE_ACTION_RESULT_UKNOWN_ITEM * TRADE_ACTION_RESULT_YOU_ARE_BUSY * TRADE_ACTION_RESULT_YOU_ARE_MISSING_MONEY * TRADE_ACTION_RESULT_YOU_HAVE_TOO_MUCH_MONEY h5. TradeskillAdvanceMode * CRAFTING_ADVANCE_MODE_DELEVEL * CRAFTING_ADVANCE_MODE_FREEZE * CRAFTING_ADVANCE_MODE_LEVEL * CRAFTING_ADVANCE_MODE_LOCKED h5. TradeskillResult * CRAFTING_RESULT_ALREADY_RESEARCHING * CRAFTING_RESULT_BUSY * CRAFTING_RESULT_CANT_DECONSTRUCT_WORN * CRAFTING_RESULT_CRAFT_SUCCESS * CRAFTING_RESULT_DECONSTRUCT_BAD_QUANTITY * CRAFTING_RESULT_DECONSTRUCT_SUCCESS * CRAFTING_RESULT_FAIL_PATTERN_REQUIREMENTS * CRAFTING_RESULT_IMPROVE_FAILED * CRAFTING_RESULT_INTERRUPTED * CRAFTING_RESULT_INVALID_BASE * CRAFTING_RESULT_INVALID_MATERIAL * CRAFTING_RESULT_INVALID_PATTERN * CRAFTING_RESULT_INVALID_REAGENT * CRAFTING_RESULT_INVALID_RESEARCH * CRAFTING_RESULT_INVALID_RESEARCH_TRADESKILL * CRAFTING_RESULT_INVALID_RUNE * CRAFTING_RESULT_INVALID_STYLE_MATERIAL * CRAFTING_RESULT_INVALID_STYLE_REFORGE * CRAFTING_RESULT_INVALID_TRAIT_MATERIAL * CRAFTING_RESULT_ITEM_CRAFT_UNIQUE * CRAFTING_RESULT_ITEM_NOT_DECONSTRUCTABLE * CRAFTING_RESULT_ITEM_NOT_IMPROVABLE * CRAFTING_RESULT_ITEM_NOT_REFINEABLE * CRAFTING_RESULT_MUST_LEARN_TRAIT * CRAFTING_RESULT_NEED_BASE_RANK * CRAFTING_RESULT_NEED_COMPONENTS_FOR_CRAFT * CRAFTING_RESULT_NEED_COMPONENTS_FOR_REFORGE * CRAFTING_RESULT_NEED_DECONSTRUCT_RANK * CRAFTING_RESULT_NEED_ENCHANTING_QUALITY_RANK * CRAFTING_RESULT_NEED_ENCHANTING_RANK * CRAFTING_RESULT_NEED_ITEM_TO_RESEARCH * CRAFTING_RESULT_NEED_RANK_FOR_CRAFT * CRAFTING_RESULT_NEED_RANK_FOR_REFORGE * CRAFTING_RESULT_NEED_RECIPE_QUALITY_RANK * CRAFTING_RESULT_NEED_RECIPE_RANK * CRAFTING_RESULT_NEED_REFINE_RANK * CRAFTING_RESULT_NEED_REQUIREMENTS_FOR_CRAFT * CRAFTING_RESULT_NEED_SPACE_TO_CRAFT * CRAFTING_RESULT_NEED_SPACE_TO_DECONSTRUCT * CRAFTING_RESULT_NEED_SPACE_TO_REFINE * CRAFTING_RESULT_NEED_UNLOCK_TO_DECONSTRUCT * CRAFTING_RESULT_NEED_UNLOCK_TO_REFORGE * CRAFTING_RESULT_NEED_VALID_DECONSTRUCTION * CRAFTING_RESULT_NO_ITEM_TO_DECONSTRUCT * CRAFTING_RESULT_NO_ITEM_TO_REFINE * CRAFTING_RESULT_NO_MATCH * CRAFTING_RESULT_NO_MONEY * CRAFTING_RESULT_NO_MONEY_REFORGE * CRAFTING_RESULT_REFINE_SUCCESS * CRAFTING_RESULT_REFORGE_SUCCESS * CRAFTING_RESULT_SAME_STYLE_REFORGE * CRAFTING_RESULT_TOO_FEW_REAGENTS * CRAFTING_RESULT_TOO_MANY_REAGENTS * CRAFTING_RESULT_TOO_MANY_RESEARCH * CRAFTING_RESULT_UNKNOWN_RECIPE * CRAFTING_RESULT_UNKNOWN_SKILL_DECONSTRUCT * CRAFTING_RESULT_UNKNOWN_SKILL_REFINE * CRAFTING_RESULT_WRONG_ADDITIVE_CATEGORY * CRAFTING_RESULT_WRONG_BOOSTER * CRAFTING_RESULT_WRONG_STYLE_CRAFT * CRAFTING_RESULT_WRONG_STYLE_REFORGE * CRAFTING_RESULT_WRONG_TARGET_CRAFT * CRAFTING_RESULT_WRONG_TARGET_DECONSTRUCT * CRAFTING_RESULT_WRONG_TARGET_REFINE * CRAFTING_RESULT_WRONG_TARGET_REFORGE * CRAFTING_RESULT_WRONG_TRADESKILL_FOR_CRAFT * CRAFTING_RESULT_WRONG_TRADESKILL_FOR_REFORGE h5. TradingHouseFilterType * TRADING_HOUSE_FILTER_TYPE_ALL_LEVEL * TRADING_HOUSE_FILTER_TYPE_ARMOR * TRADING_HOUSE_FILTER_TYPE_CHAMPION_POINTS * TRADING_HOUSE_FILTER_TYPE_ENCHANTMENT * TRADING_HOUSE_FILTER_TYPE_EQUIP * TRADING_HOUSE_FILTER_TYPE_ITEM * TRADING_HOUSE_FILTER_TYPE_LEVEL * TRADING_HOUSE_FILTER_TYPE_PRICE * TRADING_HOUSE_FILTER_TYPE_QUALITY * TRADING_HOUSE_FILTER_TYPE_TRAIT * TRADING_HOUSE_FILTER_TYPE_WEAPON h5. TradingHouseResult * TRADING_HOUSE_RESULT_AWAITING_INITIAL_STATUS * TRADING_HOUSE_RESULT_CANCEL_SALE_PENDING * TRADING_HOUSE_RESULT_CANT_AFFORD_BUYPRICE * TRADING_HOUSE_RESULT_CANT_AFFORD_POST_FEE * TRADING_HOUSE_RESULT_CANT_BUY_YOUR_OWN_POSTS * TRADING_HOUSE_RESULT_CANT_POST_BOUND * TRADING_HOUSE_RESULT_CANT_POST_STOLEN * TRADING_HOUSE_RESULT_CANT_SELL_FOR_FREE * TRADING_HOUSE_RESULT_CANT_SELL_FOR_OVER_MAX_AMOUNT * TRADING_HOUSE_RESULT_CANT_SWITCH_GUILDS_WHILE_AWAITING_RESPONSE * TRADING_HOUSE_RESULT_CAN_ONLY_POST_FROM_BACKPACK * TRADING_HOUSE_RESULT_GUILD_TOO_SMALL * TRADING_HOUSE_RESULT_INVALID_GUILD_ID * TRADING_HOUSE_RESULT_ITEM_NOT_FOUND * TRADING_HOUSE_RESULT_LISTINGS_PENDING * TRADING_HOUSE_RESULT_NOT_A_MEMBER * TRADING_HOUSE_RESULT_NOT_IN_A_GUILD * TRADING_HOUSE_RESULT_NOT_OPEN * TRADING_HOUSE_RESULT_NO_PERMISSION * TRADING_HOUSE_RESULT_POST_PENDING * TRADING_HOUSE_RESULT_PURCHASE_PENDING * TRADING_HOUSE_RESULT_SEARCH_PENDING * TRADING_HOUSE_RESULT_SEARCH_RATE_EXCEEDED * TRADING_HOUSE_RESULT_SUCCESS * TRADING_HOUSE_RESULT_TOO_MANY_POSTS h5. TradingHouseSortField * TRADING_HOUSE_SORT_EXPIRY_TIME * TRADING_HOUSE_SORT_REQUIRED_LEVEL * TRADING_HOUSE_SORT_SALE_PRICE h5. TrialAccountRestrictionType * TRIAL_RESTRICTION_CANNOT_USE_GUILDS * TRIAL_RESTRICTION_CANNOT_WHISPER * TRIAL_RESTRICTION_CANNOT_ZONE_YELL * TRIAL_RESTRICTION_NO_RESTRICTION * TRIAL_RESTRICTION_WHISPER_FRIENDS_ONLY h5. UnassignCampaignResult * UNASSIGN_CAMPAIGN_RESULT_FAILED_INSUFFICIENT_AP * UNASSIGN_CAMPAIGN_RESULT_FAILED_INSUFFICIENT_GOLD * UNASSIGN_CAMPAIGN_RESULT_FAILED_NOT_ASSIGNED_TO_CAMPAIGN * UNASSIGN_CAMPAIGN_RESULT_FAILED_PLAYER_IN_CAMPAIGN * UNASSIGN_CAMPAIGN_RESULT_FAILED_UNASSIGN * UNASSIGN_CAMPAIGN_RESULT_FAILED_UNASSIGN_COOLDOWN * UNASSIGN_CAMPAIGN_RESULT_SUCCESS h5. Globals * MAX_EMAIL_LENGTH * CHARNAME_MIN_LENGTH * COLLECTIBLE_NAME_MIN_LENGTH * MAX_DEVICE_ID_LENGTH * SCRIPTED_WORLD_EVENT_TIMEOUT_MS * MAX_GUILD_MEMBERS * MAX_GUILDS * MAIL_MAX_BODY_CHARACTERS * MAX_LOCAL_MAILS * MAIL_MAX_SUBJECT_CHARACTERS * NUM_BUG_CATEGORIES * MAX_PASSWORD_LENGTH * SYSTEM_MAIL_MAX_PARAMETER_CHARACTERS h5. AddOnLoadState * ADDON_STATE_DEPENDENCIES_DISABLED * ADDON_STATE_DISABLED * ADDON_STATE_ENABLED * ADDON_STATE_ERROR_STATE_UNABLE_TO_LOAD * ADDON_STATE_NO_STATE * ADDON_STATE_TOC_LOADED * ADDON_STATE_VERSION_MISMATCH h5. AnchorConstrains * ANCHOR_CONSTRAINS_X * ANCHOR_CONSTRAINS_XY * ANCHOR_CONSTRAINS_Y h5. AnchorPosition * BOTTOM * BOTTOMLEFT * BOTTOMRIGHT * CENTER * LEFT * NONE * RIGHT * TOP * TOPLEFT * TOPRIGHT h5. AnimationPlayback * ANIMATION_PLAYBACK_INVALID * ANIMATION_PLAYBACK_LOOP * ANIMATION_PLAYBACK_ONE_SHOT * ANIMATION_PLAYBACK_PING_PONG h5. AnimationType * ANIMATION_ALPHA * ANIMATION_COLOR * ANIMATION_CUSTOM * ANIMATION_INVALID * ANIMATION_SCALE * ANIMATION_SCROLL * ANIMATION_SIZE * ANIMATION_TEXTURE * ANIMATION_TEXTUREROTATE * ANIMATION_TEXTURESLIDE * ANIMATION_TRANSLATE h5. BarAlignment * BAR_ALIGNMENT_CENTER * BAR_ALIGNMENT_NORMAL * BAR_ALIGNMENT_REVERSE h5. ButtonState * BSTATE_DISABLED * BSTATE_DISABLED_PRESSED * BSTATE_NORMAL * BSTATE_PRESSED h5. CardinalDirection * CARDINAL_DIRECTION_EAST * CARDINAL_DIRECTION_NORTH * CARDINAL_DIRECTION_SOUTH * CARDINAL_DIRECTION_WEST h5. ControlAccessControl * CONTROL_ACCESS_PRIVATE * CONTROL_ACCESS_PUBLIC h5. ControlOrientation * ORIENTATION_HORIZONTAL * ORIENTATION_VERTICAL h5. ControlType * CT_BACKDROP * CT_BUTTON * CT_COLORSELECT * CT_COMPASS * CT_CONTROL * CT_COOLDOWN * CT_DEBUGTEXT * CT_EDITBOX * CT_INVALID_TYPE * CT_LABEL * CT_LINE * CT_MAPDISPLAY * CT_ROOT_WINDOW * CT_SCROLL * CT_SLIDER * CT_STATUSBAR * CT_TEXTBUFFER * CT_TEXTURE * CT_TEXTURECOMPOSITE * CT_TOOLTIP * CT_TOPLEVELCONTROL h5. CooldownDisplayType * CD_TYPE_RADIAL * CD_TYPE_VERTICAL * CD_TYPE_VERTICAL_REVEAL h5. CooldownTimeType * CD_TIME_TYPE_TIME_REMAINING * CD_TIME_TYPE_TIME_UNTIL h5. DrawLayer * DL_BACKGROUND * DL_CONTROLS * DL_OVERLAY * DL_TEXT h5. DrawTier * DT_HIGH * DT_LOW * DT_MEDIUM * DT_PARENT h5. EventReasonType * EVENT_REASON_HARDWARE * EVENT_REASON_SOFTWARE h5. FontStyle * FONT_STYLE_NORMAL * FONT_STYLE_OUTLINE * FONT_STYLE_OUTLINE_THICK * FONT_STYLE_SHADOW * FONT_STYLE_SOFT_SHADOW_THICK * FONT_STYLE_SOFT_SHADOW_THIN h5. InputDeviceType * INPUT_DEVICE_TYPE_KEYBOARD * INPUT_DEVICE_TYPE_MOUSE h5. KeyCode * KEY_0 * KEY_1 * KEY_2 * KEY_3 * KEY_4 * KEY_5 * KEY_6 * KEY_7 * KEY_8 * KEY_9 * KEY_A * KEY_ALT * KEY_B * KEY_BACKSPACE * KEY_C * KEY_CAPSLOCK * KEY_COMMAND * KEY_CTRL * KEY_D * KEY_DELETE * KEY_DOWNARROW * KEY_E * KEY_END * KEY_ENTER * KEY_ESCAPE * KEY_F * KEY_F1 * KEY_F10 * KEY_F11 * KEY_F12 * KEY_F13 * KEY_F14 * KEY_F15 * KEY_F16 * KEY_F17 * KEY_F18 * KEY_F19 * KEY_F2 * KEY_F20 * KEY_F21 * KEY_F22 * KEY_F23 * KEY_F24 * KEY_F3 * KEY_F4 * KEY_F5 * KEY_F6 * KEY_F7 * KEY_F8 * KEY_F9 * KEY_G * KEY_GAMEPAD_BACK * KEY_GAMEPAD_BACK_HOLD * KEY_GAMEPAD_BOTH_BUTTON_1_BUTTON_4 * KEY_GAMEPAD_BOTH_BUTTON_2_BUTTON_3 * KEY_GAMEPAD_BOTH_BUTTON_2_BUTTON_4 * KEY_GAMEPAD_BOTH_LEFT_SHOULDER_BUTTON_1 * KEY_GAMEPAD_BOTH_LEFT_SHOULDER_BUTTON_2 * KEY_GAMEPAD_BOTH_LEFT_SHOULDER_BUTTON_3 * KEY_GAMEPAD_BOTH_LEFT_SHOULDER_BUTTON_4 * KEY_GAMEPAD_BOTH_LEFT_SHOULDER_DPAD_LEFT * KEY_GAMEPAD_BOTH_LEFT_SHOULDER_LEFT_STICK * KEY_GAMEPAD_BOTH_LEFT_SHOULDER_RIGHT_STICK * KEY_GAMEPAD_BOTH_LEFT_TRIGGER_BUTTON_1 * KEY_GAMEPAD_BOTH_RIGHT_SHOULDER_BUTTON_1 * KEY_GAMEPAD_BOTH_RIGHT_SHOULDER_BUTTON_2 * KEY_GAMEPAD_BOTH_RIGHT_SHOULDER_BUTTON_3 * KEY_GAMEPAD_BOTH_RIGHT_SHOULDER_BUTTON_4 * KEY_GAMEPAD_BOTH_SHOULDERS * KEY_GAMEPAD_BOTH_STICKS * KEY_GAMEPAD_BOTH_TRIGGERS * KEY_GAMEPAD_BUTTON_1 * KEY_GAMEPAD_BUTTON_1_HOLD * KEY_GAMEPAD_BUTTON_2 * KEY_GAMEPAD_BUTTON_2_HOLD * KEY_GAMEPAD_BUTTON_3 * KEY_GAMEPAD_BUTTON_3_HOLD * KEY_GAMEPAD_BUTTON_4 * KEY_GAMEPAD_BUTTON_4_HOLD * KEY_GAMEPAD_DPAD_DOWN * KEY_GAMEPAD_DPAD_DOWN_HOLD * KEY_GAMEPAD_DPAD_LEFT * KEY_GAMEPAD_DPAD_LEFT_HOLD * KEY_GAMEPAD_DPAD_RIGHT * KEY_GAMEPAD_DPAD_RIGHT_HOLD * KEY_GAMEPAD_DPAD_UP * KEY_GAMEPAD_DPAD_UP_HOLD * KEY_GAMEPAD_LEFT_SHOULDER * KEY_GAMEPAD_LEFT_SHOULDER_HOLD * KEY_GAMEPAD_LEFT_STICK * KEY_GAMEPAD_LEFT_STICK_HOLD * KEY_GAMEPAD_LEFT_TRIGGER * KEY_GAMEPAD_LEFT_TRIGGER_HOLD * KEY_GAMEPAD_LSTICK_DOWN * KEY_GAMEPAD_LSTICK_LEFT * KEY_GAMEPAD_LSTICK_RIGHT * KEY_GAMEPAD_LSTICK_UP * KEY_GAMEPAD_RIGHT_SHOULDER * KEY_GAMEPAD_RIGHT_SHOULDER_HOLD * KEY_GAMEPAD_RIGHT_STICK * KEY_GAMEPAD_RIGHT_STICK_HOLD * KEY_GAMEPAD_RIGHT_TRIGGER * KEY_GAMEPAD_RIGHT_TRIGGER_HOLD * KEY_GAMEPAD_RSTICK_DOWN * KEY_GAMEPAD_RSTICK_LEFT * KEY_GAMEPAD_RSTICK_RIGHT * KEY_GAMEPAD_RSTICK_UP * KEY_GAMEPAD_START * KEY_GAMEPAD_START_HOLD * KEY_GAMEPAD_TOUCHPAD_HOLD * KEY_GAMEPAD_TOUCHPAD_PRESSED * KEY_GAMEPAD_TOUCHPAD_SWIPE_DOWN * KEY_GAMEPAD_TOUCHPAD_SWIPE_LEFT * KEY_GAMEPAD_TOUCHPAD_SWIPE_RIGHT * KEY_GAMEPAD_TOUCHPAD_SWIPE_UP * KEY_GAMEPAD_TOUCHPAD_TOUCHED * KEY_H * KEY_HOME * KEY_I * KEY_INSERT * KEY_INVALID * KEY_J * KEY_K * KEY_L * KEY_LEFTARROW * KEY_LWINDOWS * KEY_M * KEY_MOUSEWHEEL_DOWN * KEY_MOUSEWHEEL_UP * KEY_MOUSE_4 * KEY_MOUSE_5 * KEY_MOUSE_LEFT * KEY_MOUSE_LEFTRIGHT * KEY_MOUSE_MIDDLE * KEY_MOUSE_RIGHT * KEY_N * KEY_NUMLOCK * KEY_NUMPAD0 * KEY_NUMPAD1 * KEY_NUMPAD2 * KEY_NUMPAD3 * KEY_NUMPAD4 * KEY_NUMPAD5 * KEY_NUMPAD6 * KEY_NUMPAD7 * KEY_NUMPAD8 * KEY_NUMPAD9 * KEY_NUMPAD_ADD * KEY_NUMPAD_DOT * KEY_NUMPAD_ENTER * KEY_NUMPAD_MINUS * KEY_NUMPAD_SLASH * KEY_NUMPAD_STAR * KEY_O * KEY_OEM_102_GERMAN_LESS_THAN * KEY_OEM_1_SEMICOLON * KEY_OEM_2_FORWARD_SLASH * KEY_OEM_3_TICK * KEY_OEM_4_LEFT_SQUARE_BRACKET * KEY_OEM_5_BACK_SLASH * KEY_OEM_6_RIGHT_SQUARE_BRACKET * KEY_OEM_7_SINGLE_QUOTE * KEY_OEM_COMMA * KEY_OEM_MINUS * KEY_OEM_PERIOD * KEY_OEM_PLUS * KEY_P * KEY_PAGEDOWN * KEY_PAGEUP * KEY_PAUSE * KEY_PRINTSCREEN * KEY_Q * KEY_R * KEY_RIGHTARROW * KEY_RWINDOWS * KEY_S * KEY_SCROLLLOCK * KEY_SHIFT * KEY_SPACEBAR * KEY_T * KEY_TAB * KEY_U * KEY_UPARROW * KEY_V * KEY_W * KEY_X * KEY_Y * KEY_Z h5. LabelLineAnchor * LABEL_LINE_ANCHOR_BASELINE * LABEL_LINE_ANCHOR_BOTTOM * LABEL_LINE_ANCHOR_TOP h5. LabelLineOrder * LABEL_LINE_ORDER_OVER * LABEL_LINE_ORDER_UNDER h5. LabelLineStyle * LABEL_LINE_STYLE_SOLID * LABEL_LINE_STYLE_WAVY h5. MapDisplayPinType * MAP_PIN_TYPE_AGGRO * MAP_PIN_TYPE_ALDMERI_VS_DAGGERFALL_LARGE * MAP_PIN_TYPE_ALDMERI_VS_DAGGERFALL_MEDIUM * MAP_PIN_TYPE_ALDMERI_VS_DAGGERFALL_SMALL * MAP_PIN_TYPE_ALDMERI_VS_EBONHEART_LARGE * MAP_PIN_TYPE_ALDMERI_VS_EBONHEART_MEDIUM * MAP_PIN_TYPE_ALDMERI_VS_EBONHEART_SMALL * MAP_PIN_TYPE_ARTIFACT_ALDMERI_DEFENSIVE * MAP_PIN_TYPE_ARTIFACT_ALDMERI_OFFENSIVE * MAP_PIN_TYPE_ARTIFACT_DAGGERFALL_DEFENSIVE * MAP_PIN_TYPE_ARTIFACT_DAGGERFALL_OFFENSIVE * MAP_PIN_TYPE_ARTIFACT_EBONHEART_DEFENSIVE * MAP_PIN_TYPE_ARTIFACT_EBONHEART_OFFENSIVE * MAP_PIN_TYPE_ARTIFACT_GATE_CLOSED_ALDMERI_DOMINION * MAP_PIN_TYPE_ARTIFACT_GATE_CLOSED_DAGGERFALL_COVENANT * MAP_PIN_TYPE_ARTIFACT_GATE_CLOSED_EBONHEART_PACT * MAP_PIN_TYPE_ARTIFACT_GATE_OPEN_ALDMERI_DOMINION * MAP_PIN_TYPE_ARTIFACT_GATE_OPEN_DAGGERFALL_COVENANT * MAP_PIN_TYPE_ARTIFACT_GATE_OPEN_EBONHEART_PACT * MAP_PIN_TYPE_ARTIFACT_KEEP_ALDMERI_DOMINION * MAP_PIN_TYPE_ARTIFACT_KEEP_DAGGERFALL_COVENANT * MAP_PIN_TYPE_ARTIFACT_KEEP_EBONHEART_PACT * MAP_PIN_TYPE_ARTIFACT_RETURN_ALDMERI * MAP_PIN_TYPE_ARTIFACT_RETURN_DAGGERFALL * MAP_PIN_TYPE_ARTIFACT_RETURN_EBONHEART * MAP_PIN_TYPE_ASSISTED_QUEST_CONDITION * MAP_PIN_TYPE_ASSISTED_QUEST_ENDING * MAP_PIN_TYPE_ASSISTED_QUEST_OPTIONAL_CONDITION * MAP_PIN_TYPE_AVA_TOWN_ALDMERI_DOMINION * MAP_PIN_TYPE_AVA_TOWN_DAGGERFALL_COVENANT * MAP_PIN_TYPE_AVA_TOWN_EBONHEART_PACT * MAP_PIN_TYPE_AVA_TOWN_GRAVEYARD_ACCESSIBLE * MAP_PIN_TYPE_AVA_TOWN_NEUTRAL * MAP_PIN_TYPE_BALL_ALDMERI_DOMINION * MAP_PIN_TYPE_BALL_DAGGERFALL_COVENANT * MAP_PIN_TYPE_BALL_EBONHEART_PACT * MAP_PIN_TYPE_BALL_NEUTRAL * MAP_PIN_TYPE_BORDER_KEEP_ALDMERI_DOMINION * MAP_PIN_TYPE_BORDER_KEEP_DAGGERFALL_COVENANT * MAP_PIN_TYPE_BORDER_KEEP_EBONHEART_PACT * MAP_PIN_TYPE_CAPTURE_FLAG_ALDMERI_DOMINION * MAP_PIN_TYPE_CAPTURE_FLAG_DAGGERFALL_COVENANT * MAP_PIN_TYPE_CAPTURE_FLAG_EBONHEART_PACT * MAP_PIN_TYPE_CAPTURE_FLAG_NEUTRAL * MAP_PIN_TYPE_DARK_BROTHERHOOD_TARGET * MAP_PIN_TYPE_EBONHEART_VS_DAGGERFALL_LARGE * MAP_PIN_TYPE_EBONHEART_VS_DAGGERFALL_MEDIUM * MAP_PIN_TYPE_EBONHEART_VS_DAGGERFALL_SMALL * MAP_PIN_TYPE_FARM_ALDMERI_DOMINION * MAP_PIN_TYPE_FARM_DAGGERFALL_COVENANT * MAP_PIN_TYPE_FARM_EBONHEART_PACT * MAP_PIN_TYPE_FARM_NEUTRAL * MAP_PIN_TYPE_FAST_TRAVEL_BORDER_KEEP_ACCESSIBLE * MAP_PIN_TYPE_FAST_TRAVEL_KEEP_ACCESSIBLE * MAP_PIN_TYPE_FAST_TRAVEL_OUTPOST_ACCESSIBLE * MAP_PIN_TYPE_FAST_TRAVEL_WAYSHRINE * MAP_PIN_TYPE_FAST_TRAVEL_WAYSHRINE_CURRENT_LOC * MAP_PIN_TYPE_FAST_TRAVEL_WAYSHRINE_UNDISCOVERED * MAP_PIN_TYPE_FLAG_ALDMERI_DOMINION * MAP_PIN_TYPE_FLAG_BASE_ALDMERI_DOMINION * MAP_PIN_TYPE_FLAG_BASE_DAGGERFALL_COVENANT * MAP_PIN_TYPE_FLAG_BASE_EBONHEART_PACT * MAP_PIN_TYPE_FLAG_BASE_NEUTRAL * MAP_PIN_TYPE_FLAG_DAGGERFALL_COVENANT * MAP_PIN_TYPE_FLAG_EBONHEART_PACT * MAP_PIN_TYPE_FLAG_NEUTRAL * MAP_PIN_TYPE_FORWARD_CAMP_ACCESSIBLE * MAP_PIN_TYPE_FORWARD_CAMP_ALDMERI_DOMINION * MAP_PIN_TYPE_FORWARD_CAMP_DAGGERFALL_COVENANT * MAP_PIN_TYPE_FORWARD_CAMP_EBONHEART_PACT * MAP_PIN_TYPE_GROUP * MAP_PIN_TYPE_GROUP_LEADER * MAP_PIN_TYPE_HALF_CAPTURE_FLAG_ALDMERI_DOMINION * MAP_PIN_TYPE_HALF_CAPTURE_FLAG_DAGGERFALL_COVENANT * MAP_PIN_TYPE_HALF_CAPTURE_FLAG_EBONHEART_PACT * MAP_PIN_TYPE_HARVEST_NODE * MAP_PIN_TYPE_IMPERIAL_CITY_CLOSED * MAP_PIN_TYPE_IMPERIAL_CITY_OPEN * MAP_PIN_TYPE_IMPERIAL_DISTRICT_ALDMERI_DOMINION * MAP_PIN_TYPE_IMPERIAL_DISTRICT_DAGGERFALL_COVENANT * MAP_PIN_TYPE_IMPERIAL_DISTRICT_EBONHEART_PACT * MAP_PIN_TYPE_IMPERIAL_DISTRICT_GRAVEYARD_ACCESSIBLE * MAP_PIN_TYPE_IMPERIAL_DISTRICT_NEUTRAL * MAP_PIN_TYPE_INVALID * MAP_PIN_TYPE_KEEP_ALDMERI_DOMINION * MAP_PIN_TYPE_KEEP_ATTACKED_LARGE * MAP_PIN_TYPE_KEEP_ATTACKED_SMALL * MAP_PIN_TYPE_KEEP_DAGGERFALL_COVENANT * MAP_PIN_TYPE_KEEP_EBONHEART_PACT * MAP_PIN_TYPE_KEEP_GRAVEYARD_ACCESSIBLE * MAP_PIN_TYPE_KEEP_NEUTRAL * MAP_PIN_TYPE_LOCATION * MAP_PIN_TYPE_MILL_ALDMERI_DOMINION * MAP_PIN_TYPE_MILL_DAGGERFALL_COVENANT * MAP_PIN_TYPE_MILL_EBONHEART_PACT * MAP_PIN_TYPE_MILL_NEUTRAL * MAP_PIN_TYPE_MINE_ALDMERI_DOMINION * MAP_PIN_TYPE_MINE_DAGGERFALL_COVENANT * MAP_PIN_TYPE_MINE_EBONHEART_PACT * MAP_PIN_TYPE_MINE_NEUTRAL * MAP_PIN_TYPE_NPC_FOLLOWER * MAP_PIN_TYPE_OUTPOST_ALDMERI_DOMINION * MAP_PIN_TYPE_OUTPOST_DAGGERFALL_COVENANT * MAP_PIN_TYPE_OUTPOST_EBONHEART_PACT * MAP_PIN_TYPE_OUTPOST_NEUTRAL * MAP_PIN_TYPE_PING * MAP_PIN_TYPE_PLAYER * MAP_PIN_TYPE_PLAYER_CAMERA * MAP_PIN_TYPE_PLAYER_WAYPOINT * MAP_PIN_TYPE_POI_COMPLETE * MAP_PIN_TYPE_POI_SEEN * MAP_PIN_TYPE_QUEST_COMPLETE * MAP_PIN_TYPE_QUEST_GIVE_ITEM * MAP_PIN_TYPE_QUEST_INTERACT * MAP_PIN_TYPE_QUEST_OFFER * MAP_PIN_TYPE_QUEST_TALK_TO * MAP_PIN_TYPE_RALLY_POINT * MAP_PIN_TYPE_RESPAWN_BORDER_KEEP_ACCESSIBLE * MAP_PIN_TYPE_RESTRICTED_LINK_ALDMERI_DOMINION * MAP_PIN_TYPE_RESTRICTED_LINK_DAGGERFALL_COVENANT * MAP_PIN_TYPE_RESTRICTED_LINK_EBONHEART_PACT * MAP_PIN_TYPE_RETURN_ALDMERI_DOMINION * MAP_PIN_TYPE_RETURN_DAGGERFALL_COVENANT * MAP_PIN_TYPE_RETURN_EBONHEART_PACT * MAP_PIN_TYPE_RETURN_NEUTRAL * MAP_PIN_TYPE_TIMELY_ESCAPE_NPC * MAP_PIN_TYPE_TRACKED_QUEST_CONDITION * MAP_PIN_TYPE_TRACKED_QUEST_ENDING * MAP_PIN_TYPE_TRACKED_QUEST_OPTIONAL_CONDITION * MAP_PIN_TYPE_TRAINER * MAP_PIN_TYPE_TRI_BATTLE_LARGE * MAP_PIN_TYPE_TRI_BATTLE_MEDIUM * MAP_PIN_TYPE_TRI_BATTLE_SMALL * MAP_PIN_TYPE_VENDOR h5. MapDisplayType * MAP_TYPE_COUNT * MAP_TYPE_LOCATION_CENTERED * MAP_TYPE_PLAYER_CENTERED h5. MapPinAnimationTarget * PIN_ANIMATION_TARGET_MAP_AND_GUTTER * PIN_ANIMATION_TARGET_MAP_ONLY h5. ModifyTextType * MODIFY_TEXT_TYPE_NONE * MODIFY_TEXT_TYPE_UPPERCASE h5. MouseButtonIndex * MOUSE_BUTTON_INDEX_4 * MOUSE_BUTTON_INDEX_5 * MOUSE_BUTTON_INDEX_INVALID * MOUSE_BUTTON_INDEX_LEFT * MOUSE_BUTTON_INDEX_LEFT_AND_RIGHT * MOUSE_BUTTON_INDEX_MIDDLE * MOUSE_BUTTON_INDEX_RIGHT h5. MouseCursorType * MOUSE_CURSOR_DEFAULT_CURSOR * MOUSE_CURSOR_DO_NOT_CARE * MOUSE_CURSOR_ERASE * MOUSE_CURSOR_FILL * MOUSE_CURSOR_FILL_MULTIPLE * MOUSE_CURSOR_ICON * MOUSE_CURSOR_MAX * MOUSE_CURSOR_NEXT_LEFT * MOUSE_CURSOR_NEXT_RIGHT * MOUSE_CURSOR_PAINT * MOUSE_CURSOR_PAN * MOUSE_CURSOR_PREVIEW * MOUSE_CURSOR_RESIZE_EW * MOUSE_CURSOR_RESIZE_NESW * MOUSE_CURSOR_RESIZE_NS * MOUSE_CURSOR_RESIZE_NWSE * MOUSE_CURSOR_ROTATE * MOUSE_CURSOR_SAMPLE * MOUSE_CURSOR_UI_HAND h5. ReleaseReferenceOptions * KEEP_TEXTURE_AT_ZERO_REFERENCES * RELEASE_TEXTURE_AT_ZERO_REFERENCES h5. SCTEventTextType * SCT_EVENT_TEXT_TYPE_EXTRA * SCT_EVENT_TEXT_TYPE_MAIN h5. SCTUnitAnchorType * SCT_UNIT_ANCHOR_HEAD * SCT_UNIT_ANCHOR_LEFT_MIDDLE * SCT_UNIT_ANCHOR_LEFT_TOP * SCT_UNIT_ANCHOR_RIGHT_MIDDLE * SCT_UNIT_ANCHOR_RIGHT_TOP h5. SCTUnitType * SCT_UNIT_TYPE_ALL * SCT_UNIT_TYPE_ALL_PLAYERS * SCT_UNIT_TYPE_LOCAL_PLAYER * SCT_UNIT_TYPE_LOCAL_PLAYER_FOLLOWER * SCT_UNIT_TYPE_MONSTERS * SCT_UNIT_TYPE_NONE * SCT_UNIT_TYPE_OTHER_PLAYERS h5. ScrollBounding * SCROLL_BOUNDING_BOUND * SCROLL_BOUNDING_CONTAINED * SCROLL_BOUNDING_DEFAULT * SCROLL_BOUNDING_UNBOUND h5. SetMapResultCode * SET_MAP_RESULT_CURRENT_MAP_UNCHANGED * SET_MAP_RESULT_FAILED * SET_MAP_RESULT_MAP_CHANGED h5. ShapeType * SHAPE_BOX * SHAPE_CIRCLE h5. TextAlignment * TEXT_ALIGN_BOTTOM * TEXT_ALIGN_CENTER * TEXT_ALIGN_LEFT * TEXT_ALIGN_RIGHT * TEXT_ALIGN_TOP h5. TextType * TEXT_TYPE_ALL * TEXT_TYPE_ALPHABETIC * TEXT_TYPE_ALPHABETIC_NO_FULLWIDTH_LATIN * TEXT_TYPE_NUMERIC * TEXT_TYPE_NUMERIC_UNSIGNED_INT * TEXT_TYPE_PASSWORD h5. TextWrapMode * TEXT_WRAP_MODE_ELLIPSIS * TEXT_WRAP_MODE_TRUNCATE h5. TextureAddressMode * TEX_MODE_CLAMP * TEX_MODE_WRAP h5. TextureBlendMode * TEX_BLEND_MODE_ADD * TEX_BLEND_MODE_ALPHA * TEX_BLEND_MODE_COLOR_DODGE h5. TooltipHeaderSide * TOOLTIP_HEADER_SIDE_LEFT * TOOLTIP_HEADER_SIDE_RIGHT h5. TranslateAnimationDeltaType * TRANSLATE_ANIMATION_DELTA_TYPE_FROM_END * TRANSLATE_ANIMATION_DELTA_TYPE_FROM_START h5. VERTEX_POINTS * VERTEX_POINTS_BOTTOMLEFT * VERTEX_POINTS_BOTTOMRIGHT * VERTEX_POINTS_TOPLEFT * VERTEX_POINTS_TOPRIGHT h5. VirtualKeyboardType * VIRTUAL_KEYBOARD_TYPE_DEFAULT * VIRTUAL_KEYBOARD_TYPE_EMAIL h5. Globals * LOOP_INDEFINITELY * IME_UNDERLINE_THICKNESS_PIXELS * MAX_ANCHORS h5. FullscreenMode * FULLSCREEN_MODE_FULLSCREEN_EXCLUSIVE * FULLSCREEN_MODE_FULLSCREEN_WINDOWED * FULLSCREEN_MODE_WINDOWED h5. GraphicsPresets * GRAPHICS_PRESETS_CUSTOM * GRAPHICS_PRESETS_HIGH * GRAPHICS_PRESETS_LOW * GRAPHICS_PRESETS_MEDIUM * GRAPHICS_PRESETS_MINIMUM * GRAPHICS_PRESETS_PS4 * GRAPHICS_PRESETS_ULTRA * GRAPHICS_PRESETS_XB1 h5. ParticleDensity * PARTICLE_DENSITY_HIGH * PARTICLE_DENSITY_LOW * PARTICLE_DENSITY_MEDIUM * PARTICLE_DENSITY_ULTRA h5. SubSamplingMode * SUB_SAMPLING_MODE_LOW * SUB_SAMPLING_MODE_MEDIUM * SUB_SAMPLING_MODE_NORMAL h5. Globals h2. Game API * GetCVar(*string* _CVarName_) ** _Returns:_ *string* _value_ * SetCVar(*string* _CVarName_, *string* _value_) * GetSetting(*integer* _system_, *integer* _settingId_) ** _Returns:_ *string* _value_ * GetSetting_Bool(*integer* _system_, *integer* _settingId_) ** _Returns:_ *bool* _value_ * SetSetting(*integer* _system_, *integer* _settingId_, *string* _value_, *integer* _setOptions_) * ApplySettings() * ResetSettingToDefault(*integer* _system_, *integer* _settingId_) * ResetToDefaultSettings(*integer* _system_) * RefreshSettings() * GetString(*string* _stringVariablePrefix_, *integer* _contextId_) ** _Returns:_ *string* _stringValue_ * IsShiftKeyDown() ** _Returns:_ *bool* _isShiftDown_ * IsControlKeyDown() ** _Returns:_ *bool* _isCtrlDown_ * IsAltKeyDown() ** _Returns:_ *bool* _isAltDown_ * IsCommandKeyDown() ** _Returns:_ *bool* _isCommandDown_ * IsCapsLockOn() ** _Returns:_ *bool* _isCapsLockOn_ * GetKeyName(*[KeyCode|#KeyCode]* _keyCode_) ** _Returns:_ *string* _keyName_ * GetKeyboardLayout() ** _Returns:_ *string* _keyboardLayout_ * PlaySound(*string* _soundName_) * SetGuiHidden(*string* _guiName_, *bool* _hidden_) * GetGuiHidden(*string* _guiName_) ** _Returns:_ *bool* _hidden_ * ToggleFullScreen() * IsMouseWithinClientArea() ** _Returns:_ *bool* _insideClient_ * IsUserAdjustingClientWindow() ** _Returns:_ *bool* _isAdjusting_ * GetInterfaceColor(*integer* _interfaceColorType_, *integer* _fieldValue_) ** _Returns:_ *number* _red_, *number* _green_, *number* _blue_, *number* _alpha_ * GetErrorString(*integer* _errorStringId_) ** _Returns:_ *string* _stringValue_ * GetAllianceName(*integer* _alliance_) ** _Returns:_ *string* _name_ * GetNumClasses() ** _Returns:_ *integer* _classCount_ * GetClassInfo(*luaindex* _index_) ** _Returns:_ *integer* _defId_, *string* _lore_, *textureName* _normalIconKeyboard_, *textureName* _pressedIconKeyboard_, *textureName* _mouseoverIconKeyboard_, *bool* _isSelectable_, *textureName* _ingameIconKeyboard_, *textureName* _ingameIconGamepad_, *textureName* _normalIconGamepad_, *textureName* _pressedIconGamepad_ * GetClassName(*[Gender|#Gender]* _gender_, *integer* _classId_) ** _Returns:_ *string* _className_ * GetRaceName(*[Gender|#Gender]* _gender_, *integer* _raceId_) ** _Returns:_ *string* _raceName_ * GetGenderFromNameDescriptor(*string* _nameDescriptor_) ** _Returns:_ *[Gender|#Gender]* _gender_ * PlainStringFind(*string* _string_, *string* _searchFor_) ** _Returns:_ *bool* _found_, *integer* _startIndex_, *integer* _endIndex_ * SplitString(*string* _delims_, *string* _stringToSplit_) ** _Uses variable returns..._ ** _Returns:_ *string* _strings_ * LocaleAwareToUpper(*string* _stringToUppercase_) ** _Returns:_ *string* _upperCasedString_ * LocaleAwareToLower(*string* _stringToLowercase_) ** _Returns:_ *string* _lowerCasedString_ * GetDisplayModes() ** _Uses variable returns..._ ** _Returns:_ *integer* _width_, *integer* _height_ * IsMinSpecMachine() ** _Returns:_ *bool* _minspec_ * IsPrivateFunction(*string* _functionName_) ** _Returns:_ *bool* _isPrivate_ * IsProtectedFunction(*string* _functionName_) ** _Returns:_ *bool* _isProtected_ * GetAPIVersion() ** _Returns:_ *integer* _version_ * Id64ToString(*id64* _id_) ** _Returns:_ *string* _stringDesc_ * OpenURLByType *private* (*[ApprovedURLType|#ApprovedURLType]* _urlType_) * HideMouse(*bool* _onlyConsiderWhileMoving_) * ShowMouse(*bool* _onlyConsiderWhileMoving_) * IsInternalBuild() ** _Returns:_ *bool* _isInternalBuild_ * GetSecondsSinceMidnight() ** _Returns:_ *integer* _secondsSinceMidnight_ * GetFrameTimeSeconds() ** _Returns:_ *number* _frameTimeInSeconds_ * GetFrameDeltaTimeSeconds() ** _Returns:_ *number* _frameDeltaTimeInSeconds_ * GetFrameTimeMilliseconds() ** _Returns:_ *integer* _frameTimeInMilliseconds_ * GetFrameDeltaTimeMilliseconds() ** _Returns:_ *integer* _frameDeltaTimeInMilliseconds_ * GetDateStringFromTimestamp(*integer* _timestamp_) ** _Returns:_ *string* _dateString_ * GetGameTimeMilliseconds() ** _Returns:_ *integer* _gameTimeInMilliseconds_ * GetFramerate() ** _Returns:_ *number* _currentFramerate_ * GetTimeString() ** _Returns:_ *string* _currentTimeString_ * GetDate() ** _Returns:_ *integer* _currentTime_ * GetTimeStamp() ** _Returns:_ *id64* _timestamp_ * GetDiffBetweenTimeStamps(*id64* _laterTime_, *id64* _earlierTime_) ** _Returns:_ *number* _difference_ * GetFormattedTime() ** _Returns:_ *integer* _formattedTime_ * FormatTimeSeconds(*number* _timeValueInSeconds_, *[TimeFormatStyleCode|#TimeFormatStyleCode]* _formatType_, *[TimeFormatPrecisionCode|#TimeFormatPrecisionCode]* _precisionType_, *[TimeFormatDirectionCode|#TimeFormatDirectionCode]* _direction_) ** _Returns:_ *string* _formattedTimeString_, *number* _nextUpdateTimeInSec_ * FormatTimeMilliseconds(*integer* _timeValueInMilliseconds_, *[TimeFormatStyleCode|#TimeFormatStyleCode]* _formatType_, *[TimeFormatPrecisionCode|#TimeFormatPrecisionCode]* _precisionType_, *[TimeFormatDirectionCode|#TimeFormatDirectionCode]* _direction_) ** _Returns:_ *string* _formattedTimeString_, *integer* _nextUpdateTimeInMilliseconds_ * SetGameCameraUIMode(*bool* _active_) * IsGameCameraUIModeActive() ** _Returns:_ *bool* _active_ * LockCameraRotation(*bool* _locked_) * SetCameraOptionsPreviewModeEnabled(*bool* _enabled_, *[CameraOptionsPreview|#CameraOptionsPreview]* _option_) * GetGuildId(*luaindex* _index_) ** _Returns:_ *integer* _guildId_ * GetNumGuildPermissions() ** _Returns:_ *integer* _numPermissions_ * GetNumGuildHistoryCategories() ** _Returns:_ *integer* _numCategories_ * GetNumGuildMembersRequiredForPrivilege(*[GuildPrivilege|#GuildPrivilege]* _privilege_) ** _Returns:_ *integer* _numGuildMembers_ * GetAvARankName(*[Gender|#Gender]* _gender_, *integer* _rank_) ** _Returns:_ *string* _rankName_ * GetAvARankIcon(*integer* _rank_) ** _Returns:_ *textureName* _rankIcon_ * CalculateCubicBezierEase(*number* _progress_, *number* _x1_, *number* _y1_, *number* _x2_, *number* _y2_) ** _Returns:_ *number* _result_ * GetGamepadIconPathForKeyCode(*[KeyCode|#KeyCode]* _key_) ** _Returns:_ *string:nilable* _gamepadIcon_, *integer:nilable* _width_, *integer:nilable* _height_ * GetMouseIconPathForKeyCode(*[KeyCode|#KeyCode]* _key_) ** _Returns:_ *string:nilable* _mouseIcon_, *integer:nilable* _width_, *integer:nilable* _height_ * FormatIntegerWithDigitGrouping(*integer* _number_, *string* _delimiter_, *integer* _digitGroupSize_) ** _Returns:_ *string* _formattedNumber_ * DoesCurrentLanguageRequireIME() ** _Returns:_ *bool* _requiresIME_ * IsVirtualKeyboardOnscreen() ** _Returns:_ *bool* _vkeyboardShowing_ * HashString(*string* _text_) ** _Returns:_ *integer* _hashValue_ * GetEULADetails(*[EULAType|#EULAType]* _eulaType_) ** _Returns:_ *string* _message_, *string* _agreeText_, *string* _disagreeText_, *bool* _hasAgreed_, *string* _dialogText_ * HasAgreedToEULA(*[EULAType|#EULAType]* _eulaType_) ** _Returns:_ *bool* _hasAgreed_ * AgreeToEULA(*[EULAType|#EULAType]* _eulaType_) * HasViewedEULA(*[EULAType|#EULAType]* _eulaType_) ** _Returns:_ *bool* _hasViewed_ * MarkEULAAsViewed(*[EULAType|#EULAType]* _eulaType_) * SetCurrentVideoPlaybackVolume(*number* _volume_, *number* _lerpTime_) * GetFrameDeltaNormalizedForTargetFramerate(*number* _targetFramesPerSecond_) ** _Returns:_ *number* _frameDeltaNormalizedForTargetFramerate_ * GetDisplayName() ** _Returns:_ *string* _displayName_ * DecorateDisplayName(*string* _displayName_) ** _Returns:_ *string* _decoratedDisplayName_ * IsDecoratedDisplayName(*string* _displayName_) ** _Returns:_ *bool* _isDecorated_ * UndecorateDisplayName(*string* _displayName_) ** _Returns:_ *string* _undecoratedDisplayName_ * GetNumFriends() ** _Returns:_ *integer* _numFriends_ * GetFriendInfo(*luaindex* _friendIndex_) ** _Returns:_ *string* _displayName_, *string* _note_, *integer* _playerStatus_, *integer* _secsSinceLogoff_ * GetFriendCharacterInfo(*luaindex* _friendIndex_) ** _Returns:_ *bool* _hasCharacter_, *string* _characterName_, *string* _zoneName_, *integer* _classType_, *integer* _alliance_, *integer* _level_, *integer* _championRank_ * GetNumIgnored() ** _Returns:_ *integer* _numIgnored_ * GetIgnoredInfo(*luaindex* _index_) ** _Returns:_ *string* _displayName_, *string* _note_ * IsIgnored(*string* _characterName_) ** _Returns:_ *bool* _isIgnored_ * RequestFriend(*string* _charOrDisplayName_, *string* _message_) * RemoveFriend(*string* _displayName_) * SetFriendNote(*luaindex* _friendIndex_, *string* _note_) * AddIgnore(*string* _charOrDisplayName_) * RemoveIgnore(*string* _displayName_) * SetIgnoreNote(*luaindex* _ignoreIndex_, *string* _note_) * IsFriend(*string* _charOrDisplayName_) ** _Returns:_ *bool* _isFriend_ * GetNumIncomingFriendRequests() ** _Returns:_ *integer* _numRequests_ * GetIncomingFriendRequestInfo(*luaindex* _index_) ** _Returns:_ *string* _displayName_, *integer* _secsSinceRequest_, *string* _message_ * GetNumOutgoingFriendRequests() ** _Returns:_ *integer* _numRequests_ * GetOutgoingFriendRequestInfo(*luaindex* _index_) ** _Returns:_ *string* _displayName_, *integer* _secsSinceRequest_, *string* _note_ * AcceptFriendRequest(*string* _displayName_) * RejectFriendRequest(*string* _displayName_) * CancelFriendRequest(*luaindex* _index_) * GetNumGuilds() ** _Returns:_ *integer* _numGuilds_ * GetGuildName(*integer* _guildId_) ** _Returns:_ *string* _name_ * GetGuildDescription(*integer* _guildId_) ** _Returns:_ *string* _description_ * GetGuildMotD(*integer* _guildId_) ** _Returns:_ *string* _motd_ * GetGuildFoundedDate(*integer* _guildId_) ** _Returns:_ *string* _foundedDate_ * GetGuildAlliance(*integer* _guildId_) ** _Returns:_ *integer* _alliance_ * GetNumGuildMembers(*integer* _guildId_) ** _Returns:_ *integer* _numGuildMembers_ * GetGuildInfo(*integer* _guildId_) ** _Returns:_ *integer* _numMembers_, *integer* _numOnline_, *string* _leaderName_ * GetGuildMemberInfo(*integer* _guildId_, *luaindex* _memberIndex_) ** _Returns:_ *string* _name_, *string* _note_, *luaindex* _rankIndex_, *integer* _playerStatus_, *integer* _secsSinceLogoff_ * GetGuildMemberCharacterInfo(*integer* _guildId_, *luaindex* _memberIndex_) ** _Returns:_ *bool* _hasCharacter_, *string* _characterName_, *string* _zoneName_, *integer* _classType_, *integer* _alliance_, *integer* _level_, *integer* _championRank_ * GetGuildMemberIndexFromDisplayName(*integer* _guildId_, *string* _displayName_) ** _Returns:_ *luaindex:nilable* _memberIndex_ * GetPlayerGuildMemberIndex(*integer* _guildId_) ** _Returns:_ *luaindex* _memberIndex_ * GuildInvite(*integer* _guildId_, *string* _displayName_) * IsValidGuildName(*string* _guildName_) ** _Uses variable returns..._ ** _Returns:_ *integer* _violationCode_ * GuildCreate(*string* _guildName_, *[Alliance|#Alliance]* _guildAlliance_) * GuildRemove(*integer* _guildId_, *string* _displayName_) * GuildLeave(*integer* _guildId_) * GuildPromote(*integer* _guildId_, *string* _displayName_) * GuildDemote(*integer* _guildId_, *string* _displayName_) * ShouldDisplayGuildMemberRemoveAlert(*string* _characterName_) ** _Returns:_ *bool* _shouldDisplay_ * ShouldDisplaySelfKickedFromGuildAlert(*integer* _guildId_) ** _Returns:_ *bool* _shouldDisplay_ * SetGuildDescription(*integer* _guildId_, *string* _description_) * SetGuildMotD(*integer* _guildId_, *string* _motd_) * DoesGuildRankHavePermission(*integer* _guildId_, *luaindex* _rankIndex_, *integer* _permission_) ** _Returns:_ *bool* _hasPermission_ * DoesPlayerHaveGuildPermission(*integer* _guildId_, *integer* _permission_) ** _Returns:_ *bool* _hasPermission_ * CanEditGuildRankPermission(*integer* _rankId_, *integer* _permission_) ** _Returns:_ *bool* _hasPermission_ * DoesGuildHavePrivilege(*integer* _guildId_, *[GuildPrivilege|#GuildPrivilege]* _privilege_) ** _Returns:_ *bool* _hasPrivilege_ * GetNumGuildRanks(*integer* _guildId_) ** _Returns:_ *integer* _numRanks_ * GetGuildRankIconIndex(*integer* _guildId_, *luaindex* _rankIndex_) ** _Returns:_ *luaindex* _iconIndex_ * GetNumGuildRankIcons() ** _Returns:_ *integer* _numGuildRankIcons_ * GetGuildRankSmallIcon(*luaindex* _iconIndex_) ** _Returns:_ *textureName* _icon_ * GetGuildRankLargeIcon(*luaindex* _iconIndex_) ** _Returns:_ *textureName* _icon_ * GetGuildRankListHighlightIcon(*luaindex* _iconIndex_) ** _Returns:_ *textureName* _icon_ * GetGuildRankListUpIcon(*luaindex* _iconIndex_) ** _Returns:_ *textureName* _icon_ * GetGuildRankListDownIcon(*luaindex* _iconIndex_) ** _Returns:_ *textureName* _icon_ * GetGuildRankId(*integer* _guildId_, *luaindex* _rankIndex_) ** _Returns:_ *integer* _rankId_ * IsGuildRankGuildMaster(*integer* _guildId_, *luaindex* _rankIndex_) ** _Returns:_ *bool* _isGuildMaster_ * InitializePendingGuildRanks(*integer* _guildId_) * AddPendingGuildRank(*integer* _rankId_, *string* _name_, *integer* _permissions_, *luaindex* _iconIndex_) * SavePendingGuildRanks() ** _Returns:_ *bool* _success_ * ComposeGuildRankPermissions(*integer* _permissions_, *integer* _permission_, *bool* _enabled_) ** _Returns:_ *integer* _newPermissions_ * RequestOfflineGuildMembers(*integer* _guildId_) * DoesGuildHistoryCategoryHaveMoreEvents(*integer* _guildId_, *[GuildHistoryCategory|#GuildHistoryCategory]* _category_) ** _Returns:_ *bool* _hasMoreEvents_ * RequestGuildHistoryCategoryNewest(*integer* _guildId_, *[GuildHistoryCategory|#GuildHistoryCategory]* _category_) ** _Returns:_ *bool* _requested_ * RequestGuildHistoryCategoryOlder(*integer* _guildId_, *[GuildHistoryCategory|#GuildHistoryCategory]* _category_) ** _Returns:_ *bool* _requested_ * GetNumGuildEvents(*integer* _guildId_, *[GuildHistoryCategory|#GuildHistoryCategory]* _category_) ** _Returns:_ *integer* _numEvents_ * GetGuildEventInfo(*integer* _guildId_, *[GuildHistoryCategory|#GuildHistoryCategory]* _category_, *luaindex* _eventIndex_) ** _Returns:_ *integer* _eventType_, *integer* _secsSinceEvent_, *variant* _param1_, *variant* _param2_, *variant* _param3_, *variant* _param4_, *variant* _param5_, *variant* _param6_ * GetGuildEventId(*integer* _guildId_, *[GuildHistoryCategory|#GuildHistoryCategory]* _category_, *luaindex* _eventIndex_) ** _Returns:_ *id64* _guildEventId_ * SetGuildMemberNote(*integer* _guildId_, *luaindex* _memberIndex_, *string* _note_) * GetGuildRankCustomName(*integer* _guildId_, *luaindex* _rankIndex_) ** _Returns:_ *string* _rankName_ * GetNumGuildInvites() ** _Returns:_ *integer* _numGuildInvites_ * GetGuildInviteInfo(*luaindex* _index_) ** _Returns:_ *integer* _guildId_, *string* _guildName_, *[Alliance|#Alliance]* _guildAlliance_, *string* _inviterDisplayName_, *string* _note_ * AcceptGuildInvite(*integer* _guildId_) * RejectGuildInvite(*integer* _guildId_) * JumpToGuildMember(*string* _name_) * GetGuildClaimedKeep(*integer* _guildLuaId_) ** _Returns:_ *integer* _claimedKeepId_, *integer* _claimedKeepCampaignId_ * DoesGuildHaveClaimedKeep(*integer* _guildLuaId_) ** _Returns:_ *bool* _hasClaimedKeep_ * CheckGuildKeepClaim(*integer* _guildLuaId_, *integer* _keepId_) ** _Returns:_ *integer* _result_ * CheckGuildKeepRelease(*integer* _guildLuaId_) ** _Returns:_ *integer* _result_ * ReleaseKeepForGuild(*integer* _guildLuaId_) * ClaimInteractionKeepForGuild(*integer* _guildLuaId_) * ReleaseInteractionKeepForGuild() * GetGuildOwnedKioskInfo(*integer* _guildId_) ** _Returns:_ *string:nilable* _ownedKioskName_ * GetNumGuildSpecificItems() ** _Returns:_ *integer* _numItems_ * GetGuildSpecificItemInfo(*luaindex* _index_) ** _Returns:_ *textureName* _icon_, *string* _itemName_, *integer* _quality_, *integer* _stackCount_, *integer* _requiredLevel_, *integer* _requiredChampionRank_, *integer* _purchasePrice_, *[CurrencyType|#CurrencyType]* _currencyType_ * BuyGuildSpecificItem(*luaindex* _slotIndex_) * GetGuildSpecificItemLink(*luaindex* _index_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * SetGamepadVibration(*integer* _durationMs_, *number* _firstMotor_, *number* _secondMotor_, *number* _thirdMotor_, *number* _fourthMotor_, *string* _debugSourceInfo_) * GetGamepadLeftStickX(*bool* _includeDeadzone_) ** _Returns:_ *number* _x_ * GetGamepadLeftStickY(*bool* _includeDeadzone_) ** _Returns:_ *number* _y_ * GetGamepadLeftStickDeltaX(*bool* _includeDeadzone_) ** _Returns:_ *number* _deltaX_ * GetGamepadLeftStickDeltaY(*bool* _includeDeadzone_) ** _Returns:_ *number* _deltaY_ * GetGamepadRightStickX(*bool* _includeDeadzone_) ** _Returns:_ *number* _x_ * GetGamepadRightStickY(*bool* _includeDeadzone_) ** _Returns:_ *number* _y_ * GetGamepadRightStickDeltaX(*bool* _includeDeadzone_) ** _Returns:_ *number* _deltaX_ * GetGamepadRightStickDeltaY(*bool* _includeDeadzone_) ** _Returns:_ *number* _deltaY_ * GetGamepadLeftTriggerMagnitude() ** _Returns:_ *number* _magnitude_ * GetGamepadRightTriggerMagnitude() ** _Returns:_ *number* _magnitude_ * SetGamepadLeftStickConsumedByUI(*bool* _consumed_) * SetGamepadRightStickConsumedByUI(*bool* _consumed_) * GetGamepadTouchpadX() ** _Returns:_ *number* _gamepadTouchpadX_ * GetGamepadTouchpadY() ** _Returns:_ *number* _gamepadTouchpadY_ * IsGamepadTouchpadActive() ** _Returns:_ *bool* _gamepadTouchpadActive_ * GetGamepadType() ** _Returns:_ *[GamepadType|#GamepadType]* _gamepadType_ * IsConsoleUI() ** _Returns:_ *bool* _isConsoleUI_ * IsInGamepadPreferredMode() ** _Returns:_ *bool* _inGamepadPreferredMode_ * IsKeyCodeGamepadKey(*[KeyCode|#KeyCode]* _key_) ** _Returns:_ *bool* _isGamepadKey_ * IsKeyCodeMouseKey(*[KeyCode|#KeyCode]* _key_) ** _Returns:_ *bool* _isMouseKey_ * IsKeyCodeKeyboardKey(*[KeyCode|#KeyCode]* _key_) ** _Returns:_ *bool* _isKeyboardKey_ * IsKeyCodeChordKey(*[KeyCode|#KeyCode]* _key_) ** _Returns:_ *bool* _isKeyChord_ * IsKeyCodeHoldKey(*[KeyCode|#KeyCode]* _key_) ** _Returns:_ *bool* _isKeyHold_ * IsKeyDown *private* (*[KeyCode|#KeyCode]* _key_) ** _Returns:_ *bool* _isKeyDown_ * ConvertKeyPressToHold(*[KeyCode|#KeyCode]* _key_) ** _Returns:_ *[KeyCode|#KeyCode]* _holdKey_ * ConvertHoldKeyPressToNonHold(*[KeyCode|#KeyCode]* _holdKey_) ** _Returns:_ *[KeyCode|#KeyCode]* _key_ * GetKeyChordsFromSingleKey(*[KeyCode|#KeyCode]* _key_) ** _Uses variable returns..._ ** _Returns:_ *[KeyCode|#KeyCode]* _keyChord_ * GetUIPlatform() ** _Returns:_ *[UIPlatform|#UIPlatform]* _platform_ * SetOverscanOffsets(*integer* _offsetX_, *integer* _offsetY_, *integer* _offsetWidth_, *integer* _offsetHeight_) * GetOverscanOffsets() ** _Returns:_ *integer* _offsetX_, *integer* _offsetY_, *integer* _offsetWidth_, *integer* _offsetHeight_ * IsGUIResizing() ** _Returns:_ *bool* _isGUIResizing_ * UpdatePlayerPresenceInformation *private* () * UpdatePlayerPresenceName *private* () * ChangeRemoteSceneVisibility(*string* _sceneName_, *[RemoteSceneStateChangeType|#RemoteSceneStateChangeType]* _sceneChangeType_, *[RemoteSceneStateChangeOrigin|#RemoteSceneStateChangeOrigin]* _sceneChangeOrigin_) * ShowRemoteBaseScene() * IsValidName(*string* _name_) ** _Returns:_ *bool* _isValid_ * GetDigitGroupingSize() ** _Returns:_ *integer* _digitGroupingSize_ * AbbreviateNumber(*integer* _number_, *[NumberAbbreviationPrecision|#NumberAbbreviationPrecision]* _precision_, *bool* _useUppercaseSuffix_) ** _Returns:_ *number* _abbreviatedValue_, *string* _suffix_ * IsESOPlusSubscriber() ** _Returns:_ *bool* _isESOPlusSubscriber_ * GetTrialInfo() ** _Returns:_ *integer* _accountTypeId_, *string* _title_, *string* _description_, *integer* _version_ * GetMarketCurrency *private* () ** _Returns:_ *integer* _marketCurrency_ * ComputeStringDistance(*string* _source_, *string* _target_, *integer* _maxDistance_) ** _Returns:_ *integer* _distance_ * ExecuteChatCommand(*string* _text_) * ToggleShowIngameGui() * ReloadUI(*string* _guiName_) * SendPlayerStuck *private* () * GetPlayerStatus() ** _Returns:_ *integer* _status_ * SelectPlayerStatus(*integer* _status_) * GetNumPlayerStatuses() ** _Returns:_ *integer* _numStatuses_ * GetCriticalStrikeChance(*number* _statValue_, *bool* _useMin_) ** _Returns:_ *number* _chance_ * TakeScreenshot() * SetFullscreenEffect(*[FullscreenEffectType|#FullscreenEffectType]* _effectType_, *number* _param1_, *number* _param2_) * DoesGameHaveFocus() ** _Returns:_ *bool* _hasFocus_ * IsPlayerActivated() ** _Returns:_ *bool* _activated_ * GetSecondsPlayed() ** _Returns:_ *integer* _secondsPlayed_ * GetLatency() ** _Returns:_ *integer* _latencyMS_ * PlaceInTradeWindow *protected* (*luaindex:nilable* _tradeIndex_) * PlaceInUnitFrame *protected* (*string* _target_) * ConvertMouseButtonToKeyCode(*integer* _mouseButton_) ** _Returns:_ *[KeyCode|#KeyCode]* _key_ * ResetAllBindsToDefault() * ResetKeyboardBindsToDefault() * ResetGamepadBindsToDefault() * DoesUnitExist(*string* _unitTag_) ** _Returns:_ *bool* _exists_ * GetUnitName(*string* _unitTag_) ** _Returns:_ *string* _name_ * GetRawUnitName(*string* _unitTag_) ** _Returns:_ *string* _rawName_ * GetUnitDisplayName(*string* _unitTag_) ** _Returns:_ *string* _displayName_ * GetUnitGender(*string* _unitTag_) ** _Returns:_ *[Gender|#Gender]* _gender_ * GetUnitNameHighlightedByReticle() ** _Returns:_ *string* _name_ * GetUnitClass(*string* _unitTag_) ** _Returns:_ *string* _className_ * GetUnitClassId(*string* _unitTag_) ** _Returns:_ *integer* _classId_ * GetUnitLevel(*string* _unitTag_) ** _Returns:_ *integer* _level_ * GetUnitChampionPoints(*string* _unitTag_) ** _Returns:_ *integer* _championPoints_ * CanUnitGainChampionPoints(*string* _unitTag_) ** _Returns:_ *bool* _canGainChampionPoints_ * GetUnitEffectiveLevel(*string* _unitTag_) ** _Returns:_ *integer* _level_ * GetUnitZone(*string* _unitTag_) ** _Returns:_ *string* _zoneName_ * GetUnitZoneIndex(*string* _unitTag_) ** _Returns:_ *luaindex:nilable* _zoneIndex_ * GetUnitXP(*string* _unitTag_) ** _Returns:_ *integer* _exp_ * GetUnitXPMax(*string* _unitTag_) ** _Returns:_ *integer* _maxExp_ * IsUnitChampion(*string* _unitTag_) ** _Returns:_ *bool* _isChampion_ * IsUnitUsingVeteranDifficulty(*string* _unitTag_) ** _Returns:_ *bool* _isVeteranDifficulty_ * GetPlayerChampionXP() ** _Returns:_ *integer* _championExp_ * GetPlayerChampionPointsEarned() ** _Returns:_ *integer* _points_ * IsUnitBattleLeveled(*string* _unitTag_) ** _Returns:_ *bool* _isBattleLeveled_ * IsUnitChampionBattleLeveled(*string* _unitTag_) ** _Returns:_ *bool* _isChampBattleLeveled_ * GetUnitBattleLevel(*string* _unitTag_) ** _Returns:_ *integer* _battleLevel_ * GetUnitChampionBattleLevel(*string* _unitTag_) ** _Returns:_ *integer* _champBattleLevel_ * GetUnitDrownTime(*string* _unitTag_) ** _Returns:_ *number* _startTime_, *number* _endTime_ * IsUnitInGroupSupportRange(*string* _unitTag_) ** _Returns:_ *bool* _result_ * GetUnitType(*string* _unitTag_) ** _Returns:_ *integer* _type_ * CanUnitTrade(*string* _unitTag_) ** _Returns:_ *bool* _canTrade_ * AreUnitsEqual(*string* _unitTag_, *string* _secondUnitTag_) ** _Returns:_ *bool* _areEqual_ * IsUnitGrouped(*string* _unitTag_) ** _Returns:_ *bool* _isGrouped_ * IsUnitGroupLeader(*string* _unitTag_) ** _Returns:_ *bool* _isGroupLeader_ * IsUnitSoloOrGroupLeader(*string* _unitTag_) ** _Returns:_ *bool* _isSoloOrGroupLeader_ * GetGroupLeaderUnitTag() ** _Returns:_ *string* _leaderUnitTag_ * IsUnitFriend(*string* _unitTag_) ** _Returns:_ *bool* _isOnFriendList_ * IsUnitIgnored(*string* _unitTag_) ** _Returns:_ *bool* _isIgnored_ * IsUnitPlayer(*string* _unitTag_) ** _Returns:_ *bool* _isPlayer_ * IsUnitPvPFlagged(*string* _unitTag_) ** _Returns:_ *bool* _isPvPFlagged_ * IsUnitAttackable(*string* _unitTag_) ** _Returns:_ *bool* _attackable_ * IsUnitJusticeGuard(*string* _unitTag_) ** _Returns:_ *bool* _isJusticeGuard_ * IsUnitInvulnerableGuard(*string* _unitTag_) ** _Returns:_ *bool* _isInvulnerableGuard_ * GetUnitAlliance(*string* _unitTag_) ** _Returns:_ *integer* _alliance_ * AreUnitsCurrentlyAllied(*string* _unitTag1_, *string* _unitTag2_) ** _Returns:_ *bool* _allied_ * GetUnitRace(*string* _unitTag_) ** _Returns:_ *string* _race_ * GetUnitRaceId(*string* _unitTag_) ** _Returns:_ *integer* _raceId_ * IsUnitFriendlyFollower(*string* _unitTag_) ** _Returns:_ *bool* _isFollowing_ * GetUnitReaction(*string* _unitTag_) ** _Returns:_ *[UnitReactionType|#UnitReactionType]* _unitReaction_ * GetUnitAvARankPoints(*string* _unitTag_) ** _Returns:_ *integer* _AvARankPoints_ * GetUnitAvARank(*string* _unitTag_) ** _Returns:_ *integer* _rank_, *integer* _subRank_ * GetLargeAvARankIcon(*integer* _rank_) ** _Returns:_ *textureName* _largeRankIcon_ * GetAvARankProgress(*integer* _currentRankPoints_) ** _Returns:_ *integer* _subRankStartsAt_, *integer* _nextSubRankAt_, *integer* _rankStartsAt_, *integer* _nextRankAt_ * GetNumPointsNeededForAvARank(*integer* _rank_) ** _Returns:_ *integer* _numPointsRequired_ * GetUnitReactionColor(*string* _unitTag_) ** _Returns:_ *number* _red_, *number* _green_, *number* _blue_ * IsUnitInCombat(*string* _unitTag_) ** _Returns:_ *bool* _isInCombat_ * IsUnitDead(*string* _unitTag_) ** _Returns:_ *bool* _isDead_ * IsUnitReincarnating(*string* _unitTag_) ** _Returns:_ *bool* _isReincarnating_ * IsUnitDeadOrReincarnating(*string* _unitTag_) ** _Returns:_ *bool* _isDead_ * IsUnitSwimming(*string* _unitTag_) ** _Returns:_ *bool* _isSwimming_ * IsUnitResurrectableByPlayer(*string* _unitTag_) ** _Returns:_ *bool* _isResurrectable_ * IsUnitBeingResurrected(*string* _unitTag_) ** _Returns:_ *bool* _isBeingResurrected_ * DoesUnitHaveResurrectPending(*string* _unitTag_) ** _Returns:_ *bool* _hasResurrectPending_ * GetUnitStealthState(*string* _unitTag_) ** _Returns:_ *integer* _stealthState_ * GetUnitDisguiseState(*string* _unitTag_) ** _Returns:_ *integer* _disguiseState_ * GetUnitHidingEndTime(*string* _unitTag_) ** _Returns:_ *number* _endTime_ * IsUnitOnline(*string* _unitTag_) ** _Returns:_ *bool* _isOnline_ * IsUnitInspectableSiege(*string* _unitTag_) ** _Returns:_ *bool* _isInspectableSiege_ * IsUnitInDungeon(*string* _unitTag_) ** _Returns:_ *bool* _isInDungeon_ * GetUnitCaption(*string* _unitTag_) ** _Returns:_ *string* _caption_ * GetUnitSilhouetteTexture(*string* _unitTag_) ** _Returns:_ *string* _icon_ * GetUnitPowerInfo(*string* _unitTag_, *luaindex* _poolIndex_) ** _Returns:_ *integer:nilable* _type_, *integer* _current_, *integer* _max_, *integer* _effectiveMax_ * GetUnitPower(*string* _unitTag_, *[CombatMechanicType|#CombatMechanicType]* _powerType_) ** _Returns:_ *integer* _current_, *integer* _max_, *integer* _effectiveMax_ * GetPlayerStat(*[DerivedStats|#DerivedStats]* _derivedStat_, *[StatBonusOption|#StatBonusOption]* _statBonusOption_) ** _Returns:_ *integer* _value_ * GetAllUnitAttributeVisualizerEffectInfo(*string* _unitTag_) ** _Uses variable returns..._ ** _Returns:_ *[UnitAttributeVisual|#UnitAttributeVisual]* _unitAttributeVisual_, *[DerivedStats|#DerivedStats]* _statType_, *[Attributes|#Attributes]* _attributeType_, *[CombatMechanicType|#CombatMechanicType]* _powerType_, *number* _value_, *number* _maxValue_ * GetUnitAttributeVisualizerEffectInfo(*string* _unitTag_, *[UnitAttributeVisual|#UnitAttributeVisual]* _unitAttributeVisual_, *[DerivedStats|#DerivedStats]* _statType_, *[Attributes|#Attributes]* _attributeType_, *[CombatMechanicType|#CombatMechanicType]* _powerType_) ** _Returns:_ *number:nilable* _value_, *number:nilable* _maxValue_ * GetUnitDifficulty(*string* _unitTag_) ** _Returns:_ *[UIMonsterDifficulty|#UIMonsterDifficulty]* _difficult_ * GetUnitTitle(*string* _unitTag_) ** _Returns:_ *string* _title_ * CancelCast() ** _Returns:_ *bool* _cancelled_ * IsTargetSameAsLastValidTarget() ** _Returns:_ *bool* _same_ * TogglePlayerWield() * IsPlayerMoving() ** _Returns:_ *bool* _moving_ * IsPlayerGroundTargeting() ** _Returns:_ *bool* _isGroundTargeting_ * IsPlayerEmoteOverridden(*integer* _emoteId_) ** _Returns:_ *bool* _isOverridden_ * GetGroundTargetingError() ** _Returns:_ *integer:nilable* _error_ * StartSoulGemResurrection *private* () * CancelSoulGemResurrection *private* () * GetPlayerCameraHeading() ** _Returns:_ *number* _heading_ * GetUnitBuffInfo(*string* _unitTag_, *luaindex* _buffIndex_) ** _Returns:_ *string* _buffName_, *number* _timeStarted_, *number* _timeEnding_, *integer* _buffSlot_, *integer* _stackCount_, *textureName* _iconFilename_, *string* _buffType_, *[BuffEffectType|#BuffEffectType]* _effectType_, *[AbilityType|#AbilityType]* _abilityType_, *[StatusEffectType|#StatusEffectType]* _statusEffectType_, *integer* _abilityId_, *bool* _canClickOff_ * GetNumBuffs(*string* _unitTag_) ** _Returns:_ *integer* _numBuffs_ * GroupInvite(*string* _unitTag_) * GroupKick(*string* _unitTag_) * GroupPromote(*string* _unitTag_) * GetGroupMemberRoles(*string* _unitTag_) ** _Returns:_ *bool* _isDps_, *bool* _isHealer_, *bool* _isTank_ * CancelBuff(*integer* _buffIndex_) * ActivateSynergy *private* () * GetWeaponSwapUnlockedLevel() ** _Returns:_ *integer* _level_ * GetSlotType(*luaindex* _slotIndex_) ** _Returns:_ *integer* _type_ * GetSlotAbilityCost(*luaindex* _slotIndex_) ** _Returns:_ *integer* _abilityCost_, *integer* _mechanicType_ * GetSlotBoundId(*luaindex* _slotIndex_) ** _Returns:_ *integer* _id_ * GetSlotTexture(*luaindex* _slotIndex_) ** _Returns:_ *string* _texture_, *string* _weapontexture_, *string* _activationAnimation_ * GetSlotName(*luaindex* _slotIndex_) ** _Returns:_ *string* _name_ * GetSlotItemQuality(*luaindex* _slotIndex_) ** _Returns:_ *integer:nilable* _quality_ * GetSlotCooldownInfo(*luaindex* _slotIndex_) ** _Returns:_ *integer* _remain_, *integer* _duration_, *bool* _global_, *[ActionBarSlotType|#ActionBarSlotType]* _globalSlotType_ * IsSlotToggled(*luaindex* _slotIndex_) ** _Returns:_ *bool* _toggledOn_ * IsSlotUsed(*luaindex* _slotIndex_) ** _Returns:_ *bool* _used_ * IsSlotUsable(*luaindex* _slotIndex_) ** _Returns:_ *bool* _useable_ * HasCostFailure(*luaindex* _slotIndex_) ** _Returns:_ *bool* _status_ * HasRequirementFailure(*luaindex* _slotIndex_) ** _Returns:_ *bool* _status_ * HasWeaponSlotFailure(*luaindex* _slotIndex_) ** _Returns:_ *bool* _status_ * HasTargetFailure(*luaindex* _slotIndex_) ** _Returns:_ *bool* _status_ * HasRangeFailure(*luaindex* _slotIndex_) ** _Returns:_ *bool* _status_ * HasStatusEffectFailure(*luaindex* _slotIndex_) ** _Returns:_ *bool* _status_ * HasFallingFailure(*luaindex* _slotIndex_) ** _Returns:_ *bool* _status_ * HasSwimmingFailure(*luaindex* _slotIndex_) ** _Returns:_ *bool* _status_ * HasMountedFailure(*luaindex* _slotIndex_) ** _Returns:_ *bool* _status_ * HasReincarnatingFailure(*luaindex* _slotIndex_) ** _Returns:_ *bool* _status_ * HasActivationHighlight(*luaindex* _slotIndex_) ** _Returns:_ *bool* _status_ * OnSlotDownAndUp *private* (*luaindex* _slotIndex_) * OnSlotDown *private* (*luaindex* _slotIndex_) * OnSlotUp *private* (*luaindex* _slotIndex_) * OnSpecialMoveKeyPressed *private* (*[SpecialMove|#SpecialMove]* _slotIndex_) * OnSpecialMoveKeyDown *private* (*integer* _moveIndex_) * OnSpecialMoveKeyUp *private* (*integer* _moveIndex_) * GetSlotItemCount(*luaindex* _slotIndex_) ** _Returns:_ *integer:nilable* _count_ * GetSlotItemSound(*luaindex* _slotIndex_) ** _Returns:_ *integer* _itemSoundCategory_ * IsSlotItemConsumable(*luaindex* _slotIndex_) ** _Returns:_ *bool* _consumable_ * DoesInventoryContainEmptySoulGem() ** _Returns:_ *bool* _hasEmptyGem_ * IsSlotSoulTrap(*luaindex* _slotIndex_) ** _Returns:_ *bool* _isSoulTrap_ * SelectSlotSkillAbility(*[SkillType|#SkillType]* _skillType_, *luaindex* _skillLineIndex_, *luaindex* _abilityIndex_, *luaindex* _slotIndex_) * SlotSkillAbilityInSlot(*[SkillType|#SkillType]* _skillType_, *luaindex* _skillLineIndex_, *luaindex* _abilityIndex_, *luaindex* _slotIndex_) * GetFirstFreeValidSlotForSkillAbility(*[SkillType|#SkillType]* _skillType_, *luaindex* _skillLineIndex_, *luaindex* _abilityIndex_) ** _Returns:_ *luaindex:nilable* _freeSlot_ * GetAssignedSlotFromSkillAbility(*[SkillType|#SkillType]* _skillType_, *luaindex* _skillLineIndex_, *luaindex* _abilityIndex_) ** _Returns:_ *luaindex:nilable* _slotIndex_ * GetNumAbilities() ** _Returns:_ *integer* _num_ * GetAbilityInfoByIndex(*luaindex* _abilityIndex_) ** _Returns:_ *string* _name_, *string* _texture_, *integer* _rank_, *integer* _actionSlotType_, *bool* _passive_, *bool* _showInSpellbook_ * IsValidAbilityForSlot(*luaindex* _abilityIndex_, *luaindex* _slotIndex_) ** _Returns:_ *bool* _valid_ * IsValidItemForSlot(*integer* _bagId_, *integer* _bagSlotId_, *luaindex* _actionSlotIndex_) ** _Returns:_ *bool* _valid_ * IsValidItemForSlotByItemInfo(*integer* _itemId_, *integer* _itemQualityDefId_, *integer* _itemRequiredLevel_, *integer* _itemInstanceData_, *luaindex* _actionSlotIndex_) ** _Returns:_ *bool* _valid_ * IsValidCollectibleForSlot(*integer* _collectibleId_, *luaindex* _actionSlotIndex_) ** _Returns:_ *bool* _valid_ * CompleteQuest() * AbandonQuest(*luaindex* _journalQuestIndex_) * GetIsQuestSharable(*luaindex* _journalQuestIndex_) ** _Returns:_ *bool* _isSharable_ * ShareQuest(*luaindex* _journalQuestIndex_) * GetJournalQuestStepInfo(*luaindex* _journalQuestIndex_, *luaindex* _stepIndex_) ** _Returns:_ *string* _stepText_, *integer:nilable* _visibility_, *integer* _stepType_, *string* _trackerOverrideText_, *integer* _numConditions_ * GetJournalQuestLocationInfo(*luaindex* _journalQuestIndex_) ** _Returns:_ *string* _zoneName_, *string* _objectiveName_, *luaindex* _zoneIndex_, *luaindex* _poiIndex_ * GetJournalQuestEnding(*luaindex* _journalQuestIndex_) ** _Returns:_ *string* _goal_, *string* _dialog_, *string* _confirmComplete_, *string* _declineComplete_, *string* _backgroundText_, *string* _journalStepText_ * GetJournalQuestNumConditions(*luaindex* _journalQuestIndex_, *luaindex* _stepIndex_) ** _Returns:_ *integer* _conditionCount_ * RequestJournalQuestConditionAssistance(*luaindex* _journalQuestIndex_, *luaindex* _stepIndex_, *luaindex* _conditionIndex_, *bool* _assisted_) ** _Returns:_ *integer:nilable* _taskId_ * GetNearestQuestCondition(*integer* _considerType_) ** _Returns:_ *bool* _foundValidCondition_, *luaindex* _journalQuestIndex_, *luaindex* _stepIndex_, *luaindex* _conditionIndex_ * GetJournalQuestTimerInfo(*luaindex* _journalQuestIndex_) ** _Returns:_ *number* _timerStart_, *number* _timerEnd_, *bool* _isVisible_, *bool* _isPaused_ * GetJournalQuestTimerCaption(*luaindex* _journalQuestIndex_) ** _Returns:_ *string* _caption_ * GetJournalQuestNumSteps(*luaindex* _journalQuestIndex_) ** _Returns:_ *integer* _numSteps_ * GetQuestToolCount(*luaindex* _journalQuestIndex_) ** _Returns:_ *integer* _toolCount_ * SendChatMessage *private* (*string* _message_, *integer* _channelId_, *string* _target_) * MoveForwardStart *private* () * MoveForwardStop *private* () * MoveBackwardStart *private* () * MoveBackwardStop *private* () * StopAllMovement *private* () * ToggleWalk *private* () * TurnLeftStart *private* () * TurnLeftStop *private* () * TurnRightStart *private* () * TurnRightStop *private* () * StrafeLeftStart *private* () * StrafeLeftStop *private* () * StrafeRightStart *private* () * StrafeRightStop *private* () * JumpAscendStart *private* () * AscendStop *private* () * DescendStart *private* () * DescendStop *private* () * LeftMouseDownInWorld *private* () * LeftMouseUpInWorld *private* () * LeftAndRightMouseDownInWorld *private* () * LeftAndRightMouseUpInWorld *private* () * RightMouseDownInWorld *private* () * RightMouseUpInWorld *private* () * CameraZoomIn() * CameraZoomOut() * ToggleAutoRun *private* () * RollDodgeStart *private* () * RollDodgeStop *private* () * PrepareAttack *private* () * PerformAttack *private* () * StartBlock *private* () * StopBlock *private* () * ToggleGameCameraPadlockTarget *private* () * PerformInterrupt *private* () * StartCommandPet *private* () * StopCommandPet *private* () * GameCameraGamepadZoomDown *private* () * GameCameraGamepadZoomUp *private* () * OnWeaponSwap *private* () * OnWeaponSwapToSet1 *private* () * OnWeaponSwapToSet2 *private* () * EndInteraction(*integer* _interactionType_) * GetChatterGreeting() ** _Returns:_ *string* _optionString_ * GetChatterData() ** _Returns:_ *string* _text_, *integer* _numOptions_, *bool* _atGreeting_ * GetMaxBags() ** _Returns:_ *integer* _maxBags_ * GetItemInstanceId(*integer* _bagId1_, *integer* _slotIndex1_) ** _Returns:_ *integer:nilable* _id_ * GetItemTotalCount(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *integer* _count_ * IsItemConsumable(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *bool* _consumable_ * GetItemLink(*integer* _bagId_, *integer* _slotIndex_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * GetQuestToolLink(*luaindex* _aQuestIndex_, *luaindex* _aToolIndex_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * GetQuestItemLink(*luaindex* _aQuestIndex_, *luaindex* _aStepIndex_, *luaindex* _aConditionIndex_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * GetQuestItemNameFromLink(*string* _link_) ** _Returns:_ *string* _name_ * GetComparisonEquipSlotsFromItemLink(*string* _itemLink_) ** _Returns:_ *integer:nilable* _comparisonSlot1_, *integer:nilable* _comparisonSlot2_ * GetComparisonEquipSlotsFromBagItem(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *integer:nilable* _comparisonSlot1_, *integer:nilable* _comparisonSlot2_ * GetItemName(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *string* _name_ * IsItemUsable(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *bool* _usable_, *bool* _usableOnlyFromActionSlot_ * GetSlotStackSize(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *integer* _stack_, *integer* _maxStack_ * GetEquippedItemInfo(*integer* _equipSlot_) ** _Returns:_ *string* _icon_, *bool* _slotHasItem_, *integer* _sellPrice_, *bool* _isHeldSlot_, *bool* _isHeldNow_, *bool* _locked_ * GetHeldSlots() ** _Returns:_ *integer* _heldMain_, *integer* _heldOff_, *integer* _lastHeldMain_, *integer* _lastHeldOff_ * CheckInventorySpaceAndWarn(*integer* _numItems_) ** _Returns:_ *bool* _haveSpace_ * CheckInventorySpaceSilently(*integer* _numItems_) ** _Returns:_ *bool* _haveSpace_ * EquipItem(*[Bag|#Bag]* _bagId_, *integer* _slotIndex_, *integer:nilable* _equipSlotIndex_) * IsEquipable(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *bool* _isEquipable_, *integer* _resultErrorCodeIfFailed_ * GetItemLinkInfo(*string* _itemLink_) ** _Returns:_ *string* _icon_, *integer* _sellPrice_, *bool* _meetsUsageRequirement_, *integer* _equipType_, *integer* _itemStyle_ * IsBankUpgradeAvailable() ** _Returns:_ *bool* _isAvailable_ * GetFirstFreeValidSlotForItem(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *luaindex:nilable* _freeSlot_ * GetFirstFreeValidSlotForCollectible(*integer* _collectibleId_) ** _Returns:_ *luaindex:nilable* _freeSlot_ * GetItemCurrentActionBarSlot(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *luaindex:nilable* _currentSlot_ * GetCollectibleCurrentActionBarSlot(*integer* _collectibleId_) ** _Returns:_ *luaindex:nilable* _currentSlot_ * GetItemSoundCategoryFromLink(*string* _link_) ** _Returns:_ *integer* _itemSoundCategory_ * IsLockedWeaponSlot(*integer* _equipSlot_) ** _Returns:_ *bool* _locked_ * GetSelectedGuildBankId() ** _Returns:_ *integer:nilable* _guildId_ * GetMapPlayerPosition(*string* _unitTag_) ** _Returns:_ *number* _normalizedX_, *number* _normalizedZ_, *number* _heading_ * GetMapPing(*string* _unitTag_) ** _Returns:_ *number* _normalizedX_, *number* _normalizedY_ * GetMapRallyPoint() ** _Returns:_ *number* _normalizedX_, *number* _normalizedY_ * GetMapPlayerWaypoint() ** _Returns:_ *number* _normalizedX_, *number* _normalizedY_ * GetNumKeepTravelNetworkNodes(*[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _bgContext_) ** _Returns:_ *integer* _numNodes_ * GetNumKeepTravelNetworkLinks(*[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _bgContext_) ** _Returns:_ *integer* _numLinks_ * GetKeepTravelNetworkNodeInfo(*luaindex* _nodeIndex_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _bgContext_) ** _Returns:_ *integer* _keepId_, *bool* _accessible_, *number* _normalizedX_, *number* _normalizedY_ * GetKeepTravelNetworkLinkInfo(*luaindex* _linkIndex_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _bgContext_) ** _Returns:_ *integer* _linkType_, *integer* _linkOwner_, *integer* _restricedToAlliance_, *number* _startX_, *number* _startY_, *number* _endX_, *number* _endY_ * GetKeepTravelNetworkLinkEndpoints(*luaindex* _linkIndex_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _bgContext_) ** _Returns:_ *luaindex* _keepAIndex_, *luaindex* _keepBIndex_ * GetKeepAccessible(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _bgContext_) ** _Returns:_ *bool* _accessible_ * GetKeepHasResourcesForTravel(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _bgContext_) ** _Returns:_ *bool* _hasResources_ * GetKeepFastTravelInteraction() ** _Returns:_ *integer:nilable* _startKeepId_ * TravelToKeep(*integer* _destinationKeepId_) * GetRecallCooldown() ** _Returns:_ *integer* _remain_, *integer* _duration_ * GetNumScoreEntries() ** _Returns:_ *integer* _numItems_ * GetGameType() ** _Returns:_ *integer* _type_ * GetGameName() ** _Returns:_ *string* _name_ * GetGameDescription() ** _Returns:_ *string* _description_ * GetGameInfoTexture() ** _Returns:_ *string* _path_ * GetSharedScoreEntryInfo(*luaindex* _slotIndex_) ** _Returns:_ *string* _name_, *integer* _classId_, *integer* _alliance_, *integer* _kills_, *integer* _deaths_, *integer* _assists_, *integer* _healing_, *integer* _damage_, *integer* _score_, *integer* _seconds_, *integer* _numMedals_ * GetCTFScoreEntryInfo(*luaindex* _slotIndex_) ** _Returns:_ *integer* _flags_ * GetNumScoreboardMedals(*luaindex* _index_) ** _Returns:_ *integer* _numMedals_ * GetScoreboardMedalInfo(*luaindex* _scoreIndex_, *luaindex* _medalIndex_) ** _Returns:_ *string* _name_, *string* _iconTexture_, *string* _condition_ * GetNumBattlegroundMedals() ** _Returns:_ *integer* _numMedals_ * GetBattlegroundMedalInfo(*luaindex* _medalIndex_) ** _Returns:_ *string* _name_, *string* _iconTexture_, *string* _condition_ * RefreshScoreBoard() * SendScoreBoardClosed() * GetShowScoreButton() ** _Returns:_ *bool* _result_ * GetNumTeams() ** _Returns:_ *integer* _result_ * GetScoringTeam() ** _Returns:_ *integer* _result_ * GetGameScore(*integer* _alliance_) ** _Returns:_ *integer* _value_ * GetNumObjectivesOwnedByAlliance(*integer* _alliance_) ** _Returns:_ *integer* _objectives_ * GetGameState() ** _Returns:_ *integer* _result_ * GetGameStateIsTimed() ** _Returns:_ *bool* _isTimed_ * GetGameStateIsPaused() ** _Returns:_ *bool* _result_ * GetScoreToWin() ** _Returns:_ *integer* _result_ * GetGameTimeRemaining() ** _Returns:_ *integer* _result_ * GetNumAvAObjectives() ** _Returns:_ *integer* _num_ * GetAvAObjectiveKeysByIndex(*luaindex* _index_) ** _Returns:_ *integer* _keepId_, *integer* _objectiveId_, *integer* _battlegroundContext_ * GetAvAObjectivePvPSystem(*integer* _keepId_, *integer* _objectiveId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_) ** _Returns:_ *integer* _AvASystem_ * GetAvAObjectiveRelatedUnitName(*integer* _keepId_, *integer* _objectiveId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_) ** _Returns:_ *string* _unitName_ * GetAvAObjectiveInfo(*integer* _keepId_, *integer* _objectiveId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_) ** _Returns:_ *string* _objectiveName_, *integer* _objectiveType_, *integer* _objectiveState_, *integer* _allianceParam1_, *integer* _allianceParam2_ * GetAvAObjectivePinInfo(*integer* _keepId_, *integer* _objectiveId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_) ** _Returns:_ *integer* _pinType_, *number* _currentNormalizedX_, *number* _currentNormalizedY_, *bool* _continuousUpdate_ * GetAvAObjectiveSpawnPinInfo(*integer* _keepId_, *integer* _objectiveId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_) ** _Returns:_ *integer* _pinType_, *number* _spawnNormalizedX_, *number* _spawnNormalizedY_ * IsAvAObjectiveInBattleground(*integer* _keepId_, *integer* _objectiveId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_) ** _Returns:_ *bool* _isInBattleground_ * GetAvAArtifactScore(*integer* _campaignId_, *integer* _alliance_, *integer* _artifactType_) ** _Returns:_ *bool* _allOwnHeld_, *integer* _enemyHeld_ * GetNumArtifactScoreBonuses(*integer* _alliance_, *integer* _artifactType_) ** _Returns:_ *integer* _numBonuses_ * GetArtifactScoreBonusInfo(*integer* _alliance_, *integer* _artifactType_, *luaindex* _index_) ** _Returns:_ *string* _name_, *textureName* _icon_, *string* _description_ * GetNumKillLocations() ** _Returns:_ *integer* _numLocations_ * GetKillLocationPinInfo(*luaindex* _index_) ** _Returns:_ *integer* _pinType_, *number* _normalizedX_, *number* _normalizedY_ * IsPlayerInAvAWorld() ** _Returns:_ *bool* _isInAvAWorld_ * GetCampaignAllianceScore(*integer* _campaignId_, *integer* _alliance_) ** _Returns:_ *integer* _score_ * GetSecondsUntilCampaignScoreReevaluation(*integer* _campaignId_) ** _Returns:_ *integer* _seconds_ * GetSecondsUntilCampaignStart(*integer* _campaignId_) ** _Returns:_ *integer* _seconds_ * GetSecondsUntilCampaignEnd(*integer* _campaignId_) ** _Returns:_ *integer* _seconds_ * GetCampaignUnderdogLeaderAlliance(*integer* _campaignId_) ** _Returns:_ *integer* _alliance_ * GetSecondsUntilCampaignUnderdogReevaluation(*integer* _campaignId_) ** _Returns:_ *integer* _seconds_ * GetCampaignHoldings(*integer* _campaignId_, *integer* _elementType_, *integer* _alliance_, *integer* _targetAlliance_) ** _Returns:_ *integer* _elementsControlled_ * GetTotalCampaignHoldings(*integer* _campaignId_, *integer* _elementType_, *integer* _alliance_) ** _Returns:_ *integer* _elementsControlled_ * GetCampaignAlliancePotentialScore(*integer* _campaignId_, *integer* _alliance_) ** _Returns:_ *integer* _potentialScore_ * GetCampaignHoldingScoreValues(*integer* _campaignId_) ** _Returns:_ *integer* _keepValue_, *integer* _resourceValue_, *integer* _outpostValue_, *integer* _defensiveArtifactValue_, *integer* _offensiveArtifactValue_ * GetCampaignName(*integer* _campaignId_) ** _Returns:_ *string* _campaignName_ * GetPendingAssignedCampaign() ** _Returns:_ *integer* _campaignId_ * GetNumCampaignRulesetTypes() ** _Returns:_ *integer* _numRulesetTypes_ * GetCampaignSocialConnectionInfo(*integer* _connectionIndex_) ** _Returns:_ *integer* _accountId_, *[Alliance|#Alliance]* _alliance_, *integer* _assignedCampaignId_, *integer* _currentCampaignId_, *bool* _isFriend_, *bool* _isGuildMate_ * SwitchGuestCampaign(*integer* _campaignId_) * GetMinLevelForCampaignTutorial() ** _Returns:_ *integer* _minLevelForCampaignTutorial_ * GetNumLootItems() ** _Returns:_ *integer* _count_ * GetNumKeepResourceTypes() ** _Returns:_ *integer* _numTypes_ * GetNumKeepUpgradePaths() ** _Returns:_ *integer* _numPaths_ * GetNumUpgradesForKeepAtResourceLevel(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_, *[KeepResourceType|#KeepResourceType]* _resourceType_, *integer* _level_) ** _Returns:_ *integer* _numUpgrades_ * GetKeepUpgradeDetails(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_, *[KeepResourceType|#KeepResourceType]* _resourceType_, *integer* _level_, *luaindex* _index_) ** _Returns:_ *string* _upgradeName_, *string* _upgradeDetails_, *textureName* _upgradeIcon_, *integer* _upgradeAtPercent_, *bool* _active_ * GetKeepUpgradeLineFromResourceType(*[KeepResourceType|#KeepResourceType]* _resourceType_) ** _Returns:_ *[KeepUpgradeLine|#KeepUpgradeLine]* _upgradeLine_ * GetKeepUpgradeLineFromUpgradePath(*[KeepUpgradePath|#KeepUpgradePath]* _upgradePath_) ** _Returns:_ *[KeepUpgradeLine|#KeepUpgradeLine]* _upgradeLine_ * GetNumUpgradesForKeepAtPathLevel(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_, *[KeepUpgradePath|#KeepUpgradePath]* _upgradePath_, *integer* _level_) ** _Returns:_ *integer* _numUpgrades_ * GetKeepUpgradePathDetails(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_, *[KeepUpgradePath|#KeepUpgradePath]* _upgradePath_, *integer* _level_, *luaindex* _index_) ** _Returns:_ *string* _upgradeName_, *string* _upgradeDetails_, *textureName* _icon_, *integer* _upgradeAtPercent_, *bool* _active_ * CanRespawnAtKeep(*integer* _keepId_) ** _Returns:_ *bool* _canRespawn_ * GetIsTracked(*integer* _trackType_, *integer* _param1_, *integer* _param2_) ** _Returns:_ *bool* _tracked_ * GetIsTrackedForContentId(*integer* _trackType_, *integer* _contentId_) ** _Returns:_ *bool* _tracked_ * SetTracked(*integer* _trackType_, *bool* _tracked_, *integer* _param1_, *integer* _param2_) ** _Returns:_ *bool* _success_ * GetNumTracked() ** _Returns:_ *integer* _numTracked_ * GetTrackedByIndex(*luaindex* _index_) ** _Returns:_ *integer* _trackType_, *integer* _param1_, *integer* _param2_ * GetTrackedIsAssisted(*integer* _trackType_, *integer* _param1_, *integer* _param2_) ** _Returns:_ *bool* _assisted_ * SetTrackedIsAssisted(*integer* _trackType_, *bool* _assisted_, *integer* _param1_, *integer* _param2_) * AddMapPin(*integer* _pinType_, *integer* _param1_, *integer* _param2_, *integer* _param3_) * RemoveMapPin(*integer* _pinType_, *integer* _param1_, *integer* _param2_, *integer* _param3_) * StopMapPinAnimation(*integer* _pinType_, *integer* _param1_, *integer* _param2_, *integer* _param3_) * RemoveMapPinsByType(*integer* _pinType_) * SetMapPinAssisted(*integer* _pinType_, *bool* _assisted_, *integer* _param1_, *integer* _param2_, *integer* _param3_) * SetMapPinContinuousPositionUpdate(*integer* _pinType_, *bool* _continuousUpdate_, *integer* _param1_, *integer* _param2_, *integer* _param3_) * AddMapQuestPins(*luaindex* _journalQuestIndex_) * RemoveMapQuestPins(*luaindex* _journalQuestIndex_) * SetMapQuestPinsAssisted(*luaindex* _journalQuestIndex_, *bool* _assisted_) * StartMouseSiegeWeaponAim *private* () * StopMouseSiegeWeaponAim *private* () * SiegeWeaponPackUp *private* () * SiegeWeaponRelease *private* () * SiegeWeaponFire *private* () * CanSiegeWeaponPackUp() ** _Returns:_ *bool* _canPackup_ * CanSiegeWeaponFire() ** _Returns:_ *bool* _canFire_ * CanSiegeWeaponAim() ** _Returns:_ *bool* _canAim_ * IsPlayerControllingSiegeWeapon() ** _Returns:_ *bool* _isPlayerControlling_ * IsPlayerEscortingRam() ** _Returns:_ *bool* _isPlayerEscorting_ * GetNumPlayersEscortingRam() ** _Returns:_ *integer* _numPlayersEscorting_ * GetMinMaxRamEscorts() ** _Returns:_ *integer* _minEscorts_, *integer* _maxEscorts_ * SetHealthWarningStage(*integer* _stage_) * FlashHealthWarningStage(*integer* _stage_, *integer* _flashTimeMs_) * ClearHealthWarnings() * SetFlashWaitTime(*integer* _waitTimeMs_) * GetMaxMailItems() ** _Returns:_ *integer* _maxMail_ * QueueItemAttachment(*integer* _bagId_, *integer* _slotIndex_, *luaindex* _attachmentSlot_) ** _Returns:_ *integer* _itemAttachmentResult_ * FormatAchievementLinkTimestamp(*string* _timestamp_) ** _Returns:_ *string* _date_, *string* _time_ * GetNumStats() ** _Returns:_ *integer* _numStats_ * GetNumAbilitiesLearnedForLevel(*integer* _level_, *bool* _progression_) ** _Returns:_ *integer* _abilitiesLearned_ * GetLearnedAbilityInfoForLevel(*integer* _level_, *luaindex* _learnedIndex_, *bool* _progression_) ** _Returns:_ *string* _name_, *string* _texture_, *luaindex* _abilityIndex_, *luaindex* _progressionIndex_ * PlayerHasAttributeUpgrades() ** _Returns:_ *bool* _hasLevelUpgrades_ * ChooseAbilityProgressionMorph(*luaindex* _progressionIndex_, *integer* _morph_) * GetAbilityProgressionInfo(*luaindex* _progressionIndex_) ** _Returns:_ *string* _name_, *integer* _morph_, *integer* _rank_ * GetAbilityProgressionXPInfo(*luaindex* _progressionIndex_) ** _Returns:_ *integer* _lastRankXp_, *integer* _nextRankXP_, *integer* _currentXP_, *bool* _atMorph_ * GetAbilityProgressionAbilityInfo(*luaindex* _progressionIndex_, *integer* _morph_, *integer* _rank_) ** _Returns:_ *string* _name_, *string* _texture_, *luaindex* _abilityIndex_ * GetAbilityProgressionRankFromAbilityId(*integer* _abilityId_) ** _Returns:_ *integer:nilable* _rank_ * GetAbilityProgressionXPInfoFromAbilityId(*integer* _abilityId_) ** _Returns:_ *bool* _hasProgression_, *luaindex* _progressionIndex_, *integer* _lastRankXp_, *integer* _nextRankXP_, *integer* _currentXP_, *bool* _atMorph_ * GetAttributeDerivedStatPerPointValue(*integer* _attribute_, *integer* _stat_) ** _Returns:_ *number* _amountPerPoint_ * GetActiveCombatTipInfo(*integer* _activeCombatTipId_) ** _Returns:_ *string* _name_, *string* _tipText_, *string* _iconPath_ * IsGameCameraActive() ** _Returns:_ *bool* _isActive_ * IsInteractionCameraActive() ** _Returns:_ *bool* _isActive_ * BeginInteractCameraSpin() * EndInteractCameraSpin() * GameCameraInteractStart *private* () * IsReticleHidden() ** _Returns:_ *bool* _isHidden_ * IsGameCameraUnitHighlightedAttackable() ** _Returns:_ *bool* _attackable_ * GameCameraMouseFreeLookStart *private* () * GameCameraMouseFreeLookStop *private* () * CycleGameCameraPreferredEnemyTarget *private* () * IsGameCameraPreferredTargetValid() ** _Returns:_ *bool* _valid_ * ClearGameCameraPreferredTarget *private* () * GetGameCameraInteractableActionInfo() ** _Returns:_ *string:nilable* _action_, *string:nilable* _name_, *bool* _interactBlocked_, *bool* _isOwned_, *integer* _additionalInfo_, *integer:nilable* _contextualInfo_, *string:nilable* _contextualLink_, *bool* _isCriminalInteract_ * GetNameOfGameCameraQuestToolTarget() ** _Returns:_ *string* _name_ * ToggleGameCameraFirstPerson() * IsGameCameraSiegeControlled() ** _Returns:_ *bool* _valid_ * ReleaseGameCameraSiegeControlled *private* () * StopSettingChamber *private* () * GetSettingChamberStress() ** _Returns:_ *number* _stress_ * AttemptForceLock *private* () * GetLockpickingTimeLeft() ** _Returns:_ *integer* _timeLeftMs_ * GetChanceToForceLock() ** _Returns:_ *integer* _chance_ * GetNumLockpicksLeft() ** _Returns:_ *integer* _picksLeft_ * GetLockQuality() ** _Returns:_ *integer* _lockQuality_ * GetChamberState(*luaindex* _chamberIndex_) ** _Returns:_ *integer* _chamberState_, *number* _chamberProgress_ * IsChamberSolved(*luaindex* _chamberIndex_) ** _Returns:_ *bool* _solved_ * StartSettingChamber *private* (*luaindex* _chamberIndex_) ** _Returns:_ *bool* _succesfullyStarted_ * GetNumPendingFeedback() ** _Returns:_ *integer* _pendingFeedback_ * GetFeedbackIdByIndex(*luaindex* _feedbackIndex_) ** _Returns:_ *integer:nilable* _feedbackId_ * GetFeedbackType(*integer* _feedbackId_) ** _Returns:_ *integer* _feedbackType_ * RemovePendingFeedback(*integer* _feedbackId_) * IsFeedbackGatheringEnabled() ** _Returns:_ *bool* _enabled_ * Logout() * Quit() * ConfirmLogout(*bool* _quitGame_, *[LogoutType|#LogoutType]* _option_, *[LogoutResult|#LogoutResult]* _initialResult_) * CancelLogout() * GetIsNewCharacter() ** _Returns:_ *bool* _isNewCharacter_ * GetUniqueNameForCharacter(*string* _characterName_) ** _Returns:_ *string* _uniqueName_ * GetWorldName() ** _Returns:_ *string* _worldName_ * GetTrialChatRestriction(*[MsgChannelType|#MsgChannelType]* _channel_, *string* _target_) ** _Returns:_ *[TrialAccountRestrictionType|#TrialAccountRestrictionType]* _restrictionType_ * GetTrialChatIsRestrictedAndWarn(*[MsgChannelType|#MsgChannelType]* _channel_, *string* _target_) ** _Returns:_ *bool* _handled_ * CanChangeBattleLevelPreference() ** _Returns:_ *bool* _canChangeBattleLevelPreference_ * ClearCursor() ** _Returns:_ *bool* _clearedSomething_ * SetCursorItemSoundsEnabled(*bool* _enabled_) * GetCursorContentType() ** _Returns:_ *integer* _cursorType_ * GetCursorBagId() ** _Returns:_ *integer:nilable* _originatingBag_ * GetCursorSlotIndex() ** _Returns:_ *integer:nilable* _slotIndex_ * PlaceInActionBar *protected* (*luaindex* _actionSlot_) * PlaceInInventory *protected* (*integer* _bagId_, *integer* _slotIndex_) * RequestMoveItem *protected* (*integer* _sourceBag_, *integer* _sourceSlot_, *integer* _destBag_, *integer* _destSlot_, *integer* _stackCount_) * PlaceInEquipSlot *protected* (*integer* _slot_) * PlaceInStoreWindow *protected* () * PlaceInTransfer *protected* () * PlaceInWorldLeftClick *protected* () * PlaceInAttachmentSlot *protected* (*luaindex* _attachmentSlot_) * PickupAction *protected* (*luaindex* _actionSlot_) * PickupAbility *protected* (*luaindex* _abilityIndex_) * PickupAbilityBySkillLine *protected* (*[SkillType|#SkillType]* _skillType_, *luaindex* _skillLineIndex_, *luaindex* _abilityIndex_) * PickupInventoryItem *protected* (*integer* _bagId_, *integer* _slotIndex_, *integer* _count_) * PickupEquippedItem *protected* (*integer* _slot_) * PickupTradeItem *protected* (*luaindex* _tradeIndex_) * PickupQuestTool *protected* (*luaindex* _journalQuestIndex_, *luaindex* _toolIndex_) * PickupQuestItem *protected* (*luaindex* _journalQuestIndex_, *luaindex* _stepIndex_, *luaindex* _conditionIndex_) * PickupStoreItem *protected* (*luaindex* _entryIndex_) * PickupStoreBuybackItem *protected* (*luaindex* _entryIndex_) * PickupCollectible *protected* (*integer* _collectibleId_) * RespondToDestroyRequest *private* (*bool* _choice_) * PlaceInTradingHouse *protected* () * GetNumActionLayers() ** _Returns:_ *integer* _actionLayers_ * GetActionLayerInfo(*luaindex* _layerIndex_) ** _Returns:_ *string* _layerName_, *integer* _numLayerCategories_ * GetActionLayerCategoryInfo(*luaindex* _layerIndex_, *luaindex* _categoryIndex_) ** _Returns:_ *string* _categoryName_, *integer* _numActions_ * GetActionInfo(*luaindex* _layerIndex_, *luaindex* _categoryIndex_, *luaindex* _actionIndex_) ** _Returns:_ *string* _actionName_, *bool* _isRebindable_, *bool* _isHidden_ * GetActionBindingInfo(*luaindex* _layerIndex_, *luaindex* _categoryIndex_, *luaindex* _actionIndex_, *luaindex* _bindingIndex_) ** _Returns:_ *[KeyCode|#KeyCode]* _keyCode_, *[KeyCode|#KeyCode]* _mod1_, *[KeyCode|#KeyCode]* _mod2_, *[KeyCode|#KeyCode]* _mod3_, *[KeyCode|#KeyCode]* _mod4_ * GetMaxBindingsPerAction() ** _Returns:_ *integer* _maxNumBindings_ * CreateDefaultActionBind(*string* _actionName_, *[KeyCode|#KeyCode]* _key_, *[KeyCode|#KeyCode]* _modifier1_, *[KeyCode|#KeyCode]* _modifier2_, *[KeyCode|#KeyCode]* _modifier3_, *[KeyCode|#KeyCode]* _modifier4_) * BindKeyToAction *protected* (*luaindex* _layerIndex_, *luaindex* _categoryIndex_, *luaindex* _actionIndex_, *luaindex* _bindingIndex_, *[KeyCode|#KeyCode]* _key_, *[KeyCode|#KeyCode]* _modifier1_, *[KeyCode|#KeyCode]* _modifier2_, *[KeyCode|#KeyCode]* _modifier3_, *[KeyCode|#KeyCode]* _modifier4_) * UnbindKeyFromAction *protected* (*luaindex* _layerIndex_, *luaindex* _categoryIndex_, *luaindex* _actionIndex_, *luaindex* _bindingIndex_) * UnbindAllKeysFromAction *protected* (*luaindex* _layerIndex_, *luaindex* _categoryIndex_, *luaindex* _actionIndex_) * GetActionIndicesFromName(*string* _actionName_) ** _Returns:_ *luaindex:nilable* _layerIndex_, *luaindex:nilable* _categoryIndex_, *luaindex:nilable* _actionIndex_ * GetBindingIndicesFromKeys(*luaindex* _layerIndex_, *[KeyCode|#KeyCode]* _keyCode_, *[KeyCode|#KeyCode]* _mod1_, *[KeyCode|#KeyCode]* _mod2_, *[KeyCode|#KeyCode]* _mod3_, *[KeyCode|#KeyCode]* _mod4_) ** _Returns:_ *luaindex:nilable* _categoryIndex_, *luaindex:nilable* _actionIndex_, *luaindex:nilable* _bindingIndex_ * GetActionNameFromKey(*string* _layerName_, *[KeyCode|#KeyCode]* _keyCode_) ** _Returns:_ *string* _actionName_ * PushActionLayerByName(*string* _layerName_) * InsertActionLayerByName(*string* _layerName_, *luaindex* _activeLayerIndex_) * InsertNamedActionLayerAbove(*string* _layerName_, *string* _existingLayerName_) * RemoveActionLayerByName(*string* _layerName_) * IsActionLayerActiveByName(*string* _layerName_) ** _Returns:_ *bool* _active_ * PopActionLayer() * GetNumActiveActionLayers() ** _Returns:_ *integer* _numActiveActionLayers_ * GetActiveActionLayerIndex(*luaindex* _activeActionLayerIndex_) ** _Returns:_ *luaindex:nilable* _layerIndex_ * GetNumAttributes() ** _Returns:_ *integer* _numAttributes_ * IsPlayerTryingToMove() ** _Returns:_ *bool* _tryingToMove_ * GetCon(*integer* _otherLevel_, *integer:nilable* _playerLevel_) ** _Returns:_ *[DifficultyCon|#DifficultyCon]* _con_ * IsWerewolf() ** _Returns:_ *bool* _isWerewolf_ * IsPlayerStunned() ** _Returns:_ *bool* _isStunned_ * GetSynergyInfo() ** _Returns:_ *string:nilable* _synergyName_, *textureName:nilable* _iconFilename_ * HasSynergyEffects() ** _Returns:_ *bool* _hasSynergy_ * GetGroupInviteInfo() ** _Returns:_ *string* _characterName_, *integer* _millisecondsSinceRequest_, *string* _displayName_ * AcceptGroupInvite() * DeclineGroupInvite() * HasPendingGroupElectionVote() ** _Returns:_ *bool* _hasPendingVote_ * CastGroupVote(*[GroupVoteChoice|#GroupVoteChoice]* _vote_) * GroupLeave() * GroupInviteByName(*string* _name_) * GroupKickByName(*string* _name_) * GroupDisband() * IsPlayerInGroup(*string* _name_) ** _Returns:_ *bool* _inGroup_ * GetGroupSize() ** _Returns:_ *integer* _groupSize_ * JumpToGroupLeader() * JumpToGroupMember(*string* _name_) * CanJumpToGroupMember(*string* _unitTag_) ** _Returns:_ *bool* _canJump_, *[JumpToPlayerResult|#JumpToPlayerResult]* _result_ * SetVeteranDifficulty(*bool* _isVeteranDifficulty_) * GetGroupUnitTagByIndex(*luaindex* _sortIndex_) ** _Returns:_ *string:nilable* _unitTag_ * GetGroupIndexByUnitTag(*string* _unitTag_) ** _Returns:_ *luaindex* _sortIndex_ * GetInstanceKickTime() ** _Returns:_ *integer:nilable* _remainingTimeMs_, *integer:nilable* _totalTimeMs_ * IsGroupMemberInRemoteRegion(*string* _unitTag_) ** _Returns:_ *bool* _inRemoteRegion_ * IsAnyGroupMemberInDungeon() ** _Returns:_ *bool* _isAnyGroupMemberInDungeon_ * IsGroupCrossAlliance() ** _Returns:_ *bool* _isGroupCrossAlliance_ * IsInLFGGroup() ** _Returns:_ *bool* _isInLFGGroup_ * GetCurrentLFGActivity() ** _Returns:_ *[LFGActivity|#LFGActivity]:nilable* _activityType_, *luaindex:nilable* _activityIndex_ * IsCurrentLFGActivityComplete() ** _Returns:_ *bool* _isComplete_ * GetGroupMemberAssignedRole(*string* _unitTag_) ** _Returns:_ *[LFGRole|#LFGRole]* _assignedRole_ * IsGroupUsingVeteranDifficulty() ** _Returns:_ *bool* _isVeteran_ * DoesGroupModificationRequireVote() ** _Returns:_ *bool* _doesRequireVote_ * CanPlayerChangeGroupDifficulty() ** _Returns:_ *bool* _canChange_, *[GroupDifficultyChangeReason|#GroupDifficultyChangeReason]* _reason_ * GetGroupElectionInfo() ** _Returns:_ *[GroupElectionType|#GroupElectionType]* _electionType_, *integer* _timeRemainingSeconds_, *string* _electionDescriptor_, *string* _targetUnitTag_ * BeginGroupElection(*[GroupElectionType|#GroupElectionType]* _electionType_, *string* _electionDescriptor_, *string* _targetUnitTag_) ** _Returns:_ *bool* _sentSuccessfully_ * GetRaidReviveCountersRemaining() ** _Returns:_ *integer:nilable* _currentCounter_ * GetCurrentRaidScore() ** _Returns:_ *integer* _score_ * GetCurrentRaidDeaths() ** _Returns:_ *integer:nilable* _deaths_ * GetCurrentRaidStartingReviveCounters() ** _Returns:_ *integer:nilable* _startingReviveCounters_ * GetCurrentRaidLifeScoreBonus() ** _Returns:_ *integer:nilable* _currentLifeScoreBonus_ * GetRaidBonusMultiplier() ** _Returns:_ *integer* _currentLifeScoreBonus_ * IsRaidInProgress() ** _Returns:_ *bool* _inProgress_ * HasRaidEnded() ** _Returns:_ *bool* _ended_ * WasRaidSuccessful() ** _Returns:_ *bool:nilable* _successful_ * IsPlayerInRaid() ** _Returns:_ *bool* _inRaid_ * IsPlayerInReviveCounterRaid() ** _Returns:_ *bool* _isInReviveCounterRaid_ * IsPlayerInRaidStagingArea() ** _Returns:_ *bool* _isInRaidStagingArea_ * GetRaidName(*integer* _raidId_) ** _Returns:_ *string* _name_ * GetCurrentParticipatingRaidId() ** _Returns:_ *integer* _currentRaidId_ * GetRaidTargetTime() ** _Returns:_ *integer* _raidTargetTime_ * GetRaidDuration() ** _Returns:_ *integer* _raidTime_ * QueryRaidLeaderboardData() * GetNumRaidLeaderboards(*[RaidCategory|#RaidCategory]* _raidCategory_) ** _Returns:_ *integer* _count_, *bool* _hasWeekly_ * GetRaidOfTheWeekLeaderboardInfo(*[RaidCategory|#RaidCategory]* _raidCategory_) ** _Returns:_ *string* _name_, *integer* _raidId_ * GetRaidLeaderboardInfo(*[RaidCategory|#RaidCategory]* _raidCategory_, *luaindex* _raidIndex_) ** _Returns:_ *string* _name_, *integer* _raidId_ * GetRaidOfTheWeekLeaderboardLocalPlayerInfo(*[RaidCategory|#RaidCategory]* _raidCategory_) ** _Returns:_ *integer* _rank_, *integer* _bestScore_ * GetRaidLeaderboardLocalPlayerInfo(*[RaidCategory|#RaidCategory]* _raidCategory_, *luaindex* _raidIndex_) ** _Returns:_ *integer* _rank_, *integer* _bestScore_ * GetNumTrialOfTheWeekLeaderboardEntries() ** _Returns:_ *integer* _count_ * GetNumTrialLeaderboardEntries(*luaindex* _raidIndex_) ** _Returns:_ *integer* _count_ * GetNumChallengeOfTheWeekLeaderboardEntries(*integer* _classId_) ** _Returns:_ *integer* _count_ * GetNumChallengeLeaderboardEntries(*luaindex* _raidIndex_, *integer* _classId_) ** _Returns:_ *integer* _count_ * GetTrialOfTheWeekLeaderboardEntryInfo(*luaindex* _entryIndex_) ** _Returns:_ *integer* _ranking_, *string* _charName_, *integer* _time_, *integer* _classId_, *integer* _allianceId_, *string* _displayName_ * GetTrialLeaderboardEntryInfo(*luaindex* _raidIndex_, *luaindex* _entryIndex_) ** _Returns:_ *integer* _ranking_, *string* _charName_, *integer* _time_, *integer* _classId_, *integer* _allianceId_, *string* _displayName_ * GetChallengeOfTheWeekLeaderboardEntryInfo(*integer* _classId_, *luaindex* _entryIndex_) ** _Returns:_ *integer* _ranking_, *string* _charName_, *integer* _time_, *integer* _retClassId_, *integer* _allianceId_, *string* _displayName_ * GetChallengeLeaderboardEntryInfo(*luaindex* _raidIndex_, *integer* _classId_, *luaindex* _entryIndex_) ** _Returns:_ *integer* _ranking_, *string* _charName_, *integer* _time_, *integer* _retClassId_, *integer* _allianceId_, *string* _displayName_ * GetRaidOfTheWeekTimes() ** _Returns:_ *integer* _secondsUntilEnd_, *integer* _secondsUntilNextStart_ * GetPlayerRaidOfTheWeekParticipationInfo(*[RaidCategory|#RaidCategory]* _raidCategory_) ** _Returns:_ *bool* _isParticipating_, *bool* _isCredited_ * GetPlayerRaidParticipationInfo(*[RaidCategory|#RaidCategory]* _raidCategory_, *luaindex* _raidIndex_) ** _Returns:_ *bool* _isParticipating_, *bool* _isCredited_ * GetPlayerRaidOfTheWeekProgressInfo(*[RaidCategory|#RaidCategory]* _raidCategory_) ** _Returns:_ *bool* _inProgress_, *bool* _complete_ * GetPlayerRaidProgressInfo(*[RaidCategory|#RaidCategory]* _raidCategory_, *luaindex* _raidIndex_) ** _Returns:_ *bool* _inProgress_, *bool* _complete_ * JumpToFriend(*string* _name_) * GetNumRaidScoreNotifications() ** _Returns:_ *integer* _numNotifications_ * GetRaidScoreNotificationId(*luaindex* _notificationIndex_) ** _Returns:_ *integer* _notificationId_ * GetRaidScoreNotificationInfo(*integer* _notificationId_) ** _Returns:_ *integer* _raidId_, *integer* _raidScore_, *integer* _millisecondsSinceRequest_ * GetNumRaidScoreNotificationMembers(*integer* _notificationId_) ** _Returns:_ *integer* _numMembers_ * GetRaidScoreNotificationMemberInfo(*integer* _notificationId_, *luaindex* _memberIndex_) ** _Returns:_ *string* _displayName_, *string* _characterName_, *bool* _isFriend_, *bool* _isGuildMember_, *bool* _isPlayer_ * RemoveRaidScoreNotification(*integer* _notificationId_) * IsSlotLocked(*luaindex* _slotIndex_) ** _Returns:_ *bool* _locked_ * IsActionBarSlottingAllowed() ** _Returns:_ *bool* _isAllowed_ * GetActionBarPage(*luaindex* _physicalPageId_) ** _Returns:_ *luaindex* _logicalPageId_ * SetActionBarPage *protected* (*luaindex* _physicalPageId_, *luaindex* _logicalPageId_) * ClearSlot *protected* (*luaindex* _slotIndex_) * SelectSlotAbility *protected* (*luaindex* _abilityIndex_, *luaindex* _slotIndex_) * SelectSlotItem *protected* (*integer* _bagId_, *integer* _bagSlotId_, *luaindex* _slotIndex_) * SelectSlotCollectible *protected* (*integer* _collectibleId_, *luaindex* _slotIndex_) * SelectSlotEmote *protected* (*integer* _emoteIndex_, *luaindex* _slotIndex_) * SelectSlotQuickChat *protected* (*integer* _quickChatId_, *luaindex* _slotIndex_) * SelectLastSlottedItem *protected* (*luaindex* _slotIndex_) * ClearLastSlottedItem() * GetLastSlottedItemLink() ** _Returns:_ *string* _itemLink_ * GetSlotItemLink(*luaindex* _slotIndex_) ** _Returns:_ *string* _itemLink_ * GetCurrentQuickslot() ** _Returns:_ *integer* _slotId_ * SetCurrentQuickslot(*integer* _slotId_) * HasMountSkin() ** _Returns:_ *bool* _result_ * GetMountSkinId() ** _Returns:_ *integer* _skinId_ * GetRidingStats() ** _Returns:_ *integer* _inventoryBonus_, *integer* _maxInventoryBonus_, *integer* _staminaBonus_, *integer* _maxStaminaBonus_, *integer* _speedBonus_, *integer* _maxSpeedBonus_ * GetMaxRidingTraining(*[RidingTrainType|#RidingTrainType]* _trainTypeIndex_) ** _Returns:_ *integer* _maxValue_ * GetTimeUntilCanBeTrained() ** _Returns:_ *integer* _timeMs_, *integer* _totalDurationMs_ * GetTrainingCost() ** _Returns:_ *integer* _cost_ * TrainRiding(*[RidingTrainType|#RidingTrainType]* _trainTypeIndex_) * IsMounted() ** _Returns:_ *bool* _mounted_ * ToggleMount *private* () * GetAbilityIdByIndex(*luaindex* _abilityIndex_) ** _Returns:_ *integer* _abilityId_ * DoesAbilityExist(*integer* _abilityId_) ** _Returns:_ *bool* _exists_ * GetAbilityName(*integer* _abilityId_) ** _Returns:_ *string* _abilityName_ * IsAbilityPassive(*integer* _abilityId_) ** _Returns:_ *bool* _isPassive_ * GetAbilityCastInfo(*integer* _abilityId_) ** _Returns:_ *bool* _channeled_, *integer* _castTime_, *integer* _channelTime_ * GetAbilityTargetDescription(*integer* _abilityId_) ** _Returns:_ *string:nilable* _targetDescription_ * GetAbilityRange(*integer* _abilityId_) ** _Returns:_ *integer* _minRangeCM_, *integer* _maxRangeCM_ * GetAbilityRadius(*integer* _abilityId_) ** _Returns:_ *integer* _radius_ * GetAbilityAngleDistance(*integer* _abilityId_) ** _Returns:_ *integer* _angleDistance_ * GetAbilityDuration(*integer* _abilityId_) ** _Returns:_ *integer* _duration_ * GetAbilityIcon(*integer* _abilityId_) ** _Returns:_ *textureName* _icon_ * GetAbilityCost(*integer* _abilityId_) ** _Returns:_ *integer* _cost_, *[CombatMechanicType|#CombatMechanicType]* _mechanic_ * GetAbilityRoles(*integer* _abilityId_) ** _Returns:_ *bool* _isTankRoleAbility_, *bool* _isHealerRoleAbility_, *bool* _isDamageRoleAbility_ * GetAbilityDescriptionHeader(*integer* _abilityId_) ** _Returns:_ *string* _header_ * GetAbilityDescription(*integer* _abilityId_) ** _Returns:_ *string* _description_ * GetAbilityEffectDescription(*integer* _effectSlotId_) ** _Returns:_ *string* _description_ * GetAbilityUpgradeLines(*integer* _abilityId_) ** _Uses variable returns..._ ** _Returns:_ *string* _label_, *string* _oldValue_, *string* _newValue_ * GetAbilityNewEffectLines(*integer* _abilityId_) ** _Uses variable returns..._ ** _Returns:_ *string* _newEffect_ * IsBlockActive() ** _Returns:_ *bool* _active_ * FormatFloatRelevantFraction(*number* _num_) ** _Returns:_ *string* _formattedString_ * GetOfferedQuestInfo() ** _Returns:_ *string* _dialogue_, *string* _response_ * GetOfferedQuestShareInfo(*integer* _questId_) ** _Returns:_ *string* _questName_, *string* _characterName_, *integer* _millisecondsSinceRequest_, *string* _displayName_ * GetOfferedQuestShareIds() ** _Uses variable returns..._ ** _Returns:_ *integer* _questId_ * AcceptOfferedQuest() * AcceptSharedQuest(*integer* _questId_) * DeclineSharedQuest(*integer* _questId_) * GetNumJournalQuests() ** _Returns:_ *integer* _numQuests_ * IsValidQuestIndex(*luaindex* _journalQuestIndex_) ** _Returns:_ *bool* _isValid_ * GetJournalQuestType(*luaindex* _journalQuestIndex_) ** _Returns:_ *integer* _type_ * GetJournalQuestRepeatType(*luaindex* _journalQuestIndex_) ** _Returns:_ *integer* _repeatType_ * GetJournalInstanceDisplayType(*luaindex* _journalQuestIndex_) ** _Returns:_ *integer* _instanceDisplayType_ * GetJournalQuestInfo(*luaindex* _journalQuestIndex_) ** _Returns:_ *string* _questName_, *string* _backgroundText_, *string* _activeStepText_, *integer* _activeStepType_, *string* _activeStepTrackerOverrideText_, *bool* _completed_, *bool* _tracked_, *integer* _questLevel_, *bool* _pushed_, *integer* _questType_, *integer* _instanceDisplayType_ * GetJournalQuestIsComplete(*luaindex* _journalQuestIndex_) ** _Returns:_ *bool* _completed_ * GetJournalQuestName(*luaindex* _journalQuestIndex_) ** _Returns:_ *string* _questName_ * GetJournalQuestLevel(*luaindex* _journalQuestIndex_) ** _Returns:_ *integer* _level_ * GetJournalQuestConditionType(*luaindex* _journalQuestIndex_, *luaindex* _stepIndex_, *luaindex* _conditionIndex_, *bool* _assisted_) ** _Returns:_ *integer* _pinType_ * GetJournalQuestConditionInfo(*luaindex* _journalQuestIndex_, *luaindex* _stepIndex_, *luaindex* _conditionIndex_) ** _Returns:_ *string* _conditionText_, *integer* _current_, *integer* _max_, *bool* _isFailCondition_, *bool* _isComplete_, *bool* _isCreditShared_, *bool* _isVisible_ * GetJournalQuestConditionValues(*luaindex* _journalQuestIndex_, *luaindex* _stepIndex_, *luaindex* _conditionIndex_) ** _Returns:_ *integer* _current_, *integer* _max_, *bool* _isFailCondition_, *bool* _isComplete_, *bool* _isCreditShared_, *bool* _isVisible_ * GetQuestToolCooldownInfo(*luaindex* _journalQuestIndex_, *luaindex* _toolIndex_) ** _Returns:_ *integer* _remain_, *integer* _duration_ * GetQuestItemCooldownInfo(*luaindex* _journalQuestIndex_, *luaindex* _stepIndex_, *luaindex* _conditionIndex_) ** _Returns:_ *integer* _remain_, *integer* _duration_ * UseQuestItem(*luaindex* _journalQuestIndex_, *luaindex* _stepIndex_, *luaindex* _conditionIndex_) * UseQuestTool(*luaindex* _journalQuestIndex_, *luaindex* _toolIndex_) * CanUseQuestItem(*luaindex* _journalQuestIndex_, *luaindex* _stepIndex_, *luaindex* _conditionIndex_) ** _Returns:_ *bool* _canUse_ * CanUseQuestTool(*luaindex* _journalQuestIndex_, *luaindex* _toolIndex_) ** _Returns:_ *bool* _canUse_ * IsJournalQuestInCurrentMapZone(*luaindex* _questIndex_) ** _Returns:_ *bool* _isInCurrentZone_ * DoesJournalQuestConditionHavePosition(*luaindex* _journalQuestIndex_, *luaindex* _stepIndex_, *luaindex* _conditionIndex_) ** _Returns:_ *bool* _hasPosition_ * SetMapToQuestCondition(*luaindex* _journalQuestIndex_, *luaindex* _stepIndex_, *luaindex* _conditionIndex_) ** _Returns:_ *[SetMapResultCode|#SetMapResultCode]* _setMapResult_ * SetMapToQuestZone(*luaindex* _questIndex_) ** _Returns:_ *[SetMapResultCode|#SetMapResultCode]* _setMapResult_ * GetJournalQuestNumRewards(*luaindex* _journalQuestIndex_) ** _Returns:_ *integer* _count_ * GetQuestRewardItemLink(*luaindex* _rewardIndex_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * GetNextCompletedQuestId(*integer:nilable* _lastQuestId_) ** _Returns:_ *integer:nilable* _nextQuestId_ * GetCompletedQuestInfo(*integer* _questId_) ** _Returns:_ *string* _name_, *[QuestType|#QuestType]* _questType_ * GetCompletedQuestLocationInfo(*integer* _questId_) ** _Returns:_ *string* _zoneName_, *string* _objectiveName_, *luaindex* _zoneIndex_, *luaindex* _poiIndex_ * GetJournalQuestRewardInfo(*luaindex* _journalQuestIndex_, *luaindex* _rewardIndex_) ** _Returns:_ *[RewardType|#RewardType]* _type_, *string* _name_, *integer* _amount_, *textureName* _iconFile_, *bool* _meetsUsageRequirement_, *[ItemQuality|#ItemQuality]* _itemQuality_, *[RewardItemType|#RewardItemType]:nilable* _itemType_ * GetJournalQuestRewardInfoInZone(*luaindex* _zoneIndex_, *luaindex* _journalQuestIndex_, *luaindex* _rewardIndex_) ** _Returns:_ *[RewardType|#RewardType]* _type_, *string* _name_, *integer* _amount_, *textureName* _iconFile_, *bool* _meetsUsageRequirement_, *[ItemQuality|#ItemQuality]* _itemQuality_, *[RewardItemType|#RewardItemType]:nilable* _itemType_ * GetJournalQuestRewardItemId(*luaindex* _journalQuestIndex_, *luaindex* _rewardIndex_) ** _Returns:_ *integer* _rewardItemDefId_ * GetJournalQuestRewardCollectibleId(*luaindex* _journalQuestIndex_, *luaindex* _rewardIndex_) ** _Returns:_ *integer* _rewardCollectibleDefId_ * GetJournalQuestStartingZone(*luaindex* _journalQuestIndex_) ** _Returns:_ *luaindex* _zoneIndex_ * GetQuestToolInfo(*luaindex* _journalQuestIndex_, *luaindex* _toolIndex_) ** _Returns:_ *textureName* _iconFilename_, *integer* _stackCount_, *bool* _isUsable_, *string* _name_, *integer* _questItemId_ * GetQuestItemInfo(*luaindex* _journalQuestIndex_, *luaindex* _stepIndex_, *luaindex* _conditionIndex_) ** _Returns:_ *textureName* _iconFilename_, *integer* _stackCount_, *string* _name_, *integer* _questItemId_ * GetQuestToolTooltipInfo(*luaindex* _journalQuestIndex_, *luaindex* _toolIndex_) ** _Returns:_ *string* _header_, *string* _itemName_, *string* _tooltipText_ * GetQuestItemTooltipInfo(*luaindex* _journalQuestIndex_, *luaindex* _stepIndex_, *luaindex* _conditionIndex_) ** _Returns:_ *string* _header_, *string* _itemName_, *string* _tooltipText_ * GetDynamicChatChannelName(*integer* _channelId_) ** _Returns:_ *string* _name_ * GetChatChannelId(*string* _name_) ** _Returns:_ *integer* _channelId_ * CanWriteGuildChannel(*integer* _channelId_) ** _Returns:_ *bool* _canWrite_ * GetNumChatContainers() ** _Returns:_ *integer* _numContainers_ * GetNumChatContainerTabs(*luaindex* _chatContainerIndex_) ** _Returns:_ *integer* _numContainerTabs_ * GetChatContainerTabInfo(*luaindex* _chatContainerIndex_, *luaindex* _tabIndex_) ** _Returns:_ *string* _name_, *bool* _isLocked_, *bool* _isInteractable_, *bool* _isCombatLog_, *bool* _areTimestampsEnabled_ * GetNumChatCategories() ** _Returns:_ *integer* _numCategories_ * IsChatContainerTabCategoryEnabled(*luaindex* _chatContainerIndex_, *luaindex* _tabIndex_, *[ChatChannelCategories|#ChatChannelCategories]* _chatCategory_) ** _Returns:_ *bool* _enabled_ * SetChatContainerTabCategoryEnabled(*luaindex* _chatContainerIndex_, *luaindex* _tabIndex_, *[ChatChannelCategories|#ChatChannelCategories]* _chatCategory_, *bool* _enabled_) * SetChatContainerTabInfo(*luaindex* _chatContainerIndex_, *luaindex* _tabIndex_, *string* _name_, *bool* _isLocked_, *bool* _isInteractable_, *bool* _areTimestampsEnabled_) * ResetChatContainerTabToDefault(*luaindex* _chatContainerIndex_, *luaindex* _tabIndex_) * GetChatContainerColors(*luaindex* _chatContainerIndex_) ** _Returns:_ *number* _bgRed_, *number* _bgGreen_, *number* _bgBlue_, *number* _bgMinAlpha_, *number* _bgMaxAlpha_ * SetChatContainerColors(*luaindex* _chatContainerIndex_, *number* _bgRed_, *number* _bgGreen_, *number* _bgBlue_, *number* _bgMinAlpha_, *number* _bgMaxAlpha_) * ResetChatContainerColorsToDefault(*luaindex* _chatContainerIndex_) * AddChatContainer() * RemoveChatContainer(*luaindex* _chatContainerIndex_) * AddChatContainerTab(*luaindex* _chatContainerIndex_, *string* _name_, *bool* _isCombatLog_) * RemoveChatContainerTab(*luaindex* _chatContainerIndex_, *luaindex* _tabIndex_) * TransferChatContainerTab(*luaindex* _fromChatContainerIndex_, *luaindex* _fromTabIndex_, *luaindex* _toChatContainerIndex_, *luaindex* _toTabIndex_) * GetChatFontSize() ** _Returns:_ *integer* _fontSize_ * SetChatFontSize(*integer* _fontSize_) * ResetChatFontSizeToDefault() * GetChatCategoryColor(*[ChatChannelCategories|#ChatChannelCategories]* _category_) ** _Returns:_ *number* _red_, *number* _green_, *number* _blue_ * SetChatCategoryColor(*[ChatChannelCategories|#ChatChannelCategories]* _category_, *number* _red_, *number* _green_, *number* _blue_) * ResetChatCategoryColorToDefault(*[ChatChannelCategories|#ChatChannelCategories]* _category_) * GetChannelCategoryFromChannel(*[MsgChannelType|#MsgChannelType]* _channel_) ** _Returns:_ *[ChatChannelCategories|#ChatChannelCategories]* _category_ * IsChatBubbleCategoryEnabled(*[ChatChannelCategories|#ChatChannelCategories]* _category_) ** _Returns:_ *bool* _enabled_ * SetChatBubbleCategoryEnabled(*[ChatChannelCategories|#ChatChannelCategories]* _category_, *bool* _enabled_) * IsChatSystemAvailableForCurrentPlatform() ** _Returns:_ *bool* _enabled_ * SetSessionIgnore(*string* _userName_, *bool* _isIgnoredThisSession_) * ClearSessionIgnores() * SubmitSpamReport *private* (*string* _userName_, *[ReportPlayerReason|#ReportPlayerReason]* _reason_) * SetChatLogEnabled(*bool* _isEnabled_) * IsChatLogEnabled() ** _Returns:_ *bool* _isEnabled_ * SetPendingInteractionConfirmed(*bool* _isConfirmed_) * IsUnderArrest() ** _Returns:_ *bool* _beingArrested_ * GetGameCameraInteractableUnitAudioInfo() ** _Returns:_ *integer* _audioModelType_, *integer* _audioModelMaterial_, *integer* _audioModelSize_ * IsGameCameraInteractableUnitMonster() ** _Returns:_ *bool* _isUnitMonster_ * GetGameCameraInteractableInfo() ** _Returns:_ *bool* _interactionExists_, *bool* _interactionAvailableNow_, *bool* _questInteraction_, *bool* _questTargetBased_, *luaindex* _questJournalIndex_, *luaindex* _questToolIndex_, *bool* _questToolOnCooldown_ * GetGameCameraPickpocketingBonusInfo() ** _Returns:_ *bool* _inBonus_, *bool* _isHostile_, *integer* _percentChance_, *[PickpocketDifficultyType|#PickpocketDifficultyType]* _difficulty_, *bool* _isEmpty_, *[ProspectivePickpocketResult|#ProspectivePickpocketResult]* _prospectiveResult_, *string* _monsterSocialClass_ * GetChatterOption(*luaindex* _optionIndex_) ** _Returns:_ *string* _optionString_, *integer* _optionType_, *integer* _optionalArgument_, *bool* _isImportant_, *bool* _chosenBefore_ * SelectChatterOption(*luaindex* _optionIndex_) * IsInteractionPending() ** _Returns:_ *bool* _isPending_ * EndPendingInteraction() * GetChatterOptionCount() ** _Returns:_ *integer* _optionCount_ * ResetChatter() * GetChatterFarewell() ** _Returns:_ *string* _backToTOCString_, *string* _farewellString_, *bool* _isImportant_ * IsPlayerInteractingWithObject() ** _Returns:_ *bool* _areThey_ * IsInteractingWithMyAssistant() ** _Returns:_ *bool* _isAssistant_ * GetInteractionType() ** _Returns:_ *integer* _interactMode_ * SetFrameLocalPlayerInGameCamera(*bool* _enabled_) * SetFrameLocalPlayerTarget(*number* _normalizedScreenX_, *number* _normalizedScreenY_) * SetFramingScreenType(*[GameCameraFramingScreenType|#GameCameraFramingScreenType]* _sreenType_) * IsGuildBankOpen() ** _Returns:_ *bool* _isGuildBankOpen_ * GetCurrentMoney() ** _Returns:_ *integer* _money_ * GetAlliancePoints() ** _Returns:_ *integer* _alliancePoints_ * GetCarriedCurrencyAmount(*[CurrencyType|#CurrencyType]* _type_) ** _Returns:_ *integer* _currencyAmount_ * GetMaxCarriedCurrencyAmount(*[CurrencyType|#CurrencyType]* _type_) ** _Returns:_ *integer* _currencyAmount_ * GetBankedMoney() ** _Returns:_ *integer* _money_ * GetBankedCurrencyAmount(*[CurrencyType|#CurrencyType]* _type_) ** _Returns:_ *integer* _currencyAmount_ * DepositCurrencyIntoBank(*[CurrencyType|#CurrencyType]* _type_, *integer* _currencyAmount_) * WithdrawCurrencyFromBank(*[CurrencyType|#CurrencyType]* _type_, *integer* _currencyAmount_) * GetMaxBankWithdrawal(*[CurrencyType|#CurrencyType]* _type_) ** _Returns:_ *integer* _maxWithdrawal_ * GetMaxBankDeposit(*[CurrencyType|#CurrencyType]* _type_) ** _Returns:_ *integer* _maxDeposit_ * DepositMoneyIntoBank(*integer* _money_) * WithdrawMoneyFromBank(*integer* _money_) * GetBankedTelvarStones() ** _Returns:_ *integer* _telvarStones_ * DepositTelvarStonesIntoBank(*integer* _telvarStones_) * WithdrawTelvarStonesFromBank(*integer* _telvarStones_) * GetMaxBankCurrencyAmount(*[CurrencyType|#CurrencyType]* _type_) ** _Returns:_ *integer* _currencyAmount_ * GetGuildBankedMoney() ** _Returns:_ *integer* _money_ * GetGuildBankedCurrencyAmount(*[CurrencyType|#CurrencyType]* _type_) ** _Returns:_ *integer* _currencyAmount_ * DepositMoneyIntoGuildBank(*integer* _money_) * WithdrawMoneyFromGuildBank(*integer* _money_) * DepositCurrencyIntoGuildBank(*[CurrencyType|#CurrencyType]* _type_, *integer* _currencyAmount_) * WithdrawCurrencyFromGuildBank(*[CurrencyType|#CurrencyType]* _type_, *integer* _currencyAmount_) * GetMaxGuildBankWithdrawal(*[CurrencyType|#CurrencyType]* _type_) ** _Returns:_ *integer* _maxWithdrawal_ * GetMaxGuildBankDeposit(*[CurrencyType|#CurrencyType]* _type_) ** _Returns:_ *integer* _maxDeposit_ * GetMaxGuildBankCurrencyAmount(*[CurrencyType|#CurrencyType]* _type_) ** _Returns:_ *integer* _currencyAmount_ * GetTelvarStoneBankingFee() ** _Returns:_ *integer* _bankingFee_ * GetTelvarStoneMinimumDeposit() ** _Returns:_ *integer* _minDeposit_ * GetTelvarStonePercentLossOnPvpDeath() ** _Returns:_ *number* _percentLoss_ * GetTelvarStonePercentLossOnNonPvpDeath() ** _Returns:_ *number* _percentLoss_ * UseItem *protected* (*integer* _bagId_, *integer* _slotIndex_) * CanInteractWithItem(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *bool* _canInteract_ * UnequipItem(*[EquipSlot|#EquipSlot]* _equipSlot_) * DestroyItem(*[Bag|#Bag]* _bagId_, *integer* _slotIndex_) * GetNextBankUpgradePrice() ** _Returns:_ *integer* _cost_ * GetNextBackpackUpgradePrice() ** _Returns:_ *integer* _cost_ * BuyBankSpace() * BuyBagSpace() * DisplayBankUpgrade() * GetBagSize(*[Bag|#Bag]* _bagId_) ** _Returns:_ *integer* _bagSlots_ * IsArmorEffectivenessReduced(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *bool* _effectivenessReduced_ * GetNumBagUsedSlots(*[Bag|#Bag]* _bagId_) ** _Returns:_ *integer* _usedSlots_ * GetNumBagFreeSlots(*[Bag|#Bag]* _bagId_) ** _Returns:_ *integer* _freeSlots_ * FindFirstEmptySlotInBag(*[Bag|#Bag]* _bagId_) ** _Returns:_ *integer:nilable* _slotIndex_ * GetItemFilterTypeInfo(*integer* _bagId_, *integer* _slotIndex_) ** _Uses variable returns..._ ** _Returns:_ *[ItemFilterType|#ItemFilterType]* _itemFilterType_ * GetItemCooldownInfo(*[Bag|#Bag]* _bagId_, *integer* _slotIndex_) ** _Returns:_ *integer* _remain_, *integer* _duration_ * GetItemStatValue(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *integer* _statValue_ * GetItemSoundCategory(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *integer* _itemSoundCategory_ * IsItemBound(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *bool* _isBound_ * IsItemEnchantable(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *bool* _enchantable_ * IsItemEnchantment(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *bool* _enchantment_ * CanItemTakeEnchantment(*integer* _itemToEnchantBagId_, *integer* _itemToEnchantSlotIndex_, *integer* _enchantmentToUseBagId_, *integer* _enchantmentToUseSlotIndex_) ** _Returns:_ *bool* _canEnchant_ * EnchantItem(*integer* _itemToEnchantBagId_, *integer* _itemToEnchantSlotIndex_, *integer* _enchantmentToUseBagId_, *integer* _enchantmentToUseSlotIndex_) * CanConvertItemStyleToImperial(*integer* _itemToBagId_, *integer* _itemToSlotIndex_) ** _Returns:_ *bool* _canConvert_ * ConvertItemStyleToImperial(*integer* _itemToBagId_, *integer* _itemToSlotIndex_) * IsItemChargeable(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *bool* _rechargeable_ * GetAmountSoulGemWouldChargeItem(*integer* _itemToChargeBagId_, *integer* _itemToChargeSlotIndex_, *integer* _soulGemToConsumeBagId_, *integer* _soulGemToConsumeSlotIndex_) ** _Returns:_ *integer* _chargeAmount_ * ChargeItemWithSoulGem(*integer* _itemToChargeBagId_, *integer* _itemToChargeSlotIndex_, *integer* _soulGemToConsumeBagId_, *integer* _soulGemToConsumeSlotIndex_) * IsItemSoulGem(*[SoulGemType|#SoulGemType]* _soulGemType_, *integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *bool* _isSoulGem_ * GetChargeInfoForItem(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *integer* _charges_, *integer* _maxCharges_ * DoesItemHaveDurability(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *bool* _hasDurability_ * GetItemCondition(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *integer* _condition_ * GetItemRepairCost(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *integer* _repairCost_ * GetRepairAllCost() ** _Returns:_ *integer* _repairCost_ * GetItemLaunderPrice(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *integer* _launderCost_ * IsItemRepairKit(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *bool* _isRepairKit_ * IsItemNonCrownRepairKit(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *bool* _isNonCrownRepairKit_ * GetRepairKitTier(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *integer* _tier_ * GetAmountRepairKitWouldRepairItem(*integer* _itemToRepairBagId_, *integer* _itemToRepairSlotIndex_, *integer* _repairKitToConsumeBagId_, *integer* _repairKitToConsumeSlotIndex_) ** _Returns:_ *integer* _amountRepaired_ * RepairItemWithRepairKit(*integer* _itemToRepairBagId_, *integer* _itemToRepairSlotIndex_, *integer* _repairKitToConsumeBagId_, *integer* _repairKitToConsumeSlotIndex_) * HasActivatableSwapWeaponsEquipped() ** _Returns:_ *bool* _canSwapWeaponSets_ * GetActiveWeaponPairInfo() ** _Returns:_ *[ActiveWeaponPair|#ActiveWeaponPair]* _activeWeaponPair_, *bool* _locked_ * GetItemLevel(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *integer* _level_ * GetItemRequiredLevel(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *integer* _requiredLevel_ * GetItemRequiredChampionPoints(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *integer* _requiredChampionPoints_ * GetItemTrait(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *[ItemTraitType|#ItemTraitType]* _trait_ * GetItemCreatorName(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *string* _creatorName_ * GetItemInfo(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *textureName* _icon_, *integer* _stack_, *integer* _sellPrice_, *bool* _meetsUsageRequirement_, *bool* _locked_, *integer* _equipType_, *integer* _itemStyle_, *integer* _quality_ * GetItemSellValueWithBonuses(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *integer* _sellPrice_ * GetItemCraftingInfo(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *[TradeskillType|#TradeskillType]* _usedInCraftingType_, *[ItemType|#ItemType]* _itemType_, *integer:nilable* _extraInfo1_, *integer:nilable* _extraInfo2_, *integer:nilable* _extraInfo3_ * GetItemType(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *[ItemType|#ItemType]* _itemType_, *[SpecializedItemType|#SpecializedItemType]* _specializedItemType_ * GetItemArmorType(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *[ArmorType|#ArmorType]* _armorType_ * GetItemWeaponType(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *[WeaponType|#WeaponType]* _weaponType_ * GetItemUniqueId(*integer* _bagId1_, *integer* _slotIndex1_) ** _Returns:_ *id64:nilable* _id_ * GetSoulGemItemInfo(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *integer* _tier_, *[SoulGemType|#SoulGemType]* _soulGemType_ * GetSoulGemInfo(*[SoulGemType|#SoulGemType]* _soulGemType_, *integer* _targetLevel_, *bool* _onlyInInventory_) ** _Returns:_ *string* _name_, *textureName* _icon_, *integer* _stackCount_, *[ItemQuality|#ItemQuality]* _quality_ * GetNextGuildBankSlotId(*integer:nilable* _lastSlotId_) ** _Returns:_ *integer:nilable* _nextSlotId_ * GetNextVirtualBagSlotId(*integer:nilable* _lastSlotId_) ** _Returns:_ *integer:nilable* _nextSlotId_ * CanItemBeVirtual(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *bool* _canBeVirtualItem_ * HasCraftBagAccess() ** _Returns:_ *bool* _hasAccess_ * SelectGuildBank(*integer* _guildId_) * TransferToGuildBank(*integer* _sourceBag_, *integer* _sourceSlot_) * TransferFromGuildBank(*integer* _slotId_) * HasAnyJunk(*integer* _bagId_, *bool* _excludeStolenItems_) ** _Returns:_ *bool* _hasJunk_ * DestroyAllJunk() * DoesBagHaveSpaceFor(*[Bag|#Bag]* _destinationBagId_, *[Bag|#Bag]* _sourceBagId_, *integer* _sourceSlot_) ** _Returns:_ *bool* _hasSpace_ * CanItemBePlayerLocked(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *bool* _canBePlayerLocked_ * IsItemPlayerLocked(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *bool* _playerLocked_ * SetItemIsPlayerLocked(*integer* _bagId_, *integer* _slotIndex_, *bool* _playerLocked_) * CanItemBeMarkedAsJunk(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *bool* _canBeMarkedAsJunk_ * IsItemJunk(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *bool* _junk_ * SetItemIsJunk(*integer* _bagId_, *integer* _slotIndex_, *bool* _junk_) * IsItemDyeable(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *bool* _dyeable_ * AreItemDyeChannelsDyeable(*[Bag|#Bag]* _bagId_, *integer* _slotIndex_) ** _Returns:_ *bool* _primary_, *bool* _secondary_, *bool* _accent_ * HasItemInSlot(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *bool* _hasItemInSlot_ * GetItemLinkName(*string* _itemLink_) ** _Returns:_ *string* _itemName_ * GetItemLinkItemType(*string* _itemLink_) ** _Returns:_ *[ItemType|#ItemType]* _itemType_, *[SpecializedItemType|#SpecializedItemType]* _specializedItemType_ * GetItemLinkArmorType(*string* _itemLink_) ** _Returns:_ *[ArmorType|#ArmorType]* _armorType_ * GetItemLinkWeaponType(*string* _itemLink_) ** _Returns:_ *[WeaponType|#WeaponType]* _weaponType_ * GetItemLinkWeaponPower(*string* _itemLink_) ** _Returns:_ *integer* _weaponPower_ * GetItemLinkArmorRating(*string* _itemLink_, *bool* _considerCondition_) ** _Returns:_ *integer* _armorRating_ * GetItemLinkRequiredLevel(*string* _itemLink_) ** _Returns:_ *integer* _requiredLevel_ * GetItemLinkRequiredChampionPoints(*string* _itemLink_) ** _Returns:_ *integer* _requiredChampionPoints_ * GetItemLinkValue(*string* _itemLink_, *bool* _considerCondition_) ** _Returns:_ *integer* _value_ * GetItemLinkCondition(*string* _itemLink_) ** _Returns:_ *integer* _conditionPercent_ * DoesItemLinkHaveArmorDecay(*string* _itemLink_) ** _Returns:_ *bool* _hasArmorDecay_ * GetItemLinkMaxEnchantCharges(*string* _itemLink_) ** _Returns:_ *integer* _maxCharges_ * GetItemLinkNumEnchantCharges(*string* _itemLink_) ** _Returns:_ *integer* _numCharges_ * DoesItemLinkHaveEnchantCharges(*string* _itemLink_) ** _Returns:_ *bool* _hasCharges_ * GetItemLinkEnchantInfo(*string* _itemLink_) ** _Returns:_ *bool* _hasCharges_, *string* _enchantHeader_, *string* _enchantDescription_ * IsItemAffectedByPairedPoison(*[EquipSlot|#EquipSlot]* _equipSlot_) ** _Returns:_ *bool* _hasPairedPoison_ * GetItemPairedPoisonInfo(*[EquipSlot|#EquipSlot]* _equipSlot_) ** _Returns:_ *bool* _hasPoison_, *integer* _poisonCount_, *string* _poisonHeader_, *string* _poisonItemLink_ * GetItemLinkOnUseAbilityInfo(*string* _itemLink_) ** _Returns:_ *bool* _hasAbility_, *string* _abilityHeader_, *string* _abilityDescription_, *integer* _cooldown_, *bool* _hasScaling_, *integer* _minLevel_, *integer* _maxLevel_, *bool* _isChampionPoints_ * GetItemLinkTraitOnUseAbilityInfo(*string* _itemLink_, *luaindex* _index_) ** _Returns:_ *bool* _hasAbility_, *string* _abilityDescription_, *integer* _cooldown_, *bool* _hasScaling_, *integer* _minLevel_, *integer* _maxLevel_, *bool* _isChampionPoints_ * GetItemLinkTraitInfo(*string* _itemLink_) ** _Returns:_ *[ItemTraitType|#ItemTraitType]* _traitType_, *string* _traitDescription_, *integer* _traitSubtype_, *string* _traitSubtypeName_, *string* _traitSubtypeDescription_ * GetItemLinkSetInfo(*string* _itemLink_, *bool* _equipped_) ** _Returns:_ *bool* _hasSet_, *string* _setName_, *integer* _numBonuses_, *integer* _numEquipped_, *integer* _maxEquipped_ * GetItemLinkSetBonusInfo(*string* _itemLink_, *bool* _equipped_, *luaindex* _index_) ** _Returns:_ *integer* _numRequired_, *string* _bonusDescription_ * GetItemLinkFlavorText(*string* _itemLink_) ** _Returns:_ *string* _flavorText_ * IsItemLinkCrafted(*string* _itemLink_) ** _Returns:_ *bool* _isCrafted_ * IsItemLinkVendorTrash(*string* _itemLink_) ** _Returns:_ *bool* _isVendorTrash_ * GetItemLinkSiegeMaxHP(*string* _itemLink_) ** _Returns:_ *integer* _maxHP_ * GetItemLinkQuality(*string* _itemLink_) ** _Returns:_ *[ItemQuality|#ItemQuality]* _quality_ * GetItemLinkSiegeType(*string* _itemLink_) ** _Returns:_ *[SiegeType|#SiegeType]* _siegeType_ * IsItemLinkUnique(*string* _itemLink_) ** _Returns:_ *bool* _isUnique_ * IsItemLinkUniqueEquipped(*string* _itemLink_) ** _Returns:_ *bool* _isUniqueEquipped_ * GetItemLinkEquipType(*string* _itemLink_) ** _Returns:_ *[EquipType|#EquipType]* _equipType_ * IsItemLinkConsumable(*string* _itemLink_) ** _Returns:_ *bool* _isConsumable_ * GetItemLinkCraftingSkillType(*string* _itemLink_) ** _Returns:_ *[TradeskillType|#TradeskillType]* _tradeskillType_ * IsItemLinkEnchantingRune(*string* _itemLink_) ** _Returns:_ *bool* _isEnchantingRune_ * GetItemLinkEnchantingRuneName(*string* _itemLink_) ** _Returns:_ *bool:nilable* _known_, *string:nilable* _name_ * GetItemLinkEnchantingRuneClassification(*string* _itemLink_) ** _Returns:_ *[EnchantingRuneClassification|#EnchantingRuneClassification]* _runeClassification_ * GetItemLinkRequiredCraftingSkillRank(*string* _itemLink_) ** _Returns:_ *integer* _requiredRank_ * IsItemLinkBound(*string* _itemLink_) ** _Returns:_ *bool* _isBound_ * GetItemLinkBindType(*string* _itemLink_) ** _Returns:_ *[BindType|#BindType]* _bindType_ * GetItemLinkGlyphMinLevels(*string* _itemLink_) ** _Returns:_ *integer:nilable* _minLevel_, *integer:nilable* _minChampionPoints_ * IsItemLinkBook(*string* _itemLink_) ** _Returns:_ *bool* _isBook_ * GetItemLinkBookTitle(*string* _itemLink_) ** _Returns:_ *string:nilable* _bookTitle_ * IsItemLinkBookKnown(*string* _itemLink_) ** _Returns:_ *bool* _isKnown_ * DoesItemLinkStartQuest(*string* _itemLink_) ** _Returns:_ *bool* _startsQuest_ * DoesItemLinkFinishQuest(*string* _itemLink_) ** _Returns:_ *bool* _finishesQuest_ * IsItemLinkRecipeKnown(*string* _itemLink_) ** _Returns:_ *bool* _isRecipeKnown_ * GetItemLinkRecipeResultItemLink(*string* _itemLink_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * GetItemLinkRecipeNumIngredients(*string* _itemLink_) ** _Returns:_ *integer* _numIngredients_ * GetItemLinkRecipeIngredientInfo(*string* _itemLink_, *luaindex* _index_) ** _Returns:_ *string* _ingredientName_, *integer* _amoutInInventoryAndBank_ * GetItemLinkRecipeRankRequirement(*string* _itemLink_) ** _Returns:_ *integer* _rankRequirement_ * GetItemLinkRecipeQualityRequirement(*string* _itemLink_) ** _Returns:_ *integer* _qualityRequirement_ * GetItemLinkReagentTraitInfo(*string* _itemLink_, *luaindex* _index_) ** _Returns:_ *bool:nilable* _known_, *string:nilable* _name_ * GetItemLinkItemStyle(*string* _itemLink_) ** _Returns:_ *[ItemStyle|#ItemStyle]* _style_ * GetItemLinkRefinedMaterialItemLink(*string* _itemLink_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _refinedItemLink_ * GetItemLinkMaterialLevelDescription(*string* _itemLink_) ** _Returns:_ *string* _levelsDescription_ * IsItemLinkOnlyUsableFromQuickslot(*string* _itemLink_) ** _Returns:_ *bool* _onlyUsableFromQuickslot_ * IsItemLinkStolen(*string* _itemLink_) ** _Returns:_ *bool* _itemStolen_ * IsItemLinkStackable(*string* _itemLink_) ** _Returns:_ *bool* _itemStackable_ * GetItemLinkStacks(*string* _itemLink_) ** _Returns:_ *integer* _stackCountBackpack_, *integer* _stackCountBank_, *integer* _stackCountCraftBag_ * CanItemLinkBeVirtual(*string* _itemLink_) ** _Returns:_ *bool* _canBeVirtual_ * ShouldHideTooltipRequiredLevel(*string* _itemLink_) ** _Returns:_ *bool* _shouldHideLevel_ * GetMaxTraits() ** _Returns:_ *integer* _maxTraits_ * IsItemStolen(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *bool* _itemStolen_ * AreAnyItemsStolen(*integer* _bagId_) ** _Returns:_ *bool* _anyItemsStolen_ * GetTelvarStoneMultiplierThresholdIndex() ** _Returns:_ *luaindex:nilable* _thresholdIndex_ * GetTelvarStoneThresholdAmount(*luaindex:nilable* _thresholdIndex_) ** _Returns:_ *integer* _minimumAmount_ * GetTelvarStoneMultiplier(*luaindex:nilable* _thresholdIndex_) ** _Returns:_ *number* _telvarStoneMultiplier_ * IsMaxTelvarStoneMultiplierThreshold(*luaindex:nilable* _thresholdIndex_) ** _Returns:_ *bool* _isAtMaxThreshold_ * StackBag(*[Bag|#Bag]* _bag_) * CompareBagItemToCurrentlyEquipped(*integer* _bagId_, *integer* _slotIndex_, *[EquipSlot|#EquipSlot]* _equipSlot_) ** _Uses variable returns..._ ** _Returns:_ *[DerivedStats|#DerivedStats]* _derivedStat_, *integer* _statDelta_ * CompareItemLinkToCurrentlyEquipped(*string* _itemLink_, *[EquipSlot|#EquipSlot]* _equipSlot_) ** _Uses variable returns..._ ** _Returns:_ *[DerivedStats|#DerivedStats]* _derivedStat_, *integer* _statDelta_ * GetItemLinkNumItemTags(*string* _itemLink_) ** _Returns:_ *integer* _numItemTags_ * GetItemLinkItemTagDescription(*string* _itemLink_, *luaindex* _itemTagIndex_) ** _Returns:_ *string* _itemTagDescription_ * HasCraftBagAutoTransferNotification() ** _Returns:_ *bool* _hasTransferNotification_ * ClearCraftBagAutoTransferNotification() * PlayItemSound(*[ItemUISoundCategory|#ItemUISoundCategory]* _itemSoundCategory_, *[ItemUISoundAction|#ItemUISoundAction]* _itemSoundAction_) * PlayLootSound(*integer* _audioModelType_, *bool* _closeLootWindow_) * WhatIsVisualSlotShowing(*[VisualSlot|#VisualSlot]* _visualSlot_) ** _Returns:_ *[VisualLayer|#VisualLayer]* _highestPriorityVisualLayerThatIsShowing_ * GetHiddenByStringForVisualLayer(*[VisualLayer|#VisualLayer]* _visualLayer_) ** _Returns:_ *string* _hiddenByString_ * WouldEquipmentBeHidden(*[EquipSlot|#EquipSlot]* _equipSlot_) ** _Returns:_ *bool* _isHidden_, *[VisualLayer|#VisualLayer]* _highestPriorityVisualLayerThatIsShowing_ * IsEquipSlotVisualCategoryHidden(*[EquipSlotVisualCategory|#EquipSlotVisualCategory]* _equipSlotVisualCategory_) ** _Returns:_ *bool* _isHidden_ * WouldCollectibleBeHidden(*integer* _collectibleId_) ** _Returns:_ *bool* _isHidden_, *[VisualLayer|#VisualLayer]* _highestPriorityVisualLayerThatIsShowing_ * DoesCollectibleHaveVisibleAppearance(*integer* _collectibleId_) ** _Returns:_ *bool* _hasVisibleAppearance_ * GetKioskBidWindowSecondsRemaining() ** _Returns:_ *integer* _secondsRemaining_ * GetKioskGuildInfo(*integer* _guildId_) ** _Returns:_ *integer:nilable* _bankedMoney_, *integer:nilable* _existingBidAmount_, *bool:nilable* _existingBidIsOnThisKiosk_, *string:nilable* _existingBidKioskName_, *[GuildKioskGuildInfoResult|#GuildKioskGuildInfoResult]* _queryResult_ * GetKioskPurchaseCost() ** _Returns:_ *integer* _cost_ * GuildKioskBid(*integer* _guildId_, *integer* _bidAmount_) * GuildKioskPurchase(*integer* _guildId_) * GetNumTradingHouseGuilds() ** _Returns:_ *integer* _numGuilds_ * GetTradingHouseGuildDetails(*luaindex* _index_) ** _Returns:_ *integer* _guildId_, *string* _guildName_, *integer* _guildAlliance_ * GetCurrentTradingHouseGuildDetails() ** _Returns:_ *integer* _guildId_, *string* _guildName_, *integer* _guildAlliance_ * CanBuyFromTradingHouse(*integer* _guildId_) ** _Returns:_ *bool* _canBuy_ * CanSellOnTradingHouse(*integer* _guildId_) ** _Returns:_ *bool* _canSell_ * GetSelectedTradingHouseGuildId() ** _Returns:_ *integer:nilable* _guildId_ * SelectTradingHouseGuildId(*integer* _guildId_) ** _Returns:_ *bool* _success_ * GetTradingHouseListingCounts() ** _Returns:_ *integer* _currentListingCount_, *integer* _maxListingCount_ * GetTradingHousePostPriceInfo(*integer* _desiredPostPrice_) ** _Returns:_ *integer* _listingFee_, *integer* _tradingHouseCut_, *integer* _expectedProfit_ * GetTradingHouseListingPercentage() ** _Returns:_ *number* _listingPercentage_ * GetTradingHouseCutPercentage() ** _Returns:_ *number* _cutPercentage_ * SetPendingItemPost(*[Bag|#Bag]* _bag_, *integer* _slot_, *integer* _quantity_) * GetPendingItemPost() ** _Returns:_ *[Bag|#Bag]* _bag_, *integer* _slot_, *integer* _quantity_ * RequestPostItemOnTradingHouse(*[Bag|#Bag]* _bag_, *integer* _slot_, *integer* _quantity_, *number* _postingPrice_) * SetPendingItemPurchase(*luaindex* _index_) * ClearPendingItemPurchase() * ConfirmPendingItemPurchase() * ClearAllTradingHouseSearchTerms() * SetTradingHouseFilter(*[TradingHouseFilterType|#TradingHouseFilterType]* _filterType_, *integer:nilable* _data1_, *integer:nilable* _data2_, *integer:nilable* _data3_, *integer:nilable* _data4_, *integer:nilable* _data5_, *integer:nilable* _data6_, *integer:nilable* _data7_, *integer:nilable* _data8_) * SetTradingHouseFilterRange(*[TradingHouseFilterType|#TradingHouseFilterType]* _filterType_, *integer:nilable* _minOrExactValue_, *integer:nilable* _maxValue_) * ExecuteTradingHouseSearch(*integer* _page_, *[TradingHouseSortField|#TradingHouseSortField]* _sortField_, *bool* _sortAscending_) * GetTradingHouseSearchResultItemInfo(*luaindex* _index_) ** _Returns:_ *textureName* _icon_, *string* _itemName_, *integer* _quality_, *integer* _stackCount_, *string* _sellerName_, *integer* _timeRemaining_, *integer* _purchasePrice_, *[CurrencyType|#CurrencyType]* _currencyType_ * GetTradingHouseSearchResultItemLink(*luaindex* _index_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * RequestTradingHouseListings() * GetNumTradingHouseListings() ** _Returns:_ *integer* _numListings_ * CancelTradingHouseListing(*luaindex* _index_) * GetTradingHouseListingItemInfo(*luaindex* _index_) ** _Returns:_ *textureName* _icon_, *string* _itemName_, *integer* _quality_, *integer* _stackCount_, *string* _sellerName_, *integer* _timeRemaining_, *integer* _purchasePrice_ * GetTradingHouseListingItemLink(*luaindex* _index_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * GetEnchantmentSearchCategories(*[ItemType|#ItemType]* _itemType_) ** _Uses variable returns..._ ** _Returns:_ *integer* _category_ * GetTradingHouseCooldownRemaining() ** _Returns:_ *integer* _cooldownMilliseconds_ * SetMapToPlayerLocation() ** _Returns:_ *[SetMapResultCode|#SetMapResultCode]* _setMapResult_ * DoesCurrentMapMatchMapForPlayerLocation() ** _Returns:_ *bool* _matches_ * SetMapToMapListIndex(*luaindex* _index_) ** _Returns:_ *[SetMapResultCode|#SetMapResultCode]* _setMapResult_ * GetCurrentMapIndex() ** _Returns:_ *luaindex:nilable* _index_ * GetCyrodiilMapIndex() ** _Returns:_ *luaindex:nilable* _index_ * GetImperialCityMapIndex() ** _Returns:_ *luaindex:nilable* _index_ * GetCurrentMapZoneIndex() ** _Returns:_ *luaindex* _zoneIndex_ * GetZoneNameByIndex(*luaindex* _zoneIndex_) ** _Returns:_ *string* _zoneName_ * GetMapNameByIndex(*luaindex* _mapIndex_) ** _Returns:_ *string* _mapName_ * GetNumMaps() ** _Returns:_ *integer* _numMaps_ * MapZoomOut() ** _Returns:_ *[SetMapResultCode|#SetMapResultCode]* _setMapResult_ * WouldProcessMapClick(*number* _normalizedClickX_, *number* _normalizedClickY_) ** _Returns:_ *bool* _wouldProcess_, *luaindex:nilable* _resultingMapIndex_ * ProcessMapClick(*number* _normalizedClickX_, *number* _normalizedClickY_) ** _Returns:_ *[SetMapResultCode|#SetMapResultCode]* _setMapResult_ * GetMapInfo(*luaindex* _index_) ** _Returns:_ *string* _name_, *[UIMapType|#UIMapType]* _mapType_, *[MapContentType|#MapContentType]* _mapContentType_, *integer* _zoneId_ * GetZoneDescription(*integer* _zoneId_) ** _Returns:_ *string* _description_ * GetMapParentCategories(*luaindex* _index_) ** _Uses variable returns..._ ** _Returns:_ *string* _categoryName_, *luaindex* _categoryIndex_ * GetMapNumTiles() ** _Returns:_ *integer* _numHorizontalTiles_, *integer* _numVerticalTiles_ * GetMapTileTexture(*luaindex* _tileIndex_) ** _Returns:_ *string* _tileFilename_ * GetMapName() ** _Returns:_ *string* _mapName_ * GetMapType() ** _Returns:_ *[UIMapType|#UIMapType]* _mapType_ * GetMapContentType() ** _Returns:_ *[MapContentType|#MapContentType]* _mapContentType_ * GetMapFilterType() ** _Returns:_ *[MapFilterType|#MapFilterType]* _mapFilterType_ * GetNumMapLocations() ** _Returns:_ *integer* _numMapLocations_ * IsMapLocationVisible(*luaindex* _locationIndex_) ** _Returns:_ *bool* _isVisible_ * GetMapLocation(*luaindex* _locationIndex_) ** _Uses variable returns..._ ** _Returns:_ *string* _locationName_, *integer* _fontSize_, *number* _colorR_, *number* _colorG_, *number* _colorB_, *number* _normalizedX_, *number* _normalizedZ_ * GetMapLocationIcon(*luaindex* _locationIndex_) ** _Returns:_ *string* _icon_, *number* _normalizedX_, *number* _normalizedZ_ * GetNumMapLocationTooltipLines(*luaindex* _locationIndex_) ** _Returns:_ *integer* _numLines_ * IsMapLocationTooltipLineVisible(*luaindex* _locationIndex_, *luaindex* _tooltipLineIndex_) ** _Returns:_ *bool* _isVisible_ * GetMapLocationTooltipLineInfo(*luaindex* _locationIndex_, *luaindex* _tooltipLineIndex_) ** _Returns:_ *textureName* _icon_, *string* _name_, *integer* _grouping_, *string* _categoryName_ * GetMapLocationTooltipHeader(*luaindex* _locationIndex_) ** _Returns:_ *string* _header_ * GetMapMouseoverInfo(*number* _normalizedMouseX_, *number* _normalizedMouseY_) ** _Returns:_ *string* _locationName_, *string* _textureFile_, *number* _textureWidthNormalized_, *number* _textureHeightNormalized_, *number* _textureXOffsetNormalized_, *number* _textureYOffsetNormalized_ * GetNumMapKeySections() ** _Returns:_ *integer* _numSections_ * GetMapKeySectionName(*luaindex* _sectionIndex_) ** _Returns:_ *string* _sectionName_ * GetNumMapKeySectionSymbols(*luaindex* _sectionIndex_) ** _Returns:_ *integer* _numSymbols_ * GetMapKeySectionSymbolInfo(*luaindex* _sectionIndex_, *luaindex* _symbolIndex_) ** _Returns:_ *string* _name_, *textureName* _icon_, *string* _tooltip_ * GetMapFloorInfo() ** _Returns:_ *luaindex* _currentFloor_, *integer* _numFloors_ * SetMapFloor(*luaindex* _desiredFloorIndex_) ** _Returns:_ *[SetMapResultCode|#SetMapResultCode]* _setMapResult_ * PingMap(*[MapDisplayPinType|#MapDisplayPinType]* _pingType_, *[MapDisplayType|#MapDisplayType]* _mapDisplayType_, *number* _normalizedX_, *number* _normalizedZ_) * RemovePlayerWaypoint() * RemoveRallyPoint() * GenerateUnitNameTooltipLine(*string* _unitTag_) ** _Returns:_ *string* _text_, *[InterfaceColorType|#InterfaceColorType]* _interfaceColorType_, *integer* _color_ * GenerateQuestEndingTooltipLine(*luaindex* _questIndex_) ** _Returns:_ *string* _text_, *[InterfaceColorType|#InterfaceColorType]* _interfaceColorType_, *integer* _color_ * GenerateQuestConditionTooltipLine(*luaindex* _questIndex_, *luaindex* _stepIndex_, *luaindex* _conditionIndex_) ** _Returns:_ *string* _text_, *[InterfaceColorType|#InterfaceColorType]* _interfaceColorType_, *integer* _color_ * GenerateMapPingTooltipLine(*[MapDisplayPinType|#MapDisplayPinType]* _mapPingType_, *string* _unitTag_) ** _Returns:_ *string* _text_, *[InterfaceColorType|#InterfaceColorType]* _interfaceColorType_, *integer* _color_ * GenerateAvAObjectiveConditionTooltipLine(*[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _bgQueryType_, *integer* _keepId_, *integer* _objectiveId_, *bool* _isSpawnPosition_) ** _Returns:_ *string* _text_, *[InterfaceColorType|#InterfaceColorType]* _interfaceColorType_, *integer* _color_ * GetNumPOIs(*luaindex* _zoneIndex_) ** _Returns:_ *integer* _numPOIs_ * GetPOIInfo(*luaindex* _zoneIndex_, *luaindex* _poiIndex_) ** _Returns:_ *string* _objectiveName_, *integer* _objectiveLevel_, *string* _startDescription_, *string* _finishedDescription_ * IsPOIWayshrine(*luaindex* _zoneIndex_, *luaindex* _poiIndex_) ** _Returns:_ *bool* _isWayshrine_ * IsPOIPublicDungeon(*luaindex* _zoneIndex_, *luaindex* _poiIndex_) ** _Returns:_ *bool* _isPublicDungeon_ * IsPOIGroupDungeon(*luaindex* _zoneIndex_, *luaindex* _poiIndex_) ** _Returns:_ *bool* _isGroupDungeon_ * GetPOIMapInfo(*luaindex* _zoneIndex_, *luaindex* _poiIndex_) ** _Returns:_ *number* _normalizedX_, *number* _normalizedZ_, *[MapDisplayPinType|#MapDisplayPinType]* _poiType_, *textureName* _icon_, *bool* _isShownInCurrentMap_, *bool* _linkedCollectibleIsLocked_ * GetCurrentSubZonePOIIndices() ** _Returns:_ *luaindex:nilable* _zoneIndex_, *luaindex:nilable* _poiIndex_ * IsInCyrodiil() ** _Returns:_ *bool* _isInCyrodiil_ * IsInImperialCity() ** _Returns:_ *bool* _isInImperialCity_ * IsInAvAZone() ** _Returns:_ *bool* _isInAvAZone_ * IsInOutlawZone() ** _Returns:_ *bool* _isInOutlawZone_ * IsInJusticeEnabledZone() ** _Returns:_ *bool* _isInJusticeZone_ * IsInTutorialZone() ** _Returns:_ *bool* _isInTutorialZone_ * CanLeaveCurrentLocationViaTeleport() ** _Returns:_ *bool* _canLeaveCurrentLocationViaTeleport_ * DoesCurrentZoneAllowScalingByLevel() ** _Returns:_ *bool* _allowsScaling_ * DoesCurrentZoneHaveTelvarStoneBehavior() ** _Returns:_ *bool* _telvarBehaviorEnabled_ * DoesCurrentZoneAllowBattleLevelScaling() ** _Returns:_ *bool* _allowsBattleLevelScaling_ * GetCurrentZoneLevelScalingConstraints() ** _Returns:_ *[ScaleLevelConstraintType|#ScaleLevelConstraintType]* _scaleLevelContraintType_, *integer* _minScaleLevel_, *integer* _maxScaleLevel_ * GetCollectibleIdForZone(*luaindex* _zoneIndex_) ** _Returns:_ *integer* _collectibleId_ * GetZoneId(*luaindex* _zoneIndex_) ** _Returns:_ *integer* _zoneId_ * GetZoneIndex(*integer* _zoneId_) ** _Returns:_ *luaindex* _zoneIndex_ * GetCadwellProgressionLevel() ** _Returns:_ *[CadwellProgressionLevel|#CadwellProgressionLevel]* _cadwellProgressionLevel_ * GetNumZonesForCadwellProgressionLevel(*[CadwellProgressionLevel|#CadwellProgressionLevel]* _cadwellProgressionLevel_) ** _Returns:_ *integer* _numZones_ * GetCadwellZoneInfo(*[CadwellProgressionLevel|#CadwellProgressionLevel]* _cadwellProgressionLevel_, *luaindex* _zoneIndex_) ** _Returns:_ *string* _zoneName_, *string* _zoneDescription_, *luaindex* _zoneOrder_ * GetNumPOIsForCadwellProgressionLevelAndZone(*[CadwellProgressionLevel|#CadwellProgressionLevel]* _cadwellProgressionLevel_, *luaindex* _zoneIndex_) ** _Returns:_ *integer* _numPOIs_ * GetCadwellZonePOIInfo(*[CadwellProgressionLevel|#CadwellProgressionLevel]* _cadwellProgressionLevel_, *luaindex* _zoneIndex_, *luaindex* _poiIndex_) ** _Returns:_ *string* _poiName_, *string* _poiOpeningText_, *string* _poiClosingText_, *luaindex* _poiOrder_, *bool* _discovered_, *bool* _completed_ * GetPlayerActiveSubzoneName() ** _Returns:_ *string* _subzoneName_ * GetPlayerActiveZoneName() ** _Returns:_ *string* _zoneName_ * GetPlayerLocationName() ** _Returns:_ *string* _mapName_ * GetHistoricalKeepTravelNetworkLinkInfo(*luaindex* _linkIndex_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _bgContext_, *number* _historyPercent_) ** _Returns:_ *integer* _linkType_, *integer* _linkOwner_, *integer* _restricedToAlliance_, *number* _startX_, *number* _startY_, *number* _endX_, *number* _endY_ * GetNumFastTravelNodes() ** _Returns:_ *integer* _numFastTravelNodes_ * GetFastTravelNodeInfo(*luaindex* _nodeIndex_) ** _Returns:_ *bool* _known_, *string* _name_, *number* _normalizedX_, *number* _normalizedY_, *textureName* _icon_, *textureName:nilable* _glowIcon_, *[PointOfInterestType|#PointOfInterestType]* _poiType_, *bool* _isShownInCurrentMap_, *bool* _linkedCollectibleIsLocked_ * GetFastTravelNodeOutboundOnlyInfo(*luaindex* _nodeIndex_) ** _Returns:_ *bool* _isOutboundOnly_, *integer* _errorStringId_ * GetFastTravelNodeLinkedCollectibleId(*luaindex* _nodeIndex_) ** _Returns:_ *integer* _collectibleId_ * FastTravelToNode(*luaindex* _nodeIndex_) * GetRecallCost(*luaindex* _nodeIndex_) ** _Returns:_ *integer* _cost_ * GetRecallCurrency(*luaindex* _nodeIndex_) ** _Returns:_ *[CurrencyType|#CurrencyType]* _currency_ * GetKeepArtifactObjectiveId(*integer* _keepId_) ** _Returns:_ *integer* _objectiveId_ * GetHistoricalAvAObjectivePinInfo(*integer* _keepId_, *integer* _objectiveId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_, *number* _historyPercent_) ** _Returns:_ *integer* _pinType_, *number* _currentNormalizedX_, *number* _currentNormalizedY_, *bool* _continuousUpdate_ * IsInCampaign() ** _Returns:_ *bool* _inCampaign_ * DoesCampaignHaveEmperor(*integer* _campaignId_) ** _Returns:_ *bool* _hasEmperor_ * GetCampaignEmperorInfo(*integer* _campaignId_) ** _Returns:_ *integer* _emperorAlliance_, *string* _emperorCharacterName_, *string* _emperorDisplayName_ * GetCampaignEmperorReignDuration(*integer* _campaignId_) ** _Returns:_ *integer* _durationInSeconds_ * GetCampaignAbdicationStatus(*integer* _campaignId_) ** _Returns:_ *integer* _abdicatedAlliance_, *string* _abdicatedCharacterName_, *string* _abdicatedDisplayName_ * GetEmperorAllianceBonusInfo(*integer* _campaignId_, *[Alliance|#Alliance]* _alliance_) ** _Returns:_ *string* _name_, *textureName* _icon_, *string* _description_ * GetCampaignReassignCooldown() ** _Returns:_ *integer* _cooldownSeconds_ * GetCampaignGuestCooldown() ** _Returns:_ *integer* _cooldownSeconds_ * GetCampaignReassignCost(*[CampaignReassignmentRequestType|#CampaignReassignmentRequestType]* _reassignType_) ** _Returns:_ *integer* _cost_ * GetCurrentCampaignId() ** _Returns:_ *integer* _currentCampaignId_ * GetAssignedCampaignId() ** _Returns:_ *integer* _assignedCampaignId_ * GetGuestCampaignId() ** _Returns:_ *integer* _campaignId_ * GetNumFreeAnytimeCampaignReassigns() ** _Returns:_ *integer* _reassignCount_ * GetNumFreeEndCampaignReassigns() ** _Returns:_ *integer* _reassignCount_ * GetPreferredCampaign() ** _Returns:_ *integer* _preferredCampaign_ * GetCampaignPreference() ** _Returns:_ *[CampaignPreferenceType|#CampaignPreferenceType]* _campaignPreference_ * SetCampaignPreference(*[CampaignPreferenceType|#CampaignPreferenceType]* _campaignPreference_) * AssignCampaignToPlayer(*integer* _campaignId_, *[CampaignReassignmentRequestType|#CampaignReassignmentRequestType]* _reassignOnEnd_) * GetCampaignUnassignCooldown() ** _Returns:_ *integer* _cooldownSeconds_ * GetCampaignUnassignCost(*[CampaignUnassignRequestType|#CampaignUnassignRequestType]* _campaignUnassignType_) ** _Returns:_ *integer* _cost_ * GetNumFreeAnytimeCampaignUnassigns() ** _Returns:_ *integer* _unassignCount_ * UnassignCampaignForPlayer(*[CampaignUnassignRequestType|#CampaignUnassignRequestType]* _campaignUnassignType_) * QueryCampaignSelectionData() * GetCampaignSequenceId(*integer* _campaignId_) ** _Returns:_ *integer* _sequenceId_ * QueryCampaignLeaderboardData() * GetLeaderboardCampaignSequenceId(*integer* _campaignId_) ** _Returns:_ *integer* _campaignSequenceId_ * GetCampaignLeaderboardMaxRank(*integer* _campaignId_) ** _Returns:_ *integer* _maxRank_ * GetNumCampaignLeaderboardEntries(*integer* _campaignId_) ** _Returns:_ *integer* _entryCount_ * GetNumCampaignAllianceLeaderboardEntries(*integer* _campaignId_, *integer* _allianceId_) ** _Returns:_ *integer* _entryCount_ * GetCampaignLeaderboardEntryInfo(*integer* _campaignId_, *luaindex* _entryIndex_) ** _Returns:_ *bool* _isPlayer_, *integer* _ranking_, *string* _charName_, *integer* _alliancePoints_, *integer* _classId_, *integer* _allianceId_, *string* _displayName_ * GetCampaignAllianceLeaderboardEntryInfo(*integer* _campaignId_, *integer* _allianceId_, *luaindex* _entryIndex_) ** _Returns:_ *bool* _isPlayer_, *integer* _ranking_, *string* _charName_, *integer* _alliancePoints_, *integer* _classId_, *string* _displayName_ * GetPlayerCampaignRewardTierInfo(*integer* _campaignId_) ** _Returns:_ *integer* _earnedTier_, *integer* _nextTierProgress_, *integer* _nextTierTotal_ * GetNumSelectionCampaigns() ** _Returns:_ *integer* _campaignCount_ * GetSelectionCampaignAllianceScore(*luaindex* _campaignIndex_, *integer* _alliance_) ** _Returns:_ *integer* _score_ * GetSelectionCampaignId(*luaindex* _campaignIndex_) ** _Returns:_ *integer* _campaignId_ * GetSelectionCampaignTimes(*luaindex* _campaignIndex_) ** _Returns:_ *integer* _secondsUntilCampaignStart_, *integer* _secondsUntilCampaignEnd_ * GetSelectionCampaignUnderdogLeaderAlliance(*luaindex* _campaignIndex_) ** _Returns:_ *integer* _alliance_ * GetNumSelectionCampaignFriends(*luaindex* _campaignIndex_) ** _Returns:_ *integer* _numFriends_ * GetNumSelectionCampaignGuildMembers(*luaindex* _campaignIndex_) ** _Returns:_ *integer* _numGuilds_ * GetNumSelectionCampaignGroupMembers(*luaindex* _campaignIndex_) ** _Returns:_ *integer* _numGroupmates_ * GetSelectionCampaignPopulationData(*luaindex* _campaignIndex_, *integer* _alliance_) ** _Returns:_ *[CampaignPopulationType|#CampaignPopulationType]* _currentPopulationEstimate_ * GetSelectionCampaignQueueWaitTime(*luaindex* _campaignIndex_) ** _Returns:_ *integer* _queueWaitTimeSeconds_ * DoesPlayerMeetCampaignRequirements(*integer* _campaignId_) ** _Returns:_ *bool* _meetsJoiningRequirements_ * GetCampaignRulesetId(*integer* _campaignId_) ** _Returns:_ *integer* _rulesetId_ * GetCampaignRulesetName(*integer* _campaignId_) ** _Returns:_ *string* _name_ * GetCampaignRulesetType(*integer* _rulesetId_) ** _Returns:_ *[CampaignRulesetType|#CampaignRulesetType]* _rulesetType_ * GetCampaignRulesetDescription(*integer* _rulesetId_) ** _Returns:_ *string* _description_ * GetNumCampaignSocialConnections() ** _Returns:_ *integer* _connectionCount_ * GetCurrentCampaignLoyaltyStreak() ** _Returns:_ *integer* _currentLoyaltyStreak_ * GetCampaignRulesetNumImperialKeeps(*integer* _rulesetId_, *[Alliance|#Alliance]* _alliance_) ** _Returns:_ *integer* _numKeeps_ * GetCampaignRulesetImperialKeepId(*integer* _rulesetId_, *[Alliance|#Alliance]* _alliance_, *luaindex* _index_) ** _Returns:_ *integer* _keepId_ * GetCampaignRulesetImperialAccessRule(*integer* _rulesetId_) ** _Returns:_ *[ImperialCityAccessRulesType|#ImperialCityAccessRulesType]* _accessRuleType_ * GetCampaignRulsetMinEmperorAlliancePoints(*integer* _rulesetId_, *[Alliance|#Alliance]* _alliance_) ** _Returns:_ *integer* _minPoints_ * GetCampaignRulesetDurationInSeconds(*integer* _rulesetId_) ** _Returns:_ *integer* _duration_ * DoesCurrentCampaignRulesetAllowChampionPoints() ** _Returns:_ *bool* _isNoChampionPointsCampaign_ * RegisterForAssignedCampaignData() * UnregisterForAssignedCampaignData() * ResetCampaignHistoryWindow(*[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_, *number* _currentHistoryPercent_) ** _Returns:_ *bool* _requiresRebuild_ * GetCampaignHistoryWindow(*[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_) ** _Returns:_ *integer* _windowStartSecsAgo_, *integer* _windowEndSecsAgo_ * DoesHistoryRequireMapRebuild(*[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_, *number* _oldHistoryPercent_, *number* _newHistoryPercent_) ** _Returns:_ *bool* _needsRebuild_ * DoesAllianceHaveImperialCityAccess(*integer* _campaignId_, *[Alliance|#Alliance]* _alliance_) ** _Returns:_ *bool* _hasAccess_ * IsUnderpopBonusEnabled(*integer* _campaignId_, *[Alliance|#Alliance]* _alliance_) ** _Returns:_ *bool* _isBonusEnabled_ * IsLocalBattlegroundContext(*integer* _battlegroundContext_) ** _Returns:_ *bool* _isLocal_ * IsAssignedBattlegroundContext(*integer* _battlegroundContext_) ** _Returns:_ *bool* _isAssigned_ * DoBattlegroundContextsIntersect(*integer* _context1_, *integer* _context2_) ** _Returns:_ *bool* _intersects_ * QueueForCampaign(*integer* _campaignId_, *bool* _queueAsGroup_) * LeaveCampaignQueue(*integer* _campaignId_, *bool* _queueAsGroup_) * GetNumCampaignQueueEntries() ** _Returns:_ *integer* _entryCount_ * IsQueuedForCampaign(*integer* _campaignId_, *bool* _queueAsGroup_) ** _Returns:_ *bool* _isQueued_ * GetCampaignQueueEntry(*luaindex* _entryIndex_) ** _Returns:_ *integer* _campaignId_, *bool* _queueAsGroup_ * GetSecondsInCampaignQueue(*integer* _campaignId_, *bool* _queueAsGroup_) ** _Returns:_ *integer* _timeInQueueInSeconds_ * GetCampaignQueuePosition(*integer* _campaignId_, *bool* _queueAsGroup_) ** _Returns:_ *integer* _queuePosition_ * GetCampaignQueueRemainingConfirmationSeconds(*integer* _campaignId_, *bool* _queueAsGroup_) ** _Returns:_ *integer* _confirmationTimeRemainingInSeconds_ * GetCampaignQueueState(*integer* _campaignId_, *bool* _queueAsGroup_) ** _Returns:_ *[CampaignQueueRequestStateType|#CampaignQueueRequestStateType]* _currentState_ * ConfirmCampaignEntry(*integer* _campaignId_, *bool* _queueAsGroup_, *bool* _accept_) * GetCampaignQueueConfirmationDuration() ** _Returns:_ *integer* _numSeconds_ * GetStoreEntryInfo(*luaindex* _entryIndex_) ** _Returns:_ *textureName* _icon_, *string* _name_, *integer* _stack_, *integer* _price_, *integer* _sellPrice_, *bool* _meetsRequirementsToBuy_, *bool* _meetsRequirementsToUse_, *integer* _quality_, *bool* _questNameColor_, *integer* _currencyType1_, *integer* _currencyQuantity1_, *integer* _currencyType2_, *integer* _currencyQuantity2_, *[StoreEntryType|#StoreEntryType]* _entryType_ * GetStoreCollectibleInfo(*luaindex* _entryIndex_) ** _Returns:_ *integer* _collectibleId_, *bool* _locked_ * GetNumStoreItems() ** _Returns:_ *integer* _numItems_ * GetNumBuybackItems() ** _Returns:_ *integer* _numBuybackItems_ * GetStoreCurrencyTypes() ** _Returns:_ *bool* _usesMoney_, *bool* _usesAlliancePoints_, *bool* _usesTelvarStones_ * GetStoreItemLink(*luaindex* _entryIndex_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * GetStoreEntryTypeInfo(*luaindex* _entryIndex_) ** _Uses variable returns..._ ** _Returns:_ *integer* _itemType_ * GetStoreEntryStatValue(*luaindex* _entryIndex_) ** _Returns:_ *integer* _statValue_ * GetStoreEntryMaxBuyable(*luaindex* _entryIndex_) ** _Returns:_ *integer* _quantity_ * GetBuybackItemInfo(*luaindex* _entryIndex_) ** _Returns:_ *textureName* _icon_, *string* _name_, *integer* _stack_, *integer* _price_, *integer* _quality_, *bool* _meetsRequirementsToEquip_ * GetBuybackItemLink(*luaindex* _entryIndex_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * BuyStoreItem(*luaindex* _entryIndex_, *integer* _quantity_) * BuybackItem(*luaindex* _entryIndex_) * SellInventoryItem(*[Bag|#Bag]* _bagId_, *integer* _slotIndex_, *integer* _quantity_) * SellAllJunk() * CloseStore() * RepairAll() * RepairItem(*[Bag|#Bag]* _bagId_, *integer* _slotIndex_) * LaunderItem(*[Bag|#Bag]* _bagId_, *integer* _slotIndex_, *integer* _quantity_) * IsStoreEmpty() ** _Returns:_ *bool* _isEmpty_ * CanStoreRepair() ** _Returns:_ *bool* _canRepair_ * LootAll(*bool* _ignoreStolenItems_) * GetLootItemLink(*integer* _lootId_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * LootItemById(*integer* _lootId_) * LootCurrency(*[CurrencyType|#CurrencyType]* _type_) * LootMoney() * EndLooting() * IsLooting() ** _Returns:_ *bool* _isLooting_ * GetLootTargetInfo() ** _Returns:_ *string* _name_, *[InteractTargetType|#InteractTargetType]* _targetType_, *string* _actionName_, *bool* _isOwned_ * GetLootItemInfo(*luaindex* _lootIndex_) ** _Returns:_ *integer* _lootId_, *string* _name_, *textureName* _icon_, *integer* _count_, *integer* _quality_, *integer* _value_, *bool* _isQuest_, *bool* _stolen_ * GetLootCurrency(*[CurrencyType|#CurrencyType]* _type_) ** _Returns:_ *integer* _unownedCurrency_, *integer* _ownedCurrency_ * GetLootMoney() ** _Returns:_ *integer* _unownedMoney_, *integer* _ownedMoney_ * GetQuestLootItemTooltipInfo(*integer* _lootId_) ** _Returns:_ *string* _header_, *string* _itemName_, *string* _tooltipText_ * GetKeepType(*integer* _keepId_) ** _Returns:_ *integer* _keepType_ * GetNumKeeps() ** _Returns:_ *integer* _numKeeps_ * GetAvAKeepScore(*integer* _campaignId_, *integer* _alliance_) ** _Returns:_ *bool* _isAllianceHoldingAllNativeKeeps_, *integer* _numEnemyKeepsThisAllianceHolds_, *integer* _numNativeKeepsThisAllianceHolds_, *integer* _totalNativeKeepsInThisAlliancesArea_ * GetAvAKeepsHeld(*integer* _campaignId_, *integer* _alliance_) ** _Returns:_ *integer* _keepsHeld_ * GetNumKeepScoreBonuses() ** _Returns:_ *integer* _numBonuses_ * GetKeepScoreBonusInfo(*luaindex* _index_) ** _Returns:_ *string* _name_, *textureName* _icon_, *string* _description_ * GetKeepPinInfo(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_) ** _Returns:_ *integer* _pinType_, *number* _normalizedX_, *number* _normalizedY_ * GetKeepName(*integer* _keepId_) ** _Returns:_ *string* _keepName_ * GetKeepAlliance(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_) ** _Returns:_ *integer* _alliance_ * GetResourceKeepForKeep(*integer* _parentKeepId_, *[KeepResourceType|#KeepResourceType]* _resourceType_) ** _Returns:_ *integer* _keepId_ * GetKeepResourceLevel(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_, *[KeepResourceType|#KeepResourceType]* _resourceType_) ** _Returns:_ *integer* _resourceLevel_ * GetKeepResourceType(*integer* _keepId_) ** _Returns:_ *[KeepResourceType|#KeepResourceType]* _resourceType_ * GetKeepResourceInfo(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_, *[KeepResourceType|#KeepResourceType]* _resourceType_, *integer* _level_) ** _Returns:_ *integer* _currentAmount_, *integer* _amountForNextLevel_, *integer* _upkeepPerMinute_ * GetKeepUpgradeInfo(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_, *[KeepUpgradePath|#KeepUpgradePath]* _upgradePath_, *integer* _level_) ** _Returns:_ *integer* _currentAmount_, *integer* _amountForNextLevel_, *integer* _upkeepPerMinute_ * GetKeepProductionLevel(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_) ** _Returns:_ *integer* _productionLevel_ * GetKeepDefensiveLevel(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_) ** _Returns:_ *integer* _defensiveLevel_ * GetSecondsUntilKeepClaimAvailable(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_) ** _Returns:_ *integer* _secondsUntilAvailable_ * GetGuildClaimInteractionKeepId() ** _Returns:_ *integer* _keepId_ * GetGuildReleaseInteractionKeepId() ** _Returns:_ *integer* _keepId_ * CancelKeepGuildClaimInteraction() * CancelKeepGuildReleaseInteraction() * GetHistoricalKeepUnderAttack(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_, *number* _historyPercent_) ** _Returns:_ *bool* _underAttack_ * GetHistoricalKeepPinInfo(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_, *number* _historyPercent_) ** _Returns:_ *integer* _pinType_, *number* _normalizedX_, *number* _normalizedY_ * GetHistoricalKeepAlliance(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_, *number* _historyPercent_) ** _Returns:_ *integer* _alliance_ * GetInteractionKeepId() ** _Returns:_ *integer* _keepId_ * GetKeepUnderAttack(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_) ** _Returns:_ *bool* _underAttack_ * GetKeepUpgradeRate(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_, *[KeepUpgradeLine|#KeepUpgradeLine]* _upgradeLine_) ** _Returns:_ *integer* _rate_ * GetClaimedKeepGuildName(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_) ** _Returns:_ *string* _guildName_ * GetMaxKeepSieges(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_) ** _Returns:_ *integer* _maxSiege_ * GetMaxKeepNPCs(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_) ** _Returns:_ *integer* _maxNPC_ * GetNumFriendlyKeepNPCs(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_) ** _Returns:_ *integer* _numFriendlyNPC_ * GetNumSieges(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_, *integer* _alliance_) ** _Returns:_ *integer* _numSieges_ * GetKeepKeysByIndex(*luaindex* _index_) ** _Returns:_ *integer* _keepId_, *integer* _battlegroundContext_ * IsKeepTypeClaimable(*[KeepType|#KeepType]* _keepType_) ** _Returns:_ *bool* _isClaimable_ * GetDistrictOwnershipTelVarBonusPercent(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_) ** _Returns:_ *integer* _districtOwnershipTelVarBonusPercent_ * DoesKeepPassCompassVisibilitySubzoneCheck(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_) ** _Returns:_ *bool* _doesPassVisibilityCheck_ * GetNumTitles() ** _Returns:_ *integer* _titleCount_ * GetTitle(*luaindex* _titleIndex_) ** _Returns:_ *string* _titleString_ * GetCurrentTitleIndex() ** _Returns:_ *luaindex:nilable* _titleIndex_ * SelectTitle(*luaindex:nilable* _titleIndex_) * AcceptResurrect() * DeclineResurrect() * IsResurrectPending() ** _Returns:_ *bool* _resurrectPending_ * GetPendingResurrectInfo() ** _Returns:_ *string* _casterName_, *integer* _timeLeft_, *string* _casterDisplayName_ * GetDeathInfo() ** _Returns:_ *integer* _timeUntilRevive_, *integer* _timeUntilAutoRelease_, *integer* _corpseSummonTime_, *bool* _isPenaltyTooHighToRevive_, *bool* _encounterIsInProgress_, *bool* _isAVADeath_, *bool* _isBattleGroundDeath_, *bool* _isReleaseOnly_, *bool* _soulGemAvailable_, *bool* _freeRevive_, *bool* _isRaidDeath_, *bool* _isImperialCityLocked_, *integer* _cyclicRespawnQueueDuration_, *integer* _cyclicRespawnQueueTimeLeft_ * Revive() * Release() * JoinRespawnQueue() * IsQueuedForCyclicRespawn() ** _Returns:_ *bool* _queuedForRespawn_ * RespawnAtKeep(*integer* _keepId_) * RespawnAtForwardCamp(*luaindex* _index_) * GetNumForwardCamps(*[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_) ** _Returns:_ *integer* _num_ * GetForwardCampPinInfo(*[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_, *luaindex* _index_) ** _Returns:_ *integer* _pinType_, *number* _normalizedX_, *number* _normalizedY_, *number* _normalizedRadius_, *bool* _useable_ * IsForwardCampGuildOwned(*[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_, *luaindex* _index_) ** _Returns:_ *bool* _isGuildOwned_ * GetForwardCampOwnerName(*[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_, *luaindex* _index_) ** _Returns:_ *string* _guildName_ * GetNextForwardCampRespawnTime() ** _Returns:_ *integer* _nextForwardCampRespawnTime_ * GetNumBattleStandards(*[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_) ** _Returns:_ *integer* _num_ * GetBattleStandardPinInfo(*[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_, *luaindex* _index_) ** _Returns:_ *integer* _pinType_, *number* _normalizedX_, *number* _normalizedY_ * GetBattleStandardGuildName(*[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_, *luaindex* _index_) ** _Returns:_ *string* _guildName_ * TradeInvite(*string* _target_) * TradeInviteByName(*string* _playerName_) * TradeInviteAccept() * TradeInviteDecline() * GetTradeInviteInfo() ** _Returns:_ *string* _characterName_, *integer* _millisecondsSinceRequest_, *string* _displayName_ * TradeSetMoney(*integer* _amount_) * TradeInviteCancel() * TradeCancel() * TradeAccept() * TradeEdit() * TradeAddItem(*[Bag|#Bag]* _bagId_, *integer* _slotIndex_, *luaindex:nilable* _tradeIndex_) * TradeRemoveItem(*luaindex* _tradeIndex_) * GetTradeItemInfo(*[TradeParticipant|#TradeParticipant]* _who_, *luaindex* _tradeIndex_) ** _Returns:_ *string* _name_, *textureName* _icon_, *integer* _stack_, *integer* _quality_, *string* _creatorName_, *integer* _sellPrice_, *bool* _meetsUsageRequirement_, *[EquipType|#EquipType]* _equipType_, *[ItemStyle|#ItemStyle]* _itemStyle_ * GetTradeItemBagAndSlot(*[TradeParticipant|#TradeParticipant]* _who_, *luaindex* _tradeIndex_) ** _Returns:_ *[Bag|#Bag]:nilable* _bagId_, *integer:nilable* _slotIndex_ * GetTradeItemLink(*[TradeParticipant|#TradeParticipant]* _who_, *luaindex* _tradeIndex_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * StartMapPinAnimation(*object* _animationTimeline_, *[MapPinAnimationTarget|#MapPinAnimationTarget]* _animationTarget_, *[ControlType|#ControlType]:nilable* _limitToMapType_, *[MapDisplayPinType|#MapDisplayPinType]* _pinType_, *integer* _param1_, *integer* _param2_, *integer* _param3_, *integer* _playOffset_, *bool* _ignoreBreadcrumbs_) ** _Returns:_ *bool* _played_ * IsPlayerInsidePinArea(*[MapDisplayPinType|#MapDisplayPinType]* _pinType_, *integer* _param1_, *integer* _param2_, *integer* _param3_) ** _Returns:_ *bool* _isPlayerInside_ * RemoveMapPinsInRange(*[MapDisplayPinType|#MapDisplayPinType]* _startType_, *[MapDisplayPinType|#MapDisplayPinType]* _endType_, *integer:nilable* _param1_, *integer:nilable* _param2_, *integer:nilable* _param3_) * GetAvailableSkillPoints() ** _Returns:_ *integer* _numPoints_ * GetNumSkyShards() ** _Returns:_ *integer* _numShards_ * GetNumSkillTypes() ** _Returns:_ *integer* _numSkillTypes_ * GetNumSkillLines(*[SkillType|#SkillType]* _skillType_) ** _Returns:_ *integer* _numSkillLines_ * GetSkillLineInfo(*[SkillType|#SkillType]* _skillType_, *luaindex* _skillIndex_) ** _Returns:_ *string* _name_, *luaindex* _rank_ * GetSkillLineXPInfo(*[SkillType|#SkillType]* _skillType_, *luaindex* _skillIndex_) ** _Returns:_ *integer* _lastRankXP_, *integer* _nextRankXP_, *integer* _currentXP_ * GetSkillLineRankXPExtents(*[SkillType|#SkillType]* _skillType_, *luaindex* _skillIndex_, *luaindex* _rank_) ** _Returns:_ *integer:nilable* _startXP_, *integer:nilable* _nextRankStartXP_ * GetNumSkillAbilities(*[SkillType|#SkillType]* _skillType_, *luaindex* _skillIndex_) ** _Returns:_ *integer* _numAbilities_ * GetSkillAbilityInfo(*[SkillType|#SkillType]* _skillType_, *luaindex* _skillIndex_, *luaindex* _abilityIndex_) ** _Returns:_ *string* _name_, *textureName* _texture_, *luaindex* _earnedRank_, *bool* _passive_, *bool* _ultimate_, *bool* _purchased_, *luaindex:nilable* _progressionIndex_ * GetSkillAbilityId(*[SkillType|#SkillType]* _skillType_, *luaindex* _skillIndex_, *luaindex* _abilityIndex_, *bool* _showUpgrade_) ** _Returns:_ *integer* _abilityId_ * GetSkillAbilityUpgradeInfo(*[SkillType|#SkillType]* _skillType_, *luaindex* _skillIndex_, *luaindex* _abilityIndex_) ** _Returns:_ *integer:nilable* _currentUpgradeLevel_, *integer:nilable* _maxUpgradeLevel_ * GetSkillAbilityNextUpgradeInfo(*[SkillType|#SkillType]* _skillType_, *luaindex* _skillIndex_, *luaindex* _abilityIndex_) ** _Returns:_ *string* _name_, *textureName* _texture_, *luaindex:nilable* _earnedRank_ * GetCraftingSkillLineIndices(*[TradeskillType|#TradeskillType]* _craftingSkillType_) ** _Returns:_ *[SkillType|#SkillType]* _skillType_, *luaindex* _skillIndex_ * PutPointIntoSkillAbility(*[SkillType|#SkillType]* _skillType_, *luaindex* _skillIndex_, *luaindex* _index_, *bool* _putPointInNextUpgrade_) * GetSkillAbilityIndicesFromProgressionIndex(*luaindex* _progressionIndex_) ** _Returns:_ *[SkillType|#SkillType]* _skillType_, *luaindex* _skillIndex_, *luaindex* _abilityIndex_ * IsWerewolfSkillLine(*[SkillType|#SkillType]* _skillType_, *luaindex* _skillLineIndex_) ** _Returns:_ *bool* _isWerewolfSkillLine_ * IsLocalMailboxFull() ** _Returns:_ *bool* _isFull_ * GetNumMailItems() ** _Returns:_ *integer* _numMail_ * GetNextMailId(*id64:nilable* _lastMailId_) ** _Returns:_ *id64:nilable* _nextMailId_ * GetMailItemInfo(*id64* _mailId_) ** _Returns:_ *string* _senderDisplayName_, *string* _senderCharacterName_, *string* _subject_, *textureName* _icon_, *bool* _unread_, *bool* _fromSystem_, *bool* _fromCustomerService_, *bool* _returned_, *integer* _numAttachments_, *integer* _attachedMoney_, *integer* _codAmount_, *integer* _expiresInDays_, *integer* _secsSinceReceived_ * GetMailSender(*id64* _mailId_) ** _Returns:_ *string* _senderDisplayName_, *string* _senderCharacterName_ * GetMailAttachmentInfo(*id64* _mailId_) ** _Returns:_ *integer* _numAttachments_, *integer* _attachedMoney_, *integer* _codAmount_ * GetMailFlags(*id64* _mailId_) ** _Returns:_ *bool* _unread_, *bool* _returned_, *bool* _fromSystem_, *bool* _fromCustomerService_ * SendMail(*string* _to_, *string* _subject_, *string* _body_) * GetQueuedMailPostage() ** _Returns:_ *integer* _postage_ * ClearQueuedMail() * CloseMailbox() * RequestReadMail(*id64* _mailId_) * DeleteMail(*id64* _mailId_, *bool* _forceDelete_) * IsMailReturnable(*id64* _mailId_) ** _Returns:_ *bool* _isReturnable_ * ReturnMail(*id64* _mailId_) * ReadMail(*id64* _mailId_) ** _Returns:_ *string* _body_ * HasUnreadMail() ** _Returns:_ *bool* _unread_ * GetNumUnreadMail() ** _Returns:_ *integer* _numUnread_ * CanQueueItemAttachment(*[Bag|#Bag]* _bagId_, *integer* _slotIndex_, *luaindex* _attachmentSlot_) ** _Returns:_ *bool* _canAttach_ * RemoveQueuedItemAttachment(*luaindex* _attachmentSlot_) * QueueMoneyAttachment(*integer* _amount_) * GetQueuedMoneyAttachment() ** _Returns:_ *integer* _amount_ * QueueCOD(*integer* _amount_) * GetQueuedCOD() ** _Returns:_ *integer* _amount_ * GetMailQueuedAttachmentLink(*luaindex* _attachmentSlot_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * GetQueuedItemAttachmentInfo(*luaindex* _attachmentSlot_) ** _Returns:_ *integer* _bagId_, *integer* _slotIndex_, *textureName* _icon_, *integer* _stack_ * GetAttachedItemLink(*id64* _mailId_, *luaindex* _attachIndex_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * GetAttachedItemInfo(*id64* _mailId_, *luaindex* _attachIndex_) ** _Returns:_ *textureName* _icon_, *integer* _stack_, *string* _creatorName_, *integer* _sellPrice_, *bool* _meetsUsageRequirement_, *integer* _equipType_, *integer* _itemStyle_, *integer* _quality_ * TakeMailAttachedItems(*id64* _mailId_) * TakeMailAttachedMoney(*id64* _mailId_) * RequestOpenMailbox() * IsReadMailInfoReady(*id64* _mailId_) ** _Returns:_ *bool* _isReady_ * GetNumCollectibleCategories() ** _Returns:_ *integer* _numCategories_ * GetCollectibleCategoryInfo(*luaindex* _topLevelIndex_) ** _Returns:_ *string* _name_, *integer* _numSubCatgories_, *integer* _numCollectibles_, *integer* _unlockedCollectibles_, *integer* _totalCollectibles_, *bool* _hidesLocked_ * GetCollectibleCategoryKeyboardIcons(*luaindex* _categoryIndex_) ** _Returns:_ *textureName* _normalIcon_, *textureName* _pressedIcon_, *textureName* _mouseoverIcon_ * GetCollectibleCategoryGamepadIcon(*luaindex* _categoryIndex_) ** _Returns:_ *textureName* _gamepadIcon_ * GetCollectibleSubCategoryInfo(*luaindex* _topLevelIndex_, *luaindex* _subCategoryIndex_) ** _Returns:_ *string* _name_, *integer* _numCollectibles_, *integer* _unlockedCollectibles_, *integer* _totalCollectibles_ * GetUnlockedCollectiblesCount() ** _Returns:_ *integer* _count_ * GetTotalCollectiblesCount() ** _Returns:_ *integer* _count_ * GetCollectibleId(*luaindex* _topLevelIndex_, *luaindex:nilable* _categoryIndex_, *luaindex* _collectibleIndex_) ** _Returns:_ *integer* _collectibleId_ * GetCollectibleInfo(*integer* _collectibleId_) ** _Returns:_ *string* _name_, *string* _description_, *textureName* _icon_, *textureName* _lockedIcon_, *bool* _unlocked_, *bool* _purchasable_, *bool* _isActive_, *[CollectibleCategoryType|#CollectibleCategoryType]* _categoryType_, *string* _hint_, *bool* _isPlaceholder_ * GetCollectibleKeyboardBackgroundImage(*integer* _collectibleId_) ** _Returns:_ *textureName* _backgroundImage_ * GetCollectibleGamepadBackgroundImage(*integer* _collectibleId_) ** _Returns:_ *textureName* _backgroundImage_ * GetCategoryInfoFromCollectibleId(*integer* _collectibleId_) ** _Returns:_ *luaindex:nilable* _topLevelIndex_, *luaindex:nilable* _categoryIndex_, *luaindex:nilable* _collectibleIndex_ * GetTotalCollectiblesByCategoryType(*[CollectibleCategoryType|#CollectibleCategoryType]* _collectibleCategoryType_) ** _Returns:_ *integer* _count_ * GetCollectibleIdFromType(*[CollectibleCategoryType|#CollectibleCategoryType]* _collectibleCategoryType_, *luaindex* _index_) ** _Returns:_ *integer* _collectibleId_ * IsCollectibleCategorySlottable(*[CollectibleCategoryType|#CollectibleCategoryType]* _collectibleCategoryType_) ** _Returns:_ *bool* _isSlottable_ * IsCollectibleCategoryUsable(*[CollectibleCategoryType|#CollectibleCategoryType]* _collectibleCategoryType_) ** _Returns:_ *bool* _isUsable_ * IsCollectibleCategoryBlocked(*[CollectibleCategoryType|#CollectibleCategoryType]* _collectibleCategoryType_) ** _Returns:_ *bool* _isBlocked_ * GetCollectibleCategoryBlockReason(*[CollectibleCategoryType|#CollectibleCategoryType]* _collectibleCategoryType_) ** _Returns:_ *[CollectibleUsageBlockReason|#CollectibleUsageBlockReason]* _usageBlockReason_ * IsCollectibleSlottable(*integer* _collectibleId_) ** _Returns:_ *bool* _isSlottable_ * IsCollectibleUsable(*integer* _collectibleId_) ** _Returns:_ *bool* _isUsable_ * IsCollectibleRenameable(*integer* _collectibleId_) ** _Returns:_ *bool* _isRenameable_ * IsCollectiblePlaceholder(*integer* _collectibleId_) ** _Returns:_ *bool* _isPlaceholder_ * UseCollectible(*integer* _collectibleId_) * GetCollectibleLink(*integer* _collectibleId_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * GetCollectibleCategoryTypeFromLink(*string* _link_) ** _Returns:_ *[CollectibleCategoryType|#CollectibleCategoryType]* _categoryType_ * GetCollectibleIdFromLink(*string* _link_) ** _Returns:_ *integer:nilable* _collectibleId_ * StartCollectibleSearch(*string* _searchString_) * GetCollectiblesSearchResults() ** _Uses variable returns..._ ** _Returns:_ *luaindex* _categoryIndex_, *luaindex:nilable* _subcategoryIndex_, *luaindex* _collectibleIndex_ * IsValidCollectibleName(*string* _collectibleName_) ** _Uses variable returns..._ ** _Returns:_ *integer* _violationCode_ * RenameCollectible(*integer* _collectibleId_, *string* _name_) * GetCollectibleNickname(*integer* _collectibleId_) ** _Returns:_ *string* _name_ * GetCollectibleHelpIndices(*integer* _collectibleId_) ** _Returns:_ *luaindex:nilable* _helpCategoryIndex_, *luaindex:nilable* _helpIndex_ * GetNumCollectibleNotifications() ** _Returns:_ *integer* _count_ * GetCollectibleNotificationInfo(*luaindex* _notificationIndex_) ** _Returns:_ *integer* _notificationId_, *integer* _collectibleId_ * RemoveCollectibleNotification(*integer* _notificationId_) * RemoveCollectibleNotificationByCollectibleId(*integer* _collectibleId_) * GetCollectibleUnlockStateById(*integer* _collectibleId_) ** _Returns:_ *[CollectibleUnlockState|#CollectibleUnlockState]* _unlockState_ * GetCollectibleName(*integer* _collectibleId_) ** _Returns:_ *string* _name_ * IsCollectibleUnlocked(*integer* _collectibleId_) ** _Returns:_ *bool* _isUnlocked_ * GetImperialCityCollectibleId() ** _Returns:_ *integer* _collectibleId_ * GetCollectibleQuestPreviewInfo(*integer* _collectibleId_) ** _Returns:_ *string* _questName_, *string* _backgroundText_ * GetActiveCollectibleByType(*[CollectibleCategoryType|#CollectibleCategoryType]* _categoryType_) ** _Returns:_ *integer* _collectibleId_ * GetCollectibleCooldownAndDuration(*integer* _collectibleId_) ** _Returns:_ *integer* _cooldownRemaining_, *integer* _cooldownDuration_ * GetNumAchievementCategories() ** _Returns:_ *integer* _numCategories_ * GetAchievementCategoryInfo(*luaindex* _topLevelIndex_) ** _Returns:_ *string* _name_, *integer* _numSubCatgories_, *integer* _numAchievements_, *integer* _earnedPoints_, *integer* _totalPoints_, *bool* _hidesPoints_ * GetAchievementSubCategoryInfo(*luaindex* _topLevelIndex_, *luaindex* _subCategoryIndex_) ** _Returns:_ *string* _name_, *integer* _numAchievements_, *integer* _earnedPoints_, *integer* _totalPoints_, *bool* _hidesPoints_ * GetAchievementCategoryKeyboardIcons(*luaindex* _categoryIndex_) ** _Returns:_ *textureName* _normalIcon_, *textureName* _pressedIcon_, *textureName* _mouseoverIcon_ * GetAchievementCategoryGamepadIcon(*luaindex* _categoryIndex_) ** _Returns:_ *textureName* _gamepadIcon_ * GetEarnedAchievementPoints() ** _Returns:_ *integer* _points_ * GetTotalAchievementPoints() ** _Returns:_ *integer* _points_ * GetAchievementId(*luaindex* _topLevelIndex_, *luaindex:nilable* _categoryIndex_, *luaindex* _achievementIndex_) ** _Returns:_ *integer* _achievementId_ * GetAchievementInfo(*integer* _achievementId_) ** _Returns:_ *string* _name_, *string* _description_, *integer* _points_, *textureName* _icon_, *bool* _completed_, *string* _date_, *string* _time_ * IsAchievementComplete(*integer* _achievementId_) ** _Returns:_ *bool* _completed_ * GetAchievementNumRewards(*integer* _achievementId_) ** _Returns:_ *integer* _numRewards_ * GetAchievementItemLink(*integer* _achievementId_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * GetAchievementNumCriteria(*integer* _achievementId_) ** _Returns:_ *integer* _numCriteria_ * GetAchievementCriterion(*integer* _achievementId_, *luaindex* _criterionIndex_) ** _Returns:_ *string* _description_, *integer* _numCompleted_, *integer* _numRequired_ * GetRecentlyCompletedAchievements(*integer* _numAchievementsToGet_) ** _Uses variable returns..._ ** _Returns:_ *integer* _achievementId_ * GetCategoryInfoFromAchievementId(*integer* _achievementId_) ** _Returns:_ *luaindex:nilable* _topLevelIndex_, *luaindex:nilable* _categoryIndex_, *luaindex:nilable* _achievementIndex_, *integer* _offsetFromParent_ * GetFirstAchievementInLine(*integer* _achievementId_) ** _Returns:_ *integer* _firstAchievementId_ * GetNextAchievementInLine(*integer* _achievementId_) ** _Returns:_ *integer* _nextAchievementId_ * GetPreviousAchievementInLine(*integer* _achievementId_) ** _Returns:_ *integer* _previousAchievementId_ * GetAchievementLink(*integer* _achievementId_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * GetAchievementNameFromLink(*string* _link_) ** _Returns:_ *string* _name_ * GetAchievementProgressFromLinkData(*integer* _achievementId_, *string* _progress_) ** _Uses variable returns..._ ** _Returns:_ *integer* _numCompleted_ * GetAchievementRewardPoints(*integer* _achievementId_) ** _Returns:_ *integer* _points_ * GetAchievementRewardItem(*integer* _achievementId_) ** _Returns:_ *bool* _hasRewardOfType_, *string* _itemName_, *string* _iconTextureName_, *integer* _quality_ * GetAchievementRewardTitle(*integer* _achievementId_) ** _Returns:_ *bool* _hasRewardOfType_, *string* _titleName_ * GetAchievementRewardDye(*integer* _achievementId_) ** _Returns:_ *bool* _hasRewardOfType_, *luaindex* _dyeIndex_ * GetAchievementRewardCollectible(*integer* _achievementId_) ** _Returns:_ *bool* _hasRewardOfType_, *integer* _collectibleId_ * GetNumExperiencePointsInLevel(*integer* _level_) ** _Returns:_ *integer:nilable* _numXP_ * GetEnlightenedMultiplier() ** _Returns:_ *number* _multiplier_ * GetEnlightenedPool() ** _Returns:_ *integer* _poolAmount_ * IsEnlightenedAvailableForAccount() ** _Returns:_ *bool* _availableForAccount_ * IsEnlightenedAvailableForCharacter() ** _Returns:_ *bool* _availableForCharacter_ * GetNumChampionXPInChampionPoint(*integer* _championPointsEarned_) ** _Returns:_ *integer:nilable* _maxExp_ * GetMaxSpendableChampionPointsInAttribute() ** _Returns:_ *integer* _maxSpendableChampionPointsInAttribute_ * GetMaxLevel() ** _Returns:_ *integer* _maxLevel_ * GetChampionPointsPlayerProgressionCap() ** _Returns:_ *integer* _maxRank_ * GetAbilityProgressionAbilityId(*luaindex* _progressionIndex_, *integer* _morph_, *integer* _rank_) ** _Returns:_ *integer* _abilityId_ * GetLatestAbilityRespecNote() ** _Returns:_ *string* _note_ * GetLatestAttributeRespecNote() ** _Returns:_ *string* _note_ * PurchaseAttributes(*integer* _health_, *integer* _magicka_, *integer* _stamina_) * GetAttributeSpentPoints(*integer* _attributeType_) ** _Returns:_ *integer* _points_ * GetAttributeUnspentPoints() ** _Returns:_ *integer* _points_ * GetNumScriptedEventInvites() ** _Returns:_ *integer* _eventCount_ * GetScriptedEventInviteIdFromIndex(*luaindex* _eventIndex_) ** _Returns:_ *integer* _eventId_ * GetScriptedEventInviteInfo(*integer* _eventId_) ** _Returns:_ *bool* _isValid_, *string* _eventName_, *string* _inviterName_, *string* _questName_, *integer* _timeRemainingMS_ * GetScriptedEventInviteTimeRemainingMS(*integer* _eventId_) ** _Returns:_ *integer* _timeRemainingMS_ * AcceptWorldEventInvite(*integer* _eventId_) * DeclineWorldEventInvite(*integer* _eventId_) * RemoveScriptedEventInviteForQuest(*string* _questName_) * GetNumLoreCategories() ** _Returns:_ *integer* _numTopCategories_ * GetLoreCategoryInfo(*luaindex* _categoryIndex_) ** _Returns:_ *string* _name_, *integer* _numCollections_ * GetLoreCollectionInfo(*luaindex* _categoryIndex_, *luaindex* _collectionIndex_) ** _Returns:_ *string* _name_, *string* _description_, *integer* _numKnownBooks_, *integer* _totalBooks_, *bool* _hidden_, *textureName* _gamepadIcon_ * GetLoreBookInfo(*luaindex* _categoryIndex_, *luaindex* _collectionIndex_, *luaindex* _bookIndex_) ** _Returns:_ *string* _title_, *textureName* _icon_, *bool* _known_ * ReadLoreBook(*luaindex* _categoryIndex_, *luaindex* _collectionIndex_, *luaindex* _bookIndex_) ** _Returns:_ *string* _body_, *[BookMedium|#BookMedium]* _medium_, *bool* _showTitle_ * GetLoreBookLink(*luaindex* _categoryIndex_, *luaindex* _collectionIndex_, *luaindex* _bookIndex_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * GetLoreBookTitleFromLink(*string* _link_) ** _Returns:_ *string* _title_ * GetGameCameraNonInteractableName() ** _Returns:_ *string:nilable* _name_ * IsInteracting() ** _Returns:_ *bool* _name_ * GetPledgeOfMaraOfferInfo() ** _Returns:_ *string* _targetCharacterName_, *integer* _millisecondsSinceRequest_, *bool* _isSender_, *string* _targetDisplayName_ * SendPledgeOfMaraResponse(*[PledgeOfMaraResponse|#PledgeOfMaraResponse]* _response_) * GetRingOfMaraExperienceBonus() ** _Returns:_ *number* _bonusPercentage_ * GetNumTutorials() ** _Returns:_ *integer* _numTutorials_ * GetTutorialType(*luaindex* _tutorialIndex_) ** _Returns:_ *[TutorialType|#TutorialType]:nilable* _tutorialType_ * GetTutorialInfo(*luaindex* _tutorialIndex_) ** _Returns:_ *string* _title_, *string* _description_, *integer* _displayPriority_ * GetTutorialLinkedHelpInfo(*luaindex* _tutorialIndex_) ** _Returns:_ *luaindex:nilable* _helpCategoryIndex_, *luaindex:nilable* _helpIndex_ * TriggerTutorial(*[TutorialTrigger|#TutorialTrigger]* _triggerType_) * FireTutorialHiddenEvent(*luaindex* _tutorialIndex_) * ResetAllTutorials() * HasSeenTutorial(*luaindex* _tutorialIndex_) ** _Returns:_ *bool* _seen_ * CanTutorialBeSeen(*luaindex* _tutorialIndex_) ** _Returns:_ *bool* _canBeSeen_ * IsTutorialActionRequired(*luaindex* _tutorialIndex_) ** _Returns:_ *bool* _isActionRequired_ * GetTutorialId(*[TutorialTrigger|#TutorialTrigger]* _triggerType_) ** _Returns:_ *luaindex* _tutorialId_ * SetTutorialSeen(*luaindex* _tutorialIndex_) * ClearActiveActionRequiredTutorial() * ReportFeedback(*[CustomerServiceSubmitFeedbackImpacts|#CustomerServiceSubmitFeedbackImpacts]* _impact_, *[CustomerServiceSubmitFeedbackCategories|#CustomerServiceSubmitFeedbackCategories]* _category_, *[CustomerServiceSubmitFeedbackSubcategories|#CustomerServiceSubmitFeedbackSubcategories]* _subcategory_, *string* _details_, *string* _description_, *bool* _takeScreenshot_) * GetHelpCategoryInfo(*luaindex* _helpCategoryIndex_) ** _Returns:_ *string* _name_, *string* _description_, *textureName* _upIcon_, *textureName* _downIcon_, *textureName* _overIcon_, *textureName* _gamepadIcon_ * GetNumHelpCategories() ** _Returns:_ *integer* _numHelpCategories_ * GetNumHelpEntriesWithinCategory(*luaindex* _helpCategoryIndex_) ** _Returns:_ *integer* _numHelpEntries_ * GetHelpInfo(*luaindex* _helpCategoryIndex_, *luaindex* _helpIndex_) ** _Returns:_ *string* _name_, *string* _description_, *string* _description2_, *textureName:nilable* _image_, *string* _descriptionGamepad_, *string* _descriptionGamepad2_, *[HelpShowOptions|#HelpShowOptions]* _showOptions_ * GetHelpSearchResults() ** _Uses variable returns..._ ** _Returns:_ *luaindex* _helpCategoryIndex_, *luaindex* _helpIndex_ * SubmitCustomerServiceTicket() ** _Returns:_ *bool* _success_ * ResetCustomerServiceTicket() * SetCustomerServiceTicketContactEmail(*string* _contactEmail_) * SetCustomerServiceTicketBody(*string* _body_) * SetCustomerServiceTicketCategory(*[CustomerServiceTicketCategory|#CustomerServiceTicketCategory]* _category_) * SetCustomerServiceTicketPlayerTarget(*string* _displayName_) * SetCustomerServiceTicketItemTargetByLink(*string* _itemLink_) * SetCustomerServiceTicketItemTarget(*string* _itemName_, *integer* _itemId_) * SetCustomerServiceTicketQuestTarget(*string* _questName_) * StartHelpSearch(*string* _searchString_) * GetHelpOverviewIntroParagraph() ** _Returns:_ *string* _paragraph_ * GetNumHelpOverviewQuestionAnswers() ** _Returns:_ *integer* _length_ * GetHelpOverviewQuestionAnswerPair(*luaindex* _index_) ** _Returns:_ *string* _question_, *string* _answer_ * IsKeyboardHelpOption(*[HelpShowOptions|#HelpShowOptions]* _showOption_) ** _Returns:_ *bool* _isKeyboardOption_ * IsGamepadHelpOption(*[HelpShowOptions|#HelpShowOptions]* _showOption_) ** _Returns:_ *bool* _isGamepadOption_ * GetCraftingInteractionType() ** _Returns:_ *[TradeskillType|#TradeskillType]* _currentCraftingInteraction_ * IsPerformingCraftProcess() ** _Returns:_ *bool* _isCrafting_ * GetLastCraftingResultTotalInspiration() ** _Returns:_ *integer* _totalInspiration_ * GetNumLastCraftingResultLearnedTranslations() ** _Returns:_ *integer* _numLearnedTranslations_ * GetLastCraftingResultLearnedTranslationInfo(*luaindex* _resultIndex_) ** _Returns:_ *string* _translationName_, *string* _itemName_, *textureName* _icon_, *integer* _sellPrice_, *bool* _meetsUsageRequirement_, *integer* _equipType_, *integer* _itemStyle_, *integer* _quality_ * GetNumLastCraftingResultLearnedTraits() ** _Returns:_ *integer* _numLearnedTraits_ * GetLastCraftingResultLearnedTraitInfo(*luaindex* _resultIndex_) ** _Returns:_ *string* _traitName_, *string* _itemName_, *textureName* _icon_, *integer* _sellPrice_, *bool* _meetsUsageRequirement_, *integer* _equipType_, *integer* _itemStyle_, *integer* _quality_ * GetNumLastCraftingResultItemsAndPenalty() ** _Returns:_ *integer* _numItems_, *bool* _penaltyApplied_ * GetLastCraftingResultItemInfo(*luaindex* _resultIndex_) ** _Returns:_ *string* _name_, *textureName* _icon_, *integer* _stack_, *integer* _sellPrice_, *bool* _meetsUsageRequirement_, *integer* _equipType_, *[ItemType|#ItemType]* _itemType_, *integer* _itemStyle_, *integer* _quality_, *[ItemUISoundCategory|#ItemUISoundCategory]* _soundCategory_, *integer* _itemInstanceId_ * GetCostToCraftAlchemyItem(*integer* _solventBagId_, *integer* _solventSlotIndex_) ** _Returns:_ *integer* _cost_ * CraftAlchemyItem(*integer* _solventBagId_, *integer* _solventSlotIndex_, *integer* _reagent1BagId_, *integer* _reagent1SlotIndex_, *integer* _reagent2BagId_, *integer* _reagent2SlotIndex_, *integer:nilable* _reagent3BagId_, *integer:nilable* _reagent3SlotIndex_) * GetAlchemyResultingItemInfo(*integer* _solventBagId_, *integer* _solventSlotIndex_, *integer* _reagent1BagId_, *integer* _reagent1SlotIndex_, *integer* _reagent2BagId_, *integer* _reagent2SlotIndex_, *integer:nilable* _reagent3BagId_, *integer:nilable* _reagent3SlotIndex_) ** _Returns:_ *string* _name_, *textureName* _icon_, *integer* _stack_, *integer* _sellPrice_, *bool* _meetsUsageRequirement_, *integer* _equipType_, *integer* _itemStyle_, *integer* _quality_ * GetAlchemyResultingItemLink(*integer* _solventBagId_, *integer* _solventSlotIndex_, *integer* _reagent1BagId_, *integer* _reagent1SlotIndex_, *integer* _reagent2BagId_, *integer* _reagent2SlotIndex_, *integer:nilable* _reagent3BagId_, *integer:nilable* _reagent3SlotIndex_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * GetAlchemyResultInspiration(*integer* _solventBagId_, *integer* _solventSlotIndex_, *integer* _reagent1BagId_, *integer* _reagent1SlotIndex_, *integer* _reagent2BagId_, *integer* _reagent2SlotIndex_, *integer:nilable* _reagent3BagId_, *integer:nilable* _reagent3SlotIndex_) ** _Returns:_ *integer* _inspiration_ * GetAlchemyItemTraits(*integer* _reagentBagId_, *integer* _reagentSlotIndex_) ** _Uses variable returns..._ ** _Returns:_ *string:nilable* _trait_, *textureName:nilable* _icon_, *textureName:nilable* _matchIcon_, *string:nilable* _cancellingTrait_, *textureName:nilable* _conflictIcon_ * IsAlchemySolvent(*[ItemType|#ItemType]* _itemType_) ** _Returns:_ *bool* _isAlchemySolvent_ * GetNumRecipeLists() ** _Returns:_ *integer* _numRecipeLists_ * GetRecipeListInfo(*luaindex* _recipeListIndex_) ** _Returns:_ *string* _name_, *integer* _numRecipes_, *textureName* _upIcon_, *textureName* _downIcon_, *textureName* _overIcon_, *textureName* _disabledIcon_, *string* _createSound_ * GetRecipeInfo(*luaindex* _recipeListIndex_, *luaindex* _recipeIndex_) ** _Returns:_ *bool* _known_, *string* _name_, *integer* _numIngredients_, *integer* _provisionerLevelReq_, *integer* _qualityReq_, *[ProvisionerSpecialIngredientType|#ProvisionerSpecialIngredientType]* _specialIngredientType_ * GetRecipeIngredientItemInfo(*luaindex* _recipeListIndex_, *luaindex* _recipeIndex_, *luaindex* _ingredientIndex_) ** _Returns:_ *string* _name_, *textureName* _icon_, *integer* _requiredQuantity_, *integer* _sellPrice_, *integer* _quality_ * GetRecipeIngredientItemLink(*luaindex* _recipeListIndex_, *luaindex* _recipeIndex_, *luaindex* _ingredientIndex_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * GetRecipeResultItemInfo(*luaindex* _recipeListIndex_, *luaindex* _recipeIndex_) ** _Returns:_ *string* _name_, *textureName* _icon_, *integer* _stack_, *integer* _sellPrice_, *integer* _quality_ * GetRecipeResultItemLink(*luaindex* _recipeListIndex_, *luaindex* _recipeIndex_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * GetCostToCraftProvisionerItem(*luaindex* _recipeListIndex_, *luaindex* _recipeIndex_) ** _Returns:_ *integer* _cost_ * CraftProvisionerItem(*luaindex* _recipeListIndex_, *luaindex* _recipeIndex_) * GetCurrentRecipeIngredientCount(*luaindex* _recipeListIndex_, *luaindex* _recipeIndex_, *luaindex* _ingredientIndex_) ** _Returns:_ *integer* _count_ * GetCostToCraftEnchantingItem(*integer* _potencyRuneBagId_, *integer* _potencyRuneSlotIndex_, *integer* _essenceRuneBagId_, *integer* _essenceRuneSlotIndex_, *integer* _aspectRuneBagId_, *integer* _aspectRuneSlotIndex_) ** _Returns:_ *integer* _cost_ * CraftEnchantingItem(*integer* _potencyRuneBagId_, *integer* _potencyRuneSlotIndex_, *integer* _essenceRuneBagId_, *integer* _essenceRuneSlotIndex_, *integer* _aspectRuneBagId_, *integer* _aspectRuneSlotIndex_) * ExtractEnchantingItem(*integer* _bagId_, *integer* _slotIndex_) * GetEnchantingResultingItemInfo(*integer* _potencyRuneBagId_, *integer* _potencyRuneSlotIndex_, *integer* _essenceRuneBagId_, *integer* _essenceRuneSlotIndex_, *integer* _aspectRuneBagId_, *integer* _aspectRuneSlotIndex_) ** _Returns:_ *string* _name_, *textureName* _icon_, *integer* _stack_, *integer* _sellPrice_, *bool* _meetsUsageRequirement_, *integer* _quality_ * GetEnchantingResultingItemLink(*integer* _potencyRuneBagId_, *integer* _potencyRuneSlotIndex_, *integer* _essenceRuneBagId_, *integer* _essenceRuneSlotIndex_, *integer* _aspectRuneBagId_, *integer* _aspectRuneSlotIndex_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * GetRunestoneTranslatedName(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *string:nilable* _name_ * GetRunestoneSoundInfo(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *string* _soundName_, *integer* _soundLength_ * GetEnchantedItemResultingItemLink(*integer* _itemBagId_, *integer* _itemSlotIndex_, *integer* _enchantmentBagId_, *integer* _enchantmentSlotIndex_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * GetCostToCraftSmithingItem(*luaindex* _patternIndex_, *luaindex* _materialIndex_, *integer* _materialQuantity_, *luaindex* _styleIndex_, *luaindex* _traitIndex_) ** _Returns:_ *integer* _cost_ * CraftSmithingItem(*luaindex* _patternIndex_, *luaindex* _materialIndex_, *integer* _materialQuantity_, *luaindex* _styleIndex_, *luaindex* _traitIndex_, *bool* _useUniversalStyleItem_) * GetSmithingPatternResultLink(*luaindex* _patternIndex_, *luaindex* _materialIndex_, *integer* _materialQuantity_, *luaindex* _styleIndex_, *luaindex* _traitIndex_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * CanSmithingWeaponPatternsBeCraftedHere() ** _Returns:_ *bool* _canBeCrafted_ * CanSmithingApparelPatternsBeCraftedHere() ** _Returns:_ *bool* _canBeCrafted_ * CanSmithingSetPatternsBeCraftedHere() ** _Returns:_ *bool* _canBeCrafted_ * GetNumSmithingPatterns() ** _Returns:_ *integer* _smithingPatterns_ * GetSmithingPatternInfo(*luaindex* _patternIndex_, *luaindex:nilable* _materialIndexOverride_, *integer:nilable* _materialQuanityOverride_, *[ItemStyle|#ItemStyle]:nilable* _styleOverride_, *[ItemTraitType|#ItemTraitType]:nilable* _traitTypeOverride_) ** _Returns:_ *string* _patternName_, *string* _baseName_, *textureName* _icon_, *integer* _numMaterials_, *integer* _numTraitsRequired_, *integer* _numTraitsKnown_, *[ItemFilterType|#ItemFilterType]* _resultItemFilterType_ * GetSmithingPatternMaterialItemInfo(*luaindex* _patternIndex_, *luaindex* _materialIndex_) ** _Returns:_ *string* _itemName_, *textureName* _icon_, *integer* _stack_, *integer* _sellPrice_, *bool* _meetsUsageRequirement_, *integer* _equipType_, *integer* _itemStyle_, *integer* _quality_, *integer* _itemInstanceId_, *integer* _skillRequirement_ * GetSmithingPatternNextMaterialQuantity(*luaindex* _patternIndex_, *luaindex* _materialIndex_, *integer* _startingPoint_, *integer* _step_) ** _Returns:_ *integer* _value_ * GetSmithingPatternMaterialItemLink(*luaindex* _patternIndex_, *luaindex* _materialIndex_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * GetSmithingPatternArmorType(*luaindex* _patternIndex_) ** _Returns:_ *[ArmorType|#ArmorType]* _armorType_ * GetCurrentSmithingMaterialItemCount(*luaindex* _patternIndex_, *luaindex* _materialIndex_) ** _Returns:_ *integer* _count_ * GetNumSmithingStyleItems() ** _Returns:_ *integer* _numStyleItems_ * GetSmithingStyleItemInfo(*luaindex* _styleItemIndex_) ** _Returns:_ *string* _itemName_, *textureName* _icon_, *integer* _sellPrice_, *bool* _meetsUsageRequirement_, *integer* _itemStyle_, *integer* _quality_ * GetSmithingStyleItemLink(*luaindex* _styleItemIndex_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * GetCurrentSmithingStyleItemCount(*luaindex* _styleItemIndex_) ** _Returns:_ *integer* _count_ * IsSmithingStyleKnown(*luaindex* _styleItemIndex_, *luaindex* _patternIndex_) ** _Returns:_ *bool* _known_ * GetFirstKnownStyleIndex(*luaindex* _patternIndex_) ** _Returns:_ *luaindex* _styleItemIndex_ * CanSmithingStyleBeUsedOnPattern(*luaindex* _styleIndex_, *luaindex* _patternIndex_, *luaindex* _materialIndex_, *integer* _materialQuantity_) ** _Returns:_ *bool* _canBeUsed_, *integer* _levelRequirement_, *integer* _championPointsRequirement_ * GetNumSmithingTraitItems() ** _Returns:_ *integer* _numTraitItems_ * GetSmithingTraitItemInfo(*luaindex* _traitItemIndex_) ** _Returns:_ *[ItemTraitType|#ItemTraitType]:nilable* _traitType_, *string* _itemName_, *textureName* _icon_, *integer* _sellPrice_, *bool* _meetsUsageRequirement_, *integer* _itemStyle_, *integer* _quality_ * GetSmithingTraitItemLink(*luaindex* _traitItemIndex_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * GetCurrentSmithingTraitItemCount(*luaindex* _traitItemIndex_) ** _Returns:_ *integer* _count_ * IsSmithingTraitItemValidForPattern(*luaindex* _patternIndex_, *luaindex* _traitItemIndex_) ** _Returns:_ *bool* _valid_ * IsSmithingTraitKnownForResult(*luaindex* _patternIndex_, *luaindex* _materialIndex_, *integer* _materialQuantity_, *luaindex* _styleIndex_, *luaindex* _traitIndex_) ** _Returns:_ *bool* _known_ * GetNumSmithingResearchLines(*[TradeskillType|#TradeskillType]* _craftingSkillType_) ** _Returns:_ *integer* _numLines_ * GetMaxSimultaneousSmithingResearch(*[TradeskillType|#TradeskillType]* _craftingSkillType_) ** _Returns:_ *integer* _maxSimultaneousResearch_ * GetSmithingResearchLineInfo(*[TradeskillType|#TradeskillType]* _craftingSkillType_, *luaindex* _researchLineIndex_) ** _Returns:_ *string* _name_, *textureName* _icon_, *integer* _numTraits_, *integer* _timeRequiredForNextResearchSecs_ * GetSmithingResearchLineTraitInfo(*[TradeskillType|#TradeskillType]* _craftingSkillType_, *luaindex* _researchLineIndex_, *luaindex* _traitIndex_) ** _Returns:_ *[ItemTraitType|#ItemTraitType]* _traitType_, *string* _traitDescription_, *bool* _known_ * GetSmithingResearchLineTraitTimes(*[TradeskillType|#TradeskillType]* _craftingSkillType_, *luaindex* _researchLineIndex_, *luaindex* _traitIndex_) ** _Returns:_ *integer:nilable* _duration_, *integer:nilable* _timeRemainingSecs_ * CanItemBeSmithingTraitResearched(*integer* _bagId_, *integer* _slotIndex_, *[TradeskillType|#TradeskillType]* _craftingSkillType_, *luaindex* _researchLineIndex_, *luaindex* _traitIndex_) ** _Returns:_ *bool* _canBeResearched_ * ResearchSmithingTrait(*integer* _bagId_, *integer* _slotIndex_) * CanItemBeSmithingExtractedOrRefined(*integer* _bagId_, *integer* _slotIndex_, *[TradeskillType|#TradeskillType]* _craftingSkillType_) ** _Returns:_ *bool* _canItemBeExtractedOrRefined_ * GetRequiredSmithingRefinementStackSize() ** _Returns:_ *integer* _requiredStackSize_ * GetSmithingRefinementMinRawMaterial() ** _Returns:_ *integer* _minRawMaterial_ * GetSmithingRefinementMaxRawMaterial() ** _Returns:_ *integer* _maxRawMaterial_ * ExtractOrRefineSmithingItem(*integer* _bagId_, *integer* _slotIndex_) * CanItemBeSmithingImproved(*integer* _bagId_, *integer* _slotIndex_, *[TradeskillType|#TradeskillType]* _craftingSkillType_) ** _Returns:_ *bool* _canBeImproved_ * GetSmithingImprovementChance(*integer* _itemToImproveBagId_, *integer* _itemToImproveSlotIndex_, *integer* _numBoostersToUse_, *[TradeskillType|#TradeskillType]* _craftingSkillType_) ** _Returns:_ *number* _chance_ * GetNumSmithingImprovementItems() ** _Returns:_ *integer* _numImprovementItems_ * GetSmithingImprovementItemInfo(*[TradeskillType|#TradeskillType]* _craftingSkillType_, *luaindex* _improvementItemIndex_) ** _Returns:_ *string* _itemName_, *textureName* _icon_, *integer* _currentStack_, *integer* _sellPrice_, *bool* _meetsUsageRequirement_, *integer* _equipType_, *integer* _itemStyle_, *integer* _quality_ * GetSmithingImprovementItemLink(*[TradeskillType|#TradeskillType]* _craftingSkillType_, *luaindex* _improvementItemIndex_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * GetSmithingImprovedItemInfo(*integer* _itemToImproveBagId_, *integer* _itemToImproveSlotIndex_, *[TradeskillType|#TradeskillType]* _craftingSkillType_) ** _Returns:_ *string* _itemName_, *textureName* _icon_, *integer* _sellPrice_, *bool* _meetsUsageRequirement_, *integer* _equipType_, *integer* _itemStyle_, *integer* _quality_ * GetSmithingImprovedItemLink(*integer* _itemToImproveBagId_, *integer* _itemToImproveSlotIndex_, *[TradeskillType|#TradeskillType]* _craftingSkillType_, *[LinkStyle|#LinkStyle]* _linkStyle_) ** _Returns:_ *string* _link_ * ImproveSmithingItem(*integer* _itemToImproveBagId_, *integer* _itemToImproveSlotIndex_, *integer* _numBoostersToUse_) * GetNonCombatBonus(*[NonCombatBonusType|#NonCombatBonusType]* _nonCombatBonus_) ** _Returns:_ *integer* _bonusValue_ * GetNumEmotes() ** _Returns:_ *integer* _numEmotes_ * GetEmoteInfo(*luaindex* _emoteIndex_) ** _Returns:_ *string* _slashName_, *[EmoteCategory|#EmoteCategory]* _category_, *integer* _emoteId_, *string* _displayName_, *bool* _showInGamepadUI_ * GetEmoteSlashNameByIndex(*luaindex* _emoteIndex_) ** _Returns:_ *string* _slashName_ * PlayEmoteByIndex(*luaindex* _emoteIndex_) * GetNumLFGOptions(*[LFGActivity|#LFGActivity]* _activity_) ** _Returns:_ *integer* _count_ * GetLFGOption(*[LFGActivity|#LFGActivity]* _activity_, *luaindex* _index_) ** _Returns:_ *string* _name_, *integer* _levelMin_, *integer* _levelMax_, *integer* _championPointsMin_, *integer* _championPointsMax_, *[LFGGroupType|#LFGGroupType]* _groupType_, *integer* _minGroupSize_, *string* _description_ * GetLFGOptionKeyboardDescriptionTextures(*[LFGActivity|#LFGActivity]* _activity_, *luaindex* _index_) ** _Returns:_ *textureName* _descriptionTextureSmallKeyboard_, *textureName* _descriptionTextureLargeKeyboard_ * GetLFGOptionGamepadDescriptionTexture(*[LFGActivity|#LFGActivity]* _activity_, *luaindex* _index_) ** _Returns:_ *textureName* _descriptionTextureGamepad_ * GetLFGDisplayLevels(*[LFGActivity|#LFGActivity]* _activity_, *luaindex* _index_) ** _Returns:_ *integer* _displayLevelMin_, *integer* _displayLevelMax_, *integer* _displayChampionPointsMin_, *integer* _displayChampionPointsMax_ * GetLFGOptionGroupType(*[LFGActivity|#LFGActivity]* _activity_, *luaindex* _index_) ** _Returns:_ *[LFGGroupType|#LFGGroupType]* _groupTypeAllowed_ * DoesPlayerMeetLFGLevelRequirements(*[LFGActivity|#LFGActivity]* _activity_, *luaindex* _index_) ** _Returns:_ *bool* _meetsLevelRequirements_ * DoesGroupMeetLFGLevelRequirements(*[LFGActivity|#LFGActivity]* _activity_, *luaindex* _index_) ** _Returns:_ *bool* _meetsLevelRequirements_ * UpdatePlayerRole(*[LFGRole|#LFGRole]* _activity_, *bool* _selected_) * GetPlayerRoles() ** _Returns:_ *bool* _isDPS_, *bool* _isHeal_, *bool* _isTank_ * DoesLFGActivityHasAllOption(*[LFGActivity|#LFGActivity]* _activity_) ** _Returns:_ *bool* _hasAllOption_ * GetLFGActivityRewardData(*[LFGActivity|#LFGActivity]* _activity_) ** _Returns:_ *[LFGItemRewardType|#LFGItemRewardType]* _itemRewardType_, *integer* _xpReward_ * IsEligibleForDailyActivityReward() ** _Returns:_ *bool* _isEligible_ * GetActivityQueueCooldownTimeRemainingSeconds() ** _Returns:_ *integer* _timeRemainingSeconds_ * AddGroupFinderSearchEntry(*[LFGActivity|#LFGActivity]* _activity_, *luaindex:nilable* _index_) * ClearGroupFinderSearch() * StartGroupFinderSearch() ** _Returns:_ *[ActivityQueueResult|#ActivityQueueResult]* _result_ * CanSendLFMRequest() ** _Returns:_ *bool* _canSendLFMRequest_ * SendLFMRequest() * GetNumLFGRequests() ** _Returns:_ *integer* _numRequests_ * GetLFGRequestInfo(*luaindex* _requestIndex_) ** _Returns:_ *[LFGActivity|#LFGActivity]* _activity_, *luaindex* _index_ * CancelGroupSearches() * GetActivityFinderStatus() ** _Returns:_ *[ActivityFinderStatus|#ActivityFinderStatus]* _status_ * IsCurrentlySearchingForGroup() ** _Returns:_ *bool* _isSearching_ * GetRequiredLFGCollectibleId(*[LFGActivity|#LFGActivity]* _activityType_, *luaindex* _index_) ** _Returns:_ *integer* _collectibleId_ * GetLFGSearchTimes() ** _Returns:_ *integer* _startTimeMs_, *integer* _estimatedCompletionTimeMs_ * HasLFGJumpNotification() ** _Returns:_ *bool* _hasJumpNotification_ * GetLFGJumpNotificationInfo() ** _Returns:_ *[LFGActivity|#LFGActivity]:nilable* _activityType_, *luaindex:nilable* _activityIndex_, *integer:nilable* _timeRemainingSeconds_ * AcceptLFGJumpNotification() * ClearLFGJumpNotification() * HasLFGFindReplacementNotification() ** _Returns:_ *bool* _hasfindReplacementNotification_ * GetLFGFindReplacementNotificationInfo() ** _Returns:_ *[LFGActivity|#LFGActivity]:nilable* _activityType_, *luaindex:nilable* _activityIndex_ * AcceptLFGFindReplacementNotification() * DeclineLFGFindReplacementNotification() * GetGroupSizeFromLFGGroupType(*[LFGGroupType|#LFGGroupType]* _groupType_) ** _Returns:_ *integer* _size_ * GetLFGAverageRoleTimeByActivity(*[LFGActivity|#LFGActivity]* _activityType_, *luaindex* _activityIndex_, *[LFGRole|#LFGRole]* _role_) ** _Returns:_ *bool* _hasData_, *integer* _timeSeconds_ * GetNumFishingLures() ** _Returns:_ *integer* _numLures_ * GetFishingLureInfo(*luaindex* _lureIndex_) ** _Returns:_ *string* _name_, *textureName* _icon_, *integer* _stack_, *integer* _sellPrice_, *[ItemQuality|#ItemQuality]* _quality_ * SetFishingLure(*luaindex* _lureIndex_) * GetFishingLure() ** _Returns:_ *luaindex:nilable* _lureIndex_ * GetNumViewableTreasureMaps() ** _Returns:_ *integer* _numViewableMaps_ * GetTreasureMapInfo(*luaindex* _treasureMapIndex_) ** _Returns:_ *string* _name_, *textureName* _imagePath_ * SetFloatingMarkerInfo(*[MapDisplayPinType|#MapDisplayPinType]* _markerType_, *number* _size_, *string* _primaryTexturePath_, *string* _secondaryTexturePath_, *bool* _primaryPulses_, *bool* _secondaryPulses_) * SetFloatingMarkerGlobalAlpha(*number* _alpha_) * GetAgentChatRequestInfo() ** _Returns:_ *bool* _isChatRequested_, *integer* _millisecondsSinceRequest_ * IsAgentChatActive() ** _Returns:_ *bool* _isActive_ * AcceptAgentChat() * DeclineAgentChat() * GetNumKillingAttacks() ** _Returns:_ *integer* _numKillingAttacks_ * GetKillingAttackInfo(*luaindex* _index_) ** _Returns:_ *string* _attackName_, *integer* _attackDamage_, *textureName* _attackIcon_, *bool* _wasKillingBlow_, *integer* _castTimeAgoMS_, *integer* _durationMS_ * DoesKillingAttackHaveAttacker(*luaindex* _index_) ** _Returns:_ *bool* _hasAttacker_ * GetKillingAttackerInfo(*luaindex* _index_) ** _Returns:_ *string* _attackerRawName_, *integer* _attackerChampionPoints_, *integer* _attackerLevel_, *integer* _attackerAvARank_, *bool* _isPlayer_, *bool* _isBoss_, *[Alliance|#Alliance]* _alliance_, *string* _minionName_, *string* _attackerDisplayName_ * GetNumDeathRecapHints() ** _Returns:_ *integer* _numHints_ * GetDeathRecapHintInfo(*luaindex* _index_) ** _Returns:_ *string* _text_, *[DeathRecapHintImportance|#DeathRecapHintImportance]* _importance_ * GetNumTelvarStonesLost() ** _Returns:_ *integer* _telvarStonesLost_ * SetPendingEquippedItemDye(*[EquipSlot|#EquipSlot]* _equipSlot_, *luaindex:nilable* _primaryDyeIndex_, *luaindex:nilable* _secondaryDyeIndex_, *luaindex:nilable* _accentDyeIndex_) * GetPendingEquippedItemDye(*[EquipSlot|#EquipSlot]* _equipSlot_) ** _Returns:_ *luaindex:nilable* _primaryDyeIndex_, *luaindex:nilable* _secondaryDyeIndex_, *luaindex:nilable* _accentDyeIndex_ * GetNumDyes() ** _Returns:_ *integer* _numDyes_ * GetDyeInfo(*luaindex* _dyeIndex_) ** _Returns:_ *string* _dyeName_, *bool* _known_, *[DyeRarity|#DyeRarity]* _rarity_, *[DyeHueCategory|#DyeHueCategory]* _hueCategory_, *integer* _achievementId_, *number* _r_, *number* _g_, *number* _b_, *integer* _sortKey_ * GetCurrentItemDyes(*integer* _bagId_, *integer* _slotIndex_) ** _Returns:_ *luaindex:nilable* _primaryDyeIndex_, *luaindex:nilable* _secondaryDyeIndex_, *luaindex:nilable* _accentDyeIndex_ * ApplyPendingDyes() * GetNumSavedDyeSets() ** _Returns:_ *integer* _numSavedDyeSets_ * GetSavedDyeSetDyes(*luaindex* _dyeSetIndex_) ** _Returns:_ *luaindex:nilable* _primaryDyeIndex_, *luaindex:nilable* _secondaryDyeIndex_, *luaindex:nilable* _accentDyeIndex_ * SetSavedDyeSetDyes(*luaindex* _dyeSetIndex_, *luaindex:nilable* _primaryDyeIndex_, *luaindex:nilable* _secondaryDyeIndex_, *luaindex:nilable* _accentDyeIndex_) * IsJusticeEnabled() ** _Returns:_ *bool* _isJusticeEnabled_ * IsJusticeEnabledForZone(*luaindex* _aZoneIndex_) ** _Returns:_ *bool* _isBountyEnabled_ * IsKillOnSight() ** _Returns:_ *bool* _isKillOnSight_ * GetInfamy() ** _Returns:_ *integer* _infamy_ * GetBounty() ** _Returns:_ *integer* _bounty_ * GetPlayerInfamyData() ** _Returns:_ *integer* _heat_, *integer* _bounty_ * GetReducedBountyPayoffAmount() ** _Returns:_ *integer* _payoffAmount_ * GetFullBountyPayoffAmount() ** _Returns:_ *integer* _payoffAmount_ * GetInfamyLevel(*integer* _infamyAmount_) ** _Returns:_ *[InfamyThresholdsType|#InfamyThresholdsType]* _infamyLevel_ * GetInfamyMeterSize() ** _Returns:_ *integer* _meterSize_ * GetFenceSellTransactionInfo() ** _Returns:_ *integer* _totalSells_, *integer* _sellsUsed_, *integer* _resetTimeSeconds_ * GetFenceLaunderTransactionInfo() ** _Returns:_ *integer* _totalLaunders_, *integer* _laundersUsed_, *integer* _resetTimeSeconds_ * GetSecondsUntilArrestTimeout() ** _Returns:_ *integer* _secondsUntilArrestTimeout_ * IsTrespassing() ** _Returns:_ *bool* _isTrespassing_ * GetTimeToClemencyResetInSeconds() ** _Returns:_ *integer* _timeRemaining_ * GetTimeToShadowyConnectionsResetInSeconds() ** _Returns:_ *integer* _timeRemaining_ * IsStuckFixPending() ** _Returns:_ *bool* _isStuckFixPending_ * CanUseStuck(*bool* _warn_) ** _Returns:_ *bool* _canUseStuck_ * GetTimeUntilStuckAvailable() ** _Returns:_ *integer* _millisecondsUntilAvailable_ * GetStuckCooldown() ** _Returns:_ *integer* _cooldownRemainingSecs_ * ApplyPendingHeraldryChanges() * IsPlayerAllowedToEditHeraldry(*integer* _guildIndex_) ** _Returns:_ *bool* _allowed_ * IsCurrentlyCustomizingHeraldry() ** _Returns:_ *bool* _currentlyCustomizing_ * GetHeraldryCustomizationCosts() ** _Returns:_ *integer* _backgroundStyleCost_, *integer* _backgroundPrimaryColorCost_, *integer* _backgroundSecondaryColorCost_, *integer* _crestStyleCost_, *integer* _crestColorCost_ * IsCreatingHeraldryForFirstTime() ** _Returns:_ *bool* _creatingForFirstTime_ * HasPendingHeraldryChanges() ** _Returns:_ *bool* _hasPendingChanges_ * GetPendingHeraldryCost() ** _Returns:_ *integer* _pendingCost_ * RevertToSavedHeraldry() * SetPendingHeraldryIndices(*luaindex* _backgroundCategoryIndex_, *luaindex* _backgroundStyleIndex_, *luaindex* _backgroundPrimaryColorIndex_, *luaindex* _backgroundSecondaryColorIndex_, *luaindex* _crestCategoryIndex_, *luaindex* _crestStyleIndex_, *luaindex* _crestColorIndex_) * GetPendingHeraldryIndices() ** _Returns:_ *luaindex* _backgroundCategoryIndex_, *luaindex* _backgroundStyleIndex_, *luaindex* _backgroundPrimaryColorIndex_, *luaindex* _backgroundSecondaryColorIndex_, *luaindex* _crestCategoryIndex_, *luaindex* _crestStyleIndex_, *luaindex* _crestColorIndex_ * GetNumHeraldryColors() ** _Returns:_ *integer* _numColors_ * GetHeraldryColorInfo(*luaindex* _colorIndex_) ** _Returns:_ *string* _colorName_, *[DyeHueCategory|#DyeHueCategory]* _hueCategory_, *number* _r_, *number* _g_, *number* _b_, *integer* _sortKey_ * GetNumHeraldryBackgroundCategories() ** _Returns:_ *integer* _numCategories_ * GetHeraldryBackgroundCategoryInfo(*luaindex* _categoryIndex_) ** _Returns:_ *string* _categoryName_, *textureName* _icon_ * GetNumHeraldryBackgroundStyles(*luaindex* _categoryIndex_) ** _Returns:_ *integer* _numStyles_ * GetHeraldryBackgroundStyleInfo(*luaindex* _categoryIndex_, *luaindex* _styleIndex_) ** _Returns:_ *string* _styleName_, *textureName* _icon_ * GetNumHeraldryCrestCategories() ** _Returns:_ *integer* _numCategories_ * GetHeraldryCrestCategoryInfo(*luaindex* _categoryIndex_) ** _Returns:_ *string* _categoryName_, *textureName* _icon_ * GetNumHeraldryCrestStyles(*luaindex* _categoryIndex_) ** _Returns:_ *integer* _numStyles_ * GetHeraldryCrestStyleInfo(*luaindex* _categoryIndex_, *luaindex* _styleIndex_) ** _Returns:_ *string* _styleName_, *textureName* _icon_ * StartHeraldryCustomization(*integer* _guildIndex_) * EndHeraldryCustomization() * GetHeraldryGuildBankedMoney() ** _Returns:_ *integer:nilable* _money_ * GetGamepadTemplate() ** _Returns:_ *[GamepadTemplate|#GamepadTemplate]* _gamepadTemplate_ * SendAllCachedSettingMessages() * GetVibrationInfoFromTrigger(*[GamepadVibrationTrigger|#GamepadVibrationTrigger]* _triggerType_) ** _Returns:_ *integer* _durationMS_, *number* _coarseMotor_, *number* _fineMotor_, *number* _leftTriggerMotor_, *number* _rightTriggerMotor_, *bool* _foundInfo_, *string* _debugSourceInfo_ * SetShouldRenderWorld(*bool* _shouldRenderWorld_) * GetNumChampionDisciplines() ** _Returns:_ *integer* _numDisciplines_ * GetChampionDisciplineName(*luaindex* _disciplineIndex_) ** _Returns:_ *string* _name_ * GetChampionDisciplineDescription(*luaindex* _disciplineIndex_) ** _Returns:_ *string* _description_ * GetChampionDisciplineAttribute(*luaindex* _disciplineIndex_) ** _Returns:_ *[Attributes|#Attributes]* _attribute_ * GetNumChampionDisciplineSkills(*luaindex* _disciplineIndex_) ** _Returns:_ *integer* _numSkills_ * GetChampionSkillPosition(*luaindex* _disciplineIndex_, *luaindex* _skillIndex_) ** _Returns:_ *number* _normalizedX_, *number* _normalizedY_ * GetChampionSkillName(*luaindex* _disciplineIndex_, *luaindex* _skillIndex_) ** _Returns:_ *string* _skillName_ * GetMaxPossiblePointsInChampionSkill() ** _Returns:_ *integer* _maxPossiblePoints_ * GetNumPointsSpentOnChampionSkill(*luaindex* _disciplineIndex_, *luaindex* _skillIndex_) ** _Returns:_ *integer* _numSpentPoints_ * GetNumPointsSpentInChampionDiscipline(*luaindex* _disciplineIndex_) ** _Returns:_ *integer* _numSpentPoints_ * GetChampionSkillUnlockLevel(*luaindex* _disciplineIndex_, *luaindex* _skillIndex_) ** _Returns:_ *integer:nilable* _autoGrantLevel_ * GetNumSpentChampionPoints(*[Attributes|#Attributes]* _attribute_) ** _Returns:_ *integer* _numSpentPoints_ * GetNumUnspentChampionPoints(*[Attributes|#Attributes]* _attribute_) ** _Returns:_ *integer* _numUnspentPoints_ * ClearPendingChampionPoints() * GetNumPendingChampionPoints(*luaindex* _disciplineIndex_, *luaindex* _skillIndex_) ** _Returns:_ *integer* _numPendingPoints_ * SetNumPendingChampionPoints(*luaindex* _disciplineIndex_, *luaindex* _skillIndex_, *integer* _numPendingPoints_) * HasAvailableChampionPointsInAttribute(*[Attributes|#Attributes]* _attribute_) ** _Returns:_ *bool* _hasPoints_ * WillChampionSkillBeUnlocked(*luaindex* _disciplineIndex_, *luaindex* _skillIndex_) ** _Returns:_ *bool* _willBeUnlocked_ * SetChampionIsInRespecMode(*bool* _isInRespecMode_) * IsChampionInRespecMode() ** _Returns:_ *bool* _isInRespecMode_ * IsChampionRespecNeeded() ** _Returns:_ *bool* _needsRespec_ * SpendPendingChampionPoints() ** _Returns:_ *bool* _requested_ * SetChampionMusicActive(*bool* _active_) * GetChampionAbilityDescription(*integer* _abilityId_, *integer* _numPendingPoints_) ** _Returns:_ *string* _description_ * GetChampionAbilityId(*luaindex* _disciplineIndex_, *luaindex* _skillIndex_) ** _Returns:_ *integer* _abilityId_ * GetChampionRespecCost() ** _Returns:_ *integer* _cost_ * GetChampionPointAttributeForRank(*integer* _rank_) ** _Returns:_ *[Attributes|#Attributes]* _pointAttribute_ * IsChampionSystemUnlocked() ** _Returns:_ *bool* _unlocked_ * AreChampionPointsActive() ** _Returns:_ *bool* _active_, *[ChampionPointActiveReason|#ChampionPointActiveReason]* _activeReason_ * BeginPreviewMode *private* () * EndPreviewMode *private* (*bool* _resetTargetFrame_) * IsCurrentlyPreviewing *private* () ** _Returns:_ *bool* _isPreviewing_ * EndCurrentItemPreview *private* () * BeginItemPreviewSpin *private* () * EndItemPreviewSpin *private* () * CanSpinPreviewCharacter *private* () ** _Returns:_ *bool* _canSpin_ * GetNumDefaultQuickChats() ** _Returns:_ *integer* _numQuickChats_ * GetDefaultQuickChatName(*luaindex* _index_) ** _Returns:_ *string* _name_ * GetDefaultQuickChatMessage(*luaindex* _index_) ** _Returns:_ *string* _message_ * PlayDefaultQuickChat *private* (*luaindex* _index_) * SetSCTAnimationOffsetX(*object* _timeline_, *number* _offsetX_) * SetSCTAnimationOffsetY(*object* _timeline_, *number* _offsetY_) * ZoUTF8StringLength(*string* _string_) ** _Returns:_ *integer* _length_ * ResetSCTDataToDefaults() * GetSCTKeyboardFont() ** _Returns:_ *string* _fontName_, *[FontStyle|#FontStyle]* _fontStyle_ * SetSCTKeyboardFont(*string* _fontName_, *[FontStyle|#FontStyle]* _fontStyle_) * GetSCTGamepadFont() ** _Returns:_ *string* _fontName_, *[FontStyle|#FontStyle]* _fontStyle_ * SetSCTGamepadFont(*string* _fontName_, *[FontStyle|#FontStyle]* _fontStyle_) * GetSCTEventVisualInfoId(*[SCTEventType|#SCTEventType]* _eventType_) ** _Returns:_ *integer* _SCTEventVisualInfoId_ * SetSCTEventVisualInfo(*[SCTEventType|#SCTEventType]* _eventType_, *integer* _SCTEventVisualInfoId_) * GetNumSCTSlots() ** _Returns:_ *integer* _numSlots_ * CreateNewSCTSlot() ** _Returns:_ *luaindex* _slotIndex_ * GetSCTSlotPosition(*luaindex* _slotIndex_) ** _Returns:_ *[SCTUnitAnchorType|#SCTUnitAnchorType]* _SCTAnchorType_, *[AnchorPosition|#AnchorPosition]* _anchorPoint_, *number* _UIOffsetX_, *number* _UIOffsetY_, *number* _cameraOffsetRight_, *number* _cameraOffsetUp_ * SetSCTSlotPosition(*luaindex* _slotIndex_, *[SCTUnitAnchorType|#SCTUnitAnchorType]* _SCTAnchorType_, *[AnchorPosition|#AnchorPosition]* _anchorPoint_, *number* _UIOffsetX_, *number* _UIOffsetY_, *number* _cameraOffsetRight_, *number* _cameraOffsetUp_) * GetSCTSlotZoomedInPosition(*luaindex* _slotIndex_) ** _Returns:_ *number* _zoomedInCameraDistanceThreshold_, *number* _zoomedInUIOffsetX_, *number* _zoomedInUIOffsetY_ * SetSCTSlotZoomedInPosition(*luaindex* _slotIndex_, *number* _zoomedInCameraDistanceThreshold_, *number* _zoomedInUIOffsetX_, *number* _zoomedInUIOffsetY_) * GetSCTSlotClamping(*luaindex* _slotIndex_) ** _Returns:_ *number* _topEdgeUIOffsetBuffer_, *number* _bottomEdgeUIOffsetBuffer_ * SetSCTSlotClamping(*luaindex* _slotIndex_, *number* _topEdgeUIOffsetBuffer_, *number* _bottomEdgeUIOffsetBuffer_) * GetSCTSlotAnimationTimeline(*luaindex* _slotIndex_) ** _Returns:_ *string* _animationTimelineName_ * SetSCTSlotAnimationTimeline(*luaindex* _slotIndex_, *string* _animationTimelineName_) * GetSCTSlotAnimationMinimumSpacing(*luaindex* _slotIndex_) ** _Returns:_ *integer* _minSpacingMS_ * SetSCTSlotAnimationMinimumSpacing(*luaindex* _slotIndex_, *integer* _minSpacingMS_) * IsSCTSlotEventTypeShown(*luaindex* _slotIndex_, *[SCTEventType|#SCTEventType]* _eventType_) ** _Returns:_ *bool* _isShown_ * SetSCTSlotEventTypeShown(*luaindex* _slotIndex_, *[SCTEventType|#SCTEventType]* _eventType_, *bool* _isShown_) * DoesSCTSlotAllowTargetType(*luaindex* _slotIndex_, *[SCTUnitType|#SCTUnitType]* _targetType_) ** _Returns:_ *bool* _allowed_ * AddSCTSlotAllowedTargetType(*luaindex* _slotIndex_, *[SCTUnitType|#SCTUnitType]* _targetType_) * ClearSCTSlotAllowedTargetTypes(*luaindex* _slotIndex_) * DoesSCTSlotExcludeTargetType(*luaindex* _slotIndex_, *[SCTUnitType|#SCTUnitType]* _targetType_) ** _Returns:_ *bool* _allowed_ * AddSCTSlotExcludedTargetType(*luaindex* _slotIndex_, *[SCTUnitType|#SCTUnitType]* _targetType_) * ClearSCTSlotExcludedTargetTypes(*luaindex* _slotIndex_) * DoesSCTSlotAllowSourceType(*luaindex* _slotIndex_, *[SCTUnitType|#SCTUnitType]* _targetType_) ** _Returns:_ *bool* _allowed_ * AddSCTSlotAllowedSourceType(*luaindex* _slotIndex_, *[SCTUnitType|#SCTUnitType]* _sourceType_) * ClearSCTSlotAllowedSourceTypes(*luaindex* _slotIndex_) * DoesSCTSlotExcludeSourceType(*luaindex* _slotIndex_, *[SCTUnitType|#SCTUnitType]* _targetType_) ** _Returns:_ *bool* _allowed_ * AddSCTSlotExcludedSourceType(*luaindex* _slotIndex_, *[SCTUnitType|#SCTUnitType]* _sourceType_) * ClearSCTSlotExcludedSourceTypes(*luaindex* _slotIndex_) * GetSCTSlotTargetReputationTypes(*luaindex* _slotIndex_) ** _Returns:_ *bool* _showForFriendly_, *bool* _showForNeutral_, *bool* _showForEnemy_ * SetSCTSlotTargetReputationTypes(*luaindex* _slotIndex_, *bool* _showForFriendly_, *bool* _showForNeutral_, *bool* _showForEnemy_) * GetSCTSlotSourceReputationTypes(*luaindex* _slotIndex_) ** _Returns:_ *bool* _showForFriendly_, *bool* _showForNeutral_, *bool* _showForEnemy_ * SetSCTSlotSourceReputationTypes(*luaindex* _slotIndex_, *bool* _showForFriendly_, *bool* _showForNeutral_, *bool* _showForEnemy_) * GetSCTSlotEventControlScales(*luaindex* _slotIndex_) ** _Returns:_ *number* _defaultScale_, *number* _critScale_ * SetSCTSlotEventControlScales(*luaindex* _slotIndex_, *number* _defaultScale_, *number* _critScale_) * GetSCTSlotKeyboardCloudId(*luaindex* _slotIndex_) ** _Returns:_ *integer* _SCTCloudId_ * SetSCTSlotKeyboardCloud(*luaindex* _slotIndex_, *integer* _SCTCloudId_) * GetSCTSlotGamepadCloudId(*luaindex* _slotIndex_) ** _Returns:_ *integer* _SCTCloudId_ * SetSCTSlotGamepadCloud(*luaindex* _slotIndex_, *integer* _SCTCloudId_) * CreateNewSCTEventVisualInfo() ** _Returns:_ *integer* _SCTEventVisualInfoId_ * GetSCTSlotEventVisualInfo(*luaindex* _slotIndex_, *[SCTEventType|#SCTEventType]* _eventType_) ** _Returns:_ *integer* _SCTEventVisualInfoId_ * SetSCTSlotEventVisualInfo(*luaindex* _slotIndex_, *[SCTEventType|#SCTEventType]* _eventType_, *integer* _SCTEventVisualInfoId_) * GetSCTEventVisualInfoTextFormat(*integer* _SCTEventVisualInfoId_, *[SCTEventTextType|#SCTEventTextType]* _textType_) ** _Returns:_ *string* _format_, *bool* _enabled_ * SetSCTEventVisualInfoTextFormat(*integer* _SCTEventVisualInfoId_, *[SCTEventTextType|#SCTEventTextType]* _textType_, *string* _format_) * GetSCTEventVisualInfoTextFontSizes(*integer* _SCTEventVisualInfoId_, *[SCTEventTextType|#SCTEventTextType]* _textType_) ** _Returns:_ *integer* _keyboardFontSize_, *integer* _gamepadFontSize_, *bool* _enabled_ * SetSCTEventVisualInfoTextFontSizes(*integer* _SCTEventVisualInfoId_, *[SCTEventTextType|#SCTEventTextType]* _textType_, *integer* _keyboardFontSize_, *integer* _gamepadFontSize_) * GetSCTEventVisualInfoTextColor(*integer* _SCTEventVisualInfoId_, *[SCTEventTextType|#SCTEventTextType]* _textType_) ** _Returns:_ *number* _r_, *number* _g_, *number* _b_, *bool* _enabled_ * SetSCTEventVisualInfoTextColor(*integer* _SCTEventVisualInfoId_, *[SCTEventTextType|#SCTEventTextType]* _textType_, *number* _r_, *number* _g_, *number* _b_) * GetSCTEventVisualInfoHideWhenValueIsZero(*integer* _SCTEventVisualInfoId_) ** _Returns:_ *bool* _hideWhenValueIsZero_, *bool* _enabled_ * SetSCTEventVisualInfoHideWhenValueIsZero(*integer* _SCTEventVisualInfoId_, *bool* _hideWhenValueIsZero_) * CreateNewSCTCloud() ** _Returns:_ *integer* _SCTCloudId_ * GetNumSCTCloudOffsets(*integer* _SCTCloudId_) * GetSCTCloudOffset(*integer* _SCTCloudId_, *luaindex* _offsetIndex_, *integer* _ordering_, *number* _UIOffsetX_, *number* _UIOffsetY_) * AddSCTCloudOffset(*integer* _SCTCloudId_, *integer* _ordering_, *number* _UIOffsetX_, *number* _UIOffsetY_) * ClearSCTCloudOffsets(*integer* _SCTCloudId_) * GetSCTCloudAnimationOverlapPercent(*integer* _SCTCloudId_) ** _Returns:_ *number* _animationOverlapPercent_ * SetSCTCloudAnimationOverlapPercent(*integer* _SCTCloudId_, *number* _animationOverlapPercent_) * ShowMarketProduct(*integer* _marketProductId_, *[MarketOpenOperation|#MarketOpenOperation]* _source_) * ShowMarketAndSearch(*string* _marketProductSearchString_, *[MarketOpenOperation|#MarketOpenOperation]* _source_) * GetActiveUserEmailAddress *private* () ** _Returns:_ *string* _emailAddress_ * GetCurrentZoneDungeonDifficulty() ** _Returns:_ *[DungeonDifficulty|#DungeonDifficulty]* _isVeteranDifficulty_ h2. Object API h3. AddOnManager * AddRelevantFilter(*string* _relevantFilter_) * GetAddOnDependencyInfo(*luaindex* _addOnIndex_, *luaindex* _addOnDependencyIndex_) ** _Returns:_ *string* _name_, *bool* _active_ * GetAddOnFilter() ** _Returns:_ *string* _settingFilter_ * GetAddOnInfo(*luaindex* _addOnIndex_) ** _Returns:_ *string* _name_, *string* _title_, *string* _author_, *string* _description_, *bool* _enabled_, *[AddOnLoadState|#AddOnLoadState]* _state_, *bool* _isOutOfDate_ * GetAddOnNumDependencies(*luaindex* _addOnIndex_) ** _Returns:_ *integer* _numDependencies_ * GetLoadOutOfDateAddOns() ** _Returns:_ *bool* _loadOutOfDateAddons_ * GetNumAddOns() ** _Returns:_ *integer* _numAddOns_ * RemoveAddOnFilter() * ResetRelevantFilters() * SetAddOnEnabled(*luaindex* _addOnIndex_, *bool* _enabled_) * SetAddOnFilter(*string* _settingFilter_) * SetLoadOutOfDateAddOns(*bool* _loadOutOfDateAddons_) h3. AnimationManager * CreateTimeline() ** _Returns:_ *object* _timeline_ * CreateTimelineFromVirtual(*string* _timelineName_, *object* _animatedControl_) ** _Returns:_ *object* _timeline_ h3. AnimationObject Objects that inherit behavior from *AnimationObject* [AnimationObjectAlpha|#AnimationObjectAlpha], [AnimationObjectColor|#AnimationObjectColor], [AnimationObjectCustom|#AnimationObjectCustom], [AnimationObjectScale|#AnimationObjectScale], [AnimationObjectScroll|#AnimationObjectScroll], [AnimationObjectSize|#AnimationObjectSize], [AnimationObjectTexture|#AnimationObjectTexture], [AnimationObjectTextureRotate|#AnimationObjectTextureRotate], [AnimationObjectTextureSlide|#AnimationObjectTextureSlide], [AnimationObjectTranslate|#AnimationObjectTranslate] * GetAnimatedControl() ** _Returns:_ *object* _animatedControl_ * GetDuration() ** _Returns:_ *integer* _durationMs_ * GetEasingFunction() ** _Returns:_ *function* _functionRef_ * GetHandler(*string* _EventName_) ** _Returns:_ *function* _FunctionRef_ * GetTimeline() ** _Returns:_ *object* _owningTimeline_ * IsPlaying() ** _Returns:_ *bool* _isPlaying_ * SetAnimatedControl(*object* _animatedControl_) * SetDuration(*integer* _durationMs_) * SetEasingFunction(*function* _functionRef_) * SetHandler(*string* _EventName_, *function* _FunctionRef_) h3. AnimationObjectAlpha * GetEndAlpha() ** _Returns:_ *number* _endAlpha_ * GetStartAlpha() ** _Returns:_ *number* _startAlpha_ * SetAlphaValues(*number* _startAlpha_, *number* _endAlpha_) * SetEndAlpha(*number* _endAlpha_) * SetStartAlpha(*number* _startAlpha_) h3. AnimationObjectColor * GetEndColor() ** _Returns:_ *number* _endR_, *number* _endG_, *number* _endB_, *number* _endA_ * GetStartColor() ** _Returns:_ *number* _startR_, *number* _startG_, *number* _startB_, *number* _startA_ * SetColorValues(*number* _startR_, *number* _startG_, *number* _startB_, *number* _startA_, *number* _endR_, *number* _endG_, *number* _endB_, *number* _endA_) * SetEndColor(*number* _endR_, *number* _endG_, *number* _endB_, *number* _endA_) * SetStartColor(*number* _startR_, *number* _startG_, *number* _startB_, *number* _startA_) h3. AnimationObjectCustom * SetUpdateFunction(*function* _functionRef_) h3. AnimationObjectScale * GetEndScale() ** _Returns:_ *number* _endScale_ * GetStartScale() ** _Returns:_ *number* _startScale_ * SetEndScale(*number* _endScale_) * SetScaleValues(*number* _startScale_, *number* _endScale_) * SetStartScale(*number* _startScale_) h3. AnimationObjectScroll * SetHorizontalEnd(*number* _endX_) * SetHorizontalRelative(*number* _offsetX_) * SetHorizontalStartAndEnd(*number* _startX_, *number* _endX_) * SetVerticalEnd(*number* _endY_) * SetVerticalRelative(*number* _offsetY_) * SetVerticalStartAndEnd(*number* _startY_, *number* _endY_) h3. AnimationObjectSize * SetEndHeight(*number* _endHeight_) * SetEndWidth(*number* _endWidth_) * SetStartAndEndHeight(*number* _startHeight_, *number* _endHeight_) * SetStartAndEndWidth(*number* _startWidth_, *number* _endWidth_) * SetStartHeight(*number* _startHeight_) * SetStartWidth(*number* _startWidth_) h3. AnimationObjectTexture * GetCellsHigh() ** _Returns:_ *integer* _aNumCellsHigh_ * GetCellsWide() ** _Returns:_ *integer* _aNumCellsWide_ * IsMirroringAlongX() ** _Returns:_ *bool* _mirroring_ * IsMirroringAlongY() ** _Returns:_ *bool* _mirroring_ * SetCellsHigh(*integer* _aNumCellsHigh_) * SetCellsWide(*integer* _aNumCellsWide_) * SetFramerate(*number* _framesPerSecond_) * SetImageData(*integer* _aNumCellsWide_, *integer* _aNumCellsHigh_) * SetMirrorAlongX(*bool* _mirroring_) * SetMirrorAlongY(*bool* _mirroring_) h3. AnimationObjectTextureRotate * GetEndRotation() ** _Returns:_ *number* _endRadians_ * GetStartRotation() ** _Returns:_ *number* _startRadians_ * SetEndRotation(*number* _endRadians_) * SetRotationValues(*number* _startRadians_, *number* _endRadians_) * SetStartRotation(*number* _startRadians_) h3. AnimationObjectTextureSlide * SetSlideDistances(*number* _slideDistanceU_, *number* _slideDistanceV_) h3. AnimationObjectTranslate * GetAnchorIndex() ** _Returns:_ *integer* _anchorIndex_ * GetDeltaOffsetX() ** _Returns:_ *number* _deltaX_ * GetDeltaOffsetY() ** _Returns:_ *number* _deltaY_ * GetEndOffsetX() ** _Returns:_ *number* _endX_ * GetEndOffsetY() ** _Returns:_ *number* _endY_ * GetStartOffsetX() ** _Returns:_ *number* _startX_ * GetStartOffsetY() ** _Returns:_ *number* _startY_ * GetTranslateDeltas() ** _Returns:_ *number* _deltaX_, *number* _deltaY_ * SetAnchorIndex(*integer* _anchorIndex_) * SetDeltaOffsetX(*number* _deltaX_, *[TranslateAnimationDeltaType|#TranslateAnimationDeltaType]* _translateAnimationDeltaType_) * SetDeltaOffsetY(*number* _deltaY_, *[TranslateAnimationDeltaType|#TranslateAnimationDeltaType]* _translateAnimationDeltaType_) * SetEndOffsetX(*number* _endX_) * SetEndOffsetY(*number* _endY_) * SetStartOffsetX(*number* _startX_) * SetStartOffsetY(*number* _startY_) * SetTranslateDeltas(*number* _deltaX_, *number* _deltaY_, *[TranslateAnimationDeltaType|#TranslateAnimationDeltaType]* _translateAnimationDeltaType_) * SetTranslateOffsets(*number* _startX_, *number* _startY_, *number* _endX_, *number* _endY_) h3. AnimationTimeline * ApplyAllAnimationsToControl(*object* _animatedControl_) * ClearAllCallbacks() * GetAnimation(*luaindex* _animationIndex_) ** _Returns:_ *object* _animation_ * GetAnimationOffset(*object* _animation_) ** _Returns:_ *integer* _offset_ * GetAnimationTimeline(*luaindex* _timelineIndex_) ** _Returns:_ *object* _timeline_ * GetAnimationTimelineOffset(*object* _animation_) ** _Returns:_ *integer* _offset_ * GetDuration() ** _Returns:_ *integer* _duration_ * GetFirstAnimation() ** _Returns:_ *object* _animation_ * GetFirstAnimationTimeline() ** _Returns:_ *object* _timeline_ * GetFullProgress() ** _Returns:_ *number* _progress_ * GetHandler(*string* _EventName_) ** _Returns:_ *function* _FunctionRef_ * GetLastAnimation() ** _Returns:_ *object* _animation_ * GetLastAnimationTimeline() ** _Returns:_ *object* _timeline_ * GetNumAnimationTimelines() ** _Returns:_ *integer* _numTimelines_ * GetNumAnimations() ** _Returns:_ *integer* _numAnimations_ * GetParent() ** _Returns:_ *object* _timeline_ * GetPlaybackLoopsRemaining() ** _Returns:_ *integer* _loopsRemaining_ * GetProgress() ** _Returns:_ *number* _progress_ * GetSkipAnimationsBehindPlayheadOnInitialPlay() ** _Returns:_ *bool* _skipAnimations_ * InsertAnimation(*integer* _animationType_, *object* _animatedControl_, *integer* _offset_) ** _Returns:_ *object* _animation_ * InsertAnimationFromVirtual(*string* _animationVirtualName_, *object* _animatedControl_) ** _Returns:_ *object* _animation_ * InsertAnimationTimeline(*integer* _offset_, *object* _animatedControl_) ** _Returns:_ *object* _animation_ * InsertAnimationTimelineFromVirtual(*string* _animationVirtualName_, *object* _animatedControl_) ** _Returns:_ *object* _animation_ * InsertCallback(*function* _functionRef_, *integer* _offset_) ** _Returns:_ *function* _functionRefRet_ * IsPlaying() ** _Returns:_ *bool* _isPlaying_ * IsPlayingBackward() ** _Returns:_ *bool* _reversed_ * PlayBackward() * PlayForward() * PlayFromEnd(*integer* _offsetMs_) * PlayFromStart(*integer* _offsetMs_) * PlayInstantlyToEnd() * PlayInstantlyToStart() * SetAnimationOffset(*object* _animation_, *integer* _offset_) * SetAnimationTimelineOffset(*object* _animation_, *integer* _offset_) * SetCallbackOffset(*function* _callback_, *integer* _offset_) * SetHandler(*string* _EventName_, *function* _FunctionRef_) * SetPlaybackLoopCount(*integer* _maxLoopCount_) * SetPlaybackLoopsRemaining(*integer* _loopsRemaining_) * SetPlaybackType(*integer* _playbackType_, *integer* _maxLoopCount_) * SetProgress(*number* _progress_) * SetSkipAnimationsBehindPlayheadOnInitialPlay(*bool* _skipAnimations_) * Stop() h3. BackdropControl * GetCenterColor() ** _Returns:_ *number* _r_, *number* _g_, *number* _b_, *number* _a_ * IsPixelRoundingEnabled() ** _Returns:_ *bool* _pixelRoundingEnabled_ * SetCenterColor(*number* _r_, *number* _g_, *number* _b_, *number* _a_) * SetCenterTexture(*string* _filename_, *integer* _tileSize_, *integer* _addressMode_) * SetEdgeColor(*number* _r_, *number* _g_, *number* _b_, *number* _a_) * SetEdgeTexture(*string* _filename_, *integer* _edgeFileWidth_, *integer* _edgeFileHeight_, *integer* _edgeSize_, *integer* _edgeFilePadding_) * SetInsets(*number* _left_, *number* _top_, *number* _right_, *number* _bottom_) * SetIntegralWrapping(*bool* _integralWrappingEnabled_) * SetPixelRoundingEnabled(*bool* _enabled_) * SetTextureReleaseOption(*[ReleaseReferenceOptions|#ReleaseReferenceOptions]* _releaseOption_) h3. ButtonControl * EnableMouseButton(*integer* _buttonNum_, *bool* _enabled_) * GetLabelControl() ** _Returns:_ *object* _labelControl_ * GetState() ** _Returns:_ *integer* _state_ * IsPixelRoundingEnabled() ** _Returns:_ *bool* _pixelRoundingEnabled_ * SetClickSound(*string* _clickSound_) * SetDesaturation(*number* _desaturation_) * SetDisabledFontColor(*number* _r_, *number* _g_, *number* _b_, *number* _a_) * SetDisabledPressedFontColor(*number* _r_, *number* _g_, *number* _b_, *number* _a_) * SetDisabledPressedTexture(*string* _textureFilename_) * SetDisabledTexture(*string* _textureFilename_) * SetEnabled(*bool* _enabled_) * SetEndCapWidth(*integer* _endCapWidth_) * SetFont(*string* _text_) * SetHorizontalAlignment(*integer* _horizontalAlign_) * SetMouseOverBlendMode(*integer* _blendMode_) * SetMouseOverFontColor(*number* _r_, *number* _g_, *number* _b_, *number* _a_) * SetMouseOverTexture(*string* _textureFilename_) * SetNormalFontColor(*number* _r_, *number* _g_, *number* _b_, *number* _a_) * SetNormalOffset(*number* _x_, *number* _y_) * SetNormalTexture(*string* _textureFilename_) * SetPixelRoundingEnabled(*bool* _pixelRoundingEnabled_) * SetPressedFontColor(*number* _r_, *number* _g_, *number* _b_, *number* _a_) * SetPressedMouseOverTexture(*string* _textureFilename_) * SetPressedOffset(*number* _x_, *number* _y_) * SetPressedTexture(*string* _textureFilename_) * SetShowingHighlight(*bool* _showingHighlight_) * SetState(*integer* _newState_, *bool* _locked_) * SetText(*string* _text_) * SetTextureCoords(*number* _left_, *number* _right_, *number* _top_, *number* _bottom_) * SetTextureReleaseOption(*[ReleaseReferenceOptions|#ReleaseReferenceOptions]* _releaseOption_) * SetVerticalAlignment(*integer* _verticalAlign_) h3. ColorSelectControl * GetColorAsHSV() ** _Returns:_ *number* _hue_, *number* _saturation_, *number* _value_ * GetColorAsRGB() ** _Returns:_ *number* _red_, *number* _green_, *number* _blue_ * GetColorWheelTextureControl() ** _Returns:_ *object* _textureControl_ * GetColorWheelThumbTextureControl() ** _Returns:_ *object* _textureControl_ * GetFullValuedColorAsRGB() ** _Returns:_ *number* _red_, *number* _green_, *number* _blue_ * GetValue() ** _Returns:_ *number* _value_ * SetColorAsHSV(*number* _hue_, *number* _saturation_, *number* _value_) * SetColorAsRGB(*number* _red_, *number* _green_, *number* _blue_) * SetColorWheelThumbTextureControl(*object* _textureControl_) * SetValue(*number* _value_) h3. CompassDisplayControl * GetAlphaCoefficients(*[MapDisplayPinType|#MapDisplayPinType]* _pinType_) ** _Returns:_ *number* _leadingCoefficient_, *number* _coefficient_, *number* _constant_ * GetCenterOveredPinInfo(*luaindex* _centerOveredPinIndex_) ** _Returns:_ *string* _description_, *integer* _type_, *number* _distance_, *[DrawLayer|#DrawLayer]* _drawLayer_, *integer* _drawLevel_, *bool* _suppressed_ * GetMinVisibleAlpha(*[MapDisplayPinType|#MapDisplayPinType]* _pinType_) ** _Returns:_ *number* _minVisibleAlpha_ * GetMinVisibleScale(*[MapDisplayPinType|#MapDisplayPinType]* _pinType_) ** _Returns:_ *number* _minVisibleScale_ * GetNumCenterOveredPins() ** _Returns:_ *integer* _numCenterOveredPins_ * GetScaleCoefficients(*[MapDisplayPinType|#MapDisplayPinType]* _pinType_) ** _Returns:_ *number* _leadingCoefficient_, *number* _coefficient_, *number* _constant_ * SetAlphaCoefficients(*[MapDisplayPinType|#MapDisplayPinType]* _pinType_, *number* _leadingCoefficient_, *number* _coefficient_, *number* _constant_) * SetCardinalDirection(*string* _directionName_, *string* _font_, *integer* _cardinalDirection_) * SetMinVisibleAlpha(*[MapDisplayPinType|#MapDisplayPinType]* _pinType_, *number* _minVisibleAlpha_) * SetMinVisibleScale(*[MapDisplayPinType|#MapDisplayPinType]* _pinType_, *number* _minVisibleScale_) * SetScaleCoefficients(*[MapDisplayPinType|#MapDisplayPinType]* _pinType_, *number* _leadingCoefficient_, *number* _coefficient_, *number* _constant_) h3. Control Objects that inherit behavior from *Control* [BackdropControl|#BackdropControl], [ButtonControl|#ButtonControl], [ColorSelectControl|#ColorSelectControl], [CompassDisplayControl|#CompassDisplayControl], [CooldownControl|#CooldownControl], [DebugTextControl|#DebugTextControl], [EditControl|#EditControl], [LabelControl|#LabelControl], [LineControl|#LineControl], [MapDisplayControl|#MapDisplayControl], [RootWindow|#RootWindow], [ScrollControl|#ScrollControl], [SliderControl|#SliderControl], [StatusBarControl|#StatusBarControl], [TextBufferControl|#TextBufferControl], [TextureCompositeControl|#TextureCompositeControl], [TextureControl|#TextureControl], [TooltipControl|#TooltipControl], [TopLevelWindow|#TopLevelWindow] * AddFilterForEvent(*integer* _event_) ** _Returns:_ *bool* _success_ * ClearAnchors *protected-attributes* () * CreateControl(*string* _arg1_, *integer* _type_) ** _Returns:_ *object* _apRet_ * GetAlpha() ** _Returns:_ *number* _alpha_ * GetAnchor(*integer* _anchorIndex_) ** _Returns:_ *bool* _isValidAnchor_, *integer* _point_, *object* _relativeTo_, *integer* _relativePoint_, *number* _offsetX_, *number* _offsetY_, *[AnchorConstrains|#AnchorConstrains]* _anchorConstrains_ * GetBottom() ** _Returns:_ *number* _bottom_ * GetCenter() ** _Returns:_ *number* _centerX_, *number* _centerY_ * GetChild(*luaindex* _childIndex_) ** _Returns:_ *object* _childControl_ * GetClampedToScreen() ** _Returns:_ *bool* _clamped_ * GetClampedToScreenInsets() ** _Returns:_ *number* _left_, *number* _top_, *number* _right_, *number* _bottom_ * GetControlAlpha() ** _Returns:_ *number* _alpha_ * GetControlScale() ** _Returns:_ *number* _scale_ * GetDesiredHeight() ** _Returns:_ *number* _height_ * GetDesiredWidth() ** _Returns:_ *number* _width_ * GetDimensionConstraints() ** _Returns:_ *number* _minWidth_, *number* _minHeight_, *number* _maxWidth_, *number* _maxHeight_ * GetDimensions() ** _Returns:_ *number* _width_, *number* _height_ * GetDrawLayer() ** _Returns:_ *integer* _layer_ * GetDrawLevel() ** _Returns:_ *integer* _level_ * GetDrawTier() ** _Returns:_ *integer* _tier_ * GetExcludeFromResizeToFitExtents() ** _Returns:_ *bool* _excludes_ * GetHandler(*string* _handlerName_) ** _Returns:_ *function* _functionRef_ * GetHeight() ** _Returns:_ *number* _height_ * GetHitInsets() ** _Returns:_ *number* _left_, *number* _top_, *number* _right_, *number* _bottom_ * GetId() ** _Returns:_ *integer* _id_ * GetInheritsAlpha() ** _Returns:_ *bool* _inheritAlpha_ * GetInheritsScale() ** _Returns:_ *bool* _inheritScale_ * GetLeft() ** _Returns:_ *number* _left_ * GetName() ** _Returns:_ *string* _name_ * GetNamedChild(*string* _childName_) ** _Returns:_ *object* _returnedControl_ * GetNumChildren() ** _Returns:_ *integer* _numChildren_ * GetOwningWindow() ** _Returns:_ *object* _OwningTopLevelWindow_ * GetParent() ** _Returns:_ *object* _ret1_ * GetResizeToFitDescendents() ** _Returns:_ *bool* _resizes_ * GetResizeToFitPadding() ** _Returns:_ *number* _width_, *number* _height_ * GetRight() ** _Returns:_ *number* _right_ * GetScale() ** _Returns:_ *number* _scale_ * GetScreenRect() ** _Returns:_ *number* _left_, *number* _top_, *number* _right_, *number* _bottom_ * GetTop() ** _Returns:_ *number* _top_ * GetType() ** _Returns:_ *integer* _type_ * GetWidth() ** _Returns:_ *number* _width_ * IsChildOf(*object* _desiredParent_) ** _Returns:_ *bool* _isChild_ * IsControlHidden() ** _Returns:_ *bool* _hidden_ * IsHandlerSet(*string* _handlerName_) ** _Returns:_ *bool* _isSet_ * IsHidden() ** _Returns:_ *bool* _hidden_ * IsKeyboardEnabled() ** _Returns:_ *bool* _enabled_ * IsMouseEnabled() ** _Returns:_ *bool* _enabled_ * IsPointInside(*number* _x_, *number* _y_, *number* _leftOffset_, *number* _topOffset_, *number* _rightOffset_, *number* _bottomOffset_) ** _Returns:_ *bool* _isInside_ * RegisterForEvent(*integer* _event_, *function* _callback_) ** _Returns:_ *bool* _success_ * SetAlpha *protected-attributes* (*number* _alpha_) * SetAnchor *protected-attributes* (*integer* _whereOnMe_, *object* _anchorTargetControl_, *integer* _whereOnTarget_, *number* _offsetX_, *number* _offsetY_, *[AnchorConstrains|#AnchorConstrains]* _anchorConstrains_) * SetAnchorFill *protected-attributes* (*object* _anchorTargetControl_) * SetClampedToScreen(*bool* _clamped_) * SetClampedToScreenInsets(*number* _left_, *number* _top_, *number* _right_, *number* _bottom_) * SetDimensionConstraints(*number* _minWidth_, *number* _minHeight_, *number* _maxWidth_, *number* _maxHeight_) * SetDimensions *protected-attributes* (*number* _width_, *number* _height_) * SetDrawLayer *protected-attributes* (*integer* _layer_) * SetDrawLevel *protected-attributes* (*integer* _level_) * SetDrawTier *protected-attributes* (*integer* _tier_) * SetExcludeFromResizeToFitExtents *protected-attributes* (*bool* _exclude_) * SetHandler(*string* _handlerName_, *function* _functionRef_) * SetHeight *protected-attributes* (*number* _height_) * SetHidden *protected-attributes* (*bool* _aHidden_) * SetHitInsets(*number* _left_, *number* _top_, *number* _right_, *number* _bottom_) * SetId(*integer* _id_) * SetInheritAlpha(*bool* _inheritAlpha_) * SetInheritScale(*bool* _inheritScale_) * SetKeyboardEnabled *protected-attributes* (*bool* _enabled_) * SetMouseEnabled *protected-attributes* (*bool* _enabled_) * SetMovable(*bool* _isMovable_) * SetParent *protected-attributes* (*object* _newParent_) * SetResizeHandleSize(*number* _handleSize_) * SetResizeToFitDescendents *protected-attributes* (*bool* _resize_) * SetResizeToFitPadding(*number* _width_, *number* _height_) * SetScale *protected-attributes* (*number* _scale_) * SetShapeType *public* (*integer* _shapeType_) * SetSimpleAnchor *protected-attributes* (*object* _anchorTargetControl_, *number* _offsetX_, *number* _offsetY_) * SetSimpleAnchorParent *protected-attributes* (*number* _offsetX_, *number* _offsetY_) * SetWidth *protected-attributes* (*number* _width_) * StartMoving *protected-attributes* () ** _Returns:_ *bool* _isMoving_ * StopMovingOrResizing *protected-attributes* () * ToggleHidden *protected-attributes* () * UnregisterForEvent(*integer* _event_) ** _Returns:_ *bool* _success_ h3. CooldownControl * GetDuration() ** _Returns:_ *integer* _duration_ * GetPercentCompleteFixed() ** _Returns:_ *number* _percentComplete_ * GetTimeLeft() ** _Returns:_ *integer* _time_ * ResetCooldown() * SetBlendMode(*integer* _blendMode_) * SetCooldownRemainTime(*integer* _remain_) * SetDesaturation(*number* _desaturation_) * SetFillColor(*number* _r_, *number* _g_, *number* _b_, *number* _a_) * SetLeadingEdgeTexture(*string* _filename_) * SetPercentCompleteFixed(*number* _percentComplete_) * SetRadialCooldownClockwise(*bool* _clockwise_) * SetRadialCooldownGradient(*number* _startAlpha_, *number* _angularDistance_) * SetRadialCooldownOriginAngle(*number* _originAngle_) * SetTexture(*string* _filename_) * SetTextureReleaseOption(*[ReleaseReferenceOptions|#ReleaseReferenceOptions]* _releaseOption_) * SetVerticalCooldownLeadingEdgeHeight(*integer* _leadingEdgeHeight_) * StartCooldown(*integer* _remain_, *integer* _duration_, *integer* _cooldownType_, *integer* _cooldownTimeType_, *bool* _drawLeadingEdge_) * StartFixedCooldown(*number* _percentComplete_, *integer* _cooldownType_, *integer* _cooldownTimeType_, *bool* _drawLeadingEdge_) h3. DebugTextControl * Clear() * SetFont(*string* _fontStr_) h3. EditControl * AddValidCharacter(*string* _validCharacter_) * Clear() * ClearSelection() * CopyAllTextToClipboard *private* () * GetCopyEnabled() ** _Returns:_ *bool* _enabled_ * GetCursorPosition() ** _Returns:_ *integer* _cursorPosition_ * GetEditEnabled() ** _Returns:_ *bool* _enabled_ * GetFontHeight() ** _Returns:_ *number* _fontHeight_ * GetNewLineEnabled() ** _Returns:_ *bool* _enabled_ * GetPasteEnabled() ** _Returns:_ *bool* _enabled_ * GetScrollExtents() ** _Returns:_ *integer* _numLines_ * GetText() ** _Returns:_ *string* _apRet_ * GetTopLineIndex() ** _Returns:_ *luaindex* _index_ * HasFocus() ** _Returns:_ *bool* _aRet_ * HasSelection() ** _Returns:_ *bool* _hasSelection_ * InsertText(*string* _aText_) * IsComposingIMEText() ** _Returns:_ *bool* _isComposing_ * IsMultiLine() ** _Returns:_ *bool* _isMultiLine_ * LoseFocus() * RemoveAllValidCharacters() * SelectAll() * SetColor(*number* _r_, *number* _g_, *number* _b_, *number* _a_) * SetCopyEnabled(*bool* _enabled_) * SetCursorPosition(*integer* _cursorPosition_) * SetEditEnabled(*bool* _enabled_) * SetFont(*string* _font_) * SetMaxInputChars(*integer* _maxChars_) * SetMultiLine(*bool* _isMultiLine_) * SetNewLineEnabled(*bool* _enabled_) * SetPasteEnabled(*bool* _enabled_) * SetSelection(*integer* _selectionStartIndex_, *integer* _selectionEndIndex_) * SetSelectionColor(*number* _r_, *number* _g_, *number* _b_, *number* _a_) * SetText(*string* _aText_) * SetTextType(*integer* _textType_) * SetTopLineIndex(*luaindex* _index_) * SetVirtualKeyboardType(*[VirtualKeyboardType|#VirtualKeyboardType]* _aKeyboardType_) * TakeFocus() * WasLastChangeVirtualKeyboard() ** _Returns:_ *bool* _aRet_ h3. FontObject * GetFontInfo() ** _Returns:_ *string* _face_, *integer* _size_, *string* _option_ * SetFont(*string* _fontDescriptor_) h3. LabelControl * AnchorToBaseline(*object* _toLabel_, *number* _offsetX_, *[AnchorPosition|#AnchorPosition]* _anchorSide_) * ClearAnchorToBaseline(*object* _toLabel_) * DidLineWrap() ** _Returns:_ *bool* _didLineWrap_ * GetColor() ** _Returns:_ *number* _r_, *number* _g_, *number* _b_, *number* _a_ * GetFontHeight() ** _Returns:_ *number* _fontHeight_ * GetHorizontalAlignment() ** _Returns:_ *integer* _align_ * GetModifyTextType() ** _Returns:_ *[ModifyTextType|#ModifyTextType]* _modifyTextType_ * GetNumLines() ** _Returns:_ *integer* _numLines_ * GetStringWidth(*string* _text_) ** _Returns:_ *number* _width_ * GetStyleColor() ** _Returns:_ *number* _r_, *number* _g_, *number* _b_, *number* _a_ * GetText() ** _Returns:_ *string* _apRet_ * GetTextDimensions() ** _Returns:_ *number* _stringWidth_, *number* _stringHeight_ * GetTextHeight() ** _Returns:_ *number* _stringHeight_ * GetTextWidth() ** _Returns:_ *number* _stringWidth_ * GetVerticalAlignment() ** _Returns:_ *integer* _align_ * SetColor(*number* _r_, *number* _g_, *number* _b_, *number* _a_) * SetDesaturation(*number* _desaturation_) * SetFont(*string* _fontString_) * SetHorizontalAlignment(*integer* _align_) * SetLineSpacing(*integer* _lineSpacing_) * SetMaxLineCount(*integer* _maxLineCount_) * SetModifyTextType(*[ModifyTextType|#ModifyTextType]* _modifyTextType_) * SetNewLineX(*number* _newLineX_) * SetPixelRoundingEnabled(*bool* _pixelRoundingEnabled_) * SetStyleColor(*number* _r_, *number* _g_, *number* _b_, *number* _a_) * SetText(*string* _aText_) * SetVerticalAlignment(*integer* _verticalAlign_) * SetWrapMode(*integer* _wrapMode_) * WasTruncated() ** _Returns:_ *bool* _wasTruncated_ h3. LineControl * GetBlendMode() ** _Returns:_ *[TextureBlendMode|#TextureBlendMode]* _blendMode_ * GetColor() ** _Returns:_ *number* _r_, *number* _g_, *number* _b_, *number* _a_ * GetDesaturation() ** _Returns:_ *number* _desaturation_ * GetTextureCoords() ** _Returns:_ *number* _left_, *number* _right_, *number* _top_, *number* _bottom_ * GetTextureFileDimensions() ** _Returns:_ *integer* _pixelWidth_, *integer* _pixelHeight_ * GetTextureFileName() ** _Returns:_ *string* _filename_ * IsPixelRoundingEnabled() ** _Returns:_ *bool* _pixelRoundingEnabled_ * IsTextureLoaded() ** _Returns:_ *bool* _loaded_ * SetBlendMode(*[TextureBlendMode|#TextureBlendMode]* _blendMode_) * SetColor(*number* _r_, *number* _g_, *number* _b_, *number* _a_) * SetDesaturation(*number* _desaturation_) * SetGradientColors(*[ControlOrientation|#ControlOrientation]* _orientation_, *number* _startR_, *number* _startG_, *number* _startB_, *number* _startA_, *number* _endR_, *number* _endG_, *number* _endB_, *number* _endA_) * SetPixelRoundingEnabled(*bool* _pixelRoundingEnabled_) * SetTexture(*string* _filename_) * SetTextureCoords(*number* _left_, *number* _right_, *number* _top_, *number* _bottom_) * SetThickness(*number* _thickness_) * SetVertexColors(*integer* _vertexPoints_, *number* _red_, *number* _green_, *number* _blue_, *number* _alpha_) h3. MapDisplayControl * GetZoom() ** _Returns:_ *number* _normalizedRadius_ * SetPinFont(*string* _pinFont_) * SetZoom(*number* _normalizedRadius_) h3. RootWindow h3. ScrollControl * GetScrollExtents() ** _Returns:_ *number* _horizontal_, *number* _vertical_ * GetScrollOffsets() ** _Returns:_ *number* _horizontal_, *number* _vertical_ * RestoreToExtents(*integer* _duration_) * SetFadeGradient(*luaindex* _gradientIndex_, *number* _normalX_, *number* _normalY_, *number* _gradientLength_) * SetHorizontalScroll(*number* _offset_) * SetScrollBounding(*integer* _bounding_) * SetVerticalScroll(*number* _offset_) h3. SliderControl * DoesAllowDraggingFromThumb() ** _Returns:_ *bool* _allow_ * GetEnabled() ** _Returns:_ *bool* _isEnabled_ * GetMinMax() ** _Returns:_ *number* _min_, *number* _max_ * GetOrientation() ** _Returns:_ *integer* _orientation_ * GetThumbTextureControl() ** _Returns:_ *object* _textureControl_ * GetValue() ** _Returns:_ *number* _value_ * GetValueStep() ** _Returns:_ *number* _step_ * IsThumbFlushWithExtents() ** _Returns:_ *bool* _flush_ * SetAllowDraggingFromThumb(*bool* _allow_) * SetBackgroundBottomTexture(*string* _fileName_, *number* _texTop_, *number* _texLeft_, *number* _texBottom_, *number* _texRight_) * SetBackgroundMiddleTexture(*string* _fileName_, *number* _texTop_, *number* _texLeft_, *number* _texBottom_, *number* _texRight_) * SetBackgroundTopTexture(*string* _fileName_, *number* _texTop_, *number* _texLeft_, *number* _texBottom_, *number* _texRight_) * SetColor(*number* _r_, *number* _g_, *number* _b_, *number* _a_) * SetEnabled(*bool* _enable_) * SetMinMax(*number* _min_, *number* _max_) * SetOrientation(*integer* _orientation_) * SetThumbFlushWithExtents(*bool* _flush_) * SetThumbTexture(*string* _filename_, *string* _disabledFilename_, *string* _highlightedFilename_, *number* _thumbWidth_, *number* _thumbHeight_, *number* _texTop_, *number* _texLeft_, *number* _texBottom_, *number* _texRight_) * SetThumbTextureHeight(*number* _height_) * SetValue(*number* _value_) * SetValueStep(*number* _step_) h3. StatusBarControl * ClearFadeOutLossAdjustedTopValue() * EnableFadeOut(*bool* _enabled_) * EnableLeadingEdge(*bool* _enabled_) * EnableScrollingOverlay(*bool* _enabled_) * GetMinMax() ** _Returns:_ *number* _min_, *number* _max_ * GetValue() ** _Returns:_ *number* _value_ * SetBarAlignment(*integer* _barAlignment_) * SetColor(*number* _r_, *number* _g_, *number* _b_, *number* _a_) * SetFadeOutGainColor(*number* _r_, *number* _g_, *number* _b_, *number* _a_) * SetFadeOutLossAdjustedTopValue(*number* _topValue_) * SetFadeOutLossColor(*number* _r_, *number* _g_, *number* _b_, *number* _a_) * SetFadeOutLossSetValueToAdjust(*number* _adjustValue_) * SetFadeOutTexture(*string* _filename_) * SetFadeOutTime(*number* _fadeOutSeconds_, *number* _fadeOutDelaySeconds_) * SetGradientColors(*number* _startR_, *number* _startG_, *number* _startB_, *number* _startA_, *number* _endR_, *number* _endG_, *number* _endB_, *number* _endA_) * SetLeadingEdge(*string* _textureFile_, *number* _width_, *number* _height_) * SetLeadingEdgeTextureCoords(*number* _left_, *number* _right_, *number* _top_, *number* _bottom_) * SetMinMax(*number* _aMin_, *number* _aMax_) * SetOrientation(*integer* _orientation_) * SetTexture(*string* _filename_) * SetTextureCoords(*number* _left_, *number* _right_, *number* _top_, *number* _bottom_) * SetValue(*number* _aValue_) * SetupScrollingOverlay(*string* _textureFile_, *number* _width_, *number* _height_, *integer* _duration_) h3. TextBufferControl * AddMessage(*string* _aText_, *number* _r_, *number* _g_, *number* _b_, *integer* _colorId_) * Clear() * GetDrawLastEntryIfOutOfRoom() ** _Returns:_ *bool* _drawLastIfOutOfRoom_ * GetLineFade() ** _Returns:_ *number* _timeBeforeLineBeginsToFade_, *number* _timeItTakesLineToFade_ * GetLinkEnabled() ** _Returns:_ *bool* _linkEnabed_ * GetMaxHistoryLines() ** _Returns:_ *integer* _numLines_ * GetNumHistoryLines() ** _Returns:_ *integer* _numLines_ * GetNumVisibleLines() ** _Returns:_ *integer* _numLines_ * GetScrollPosition() ** _Returns:_ *integer* _scrollPosition_ * IsSplittingLongMessages() ** _Returns:_ *bool* _isSplitting_ * MoveScrollPosition(*integer* _numLines_) * SetClearBufferAfterFadeout(*bool* _clearAfterFade_) * SetColorById(*integer* _colorId_, *number* _r_, *number* _g_, *number* _b_) * SetDrawLastEntryIfOutOfRoom(*bool* _drawLastIfOutOfRoom_) * SetFont(*string* _fontString_) * SetHorizontalAlignment(*integer* _align_) * SetLineFade(*number* _timeBeforeLineFadeBegins_, *number* _timeForLineToFade_) * SetLinesInheritAlpha(*bool* _linesInheritAlpha_) * SetLinkEnabled(*bool* _linkEnabed_) * SetMaxHistoryLines(*integer* _numLines_) * SetScrollPosition(*integer* _line_) * SetSplitLongMessages(*bool* _splitLongMessages_) * ShowFadedLines() h3. TextureCompositeControl * AddSurface(*number* _left_, *number* _right_, *number* _top_, *number* _bottom_) * ClearAllSurfaces() * GetBlendMode() ** _Returns:_ *[TextureBlendMode|#TextureBlendMode]* _blendMode_ * GetColor(*luaindex* _surfaceIndex_) ** _Returns:_ *number* _r_, *number* _g_, *number* _b_, *number* _a_ * GetDesaturation() ** _Returns:_ *number* _desaturation_ * GetInsets(*luaindex* _surfaceIndex_) ** _Returns:_ *number* _left_, *number* _right_, *number* _top_, *number* _bottom_ * GetNumSurfaces() ** _Returns:_ *integer* _surfaces_ * GetSurfaceAlpha(*luaindex* _surfaceIndex_) ** _Returns:_ *number* _a_ * GetTextureCoords(*luaindex* _surfaceIndex_) ** _Returns:_ *number* _left_, *number* _right_, *number* _top_, *number* _bottom_ * GetTextureFileDimensions() ** _Returns:_ *integer* _pixelWidth_, *integer* _pixelHeight_ * GetTextureFileName() ** _Returns:_ *string* _filename_ * IsPixelRoundingEnabled() ** _Returns:_ *bool* _pixelRoundingEnabled_ * IsSurfaceHidden(*luaindex* _surfaceIndex_) ** _Returns:_ *bool* _hidden_ * IsTextureLoaded() ** _Returns:_ *bool* _loaded_ * RemoveSurface(*luaindex* _surfaceIndex_) * SetBlendMode(*[TextureBlendMode|#TextureBlendMode]* _blendMode_) * SetColor(*luaindex* _surfaceIndex_, *number* _r_, *number* _g_, *number* _b_, *number* _a_) * SetDesaturation(*number* _desaturation_) * SetInsets(*luaindex* _surfaceIndex_, *number* _left_, *number* _right_, *number* _top_, *number* _bottom_) * SetPixelRoundingEnabled(*bool* _pixelRoundingEnabled_) * SetSurfaceAlpha(*luaindex* _surfaceIndex_, *number* _a_) * SetSurfaceHidden(*luaindex* _surfaceIndex_, *bool* _hidden_) * SetTexture(*string* _filename_) * SetTextureCoords(*luaindex* _surfaceIndex_, *number* _left_, *number* _right_, *number* _top_, *number* _bottom_) * SetTextureReleaseOption(*[ReleaseReferenceOptions|#ReleaseReferenceOptions]* _releaseOption_) h3. TextureControl * GetAddressMode() ** _Returns:_ *[TextureAddressMode|#TextureAddressMode]* _addressMode_ * GetBlendMode() ** _Returns:_ *[TextureBlendMode|#TextureBlendMode]* _blendMode_ * GetColor() ** _Returns:_ *number* _r_, *number* _g_, *number* _b_, *number* _a_ * GetDesaturation() ** _Returns:_ *number* _desaturation_ * GetResizeToFitFile() ** _Returns:_ *bool* _resizesToFitFile_ * GetTextureCoords() ** _Returns:_ *number* _left_, *number* _right_, *number* _top_, *number* _bottom_ * GetTextureFileDimensions() ** _Returns:_ *integer* _pixelWidth_, *integer* _pixelHeight_ * GetTextureFileName() ** _Returns:_ *string* _filename_ * GetVertexUV(*[VERTEX_POINTS|#VERTEX_POINTS]* _vertex_) ** _Returns:_ *number* _u_, *number* _v_ * IsPixelRoundingEnabled() ** _Returns:_ *bool* _pixelRoundingEnabled_ * IsTextureLoaded() ** _Returns:_ *bool* _loaded_ * SetAddressMode(*[TextureAddressMode|#TextureAddressMode]* _addressMode_) * SetAutoAdjustWrappedCoords(*bool* _enabled_) * SetBlendMode(*[TextureBlendMode|#TextureBlendMode]* _blendMode_) * SetColor(*number* _r_, *number* _g_, *number* _b_, *number* _a_) * SetDesaturation(*number* _desaturation_) * SetGradientColors(*[ControlOrientation|#ControlOrientation]* _orientation_, *number* _startR_, *number* _startG_, *number* _startB_, *number* _startA_, *number* _endR_, *number* _endG_, *number* _endB_, *number* _endA_) * SetPixelRoundingEnabled(*bool* _pixelRoundingEnabled_) * SetResizeToFitFile(*bool* _resizesToFitFile_) * SetTexture(*string* _filename_) * SetTextureCoords(*number* _left_, *number* _right_, *number* _top_, *number* _bottom_) * SetTextureCoordsRotation(*number* _angleInRadians_) * SetTextureReleaseOption(*[ReleaseReferenceOptions|#ReleaseReferenceOptions]* _releaseOption_) * SetTextureRotation(*number* _angleInRadians_, *number* _normalizedRotationPointX_, *number* _normalizedRotationPointY_) * SetVertexColors(*integer* _vertexPoints_, *number* _red_, *number* _green_, *number* _blue_, *number* _alpha_) * SetVertexUV(*[VERTEX_POINTS|#VERTEX_POINTS]* _vertex_, *number* _u_, *number* _v_) h3. TooltipControl * AddControl(*object* _control_, *integer* _cell_, *bool* _useLastRow_) * AddHeaderControl(*object* _control_, *integer* _headerRow_, *[TooltipHeaderSide|#TooltipHeaderSide]* _headerSide_) * AddHeaderLine(*string* _text_, *string* _font_, *integer* _headerRow_, *[TooltipHeaderSide|#TooltipHeaderSide]* _headerSide_, *number* _r_, *number* _g_, *number* _b_) * AddLine(*string* _text_, *string* _font_, *number* _r_, *number* _g_, *number* _b_, *[AnchorPosition|#AnchorPosition]* _lineAnchor_, *[ModifyTextType|#ModifyTextType]* _modifyTextType_, *[TextAlignment|#TextAlignment]* _textAlignment_, *bool* _setToFullSize_) * AddVerticalPadding(*number* _paddingY_) * AppendAvAObjective(*integer* _queryType_, *integer* _keepId_, *integer* _objectiveId_, *bool* _isSpawnPosition_) * AppendMapPing(*integer* _pingType_, *string* _unitTag_) * AppendQuestCondition(*luaindex* _questIndex_, *luaindex* _stepIndex_, *luaindex* _conditionIndex_) * AppendQuestEnding(*luaindex* _questIndex_) * AppendUnitName(*string* _unitTag_) * ClearLines() * GetOwner() ** _Returns:_ *object* _owner_ * HideComparativeTooltips() * SetAbility(*luaindex* _aAbilityIndex_, *bool* _aShowBase_) * SetAbilityId(*integer* _abilityId_) * SetAchievement(*integer* _aAchievementId_) * SetAchievementRewardItem(*integer* _aAchievementId_) * SetAction(*luaindex* _aSlotId_) * SetAsComparativeTooltip1() * SetAsComparativeTooltip2() * SetAttachedMailItem(*id64* _aMailId_, *luaindex* _aAttachSlot_) * SetBagItem(*integer* _bagIndex_, *integer* _slotIndex_) * SetBook(*luaindex* _categoryIndex_, *luaindex* _collectionIndex_, *luaindex* _bookIndex_) * SetBuff(*integer* _aBuffSlotId_, *string* _unitTag_) * SetBuybackItem(*luaindex* _entryIndex_) * SetChampionSkillAbility(*luaindex* _disiplineIndex_, *luaindex* _skillIndex_, *integer* _numPendingPoints_) * SetCollectible(*integer* _collectibleId_, *bool* _addNickname_, *bool* _showHint_, *bool* _showBlockReason_) * SetEmperorBonusAbility(*integer* _campaignId_, *integer* _alliance_) * SetFont(*string* _fontStr_) * SetForceTooltipNotStolen(*bool* _forceNotStolen_) * SetGuildSpecificItem(*luaindex* _guildSpecificItemIndex_) * SetHeaderRowSpacing(*number* _spacing_) * SetHeaderVerticalOffset(*number* _verticalOffset_) * SetItemUsingEnchantment(*integer* _itemBagIndex_, *integer* _itemSlotIndex_, *integer* _enchantmentBagIndex_, *integer* _enchantmentSlotIndex_) * SetKeepBonusAbility(*luaindex* _bonusIndex_) * SetKeepUpgrade(*integer* _keepId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_, *integer* _upgradeLine_, *integer* _level_, *luaindex* _index_) * SetLastCraftingResultItem(*luaindex* _resultIndex_) * SetLink(*string* _aLink_) * SetLootItem(*integer* _lootId_) * SetMarketProduct(*integer* _marketProductId_) * SetMinHeaderRowHeight(*number* _minRowHeight_) * SetMinHeaderRows(*integer* _minRows_) * SetOwner(*object* _owner_, *integer* _position_, *number* _offsetX_, *number* _offsetY_, *integer* _relativePoint_) * SetPendingAlchemyItem(*integer* _solventBagId_, *integer* _solventSlotIndex_, *integer* _reagent1BagId_, *integer* _reagent1SlotIndex_, *integer* _reagent2BagId_, *integer* _reagent2SlotIndex_, *integer:nilable* _reagent3BagId_, *integer:nilable* _reagent3SlotIndex_) * SetPendingEnchantingItem(*integer* _potencyRuneBagId_, *integer* _potencyRuneSlotIndex_, *integer* _essenceRuneBagId_, *integer* _essenceRuneSlotIndex_, *integer* _aspectRuneBagId_, *integer* _aspectRuneSlotIndex_) * SetPendingSmithingItem(*luaindex* _patternIndex_, *luaindex* _materialIndex_, *integer* _materialQuantity_, *luaindex* _styleIndex_, *luaindex* _traitIndex_) * SetProgressionAbility(*luaindex* _aProgressionIndex_, *integer* _aMorph_, *integer* _aRank_) * SetProvisionerIngredientItem(*luaindex* _recipeListIndex_, *luaindex* _recipeIndex_, *luaindex* _ingredientIndex_) * SetProvisionerResultItem(*luaindex* _recipeListIndex_, *luaindex* _recipeIndex_) * SetQuestItem(*luaindex* _questIndex_, *luaindex* _stepIndex_, *luaindex* _conditionIndex_) * SetQuestReward(*luaindex* _aPerkIndex_) * SetQuestTool(*luaindex* _questIndex_, *luaindex* _toolIndex_) * SetScrollBonusAbility(*integer* _alliance_, *integer* _artifactType_, *luaindex* _bonusIndex_) * SetSkillAbility(*integer* _skillType_, *luaindex* _skillIndex_, *luaindex* _abilityIndex_) * SetSkillLine(*integer* _skillType_, *luaindex* _skillIndex_) * SetSkillUpgradeAbility(*integer* _skillType_, *luaindex* _skillIndex_, *luaindex* _abilityIndex_) * SetSmithingImprovementItem(*integer* _craftingSkillType_, *luaindex* _improvementItemIndex_) * SetSmithingImprovementResult(*integer* _itemToImproveBagId_, *integer* _itemToImproveSlotIndex_, *integer* _craftingSkillType_) * SetSmithingMaterialItem(*luaindex* _patternIndex_, *luaindex* _materialIndex_) * SetSmithingStyleItem(*luaindex* _styleItemIndex_) * SetSmithingTraitItem(*luaindex* _traitItemIndex_) * SetStoreItem(*luaindex* _entryIndex_) * SetTradeItem(*integer* _aWho_, *luaindex* _aTradeIndex_) * SetTradingHouseItem(*luaindex* _tradingHouseIndex_) * SetTradingHouseListing(*luaindex* _tradingHouseIndex_) * SetWornItem(*integer* _equipSlot_) * ShowComparativeTooltips() h3. TopLevelWindow * AllowBringToTop() ** _Returns:_ *bool* _allow_ * BringWindowToTop *protected-attributes* () * SetAllowBringToTop *protected-attributes* (*bool* _allow_) * SetDrawWhenGuiHidden *private* (*bool* _drawWhenHidden_) * SetTopmost(*bool* _isTopmost_) h3. WindowManager * ApplyTemplateToControl(*object* _control_, *string* _virtualName_) * CompareControlVisualOrder(*object* _controlA_, *object* _controlB_) ** _Returns:_ *integer* _order_ * CreateControl(*string* _arg1_, *object* _parent_, *integer* _type_) ** _Returns:_ *object* _apRet_ * CreateControlFromVirtual(*string* _controlName_, *object* _parent_, *string* _virtualName_) ** _Returns:_ *object* _apRet_ * CreateTopLevelWindow(*string* _arg1_) ** _Returns:_ *object* _apRet_ * GetControlByName(*string* _name_, *string* _suffix_) ** _Returns:_ *object* _ret_ * GetFocusControl() ** _Returns:_ *object* _focusControl_ * GetMouseOverControl() ** _Returns:_ *object* _mouseOverControl_ * IsHandlingHardwareEvent() ** _Returns:_ *bool* _isHandlingHardwareEvent_ * IsMouseOverWorld() ** _Returns:_ *bool* _isMouseOverWorld_ * IsSecureRenderModeEnabled() ** _Returns:_ *bool* _secureRenderModeEnabled_ * SetFocusByName(*string* _name_) * SetMouseCursor(*integer* _cursorType_) * SetMouseFocusByName(*string* _name_) h2. Events * EVENT_ABILITY_COOLDOWN_UPDATED (*integer* _abilityId_) * EVENT_ABILITY_LIST_CHANGED * EVENT_ABILITY_PROGRESSION_RANK_UPDATE (*luaindex* _progressionIndex_, *integer* _rank_, *integer* _maxRank_, *integer* _morph_) * EVENT_ABILITY_PROGRESSION_RESULT (*integer* _reason_) * EVENT_ABILITY_PROGRESSION_XP_UPDATE (*luaindex* _progressionIndex_, *integer* _lastRankXP_, *integer* _nextRankXP_, *integer* _currentXP_, *bool* _atMorph_) * EVENT_ABILITY_REQUIREMENTS_FAIL (*integer* _errorId_) * EVENT_ACHIEVEMENTS_UPDATED * EVENT_ACHIEVEMENT_AWARDED (*string* _name_, *integer* _points_, *integer* _id_, *string* _link_) * EVENT_ACHIEVEMENT_UPDATED (*integer* _id_) * EVENT_ACTION_SLOTS_FULL_UPDATE (*bool* _isHotbarSwap_) * EVENT_ACTION_SLOT_ABILITY_SLOTTED (*bool* _newAbilitySlotted_) * EVENT_ACTION_SLOT_ABILITY_USED (*luaindex* _slotNum_) * EVENT_ACTION_SLOT_STATE_UPDATED (*luaindex* _slotNum_) * EVENT_ACTION_SLOT_UPDATED (*luaindex* _slotNum_) * EVENT_ACTION_UPDATE_COOLDOWNS * EVENT_ACTIVE_MOUNT_CHANGED * EVENT_ACTIVE_QUEST_TOOL_CHANGED (*luaindex* _journalIndex_, *luaindex* _toolIndex_) * EVENT_ACTIVE_QUEST_TOOL_CLEARED * EVENT_ACTIVE_QUICKSLOT_CHANGED (*integer* _slotId_) * EVENT_ACTIVE_WEAPON_PAIR_CHANGED (*integer* _activeWeaponPair_, *bool* _locked_) * EVENT_ACTIVITY_FINDER_ACTIVITY_COMPLETE * EVENT_ACTIVITY_FINDER_COOLDOWNS_UPDATE * EVENT_ACTIVITY_FINDER_STATUS_UPDATE (*integer* _status_) * EVENT_ACTIVITY_QUEUE_RESULT (*integer* _result_) * EVENT_AGENT_CHAT_ACCEPTED * EVENT_AGENT_CHAT_DECLINED * EVENT_AGENT_CHAT_FORCED * EVENT_AGENT_CHAT_REQUESTED * EVENT_AGENT_CHAT_TERMINATED * EVENT_ALLIANCE_POINT_UPDATE (*integer* _alliancePoints_, *bool* _playSound_, *integer* _difference_) * EVENT_ARTIFACT_CONTROL_STATE (*string* _artifactName_, *integer* _keepId_, *string* _characterName_, *integer* _playerAlliance_, *integer* _controlEvent_, *integer* _controlState_, *integer* _campaignId_, *string* _displayName_) * EVENT_ASSIGNED_CAMPAIGN_CHANGED (*integer* _newAssignedCampaignId_) * EVENT_ATTRIBUTE_FORCE_RESPEC (*string* _note_) * EVENT_ATTRIBUTE_UPGRADE_UPDATED * EVENT_AVENGE_KILL (*string* _avengedCharacterName_, *string* _killedCharacterName_, *string* _avengedDisplayName_, *string* _killedDisplayName_) * EVENT_BANKED_MONEY_UPDATE (*integer* _newBankedMoney_, *integer* _oldBankedMoney_) * EVENT_BANKED_TELVAR_STONES_UPDATE (*integer* _newBankedTelvarStones_, *integer* _oldBankedTelvarStones_) * EVENT_BANK_IS_FULL * EVENT_BATTLE_STANDARDS_UPDATED * EVENT_BEGIN_LOCKPICK * EVENT_BEGIN_SIEGE_CONTROL * EVENT_BEGIN_SIEGE_UPGRADE * EVENT_BOSSES_CHANGED * EVENT_BROADCAST (*string* _message_) * EVENT_BUYBACK_RECEIPT (*string* _itemLink_, *integer* _itemQuantity_, *integer* _money_, *integer* _itemSoundCategory_) * EVENT_BUY_RECEIPT (*string* _entryName_, *integer* _entryType_, *integer* _entryQuantity_, *integer* _money_, *integer* _specialCurrencyType1_, *string* _specialCurrencyInfo1_, *integer* _specialCurrencyQuantity1_, *integer* _specialCurrencyType2_, *string* _specialCurrencyInfo2_, *integer* _specialCurrencyQuantity2_, *integer* _itemSoundCategory_) * EVENT_CADWELL_PROGRESSION_LEVEL_CHANGED (*integer* _progressionLevel_) * EVENT_CAMPAIGN_ASSIGNMENT_RESULT (*integer* _result_) * EVENT_CAMPAIGN_EMPEROR_CHANGED (*integer* _campaignId_) * EVENT_CAMPAIGN_HISTORY_WINDOW_CHANGED * EVENT_CAMPAIGN_LEADERBOARD_DATA_CHANGED * EVENT_CAMPAIGN_QUEUE_JOINED (*integer* _campaignId_, *bool* _isGroup_) * EVENT_CAMPAIGN_QUEUE_LEFT (*integer* _campaignId_, *bool* _isGroup_) * EVENT_CAMPAIGN_QUEUE_POSITION_CHANGED (*integer* _campaignId_, *bool* _isGroup_, *integer* _position_) * EVENT_CAMPAIGN_QUEUE_STATE_CHANGED (*integer* _campaignId_, *bool* _isGroup_, *integer* _state_) * EVENT_CAMPAIGN_SCORE_DATA_CHANGED * EVENT_CAMPAIGN_SELECTION_DATA_CHANGED * EVENT_CAMPAIGN_STATE_INITIALIZED (*integer* _campaignId_) * EVENT_CAMPAIGN_UNASSIGNMENT_RESULT (*integer* _result_) * EVENT_CAMPAIGN_UNDERPOP_BONUS_CHANGE_NOTIFICATION (*integer* _campaignId_) * EVENT_CANCEL_MOUSE_REQUEST_DESTROY_ITEM * EVENT_CANNOT_CROUCH_WHILE_CARRYING_ARTIFACT (*string* _artifactName_) * EVENT_CANNOT_DO_THAT_WHILE_DEAD * EVENT_CANNOT_FISH_WHILE_SWIMMING * EVENT_CAPTURE_AREA_STATUS (*integer* _keepId_, *integer* _objectiveId_, *integer* _battlegroundContext_, *integer* _capturePoolValue_, *integer* _capturePoolMax_, *integer* _capturingPlayers_, *integer* _contestingPlayers_, *integer* _owningAlliance_) * EVENT_CHAMPION_LEVEL_ACHIEVED (*bool* _wasChampionSystemUnlocked_) * EVENT_CHAMPION_POINT_GAINED (*integer* _championPointsDelta_) * EVENT_CHAMPION_POINT_UPDATE (*string* _unitTag_, *integer* _oldChampionPoints_, *integer* _currentChampionPoints_) * EVENT_CHAMPION_PURCHASE_RESULT (*integer* _result_) * EVENT_CHAMPION_SYSTEM_UNLOCKED * EVENT_CHATTER_BEGIN (*integer* _optionCount_) * EVENT_CHATTER_END * EVENT_CHAT_CHANNEL_INVITE (*string* _channelName_, *string* _playerName_) * EVENT_CHAT_CHANNEL_JOIN (*integer* _channelId_, *integer* _customChannelId_, *string* _channelName_) * EVENT_CHAT_CHANNEL_LEAVE (*integer* _channelId_, *integer* _customChannelId_, *string* _channelName_) * EVENT_CHAT_LOG_TOGGLED (*bool* _opened_) * EVENT_CHAT_MESSAGE_CHANNEL (*integer* _channelType_, *string* _fromName_, *string* _text_, *bool* _isCustomerService_) * EVENT_CLOSE_BANK * EVENT_CLOSE_FENCE * EVENT_CLOSE_GUILD_BANK * EVENT_CLOSE_STORE * EVENT_CLOSE_TRADING_HOUSE * EVENT_COLLECTIBLES_SEARCH_RESULTS_READY * EVENT_COLLECTIBLE_NOTIFICATION_NEW * EVENT_COLLECTIBLE_NOTIFICATION_REMOVED (*integer* _notificationId_, *integer* _collectibleId_) * EVENT_COLLECTIBLE_ON_COOLDOWN * EVENT_COLLECTIBLE_RENAME_ERROR (*integer* _errorReason_) * EVENT_COLLECTIBLE_REQUEST_BROWSE_TO (*integer* _collectibleId_, *luaindex:nilable* _categoryIndex_, *luaindex:nilable* _subcategoryIndex_) * EVENT_COLLECTIBLE_SET_IN_WATER_ALERT * EVENT_COLLECTIBLE_USE_BLOCKED (*integer* _reason_) * EVENT_COLLECTION_UPDATED * EVENT_COMBAT_EVENT (*integer* _result_, *bool* _isError_, *string* _abilityName_, *integer* _abilityGraphic_, *integer* _abilityActionSlotType_, *string* _sourceName_, *integer* _sourceType_, *string* _targetName_, *integer* _targetType_, *integer* _hitValue_, *integer* _powerType_, *integer* _damageType_, *bool* _log_, *integer* _sourceUnitId_, *integer* _targetUnitId_, *integer* _abilityId_) * EVENT_CONFIRM_INTERACT (*string* _dialogTitle_, *string* _dialogBody_, *string* _acceptText_, *string* _cancelText_) * EVENT_CONVERSATION_FAILED_INVENTORY_FULL * EVENT_CONVERSATION_FAILED_UNIQUE_ITEM * EVENT_CONVERSATION_UPDATED (*string* _conversationBodyText_, *integer* _conversationOptionCount_) * EVENT_CORONATE_EMPEROR_NOTIFICATION (*integer* _campaignId_, *string* _emperorCharacterName_, *integer* _emperorAlliance_, *string* _emperorDisplayName_) * EVENT_CRAFTING_STATION_INTERACT (*integer* _craftSkill_, *bool* _sameStation_) * EVENT_CRAFT_BAG_AUTO_TRANSFER_NOTIFICATION_CLEARED * EVENT_CRAFT_COMPLETED (*integer* _craftSkill_) * EVENT_CRAFT_STARTED (*integer* _craftSkill_) * EVENT_CURRENT_CAMPAIGN_CHANGED (*integer* _newCurrentCampaignId_) * EVENT_CURRENT_SUBZONE_LIST_CHANGED * EVENT_CURSOR_DROPPED (*integer* _type_, *integer* _param1_, *integer* _param2_, *integer* _param3_, *integer* _param4_, *integer* _param5_, *integer* _param6_) * EVENT_CURSOR_PICKUP (*integer* _type_, *integer* _param1_, *integer* _param2_, *integer* _param3_, *integer* _param4_, *integer* _param5_, *integer* _param6_, *integer* _itemSoundCategory_) * EVENT_CUSTOMER_SERVICE_FEEDBACK_SUBMITTED (*string* _responseMessage_, *bool* _success_) * EVENT_CUSTOMER_SERVICE_TICKET_SUBMITTED (*string* _responseMessage_, *bool* _success_) * EVENT_DEPOSE_EMPEROR_NOTIFICATION (*integer* _campaignId_, *string* _emperorCharacterName_, *integer* _emperorAlliance_, *bool* _abdication_, *string* _emperorDisplayName_) * EVENT_DISABLE_SIEGE_AIM_ABILITY * EVENT_DISABLE_SIEGE_FIRE_ABILITY * EVENT_DISABLE_SIEGE_PACKUP_ABILITY * EVENT_DISCOVERY_EXPERIENCE (*string* _areaName_, *integer* _level_, *integer* _previousExperience_, *integer* _currentExperience_, *integer* _championPoints_) * EVENT_DISGUISE_STATE_CHANGED (*string* _unitTag_, *integer* _disguiseState_) * EVENT_DISPLAY_ACTIVE_COMBAT_TIP (*integer* _activeCombatTipId_) * EVENT_DISPLAY_ALERT (*string* _alertText_, *string* _soundId_) * EVENT_DISPLAY_ANNOUNCEMENT (*string* _title_, *string* _description_) * EVENT_DISPLAY_TUTORIAL (*luaindex* _tutorialIndex_) * EVENT_DISPOSITION_UPDATE (*string* _unitTag_) * EVENT_DYEING_STATION_INTERACT_END * EVENT_DYEING_STATION_INTERACT_START * EVENT_EFFECTS_FULL_UPDATE * EVENT_EFFECT_CHANGED (*integer* _changeType_, *integer* _effectSlot_, *string* _effectName_, *string* _unitTag_, *number* _beginTime_, *number* _endTime_, *integer* _stackCount_, *string* _iconName_, *string* _buffType_, *integer* _effectType_, *integer* _abilityType_, *integer* _statusEffectType_, *string* _unitName_, *integer* _unitId_, *integer* _abilityId_) * EVENT_ENABLE_SIEGE_AIM_ABILITY * EVENT_ENABLE_SIEGE_FIRE_ABILITY * EVENT_ENABLE_SIEGE_PACKUP_ABILITY * EVENT_END_CRAFTING_STATION_INTERACT (*integer* _craftSkill_) * EVENT_END_FAST_TRAVEL_INTERACTION * EVENT_END_FAST_TRAVEL_KEEP_INTERACTION * EVENT_END_KEEP_GUILD_CLAIM_INTERACTION * EVENT_END_KEEP_GUILD_RELEASE_INTERACTION * EVENT_END_SIEGE_CONTROL * EVENT_END_SOUL_GEM_RESURRECTION * EVENT_ENLIGHTENED_STATE_GAINED * EVENT_ENLIGHTENED_STATE_LOST * EVENT_ENTER_GROUND_TARGET_MODE * EVENT_EXPERIENCE_GAIN (*integer* _reason_, *integer* _level_, *integer* _previousExperience_, *integer* _currentExperience_, *integer* _championPoints_) * EVENT_EXPERIENCE_UPDATE (*string* _unitTag_, *integer* _currentExp_, *integer* _maxExp_, *integer* _reason_) * EVENT_FAST_TRAVEL_KEEP_NETWORK_LINK_CHANGED (*luaindex* _linkIndex_, *integer* _linkType_, *integer* _owningAlliance_, *integer* _oldLinkType_, *integer* _oldOwningAlliance_, *bool* _isLocal_) * EVENT_FAST_TRAVEL_KEEP_NETWORK_UPDATED * EVENT_FAST_TRAVEL_NETWORK_UPDATED (*luaindex* _nodeIndex_) * EVENT_FEEDBACK_REQUESTED (*integer* _feedbackId_) * EVENT_FEEDBACK_TOO_FREQUENT_SCREENSHOT * EVENT_FINESSE_RANK_CHANGED (*string* _unitTag_, *luaindex* _rankNum_, *string* _name_, *integer* _xpBonus_, *bool* _loot_) * EVENT_FISHING_LURE_CLEARED * EVENT_FISHING_LURE_SET (*luaindex* _fishingLure_) * EVENT_FORWARD_CAMPS_UPDATED * EVENT_FORWARD_CAMP_RESPAWN_TIMER_BEGINS (*integer* _durationMS_) * EVENT_GAME_CAMERA_ACTIVATED * EVENT_GAME_CAMERA_DEACTIVATED * EVENT_GAME_CAMERA_UI_MODE_CHANGED * EVENT_GAME_FOCUS_CHANGED (*bool* _hasFocus_) * EVENT_GRAVEYARD_USAGE_FAILURE * EVENT_GROUPING_TOOLS_FIND_REPLACEMENT_NOTIFICATION_NEW * EVENT_GROUPING_TOOLS_FIND_REPLACEMENT_NOTIFICATION_REMOVED * EVENT_GROUPING_TOOLS_JUMP_DUNGEON_NOTIFICATION_NEW * EVENT_GROUPING_TOOLS_JUMP_DUNGEON_NOTIFICATION_REMOVED * EVENT_GROUPING_TOOLS_LFG_JOINED (*string* _locationName_) * EVENT_GROUPING_TOOLS_NO_LONGER_LFG * EVENT_GROUP_CAMPAIGN_ASSIGNMENTS_CHANGED * EVENT_GROUP_ELECTION_FAILED (*integer* _failureReason_, *string* _descriptor_) * EVENT_GROUP_ELECTION_NOTIFICATION_ADDED * EVENT_GROUP_ELECTION_NOTIFICATION_REMOVED * EVENT_GROUP_ELECTION_REQUESTED (*string* _descriptor_) * EVENT_GROUP_ELECTION_RESULT (*integer* _electionResult_, *string* _descriptor_) * EVENT_GROUP_INVITE_ACCEPT_RESPONSE_TIMEOUT * EVENT_GROUP_INVITE_RECEIVED (*string* _inviterCharacterName_, *string* _inviterDisplayName_) * EVENT_GROUP_INVITE_REMOVED * EVENT_GROUP_INVITE_RESPONSE (*string* _inviterName_, *integer* _response_, *string* _inviterDisplayName_) * EVENT_GROUP_MEMBER_CONNECTED_STATUS (*string* _unitTag_, *bool* _isOnline_) * EVENT_GROUP_MEMBER_IN_REMOTE_REGION (*string* _unitTag_, *bool* _isInRemoteRegion_) * EVENT_GROUP_MEMBER_JOINED (*string* _memberName_) * EVENT_GROUP_MEMBER_LEFT (*string* _memberCharacterName_, *integer* _reason_, *bool* _isLocalPlayer_, *bool* _isLeader_, *string* _memberDisplayName_, *bool* _actionRequiredVote_) * EVENT_GROUP_MEMBER_ROLES_CHANGED (*string* _unitTag_, *bool* _dps_, *bool* _healer_, *bool* _tank_) * EVENT_GROUP_NOTIFICATION_MESSAGE (*integer* _messageId_) * EVENT_GROUP_SUPPORT_RANGE_UPDATE (*string* _unitTag_, *bool* _status_) * EVENT_GROUP_TYPE_CHANGED (*bool* _largeGroup_) * EVENT_GROUP_UPDATE * EVENT_GROUP_VETERAN_DIFFICULTY_CHANGED (*bool* _isVeteranDifficulty_) * EVENT_GUEST_CAMPAIGN_CHANGED (*integer* _newGuestCampaignId_) * EVENT_GUILD_BANKED_MONEY_UPDATE (*integer* _newBankedMoney_, *integer* _oldBankedMoney_) * EVENT_GUILD_BANK_DESELECTED * EVENT_GUILD_BANK_ITEMS_READY * EVENT_GUILD_BANK_ITEM_ADDED (*integer* _slotId_) * EVENT_GUILD_BANK_ITEM_REMOVED (*integer* _slotId_) * EVENT_GUILD_BANK_OPEN_ERROR (*integer* _reason_) * EVENT_GUILD_BANK_SELECTED (*integer* _guildId_) * EVENT_GUILD_BANK_TRANSFER_ERROR (*integer* _reason_) * EVENT_GUILD_BANK_UPDATED_QUANTITY (*integer* _slotId_) * EVENT_GUILD_KIOSK_CONSIDER_BID_START * EVENT_GUILD_KIOSK_CONSIDER_BID_STOP * EVENT_GUILD_KIOSK_CONSIDER_PURCHASE_START * EVENT_GUILD_KIOSK_CONSIDER_PURCHASE_STOP * EVENT_GUILD_KIOSK_ERROR (*integer* _reason_) * EVENT_HELP_INITIALIZED * EVENT_HELP_SEARCH_RESULTS_READY * EVENT_HERALDRY_CUSTOMIZATION_END * EVENT_HERALDRY_CUSTOMIZATION_START * EVENT_HERALDRY_FUNDS_UPDATED * EVENT_HERALDRY_SAVED * EVENT_HIDE_BOOK * EVENT_HIDE_OBJECTIVE_STATUS * EVENT_HIGH_FALL_DAMAGE * EVENT_HOT_BAR_RESULT (*integer* _reason_) * EVENT_IMPACTFUL_HIT * EVENT_IMPERIAL_CITY_ACCESS_GAINED_NOTIFICATION (*integer* _campaignId_, *integer* _alliance_) * EVENT_IMPERIAL_CITY_ACCESS_LOST_NOTIFICATION (*integer* _campaignId_, *integer* _alliance_) * EVENT_INSTANCE_KICK_TIME_UPDATE (*integer* _timeRemainingMs_) * EVENT_INTERACTABLE_IMPOSSIBLE_TO_PICK (*string* _interactableName_) * EVENT_INTERACTABLE_LOCKED (*string* _interactableName_) * EVENT_INTERACT_BUSY * EVENT_INTERFACE_SETTING_CHANGED (*integer* _settingSystemType_, *integer* _settingId_) * EVENT_INVENTORY_BAG_CAPACITY_CHANGED (*integer* _previousCapacity_, *integer* _currentCapacity_, *integer* _previousUpgrade_, *integer* _currentUpgrade_) * EVENT_INVENTORY_BANK_CAPACITY_CHANGED (*integer* _previousCapacity_, *integer* _currentCapacity_, *integer* _previousUpgrade_, *integer* _currentUpgrade_) * EVENT_INVENTORY_BOUGHT_BAG_SPACE (*integer* _numberOfSlots_) * EVENT_INVENTORY_BOUGHT_BANK_SPACE (*integer* _numberOfSlots_) * EVENT_INVENTORY_BUY_BAG_SPACE (*integer* _cost_) * EVENT_INVENTORY_BUY_BANK_SPACE (*integer* _cost_) * EVENT_INVENTORY_CLOSE_BUY_SPACE * EVENT_INVENTORY_FULL_UPDATE * EVENT_INVENTORY_IS_FULL (*integer* _numSlotsRequested_, *integer* _numSlotsFree_) * EVENT_INVENTORY_ITEMS_AUTO_TRANSFERRED_TO_CRAFT_BAG * EVENT_INVENTORY_ITEM_DESTROYED (*integer* _itemSoundCategory_) * EVENT_INVENTORY_ITEM_USED (*integer* _itemSoundCategory_) * EVENT_INVENTORY_SINGLE_SLOT_UPDATE (*integer* _bagId_, *integer* _slotId_, *bool* _isNewItem_, *integer* _itemSoundCategory_, *integer* _inventoryUpdateReason_, *integer* _stackCountChange_) * EVENT_INVENTORY_SLOT_LOCKED (*integer* _bagId_, *integer* _slotId_) * EVENT_INVENTORY_SLOT_UNLOCKED (*integer* _bagId_, *integer* _slotId_) * EVENT_ITEM_LAUNDER_RESULT (*integer* _result_) * EVENT_ITEM_ON_COOLDOWN * EVENT_ITEM_REPAIR_FAILURE (*integer* _reason_) * EVENT_ITEM_SLOT_CHANGED (*integer* _itemSoundCategory_) * EVENT_JUMP_FAILED (*integer* _reason_) * EVENT_JUSTICE_BEING_ARRESTED (*bool* _quitGame_) * EVENT_JUSTICE_BOUNTY_PAYOFF_AMOUNT_UPDATED (*integer* _oldBounty_, *integer* _newBounty_) * EVENT_JUSTICE_FENCE_UPDATE (*integer* _sellsUsed_, *integer* _laundersUsed_) * EVENT_JUSTICE_GOLD_PICKPOCKETED (*integer* _goldAmount_) * EVENT_JUSTICE_GOLD_REMOVED (*integer* _goldAmount_) * EVENT_JUSTICE_INFAMY_UPDATED (*integer* _oldInfamy_, *integer* _newInfamy_, *integer* _oldInfamyLevel_, *integer* _newInfamyLevel_) * EVENT_JUSTICE_ITEM_PICKPOCKETED (*string* _itemName_, *integer* _itemCount_) * EVENT_JUSTICE_LIVESTOCK_SLAIN * EVENT_JUSTICE_NOW_KOS * EVENT_JUSTICE_NO_LONGER_KOS * EVENT_JUSTICE_NPC_SHUNNING * EVENT_JUSTICE_PICKPOCKET_FAILED * EVENT_JUSTICE_STOLEN_ITEMS_REMOVED * EVENT_KEEPS_INITIALIZED * EVENT_KEEP_ALLIANCE_OWNER_CHANGED (*integer* _keepId_, *integer* _battlegroundContext_, *integer* _owningAlliance_) * EVENT_KEEP_END_INTERACTION * EVENT_KEEP_GATE_STATE_CHANGED (*integer* _keepId_, *bool* _open_) * EVENT_KEEP_GUILD_CLAIM_UPDATE (*integer* _keepId_, *integer* _battlegroundContext_) * EVENT_KEEP_INITIALIZED (*integer* _keepId_, *integer* _battlegroundContext_) * EVENT_KEEP_OWNERSHIP_CHANGED_NOTIFICATION (*integer* _campaignId_, *integer* _keepId_, *integer* _oldOwner_, *integer* _newOwner_) * EVENT_KEEP_RESOURCE_UPDATE (*integer* _keepId_) * EVENT_KEEP_START_INTERACTION * EVENT_KEEP_UNDER_ATTACK_CHANGED (*integer* _keepId_, *integer* _battlegroundContext_, *bool* _underAttack_) * EVENT_KILL_LOCATIONS_UPDATED * EVENT_LEADER_UPDATE (*string* _leaderTag_) * EVENT_LEAVE_CAMPAIGN_QUEUE_RESPONSE (*integer* _response_) * EVENT_LEAVE_RAM_ESCORT * EVENT_LEVEL_UPDATE (*string* _unitTag_, *integer* _level_) * EVENT_LINKED_WORLD_POSITION_CHANGED * EVENT_LOCKPICK_BROKE (*integer* _inactivityLengthMs_) * EVENT_LOCKPICK_FAILED * EVENT_LOCKPICK_SUCCESS * EVENT_LOGOUT_DEFERRED (*integer* _deferMilliseconds_, *bool* _quitRequested_) * EVENT_LOGOUT_DISALLOWED (*bool* _quitRequested_) * EVENT_LOOT_CLOSED * EVENT_LOOT_ITEM_FAILED (*integer* _reason_, *string* _itemName_) * EVENT_LOOT_RECEIVED (*string* _receivedBy_, *string* _itemName_, *integer* _quantity_, *integer* _itemSound_, *integer* _lootType_, *bool* _self_, *bool* _isPickpocketLoot_, *string* _questItemIcon_, *integer* _itemId_) * EVENT_LOOT_UPDATED * EVENT_LORE_BOOK_ALREADY_KNOWN (*string* _bookTitle_) * EVENT_LORE_BOOK_LEARNED (*luaindex* _categoryIndex_, *luaindex* _collectionIndex_, *luaindex* _bookIndex_, *luaindex* _guildIndex_, *bool* _isMaxRank_) * EVENT_LORE_BOOK_LEARNED_SKILL_EXPERIENCE (*luaindex* _categoryIndex_, *luaindex* _collectionIndex_, *luaindex* _bookIndex_, *luaindex* _guildIndex_, *integer* _skillType_, *luaindex* _skillIndex_, *luaindex* _rank_, *integer* _previousXP_, *integer* _currentXP_) * EVENT_LORE_COLLECTION_COMPLETED (*luaindex* _categoryIndex_, *luaindex* _collectionIndex_, *luaindex* _guildIndex_, *bool* _isMaxRank_) * EVENT_LORE_COLLECTION_COMPLETED_SKILL_EXPERIENCE (*luaindex* _categoryIndex_, *luaindex* _collectionIndex_, *luaindex* _guildIndex_, *integer* _skillType_, *luaindex* _skillIndex_, *luaindex* _rank_, *integer* _previousXP_, *integer* _currentXP_) * EVENT_LORE_LIBRARY_INITIALIZED * EVENT_LOW_FALL_DAMAGE * EVENT_MAIL_ATTACHED_MONEY_CHANGED (*integer* _moneyAmount_) * EVENT_MAIL_ATTACHMENT_ADDED (*luaindex* _attachmentSlot_) * EVENT_MAIL_ATTACHMENT_REMOVED (*luaindex* _attachmentSlot_) * EVENT_MAIL_CLOSE_MAILBOX * EVENT_MAIL_COD_CHANGED (*integer* _codAmount_) * EVENT_MAIL_INBOX_UPDATE * EVENT_MAIL_NUM_UNREAD_CHANGED (*integer* _numUnread_) * EVENT_MAIL_OPEN_MAILBOX * EVENT_MAIL_READABLE (*id64* _mailId_) * EVENT_MAIL_REMOVED (*id64* _mailId_) * EVENT_MAIL_SEND_FAILED (*integer* _reason_) * EVENT_MAIL_SEND_SUCCESS * EVENT_MAIL_TAKE_ATTACHED_ITEM_SUCCESS (*id64* _mailId_) * EVENT_MAIL_TAKE_ATTACHED_MONEY_SUCCESS (*id64* _mailId_) * EVENT_MAP_PING (*integer* _pingEventType_, *integer* _pingType_, *string* _pingTag_, *number* _offsetX_, *number* _offsetY_, *bool* _isLocalPlayerOwner_) * EVENT_MEDAL_AWARDED (*string* _name_, *string* _texture_, *string* _condition_) * EVENT_MISSING_LURE * EVENT_MONEY_UPDATE (*integer* _newMoney_, *integer* _oldMoney_, *integer* _reason_) * EVENT_MOUNTED_STATE_CHANGED (*bool* _mounted_) * EVENT_MOUNT_FAILURE (*integer* _reason_, *integer* _arg1_) * EVENT_MOUNT_INFO_UPDATED * EVENT_MOUSE_REQUEST_ABANDON_QUEST (*luaindex* _journalIndex_, *string* _name_) * EVENT_MOUSE_REQUEST_DESTROY_ITEM (*integer* _bagId_, *integer* _slotIndex_, *integer* _itemCount_, *string* _name_, *bool* _needsConfirm_) * EVENT_MOUSE_REQUEST_DESTROY_ITEM_FAILED (*integer* _bagId_, *integer* _slotIndex_, *integer* _itemCount_, *string* _name_, *integer* _reason_) * EVENT_NEW_MOVEMENT_IN_UI_MODE * EVENT_NON_COMBAT_BONUS_CHANGED (*integer* _nonCombatBonus_, *integer* _oldValue_, *integer* _newValue_) * EVENT_NOT_ENOUGH_MONEY * EVENT_NO_INTERACT_TARGET * EVENT_OBJECTIVES_UPDATED * EVENT_OBJECTIVE_COMPLETED (*luaindex* _zoneIndex_, *luaindex* _poiIndex_, *integer* _level_, *integer* _previousExperience_, *integer* _currentExperience_, *integer* _championPoints_) * EVENT_OBJECTIVE_CONTROL_STATE (*integer* _objectiveKeepId_, *integer* _objectiveObjectiveId_, *integer* _battlegroundContext_, *string* _objectiveName_, *integer* _objectiveType_, *integer* _objectiveControlEvent_, *integer* _objectiveControlState_, *integer* _objectiveParam1_, *integer* _objectiveParam2_) * EVENT_OPEN_BANK * EVENT_OPEN_FENCE (*bool* _allowSell_, *bool* _allowLaunder_) * EVENT_OPEN_GUILD_BANK * EVENT_OPEN_STORE * EVENT_OPEN_TRADING_HOUSE * EVENT_PERSONALITY_CHANGED * EVENT_PICKPOCKET_ON_COOLDOWN * EVENT_PICKPOCKET_OUT_OF_POSITION * EVENT_PICKPOCKET_STATE_UPDATED * EVENT_PICKPOCKET_SUSPICIOUS * EVENT_PICKPOCKET_TOO_FAR * EVENT_PLAYER_ACTIVATED (*bool* _initial_) * EVENT_PLAYER_ALIVE * EVENT_PLAYER_COMBAT_STATE (*bool* _inCombat_) * EVENT_PLAYER_DEACTIVATED * EVENT_PLAYER_DEAD * EVENT_PLAYER_DEATH_INFO_UPDATE * EVENT_PLAYER_DEATH_REQUEST_FAILURE * EVENT_PLAYER_EMOTE_FAILED_PLAY * EVENT_PLAYER_IN_PIN_AREA_CHANGED (*integer* _pinType_, *integer* _param1_, *integer* _param2_, *integer* _param3_, *bool* _playerIsInside_) * EVENT_PLAYER_NOT_SWIMMING * EVENT_PLAYER_QUEUED_FOR_CYCLIC_RESPAWN * EVENT_PLAYER_REINCARNATED * EVENT_PLAYER_STUNNED_STATE_CHANGED (*bool* _playerStunned_) * EVENT_PLAYER_SWIMMING * EVENT_PLAYER_TITLES_UPDATE * EVENT_PLEDGE_OF_MARA_OFFER (*string* _targetCharacterName_, *bool* _isSender_, *string* _targetDisplayName_) * EVENT_PLEDGE_OF_MARA_OFFER_REMOVED * EVENT_PLEDGE_OF_MARA_RESULT (*integer* _reason_, *string* _targetCharacterName_, *string* _targetDisplayName_) * EVENT_POIS_INITIALIZED * EVENT_POI_DISCOVERED (*luaindex* _zoneIndex_, *luaindex* _poiIndex_) * EVENT_POI_UPDATED (*luaindex* _zoneIndex_, *luaindex* _poiIndex_) * EVENT_POWER_UPDATE (*string* _unitTag_, *luaindex* _powerIndex_, *integer* _powerType_, *integer* _powerValue_, *integer* _powerMax_, *integer* _powerEffectiveMax_) * EVENT_PREFERRED_CAMPAIGN_CHANGED (*integer* _newPreferredCampaignId_) * EVENT_QUEST_ADDED (*luaindex* _journalIndex_, *string* _questName_, *string* _objectiveName_) * EVENT_QUEST_ADVANCED (*luaindex* _journalIndex_, *string* _questName_, *bool* _isPushed_, *bool* _isComplete_, *bool* _mainStepChanged_) * EVENT_QUEST_COMPLETE (*string* _questName_, *integer* _level_, *integer* _previousExperience_, *integer* _currentExperience_, *integer* _championPoints_) * EVENT_QUEST_COMPLETE_ATTEMPT_FAILED_INVENTORY_FULL * EVENT_QUEST_COMPLETE_DIALOG (*luaindex* _journalIndex_) * EVENT_QUEST_CONDITION_COUNTER_CHANGED (*luaindex* _journalIndex_, *string* _questName_, *string* _conditionText_, *integer* _conditionType_, *integer* _currConditionVal_, *integer* _newConditionVal_, *integer* _conditionMax_, *bool* _isFailCondition_, *string* _stepOverrideText_, *bool* _isPushed_, *bool* _isComplete_, *bool* _isConditionComplete_, *bool* _isStepHidden_) * EVENT_QUEST_LIST_UPDATED * EVENT_QUEST_LOG_IS_FULL * EVENT_QUEST_OFFERED * EVENT_QUEST_OPTIONAL_STEP_ADVANCED (*string* _text_) * EVENT_QUEST_POSITION_REQUEST_COMPLETE (*integer* _taskId_, *integer* _pinType_, *number* _xLoc_, *number* _yLoc_, *number* _areaRadius_, *bool* _insideCurrentMapWorld_, *bool* _isBreadcrumb_) * EVENT_QUEST_REMOVED (*bool* _isCompleted_, *luaindex* _journalIndex_, *string* _questName_, *luaindex* _zoneIndex_, *luaindex* _poiIndex_, *integer* _questID_) * EVENT_QUEST_SHARED (*integer* _questId_) * EVENT_QUEST_SHARE_REMOVED (*integer* _questId_) * EVENT_QUEST_SHOW_JOURNAL_ENTRY (*luaindex* _journalIndex_) * EVENT_QUEST_TIMER_PAUSED (*luaindex* _journalIndex_, *bool* _isPaused_) * EVENT_QUEST_TIMER_UPDATED (*luaindex* _journalIndex_) * EVENT_QUEST_TOOL_UPDATED (*luaindex* _journalIndex_, *string* _questName_, *integer* _countDelta_, *string* _iconFilename_, *integer* _questItemId_, *string* _name_) * EVENT_QUEUE_FOR_CAMPAIGN_RESPONSE (*integer* _response_) * EVENT_QUICK_REPORT_ALREADY_REPORTED * EVENT_QUICK_REPORT_TICKET_SENT * EVENT_RAID_LEADERBOARD_DATA_CHANGED * EVENT_RAID_LEADERBOARD_PLAYER_DATA_CHANGED * EVENT_RAID_PARTICIPATION_UPDATE * EVENT_RAID_REVIVE_COUNTER_UPDATE (*integer* _currentCounter_, *integer* _countDelta_) * EVENT_RAID_SCORE_NOTIFICATION_ADDED (*integer* _notificationId_) * EVENT_RAID_SCORE_NOTIFICATION_REMOVED (*integer* _notificationId_) * EVENT_RAID_TIMER_STATE_UPDATE * EVENT_RAID_TRIAL_COMPLETE (*string* _trialName_, *integer* _score_, *integer* _totalTime_) * EVENT_RAID_TRIAL_FAILED (*string* _trialName_, *integer* _score_) * EVENT_RAID_TRIAL_NEW_BEST_SCORE (*string* _trialName_, *integer* _score_, *bool* _isWeekly_) * EVENT_RAID_TRIAL_RESET_BEST_SCORE (*string* _trialName_, *bool* _isWeekly_) * EVENT_RAID_TRIAL_SCORE_UPDATE (*integer* _scoreType_, *integer* _scoreAmount_, *integer* _totalScore_) * EVENT_RAID_TRIAL_STARTED (*string* _trialName_, *bool* _weekly_) * EVENT_RAM_ESCORT_COUNT_UPDATE (*integer* _numEscorts_) * EVENT_RANK_POINT_UPDATE (*string* _unitTag_, *integer* _rankPoints_, *integer* _difference_) * EVENT_RECIPE_ALREADY_KNOWN * EVENT_RECIPE_LEARNED (*luaindex* _recipeListIndex_, *luaindex* _recipeIndex_) * EVENT_REMOVE_ACTIVE_COMBAT_TIP (*integer* _activeCombatTipId_, *integer* _result_) * EVENT_REMOVE_TUTORIAL (*luaindex* _tutorialIndex_) * EVENT_REQUIREMENTS_FAIL (*integer* _errorId_) * EVENT_RESURRECT_REQUEST (*string* _requesterCharacterName_, *integer* _timeLeftToAccept_, *string* _requesterDisplayName_) * EVENT_RESURRECT_REQUEST_REMOVED * EVENT_RESURRECT_RESULT (*string* _targetCharacterName_, *integer* _result_, *string* _targetDisplayName_) * EVENT_RETICLE_HIDDEN_UPDATE (*bool* _hidden_) * EVENT_RETICLE_TARGET_CHANGED * EVENT_RETICLE_TARGET_PLAYER_CHANGED * EVENT_REVENGE_KILL (*string* _killedCharacterName_, *string* _killedDisplayName_) * EVENT_RIDING_SKILL_IMPROVEMENT (*integer* _ridingSkillType_, *integer* _previous_, *integer* _current_, *integer* _source_) * EVENT_SCREENSHOT_SAVED (*string* _directory_, *string* _filename_) * EVENT_SCRIPTED_WORLD_EVENT_INVITE (*integer* _eventId_, *string* _scriptedEventName_, *string* _inviterName_, *string* _questName_) * EVENT_SCRIPTED_WORLD_EVENT_INVITE_REMOVED (*integer* _eventId_) * EVENT_SELL_RECEIPT (*string* _itemName_, *integer* _itemQuantity_, *integer* _money_) * EVENT_SERVER_SHUTDOWN_INFO (*integer* _action_, *integer* _timeRemaining_) * EVENT_SHOW_BOOK (*string* _bookTitle_, *string* _body_, *integer* _medium_, *bool* _showTitle_) * EVENT_SHOW_SUBTITLE (*integer* _channelType_, *string* _speakerName_, *string* _text_) * EVENT_SHOW_TREASURE_MAP (*luaindex* _treasureMapIndex_) * EVENT_SIEGE_BUSY (*string* _siegeName_) * EVENT_SIEGE_CONTROL_ANOTHER_PLAYER (*string* _siegeName_) * EVENT_SIEGE_CREATION_FAILED_CLOSEST_DOOR_ALREADY_HAS_RAM * EVENT_SIEGE_CREATION_FAILED_NO_VALID_DOOR * EVENT_SIEGE_FIRE_FAILED_COOLDOWN * EVENT_SIEGE_FIRE_FAILED_RETARGETING * EVENT_SIEGE_PACK_FAILED_INVENTORY_FULL * EVENT_SIEGE_PACK_FAILED_NOT_CREATOR * EVENT_SKILLS_FULL_UPDATE * EVENT_SKILL_ABILITY_PROGRESSIONS_UPDATED * EVENT_SKILL_FORCE_RESPEC (*string* _note_) * EVENT_SKILL_LINE_ADDED (*integer* _skillType_, *luaindex* _skillIndex_) * EVENT_SKILL_POINTS_CHANGED (*integer* _pointsBefore_, *integer* _pointsNow_, *integer* _partialPointsBefore_, *integer* _partialPointsNow_) * EVENT_SKILL_RANK_UPDATE (*integer* _skillType_, *luaindex* _skillIndex_, *luaindex* _rank_) * EVENT_SKILL_XP_UPDATE (*integer* _skillType_, *luaindex* _skillIndex_, *integer* _reason_, *luaindex* _rank_, *integer* _previousXP_, *integer* _currentXP_) * EVENT_SLOT_IS_LOCKED_FAILURE (*integer* _bagId_, *integer* _slotId_) * EVENT_SMITHING_TRAIT_RESEARCH_COMPLETED (*integer* _craftingSkillType_, *luaindex* _researchLineIndex_, *luaindex* _traitIndex_) * EVENT_SMITHING_TRAIT_RESEARCH_STARTED (*integer* _craftingSkillType_, *luaindex* _researchLineIndex_, *luaindex* _traitIndex_) * EVENT_SOUL_GEM_ITEM_CHARGE_FAILURE (*integer* _reason_) * EVENT_SPAM_WARNING (*integer* _spamType_) * EVENT_STABLE_INTERACT_END * EVENT_STABLE_INTERACT_START * EVENT_START_FAST_TRAVEL_INTERACTION (*luaindex* _nodeIndex_) * EVENT_START_FAST_TRAVEL_KEEP_INTERACTION (*integer* _keepId_) * EVENT_START_KEEP_GUILD_CLAIM_INTERACTION * EVENT_START_KEEP_GUILD_RELEASE_INTERACTION * EVENT_START_SOUL_GEM_RESURRECTION (*integer* _durationMs_) * EVENT_STATS_UPDATED (*string* _unitTag_) * EVENT_STEALTH_STATE_CHANGED (*string* _unitTag_, *integer* _stealthState_) * EVENT_STORE_FAILURE (*integer* _reason_) * EVENT_STUCK_BEGIN * EVENT_STUCK_CANCELED * EVENT_STUCK_COMPLETE * EVENT_STUCK_ERROR_ALREADY_IN_PROGRESS * EVENT_STUCK_ERROR_INVALID_LOCATION * EVENT_STUCK_ERROR_IN_COMBAT * EVENT_STUCK_ERROR_ON_COOLDOWN * EVENT_STYLE_LEARNED (*luaindex* _styleIndex_, *integer* _chapterIndex_, *bool* _isDefaultRacialStyle_) * EVENT_SYNERGY_ABILITY_CHANGED * EVENT_TARGET_CHANGED (*string* _unitTag_) * EVENT_TELVAR_STONE_UPDATE (*integer* _newTelvarStones_, *integer* _oldTelvarStones_, *integer* _reason_) * EVENT_TITLE_UPDATE (*string* _unitTag_) * EVENT_TRACKING_UPDATE * EVENT_TRADE_ACCEPT_FAILED_NOT_ENOUGH_MONEY * EVENT_TRADE_CANCELED (*string* _cancelerName_) * EVENT_TRADE_CONFIRMATION_CHANGED (*integer* _who_, *integer* _level_) * EVENT_TRADE_ELEVATION_FAILED (*integer* _reason_, *string* _itemName_) * EVENT_TRADE_FAILED (*integer* _reason_) * EVENT_TRADE_INVITE_ACCEPTED * EVENT_TRADE_INVITE_CANCELED * EVENT_TRADE_INVITE_CONSIDERING (*string* _inviterCharacterName_, *string* _inviterDisplayName_) * EVENT_TRADE_INVITE_DECLINED * EVENT_TRADE_INVITE_FAILED (*integer* _reason_, *string* _inviteeCharacterName_, *string* _inviteeDisplayName_) * EVENT_TRADE_INVITE_REMOVED * EVENT_TRADE_INVITE_WAITING (*string* _inviteeCharacterName_, *string* _inviteeDisplayName_) * EVENT_TRADE_ITEM_ADDED (*integer* _who_, *luaindex* _tradeIndex_, *integer* _itemSoundCategory_) * EVENT_TRADE_ITEM_ADD_FAILED (*integer* _reason_, *string* _itemName_) * EVENT_TRADE_ITEM_REMOVED (*integer* _who_, *luaindex* _tradeIndex_, *integer* _itemSoundCategory_) * EVENT_TRADE_ITEM_UPDATED (*integer* _who_, *luaindex* _tradeIndex_) * EVENT_TRADE_MONEY_CHANGED (*integer* _who_, *integer* _money_) * EVENT_TRADE_SUCCEEDED * EVENT_TRADING_HOUSE_AWAITING_RESPONSE (*integer* _responseType_) * EVENT_TRADING_HOUSE_CONFIRM_ITEM_PURCHASE (*luaindex* _pendingPurchaseIndex_) * EVENT_TRADING_HOUSE_ERROR (*integer* _errorCode_) * EVENT_TRADING_HOUSE_OPERATION_TIME_OUT (*integer* _responseType_) * EVENT_TRADING_HOUSE_PENDING_ITEM_UPDATE (*integer* _slotId_, *bool* _isPending_) * EVENT_TRADING_HOUSE_RESPONSE_RECEIVED (*integer* _responseType_, *integer* _result_) * EVENT_TRADING_HOUSE_SEARCH_COOLDOWN_UPDATE (*integer* _cooldownMilliseconds_) * EVENT_TRADING_HOUSE_SEARCH_RESULTS_RECEIVED (*integer* _guildId_, *integer* _numItemsOnPage_, *integer* _currentPage_, *bool* _hasMorePages_) * EVENT_TRADING_HOUSE_STATUS_RECEIVED * EVENT_TRAIT_LEARNED (*string* _itemName_, *string* _itemTrait_) * EVENT_TRIAL_FEATURE_RESTRICTED (*integer* _restrictionType_) * EVENT_TUTORIALS_RESET * EVENT_TUTORIAL_HIDDEN (*luaindex* _tutorialIndex_) * EVENT_TUTORIAL_SYSTEM_ENABLED_STATE_CHANGED (*bool* _enabled_) * EVENT_UI_ERROR (*integer* _stringId_) * EVENT_UNIT_ATTRIBUTE_VISUAL_ADDED (*string* _unitTag_, *integer* _unitAttributeVisual_, *integer* _statType_, *integer* _attributeType_, *integer* _powerType_, *number* _value_, *number* _maxValue_) * EVENT_UNIT_ATTRIBUTE_VISUAL_REMOVED (*string* _unitTag_, *integer* _unitAttributeVisual_, *integer* _statType_, *integer* _attributeType_, *integer* _powerType_, *number* _value_, *number* _maxValue_) * EVENT_UNIT_ATTRIBUTE_VISUAL_UPDATED (*string* _unitTag_, *integer* _unitAttributeVisual_, *integer* _statType_, *integer* _attributeType_, *integer* _powerType_, *number* _oldValue_, *number* _newValue_, *number* _oldMaxValue_, *number* _newMaxValue_) * EVENT_UNIT_CREATED (*string* _unitTag_) * EVENT_UNIT_DEATH_STATE_CHANGED (*string* _unitTag_, *bool* _isDead_) * EVENT_UNIT_DESTROYED (*string* _unitTag_) * EVENT_UNIT_FRAME_UPDATE (*string* _unitTag_) * EVENT_UNLOCKED_DYES_UPDATED * EVENT_UNSPENT_CHAMPION_POINTS_CHANGED * EVENT_UPDATE_BUYBACK * EVENT_VETERAN_DIFFICULTY_CHANGED (*string* _unitTag_, *bool* _isDifficult_) * EVENT_VIBRATION (*integer* _duration_, *number* _coarseMotor_, *number* _fineMotor_, *number* _leftTriggerMotor_, *number* _rightTriggerMotor_, *string* _debugSourceInfo_) * EVENT_VISUAL_LAYER_CHANGED * EVENT_WEAPON_SWAP_LOCKED (*integer* _swapLevel_) * EVENT_WEREWOLF_STATE_CHANGED (*bool* _werewolf_) * EVENT_ZONE_CHANGED (*string* _zoneName_, *string* _subZoneName_, *bool* _newSubzone_, *integer* _zoneId_, *integer* _subZoneId_) * EVENT_ZONE_CHANNEL_CHANGED * EVENT_ZONE_COLLECTIBLE_REQUIREMENT_FAILED (*integer* _requiredCollectible_) * EVENT_ZONE_SCORING_CHANGED * EVENT_ZONE_UPDATE (*string* _unitTag_, *string* _newZoneName_) * EVENT_ACTION_LAYER_POPPED (*luaindex* _layerIndex_, *luaindex* _activeLayerIndex_) * EVENT_ACTION_LAYER_PUSHED (*luaindex* _layerIndex_, *luaindex* _activeLayerIndex_) * EVENT_ADD_ON_LOADED (*string* _addonName_) * EVENT_ALL_GUI_SCREENS_RESIZED * EVENT_ALL_GUI_SCREENS_RESIZE_STARTED * EVENT_CAPS_LOCK_STATE_CHANGED (*bool* _capsLockEnabled_) * EVENT_GAMEPAD_PREFERRED_MODE_CHANGED (*bool* _gamepadPreferred_) * EVENT_GLOBAL_MOUSE_DOWN (*integer* _button_, *bool* _ctrl_, *bool* _alt_, *bool* _shift_, *bool* _command_) * EVENT_GLOBAL_MOUSE_UP (*integer* _button_, *bool* _ctrl_, *bool* _alt_, *bool* _shift_, *bool* _command_) * EVENT_GUI_HIDDEN (*string* _guiName_, *bool* _hidden_) * EVENT_INPUT_LANGUAGE_CHANGED * EVENT_KEYBINDINGS_LOADED * EVENT_KEYBINDING_CLEARED (*luaindex* _layerIndex_, *luaindex* _categoryIndex_, *luaindex* _actionIndex_, *luaindex* _bindingIndex_) * EVENT_KEYBINDING_SET (*luaindex* _layerIndex_, *luaindex* _categoryIndex_, *luaindex* _actionIndex_, *luaindex* _bindingIndex_, *integer* _keyCode_, *integer* _mod1_, *integer* _mod2_, *integer* _mod3_, *integer* _mod4_) * EVENT_LUA_ERROR (*string* _error_) * EVENT_LUA_LOW_MEMORY * EVENT_SCREEN_RESIZED (*integer* _width_, *integer* _height_) * EVENT_SCRIPT_ACCESS_VIOLATION (*string* _protectedFunctionName_) * EVENT_SECURE_RENDER_MODE_CHANGED (*bool* _enabled_) * EVENT_SHOW_GUI (*string* _guiName_, *string* _desiredStateName_) * EVENT_UPDATE_GUI_LOADING_PROGRESS (*string* _guiName_, *integer* _assetsLoaded_, *integer* _assetsTotal_) h2. UI XML Layout h4. Attributes: * addressMode *[TextureAddressMode|#TextureAddressMode]* * allowBringToTop *bool* * alpha *number* * anchorIndex *integer* * autoAdjustTextureCoords *bool* * barAlignment *[BarAlignment|#BarAlignment]* * blendMode *[TextureBlendMode|#TextureBlendMode]* * cellsHigh *integer* * cellsWide *integer* * centerColor *string* * clampedToScreen *bool* * clickSound *string* * color *string* * delay *integer* * deltaX *number* * deltaXFromEnd *number* * deltaY *number* * deltaYFromEnd *number* * disabled *string* * disabledColor *string* * disabledPressed *string* * disabledPressedColor *string* * dragFromThumb *bool* * drawLastEntryIfOutOfRoom *bool* * duration *integer* * edgeColor *string* * editEnabled *bool* * enableFadeOut *bool* * endAlpha *number* * endCapWidth *integer* * endColor *string* * endHeight *number* * endRotation *number* * endScale *number* * endWidth *number* * endX *number* * endY *number* * excludeFromResizeToFitExtents *bool* * fadeOutGainColor *string* * fadeOutLossColor *string* * fadeOutTextureFile *string* * fillColor *string* * font *string* * framerate *number* * headerRowSpacing *number* * headerVerticalOffset *number* * hidden *bool* * horizontalAlignment *[TextAlignment|#TextAlignment]* * id *integer* * inheritAlpha *bool* * inheritScale *bool* * inherits *string* * integralWrapping *bool* * keyboardEnabled *bool* * layer *string* * leadingEdgeTexture *string* * level *integer* * lineSpacing *integer* * linkEnabled *bool* * loopCount *string* * maxHistoryLines *integer* * maxInputCharacters *integer* * maxLineCount *integer* * mirrorAlongX *bool* * mirrorAlongY *bool* * modifyTextType *[ModifyTextType|#ModifyTextType]* * mouseEnabled *bool* * mouseOver *string* * mouseOverBlendMode *[TextureBlendMode|#TextureBlendMode]* * mouseOverColor *string* * movable *bool* * multiLine *bool* * newLineEnabled *bool* * newLineIndent *number* * normal *string* * normalColor *string* * orientation *[ControlOrientation|#ControlOrientation]* * pinFont *string* * pixelRoundingEnabled *bool* * playbackType *[AnimationPlayback|#AnimationPlayback]* * pressed *string* * pressedColor *string* * pressedMouseOver *string* * radialCooldownClockwise *bool* * radialCooldownOriginAngle *number* * resizeHandleSize *number* * resizeToFitDescendents *bool* * resizeToFitFile *bool* * scale *number* * selectionColor *string* * shape *[ShapeType|#ShapeType]* * splitLongMessages *bool* * startAlpha *number* * startColor *string* * startHeight *number* * startRotation *number* * startScale *number* * startWidth *number* * startX *number* * startY *number* * step *number* * styleColor *string* * text *string* * textType *string* * textureCoordsRotation *number* * textureFile *string* * textureFileReleaseOption *[ReleaseReferenceOptions|#ReleaseReferenceOptions]* * thickness *number* * tier *string* * topmost *bool* * verticalAlignment *[TextAlignment|#TextAlignment]* * wrapMode *[TextWrapMode|#TextWrapMode]* h5. AlphaAnimation * [Inherits: AnimationBase|#AnimationBase] * [Child: endAlpha|#Attributes] * [Child: startAlpha|#Attributes] h5. Anchor * _attribute:_ *[AnchorPosition|#AnchorPosition]* _point_ * _attribute:_ *[AnchorPosition|#AnchorPosition]* _relativePoint_ * _attribute:_ *string* _relativeTo_ * _attribute:_ *number* _offsetX_ * _attribute:_ *number* _offsetY_ * _attribute:_ *[AnchorConstrains|#AnchorConstrains]* _constrains_ h5. AnchorFill h5. AnchorToBaseline * _attribute:_ *string* _relativeToLabel_ * _attribute:_ *number* _offsetX_ * _attribute:_ *[AnchorPosition|#AnchorPosition]* _side_ h5. AnimationBase * _attribute:_ *string* _name_ * [Child: EasingFunction|#EasingFunction] * [Child: OnPlay_Animation|#OnPlay_Animation] * [Child: OnStop_Animation|#OnStop_Animation] * [Child: delay|#Attributes] * [Child: duration|#Attributes] * [Child: inherits|#Attributes] h5. AnimationTimeline * _attribute:_ *string* _name_ * [Child: Animations|#Animations] * [Child: Callbacks|#Callbacks] * [Child: OnDurationChanged|#OnDurationChanged] * [Child: OnPlay|#OnPlay] * [Child: OnStop|#OnStop] * [Child: delay|#Attributes] * [Child: inherits|#Attributes] * [Child: loopCount|#Attributes] * [Child: playbackType|#Attributes] h5. Animations * [Child: AlphaAnimation|#AlphaAnimation] * [Child: AnimationTimeline|#AnimationTimeline] * [Child: ColorAnimation|#ColorAnimation] * [Child: CustomAnimation|#CustomAnimation] * [Child: ScaleAnimation|#ScaleAnimation] * [Child: SizeAnimation|#SizeAnimation] * [Child: TextureAnimation|#TextureAnimation] * [Child: TextureRotateAnimation|#TextureRotateAnimation] * [Child: TranslateAnimation|#TranslateAnimation] h5. Backdrop * [Inherits: Control|#Control] * [Child: Center|#Center] * [Child: Edge|#Edge] * [Child: Insets|#Insets] * [Child: blendMode|#Attributes] * [Child: centerColor|#Attributes] * [Child: edgeColor|#Attributes] * [Child: integralWrapping|#Attributes] * [Child: pixelRoundingEnabled|#Attributes] * [Child: textureFileReleaseOption|#Attributes] h5. BackgroundBottom * _attribute:_ *string* _textureFile_ * _attribute:_ *number* _left_ * _attribute:_ *number* _top_ * _attribute:_ *number* _bottom_ * _attribute:_ *number* _right_ h5. BackgroundMiddle * _attribute:_ *string* _textureFile_ * _attribute:_ *number* _left_ * _attribute:_ *number* _top_ * _attribute:_ *number* _bottom_ * _attribute:_ *number* _right_ h5. BackgroundTop * _attribute:_ *string* _textureFile_ * _attribute:_ *number* _left_ * _attribute:_ *number* _top_ * _attribute:_ *number* _bottom_ * _attribute:_ *number* _right_ h5. Browser * [Inherits: Control|#Control] * [Child: OnLoadFinished|#OnLoadFinished] * [Child: OnLoadStart|#OnLoadStart] * [Child: OnRequestClose|#OnRequestClose] h5. Button * [Inherits: Control|#Control] * [Child: ButtonState|#ButtonState] * [Child: FontColors|#FontColors] * [Child: MouseButton|#MouseButton] * [Child: NormalOffset|#NormalOffset] * [Child: OnClicked|#OnClicked] * [Child: PressedOffset|#PressedOffset] * [Child: TextureCoords|#TextureCoords] * [Child: Textures|#Textures] * [Child: clickSound|#Attributes] * [Child: endCapWidth|#Attributes] * [Child: font|#Attributes] * [Child: horizontalAlignment|#Attributes] * [Child: modifyTextType|#Attributes] * [Child: mouseOverBlendMode|#Attributes] * [Child: pixelRoundingEnabled|#Attributes] * [Child: text|#Attributes] * [Child: textureFileReleaseOption|#Attributes] * [Child: verticalAlignment|#Attributes] h5. ButtonState * _attribute:_ *[ButtonState|#ButtonState]* _state_ * _attribute:_ *bool* _locked_ h5. Callback * [Inherits: OnInsertAnimationTimelineCallback|#OnInsertAnimationTimelineCallback] * ScriptArguments: local self, time = ... h5. Callbacks * [Child: Callback|#Callback] h5. Center * _attribute:_ *string* _file_ * _attribute:_ *bool* _tiled_ * _attribute:_ *integer* _tileSize_ h5. ClampedToScreenInsets * _attribute:_ *number* _left_ * _attribute:_ *number* _top_ * _attribute:_ *number* _right_ * _attribute:_ *number* _bottom_ h5. ColorAnimation * [Inherits: AnimationBase|#AnimationBase] * [Child: endColor|#Attributes] * [Child: startColor|#Attributes] h5. ColorSelect * [Inherits: Control|#Control] * [Child: OnColorSelected|#OnColorSelected] h5. Compass * [Inherits: Control|#Control] * [Child: CompassPinType|#CompassPinType] h5. CompassPinType * _attribute:_ *[MapDisplayPinType|#MapDisplayPinType]* _name_ * _attribute:_ *number* _pinSize_ * _attribute:_ *string* _pinTexture_ * _attribute:_ *string* _areaTexture_ * _attribute:_ *string* _aboveTexture_ * _attribute:_ *string* _belowTexture_ * _attribute:_ *string* _linkTexture_ * _attribute:_ *bool* _clamped_ * _attribute:_ *bool* _allowUpdatesWhenAnimating_ * _attribute:_ *number* _minScale_ * _attribute:_ *number* _maxScale_ * _attribute:_ *number* _minVisibleScale_ * _attribute:_ *number* _minAlpha_ * _attribute:_ *number* _maxAlpha_ * _attribute:_ *number* _minVisibleAlpha_ * _attribute:_ *number* _maxVisibleNormalizedDistance_ * _attribute:_ *number* _leadingScaleCoefficient_ * _attribute:_ *number* _scaleCoefficient_ * _attribute:_ *number* _scaleConstant_ * _attribute:_ *number* _leadingAlphaCoefficient_ * _attribute:_ *number* _alphaCoefficient_ * _attribute:_ *number* _alphaConstant_ * _attribute:_ *string* _animation_ * _attribute:_ *string* _addedAnimation_ * _attribute:_ *string* _removedAnimation_ * _attribute:_ *[DrawLayer|#DrawLayer]* _layer_ h5. Control * _attribute:_ *string* _name_ * _attribute:_ *bool* _virtual_ * _attribute:_ *bool* _override_ * _attribute:_ *[ControlAccessControl|#ControlAccessControl]* _accessControl_ * [Child: Anchor|#Anchor] * [Child: AnchorFill|#AnchorFill] * [Child: ClampedToScreenInsets|#ClampedToScreenInsets] * [Child: Controls|#Controls] * [Child: DimensionConstraints|#DimensionConstraints] * [Child: Dimensions|#Dimensions] * [Child: HitInsets|#HitInsets] * [Child: OnChar|#OnChar] * [Child: OnDragStart|#OnDragStart] * [Child: OnEffectivelyHidden|#OnEffectivelyHidden] * [Child: OnEffectivelyShown|#OnEffectivelyShown] * [Child: OnHide|#OnHide] * [Child: OnInitialized|#OnInitialized] * [Child: OnKeyDown|#OnKeyDown] * [Child: OnKeyUp|#OnKeyUp] * [Child: OnMouseDoubleClick|#OnMouseDoubleClick] * [Child: OnMouseDown|#OnMouseDown] * [Child: OnMouseEnter|#OnMouseEnter] * [Child: OnMouseExit|#OnMouseExit] * [Child: OnMouseUp|#OnMouseUp] * [Child: OnMouseWheel|#OnMouseWheel] * [Child: OnMoveStart|#OnMoveStart] * [Child: OnMoveStop|#OnMoveStop] * [Child: OnReceiveDrag|#OnReceiveDrag] * [Child: OnResizeStart|#OnResizeStart] * [Child: OnResizeStop|#OnResizeStop] * [Child: OnResizedToFit|#OnResizedToFit] * [Child: OnShow|#OnShow] * [Child: OnUpdate|#OnUpdate] * [Child: ResizeToFitPadding|#ResizeToFitPadding] * [Child: alpha|#Attributes] * [Child: clampedToScreen|#Attributes] * [Child: excludeFromResizeToFitExtents|#Attributes] * [Child: hidden|#Attributes] * [Child: id|#Attributes] * [Child: inheritAlpha|#Attributes] * [Child: inheritScale|#Attributes] * [Child: inherits|#Attributes] * [Child: keyboardEnabled|#Attributes] * [Child: layer|#Attributes] * [Child: level|#Attributes] * [Child: mouseEnabled|#Attributes] * [Child: movable|#Attributes] * [Child: resizeHandleSize|#Attributes] * [Child: resizeToFitDescendents|#Attributes] * [Child: scale|#Attributes] * [Child: tier|#Attributes] h5. Controls * [Child: Backdrop|#Backdrop] * [Child: Browser|#Browser] * [Child: Button|#Button] * [Child: ColorSelect|#ColorSelect] * [Child: Compass|#Compass] * [Child: Control|#Control] * [Child: Cooldown|#Cooldown] * [Child: DebugText|#DebugText] * [Child: EditBox|#EditBox] * [Child: Label|#Label] * [Child: Line|#Line] * [Child: MapDisplay|#MapDisplay] * [Child: Scroll|#Scroll] * [Child: Slider|#Slider] * [Child: StatusBar|#StatusBar] * [Child: TextBuffer|#TextBuffer] * [Child: Texture|#Texture] * [Child: TextureComposite|#TextureComposite] * [Child: Tooltip|#Tooltip] * [Child: TopLevelControl|#TopLevelControl] h5. Cooldown * [Inherits: Control|#Control] * [Child: RadialCooldownGradient|#RadialCooldownGradient] * [Child: blendMode|#Attributes] * [Child: fillColor|#Attributes] * [Child: leadingEdgeTexture|#Attributes] * [Child: radialCooldownClockwise|#Attributes] * [Child: radialCooldownOriginAngle|#Attributes] * [Child: textureFile|#Attributes] * [Child: textureFileReleaseOption|#Attributes] h5. CustomAnimation * [Inherits: AnimationBase|#AnimationBase] * [Child: UpdateFunction|#UpdateFunction] h5. DebugText * [Inherits: Control|#Control] * [Child: font|#Attributes] h5. DimensionConstraints * _attribute:_ *number* _minX_ * _attribute:_ *number* _minY_ * _attribute:_ *number* _maxX_ * _attribute:_ *number* _maxY_ h5. Dimensions * _attribute:_ *number* _x_ * _attribute:_ *number* _y_ h5. EasingFunction * [Inherits: OnSetAnimationEaseFunction|#OnSetAnimationEaseFunction] * ScriptArguments: local progress = ... h5. Edge * _attribute:_ *string* _file_ * _attribute:_ *integer* _edgeFileWidth_ * _attribute:_ *integer* _edgeFileHeight_ * _attribute:_ *integer* _edgeSize_ * _attribute:_ *integer* _edgeFilePadding_ h5. EditBox * [Inherits: Control|#Control] * [Child: OnBackspace|#OnBackspace] * [Child: OnDownArrow|#OnDownArrow] * [Child: OnEnter|#OnEnter] * [Child: OnEscape|#OnEscape] * [Child: OnFocusGained|#OnFocusGained] * [Child: OnFocusLost|#OnFocusLost] * [Child: OnIMEBeginComposition|#OnIMEBeginComposition] * [Child: OnIMEEndComposition|#OnIMEEndComposition] * [Child: OnPageDown|#OnPageDown] * [Child: OnPageUp|#OnPageUp] * [Child: OnSpace|#OnSpace] * [Child: OnTab|#OnTab] * [Child: OnTextChanged|#OnTextChanged] * [Child: OnUpArrow|#OnUpArrow] * [Child: color|#Attributes] * [Child: editEnabled|#Attributes] * [Child: font|#Attributes] * [Child: maxInputCharacters|#Attributes] * [Child: multiLine|#Attributes] * [Child: newLineEnabled|#Attributes] * [Child: selectionColor|#Attributes] * [Child: textType|#Attributes] h5. FadeGradient * _attribute:_ *number* _x1_ * _attribute:_ *number* _y1_ * _attribute:_ *number* _size1_ * _attribute:_ *number* _x2_ * _attribute:_ *number* _y2_ * _attribute:_ *number* _size2_ h5. Font * _attribute:_ *string* _name_ * _attribute:_ *bool* _virtual_ * [Child: sentinel_element|#sentinel_element] * [Child: font|#Attributes] * [Child: inherits|#Attributes] h5. FontColors * [Child: disabledColor|#Attributes] * [Child: disabledPressedColor|#Attributes] * [Child: mouseOverColor|#Attributes] * [Child: normalColor|#Attributes] * [Child: pressedColor|#Attributes] h5. GuiXml * [Child: Animations|#Animations] * [Child: Controls|#Controls] * [Child: Font|#Font] * [Child: String|#String] h5. HitInsets * _attribute:_ *number* _left_ * _attribute:_ *number* _top_ * _attribute:_ *number* _right_ * _attribute:_ *number* _bottom_ h5. Insets * _attribute:_ *number* _left_ * _attribute:_ *number* _top_ * _attribute:_ *number* _right_ * _attribute:_ *number* _bottom_ h5. Label * [Inherits: Control|#Control] * [Child: AnchorToBaseline|#AnchorToBaseline] * [Child: OnLinkClicked|#OnLinkClicked] * [Child: OnLinkMouseUp|#OnLinkMouseUp] * [Child: OnTextChanged|#OnTextChanged] * [Child: OnUserAreaCreated|#OnUserAreaCreated] * [Child: color|#Attributes] * [Child: font|#Attributes] * [Child: horizontalAlignment|#Attributes] * [Child: lineSpacing|#Attributes] * [Child: linkEnabled|#Attributes] * [Child: maxLineCount|#Attributes] * [Child: modifyTextType|#Attributes] * [Child: newLineIndent|#Attributes] * [Child: pixelRoundingEnabled|#Attributes] * [Child: styleColor|#Attributes] * [Child: text|#Attributes] * [Child: verticalAlignment|#Attributes] * [Child: wrapMode|#Attributes] h5. LeadingEdge * _attribute:_ *string* _textureFile_ * _attribute:_ *number* _width_ * _attribute:_ *number* _height_ h5. LeadingEdgeTextureCoords * _attribute:_ *number* _left_ * _attribute:_ *number* _right_ * _attribute:_ *number* _top_ * _attribute:_ *number* _bottom_ h5. Limits * _attribute:_ *number* _min_ * _attribute:_ *number* _max_ h5. Line * [Inherits: Control|#Control] * [Child: TextureCoords|#TextureCoords] * [Child: blendMode|#Attributes] * [Child: color|#Attributes] * [Child: pixelRoundingEnabled|#Attributes] * [Child: textureFile|#Attributes] * [Child: thickness|#Attributes] h5. LineFade * _attribute:_ *number* _fadeBegin_ * _attribute:_ *number* _fadeDuration_ h5. MapDisplay * [Inherits: Control|#Control] * [Child: MapGutter|#MapGutter] * [Child: MapPinType|#MapPinType] * [Child: OnVisibleRadiusChanged|#OnVisibleRadiusChanged] * [Child: pinFont|#Attributes] * [Child: shape|#Attributes] h5. MapGutter * _attribute:_ *number* _offset_ * _attribute:_ *number* _size_ h5. MapPinType * _attribute:_ *[MapDisplayPinType|#MapDisplayPinType]* _name_ * _attribute:_ *[MapArrowType|#MapArrowType]* _arrowType_ * _attribute:_ *number* _pinSize_ * _attribute:_ *number* _pinXInset_ * _attribute:_ *number* _pinYInset_ * _attribute:_ *number* _arrowSize_ * _attribute:_ *string* _pinTexture_ * _attribute:_ *string* _arrowTexture_ * _attribute:_ *string* _areaTexture_ * _attribute:_ *string* _aboveTexture_ * _attribute:_ *string* _belowTexture_ * _attribute:_ *string* _linkTexture_ * _attribute:_ *string* _animation_ * _attribute:_ *string* _addedAnimation_ * _attribute:_ *string* _removedAnimation_ * _attribute:_ *[MapPinAnimationTarget|#MapPinAnimationTarget]* _animationTarget_ h5. MouseButton * _attribute:_ *integer* _button_ * _attribute:_ *bool* _enabled_ h5. NormalOffset * _attribute:_ *number* _x_ * _attribute:_ *number* _y_ h5. OnAddGameData * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnBackspace * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnChar * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, key = ... h5. OnCleared * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnClicked * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, button = ... h5. OnColorSelected * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, r, g, b = ... h5. OnDownArrow * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnDragStart * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, button = ... h5. OnDurationChanged * [Inherits: OnSetAnimationTimelineEventHandler|#OnSetAnimationTimelineEventHandler] * ScriptArguments: local self, duration = ... h5. OnEffectivelyHidden * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, hidden = ... h5. OnEffectivelyShown * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, hidden = ... h5. OnEnabledStateChanged * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, enabled = ... h5. OnEnter * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnEscape * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnFocusGained * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnFocusLost * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnHide * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, hidden = ... h5. OnIMEBeginComposition * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnIMEEndComposition * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnInitialized * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnInsertAnimationTimelineCallback * _attribute:_ *integer* _delay_ h5. OnKeyDown * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, key, ctrl, alt, shift, command = ... h5. OnKeyUp * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, key, ctrl, alt, shift, command = ... h5. OnLinkClicked * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, linkData, linkText, button, ctrl, alt, shift, command = ... h5. OnLinkMouseUp * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, linkData, linkText, button, ctrl, alt, shift, command = ... h5. OnLoadFinished * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnLoadStart * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnMinMaxValueChanged * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, min, max = ... h5. OnMouseDoubleClick * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, button, ctrl, alt, shift, command = ... h5. OnMouseDown * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, button, ctrl, alt, shift, command = ... h5. OnMouseEnter * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnMouseExit * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnMouseUp * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, button, upInside, ctrl, alt, shift, command = ... h5. OnMouseWheel * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, delta, ctrl, alt, shift, command = ... h5. OnMoveStart * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnMoveStop * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnPageDown * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnPageUp * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnPlay * [Inherits: OnSetAnimationTimelineEventHandler|#OnSetAnimationTimelineEventHandler] * ScriptArguments: local self, completedPlaying = ... h5. OnPlay_Animation * [Inherits: OnSetAnimationEventHandler|#OnSetAnimationEventHandler] * ScriptArguments: local self, animatingControl, completedPlaying = ... h5. OnReceiveDrag * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, button = ... h5. OnRequestClose * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnResizeStart * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnResizeStop * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnResizedToFit * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, desiredWidth, desiredHeight = ... h5. OnScrollExtentsChanged * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, horizontal, vertical = ... h5. OnScrollOffsetChanged * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, horizontal, vertical = ... h5. OnSetAnimationEaseFunction h5. OnSetAnimationEventHandler h5. OnSetAnimationTimelineEventHandler h5. OnSetControlEventHandler h5. OnSetUpdateFunction h5. OnShow * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, hidden = ... h5. OnSliderReleased * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, value = ... h5. OnSpace * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnStop * [Inherits: OnSetAnimationTimelineEventHandler|#OnSetAnimationTimelineEventHandler] * ScriptArguments: local self, completedPlaying = ... h5. OnStop_Animation * [Inherits: OnSetAnimationEventHandler|#OnSetAnimationEventHandler] * ScriptArguments: local self, animatingControl, completedPlaying = ... h5. OnTab * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnTextChanged * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnTextureLoaded * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnUpArrow * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self = ... h5. OnUpdate * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, time = ... h5. OnUserAreaCreated * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, areaData, areaText, left, right, top, bottom, continuation = ... h5. OnValueChanged * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, value, eventReason = ... h5. OnVisibleRadiusChanged * [Inherits: OnSetControlEventHandler|#OnSetControlEventHandler] * ScriptArguments: local self, radius = ... h5. PressedOffset * _attribute:_ *number* _x_ * _attribute:_ *number* _y_ h5. RadialCooldownGradient * _attribute:_ *number* _startAlpha_ * _attribute:_ *number* _angularDistance_ h5. ResizeToFitPadding * _attribute:_ *number* _width_ * _attribute:_ *number* _height_ h5. ScaleAnimation * [Inherits: AnimationBase|#AnimationBase] * [Child: endScale|#Attributes] * [Child: startScale|#Attributes] h5. Scroll * [Inherits: Control|#Control] * [Child: FadeGradient|#FadeGradient] * [Child: OnScrollExtentsChanged|#OnScrollExtentsChanged] * [Child: OnScrollOffsetChanged|#OnScrollOffsetChanged] h5. ScrollingOverlay * _attribute:_ *string* _textureFile_ * _attribute:_ *number* _width_ * _attribute:_ *number* _height_ * _attribute:_ *integer* _duration_ h5. SizeAnimation * [Inherits: AnimationBase|#AnimationBase] * [Child: endHeight|#Attributes] * [Child: endWidth|#Attributes] * [Child: startHeight|#Attributes] * [Child: startWidth|#Attributes] h5. Slider * [Inherits: Control|#Control] * [Child: BackgroundBottom|#BackgroundBottom] * [Child: BackgroundMiddle|#BackgroundMiddle] * [Child: BackgroundTop|#BackgroundTop] * [Child: Limits|#Limits] * [Child: OnEnabledStateChanged|#OnEnabledStateChanged] * [Child: OnSliderReleased|#OnSliderReleased] * [Child: OnValueChanged|#OnValueChanged] * [Child: ThumbTexture|#ThumbTexture] * [Child: dragFromThumb|#Attributes] * [Child: orientation|#Attributes] * [Child: step|#Attributes] h5. StatusBar * [Inherits: Control|#Control] * [Child: LeadingEdge|#LeadingEdge] * [Child: LeadingEdgeTextureCoords|#LeadingEdgeTextureCoords] * [Child: Limits|#Limits] * [Child: OnMinMaxValueChanged|#OnMinMaxValueChanged] * [Child: OnValueChanged|#OnValueChanged] * [Child: ScrollingOverlay|#ScrollingOverlay] * [Child: TextureCoords|#TextureCoords] * [Child: barAlignment|#Attributes] * [Child: color|#Attributes] * [Child: enableFadeOut|#Attributes] * [Child: fadeOutGainColor|#Attributes] * [Child: fadeOutLossColor|#Attributes] * [Child: fadeOutTextureFile|#Attributes] * [Child: orientation|#Attributes] * [Child: textureFile|#Attributes] h5. String * _attribute:_ *string* _name_ * _attribute:_ *string* _value_ h5. Surface * _attribute:_ *number* _texCoordLeft_ * _attribute:_ *number* _texCoordRight_ * _attribute:_ *number* _texCoordTop_ * _attribute:_ *number* _texCoordBottom_ * _attribute:_ *number* _insetLeft_ * _attribute:_ *number* _insetRight_ * _attribute:_ *number* _insetTop_ * _attribute:_ *number* _insetBottom_ * _attribute:_ *string* _color_ h5. TextBuffer * [Inherits: Control|#Control] * [Child: LineFade|#LineFade] * [Child: OnLinkClicked|#OnLinkClicked] * [Child: OnLinkMouseUp|#OnLinkMouseUp] * [Child: color|#Attributes] * [Child: drawLastEntryIfOutOfRoom|#Attributes] * [Child: font|#Attributes] * [Child: horizontalAlignment|#Attributes] * [Child: linkEnabled|#Attributes] * [Child: maxHistoryLines|#Attributes] * [Child: splitLongMessages|#Attributes] h5. Texture * [Inherits: Control|#Control] * [Child: OnTextureLoaded|#OnTextureLoaded] * [Child: TextureCoords|#TextureCoords] * [Child: addressMode|#Attributes] * [Child: autoAdjustTextureCoords|#Attributes] * [Child: blendMode|#Attributes] * [Child: color|#Attributes] * [Child: pixelRoundingEnabled|#Attributes] * [Child: resizeToFitFile|#Attributes] * [Child: textureCoordsRotation|#Attributes] * [Child: textureFile|#Attributes] * [Child: textureFileReleaseOption|#Attributes] h5. TextureAnimation * [Inherits: AnimationBase|#AnimationBase] * [Child: cellsHigh|#Attributes] * [Child: cellsWide|#Attributes] * [Child: framerate|#Attributes] * [Child: mirrorAlongX|#Attributes] * [Child: mirrorAlongY|#Attributes] h5. TextureComposite * [Inherits: Control|#Control] * [Child: Surface|#Surface] * [Child: blendMode|#Attributes] * [Child: pixelRoundingEnabled|#Attributes] * [Child: textureFile|#Attributes] * [Child: textureFileReleaseOption|#Attributes] h5. TextureCoords * _attribute:_ *number* _left_ * _attribute:_ *number* _right_ * _attribute:_ *number* _top_ * _attribute:_ *number* _bottom_ h5. TextureRotateAnimation * [Inherits: AnimationBase|#AnimationBase] * [Child: endRotation|#Attributes] * [Child: startRotation|#Attributes] h5. Textures * [Child: disabled|#Attributes] * [Child: disabledPressed|#Attributes] * [Child: mouseOver|#Attributes] * [Child: normal|#Attributes] * [Child: pressed|#Attributes] * [Child: pressedMouseOver|#Attributes] h5. ThumbTexture * _attribute:_ *string* _textureFile_ * _attribute:_ *string* _disabledTextureFile_ * _attribute:_ *string* _highlightedTextureFile_ * _attribute:_ *number* _thumbWidth_ * _attribute:_ *number* _thumbHeight_ * _attribute:_ *number* _left_ * _attribute:_ *number* _top_ * _attribute:_ *number* _bottom_ * _attribute:_ *number* _right_ * _attribute:_ *bool* _flushWithSliderExtents_ h5. Tooltip * [Inherits: Control|#Control] * [Child: OnAddGameData|#OnAddGameData] * [Child: OnCleared|#OnCleared] * [Child: font|#Attributes] * [Child: headerRowSpacing|#Attributes] * [Child: headerVerticalOffset|#Attributes] h5. TopLevelControl * [Inherits: Control|#Control] * [Child: allowBringToTop|#Attributes] * [Child: topmost|#Attributes] h5. TranslateAnimation * [Inherits: AnimationBase|#AnimationBase] * [Child: anchorIndex|#Attributes] * [Child: deltaX|#Attributes] * [Child: deltaXFromEnd|#Attributes] * [Child: deltaY|#Attributes] * [Child: deltaYFromEnd|#Attributes] * [Child: endX|#Attributes] * [Child: endY|#Attributes] * [Child: startX|#Attributes] * [Child: startY|#Attributes] h5. UpdateFunction * [Inherits: OnSetUpdateFunction|#OnSetUpdateFunction] * ScriptArguments: local self, progress = ... h5. sentinel_element