Initialize engine version: 5.6.2p4UnknownWorlds (0) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 550 Ti (ID=0x1244) Vendor: NVIDIA VRAM: 977 MB Driver: 9.18.13.4448 Begin MonoManager ReloadAssembly Platform assembly: D:\subnautica\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\subnautica\Subnautica\Subnautica_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\subnautica\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\subnautica\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\subnautica\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\subnautica\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\subnautica\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\subnautica\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\subnautica\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\subnautica\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\subnautica\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\subnautica\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\subnautica\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\subnautica\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\subnautica\Subnautica\Subnautica_Data\Managed\UnityEngine.PerformanceTesting.dll (this message is harmless) Loading D:\subnautica\Subnautica\Subnautica_Data\Managed\UnityEngine.PerformanceTesting.dll into Unity Child Domain Platform assembly: D:\subnautica\Subnautica\Subnautica_Data\Managed\UnityEngine.VR.dll (this message is harmless) Loading D:\subnautica\Subnautica\Subnautica_Data\Managed\UnityEngine.VR.dll into Unity Child Domain Platform assembly: D:\subnautica\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll (this message is harmless) Loading D:\subnautica\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll into Unity Child Domain Platform assembly: D:\subnautica\Subnautica\Subnautica_Data\Managed\iTween.dll (this message is harmless) Loading D:\subnautica\Subnautica\Subnautica_Data\Managed\iTween.dll into Unity Child Domain Platform assembly: D:\subnautica\Subnautica\Subnautica_Data\Managed\LibNoise.dll (this message is harmless) Loading D:\subnautica\Subnautica\Subnautica_Data\Managed\LibNoise.dll into Unity Child Domain Platform assembly: D:\subnautica\Subnautica\Subnautica_Data\Managed\LitJson.dll (this message is harmless) Loading D:\subnautica\Subnautica\Subnautica_Data\Managed\LitJson.dll into Unity Child Domain Platform assembly: D:\subnautica\Subnautica\Subnautica_Data\Managed\LumenWorks.dll (this message is harmless) Loading D:\subnautica\Subnautica\Subnautica_Data\Managed\LumenWorks.dll into Unity Child Domain Platform assembly: D:\subnautica\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\subnautica\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain - Completed reload, in 0.027 seconds Platform assembly: D:\subnautica\Subnautica\Subnautica_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\subnautica\Subnautica\Subnautica_Data\Managed\System.dll (this message is harmless) OnLevelWasLoaded was found on OVRScreenFade This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"! (Filename: Line: 1028) UnloadTime: 1.133893 ms FMOD Studio: Creating runtime system instance (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading game settings (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Process name: Subnautica (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changeset 61919, QualityLevel = 0 (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Forcing texture limit to 3 due to < 6GB of RAM (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Application version: 61919 (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SystemInfo: deviceModel = DH61BE__ (INTEL_) deviceName = ADMIN-ПК deviceType = Desktop deviceUniqueIdentifier = a66466263c524c6ce16994c5cd9adea29d1f08fd graphicsDeviceID = 4676 graphicsDeviceName = NVIDIA GeForce GTX 550 Ti graphicsDeviceType = Direct3D11 graphicsDeviceVendor = NVIDIA graphicsDeviceVendorID = 4318 graphicsDeviceVersion = Direct3D 11.0 [level 11.0] graphicsMemorySize = 977 graphicsShaderLevel = 50 npotSupport = Full maxTextureSize = 16384 operatingSystem = Windows 7 Service Pack 1 (6.1.7601) 64bit processorCount = 4 processorFrequency = 3093 processorType = Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz supportedRenderTargetCount = 8 supports3DTextures = True supportsAccelerometer = False supportsComputeShaders = True supportsGyroscope = False supportsImageEffects = True supportsInstancing = True supportsLocationService = False supportsRawShadowDepthSampling = True supportsRenderTextures = True supportsRenderToCubemap = True supportsShadows = True supportsSparseTextures = False supportsStencil = 1 supportsVibration = False systemMemorySize = 4073 (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting up 2 worker threads for Enlighten. Thread -> id: 1aec -> priority: 1 Thread -> id: 1bb4 -> priority: 1 FMOD Studio: Destroying runtime system instance (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) UnauthorizedAccessException: Access to the path "C:/ProgramData/Unknown Worlds/Subnautica\TempSave\CellsCache\baked-batch-cells-11-17-12.bin" is denied. at System.IO.File.Delete (System.String path) [0x00000] in :0 at System.IO.Directory.RecursiveDelete (System.String path) [0x00000] in :0 at System.IO.Directory.RecursiveDelete (System.String path) [0x00000] in :0 at System.IO.Directory.Delete (System.String path, Boolean recursive) [0x00000] in :0 at SaveLoadManager.ClearTemporarySave () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SaveLoadManager:ClearTemporarySave() SaveLoadManager:OnDestroy() (Filename: Line: -1)