Mono path[0] = '/Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Resources/Data/Managed' Mono config path = '/Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/MonoBleedingEdge/etc' Initialize engine version: 2019.2.8f1 (0) [XR] Discovering subsystems at path /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Resources/Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Renderer: AMD Radeon HD - FirePro D700 OpenGL Engine Vendor: ATI Technologies Inc. Version: 4.1 ATI-3.5.5 GLES: 0 GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable G L_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level ; Context handle -1157557760 Begin MonoManager ReloadAssembly - Completed reload, in 0.100 seconds OnLevelWasLoaded was found on OVRScreenFade This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: ./Runtime/Mono/MonoScriptCache.cpp Line: 355) WARNING: Shader Unsupported: 'Hidden/Post FX/Eye Adaptation' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Post FX/Eye Adaptation' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/Post FX/Monitors/Histogram Render' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/Post FX/Monitors/Histogram Render' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/Post FX/Depth Of Field' - Pass 'CoC Temporal Filter' has no vertex shader WARNING: Shader Unsupported: 'Hidden/Waterscape/UpdateDisplacement' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Waterscape/UpdateDisplacement' - Setting to default shader. UnloadTime: 0.534800 ms Initializing Steam services (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Application root directory: /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Plugins: Couldn't open libc, error: dlopen(libc, 2): image not found (Filename: ./Runtime/Misc/Plugins.cpp Line: 298) BankLoadException: [FMOD] Could not load bank '/Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Resources/Data/StreamingAssets/Secret.bank' : ERR_FILE_NOTFOUND : File not found. at FMODUnity.RuntimeManager.loadedBankRegister (FMODUnity.RuntimeManager+LoadedBank loadedBank, System.String bankPath, System.String bankName, System.Boolean loadSamples, FMOD.RESULT loadResult) [0x00057] in <45c848f5a9a34a96a5b1aaa7942a5c63>:0 at FMODUnity.RuntimeManager.LoadBank (System.String bankName, System.Boolean loadSamples) [0x0007e] in <45c848f5a9a34a96a5b1aaa7942a5c63>:0 at FMODUnity.RuntimeManager.LoadBanks (FMODUnity.Settings fmodSettings) [0x00094] in <45c848f5a9a34a96a5b1aaa7942a5c63>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FMODUnity.RuntimeManager:LoadBanks(Settings) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUWE:PathToGUID(String, Guid&) FMODUWE:GetEventDescription(String, EventDescription&) FMODUWE:GetEventInstance(String, EventInstance&) FMODUWE:GetEventImpl(String) FMODUWE:GetEvent(FMODAsset) FMOD_CustomEmitter:SetAsset(FMODAsset) FMOD_CustomEmitter:Awake() (Filename: <45c848f5a9a34a96a5b1aaa7942a5c63> Line: 0) Steamworks: RequestStats - failed, k_EResultFail (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Material doesn't have a texture property '_MainTex' (Filename: ./Runtime/Shaders/Material.cpp Line: 1371) Material doesn't have a texture property '_MainTex' (Filename: ./Runtime/Shaders/Material.cpp Line: 1371) WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: Shader Unsupported: 'Hidden/Waterscape/UpdateCaustics' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Waterscape/UpdateCaustics' - Setting to default shader. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture Plugins: Couldn't open oleaut32, error: dlopen(oleaut32, 2): image not found (Filename: ./Runtime/Misc/Plugins.cpp Line: 298) Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.dylib Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.so Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.bundle Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/oleaut32.dll Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32 Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dylib Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.so Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.bundle Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/oleaut32 Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.dylib Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.so Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.bundle Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll Plugins: Couldn't open oleaut32, error: dlopen(oleaut32, 2): image not found (Filename: ./Runtime/Misc/Plugins.cpp Line: 298) Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.dylib Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.so Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.bundle Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/oleaut32.dll Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32 Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dylib Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.so Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.bundle Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/oleaut32 Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.dylib Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.so Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.bundle Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll Loading game settings (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) changeset 24852, QualityLevel = 0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) OK Running Win64 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Application version: 24852 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) SystemInfo: deviceModel = MacPro6,1 deviceName = GPPPro2 deviceType = Desktop deviceUniqueIdentifier = 1E6E6B89-72C5-5BFF-9A34-42CA94CD8F00 graphicsDeviceID = 26520 graphicsDeviceName = AMD Radeon HD - FirePro D700 OpenGL Engine graphicsDeviceType = OpenGLCore graphicsDeviceVendor = ATI Technologies Inc. graphicsDeviceVendorID = 4098 graphicsDeviceVersion = OpenGL 4.1 ATI-3.5.5 graphicsMemorySize = 6144 graphicsShaderLevel = 46 npotSupport = Full maxTextureSize = 16384 operatingSystem = Mac OS X 10.15.3 processorCount = 12 processorFrequency = 3500 processorType = Intel(R) Xeon(R) CPU E5-1650 v2 @ 3.50GHz supportedRenderTargetCount = 8 supports3DTextures = True supportsAccelerometer = False supportsComputeShaders = False supportsGyroscope = False supportsImageEffects = True supportsInstancing = True supportsLocationService = False supportsRawShadowDepthSampling = True supportsRenderTextures = True supportsRenderToCubemap = True supportsShadows = True supportsSparseTextures = False supportsStencil = 1 supportsVibration = False systemMemorySize = 65536 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Saving game settings (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture Unloading 6 Unused Serialized files (Serialized files now loaded: 2) WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture UnloadTime: 8.329334 ms PDAScanner : Initialize() : 'Seamoth' is an unknown entry for PDAEncyclopedia! (index = 69) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) PDAScanner : Initialize() : 'TimeCapsule' is an unknown entry for PDAEncyclopedia! (index = 229) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) SnowStorm - BadWeatherSet - Dangerous / Time 49.73289s -> 89.59253s HailStorm - ExtremeWeather - Extreme / Time 89.59253s -> 124.9501s HeavyFog - BadWeatherSet - Dangerous / Time 124.9501s -> 152.2627s LightSnow - MildWeatherSet - Mild / Time 152.2627s -> 196.5956s Blizzard - BadWeatherSet - Dangerous / Time 196.5956s -> 223.4526s WhiteoutBlizzard - ExtremeWeather - Extreme / Time 223.4526s -> 258.2653s HeavyFog - BadWeatherSet - Dangerous / Time 258.2653s -> 295.2463s ClearSkies - MildWeatherSet - Mild / Time 295.2463s -> 341.7604s HeavyFog - BadWeatherSet - Dangerous / Time 341.7604s -> 368.9182s ClearSkies - MildWeatherSet - Mild / Time 368.9182s -> 417.2542s Blizzard - BadWeatherSet - Dangerous / Time 417.2542s -> 454.8046s ClearSkies - MildWeatherSet - Mild / Time 454.8046s -> 494.9781s SnowStorm - BadWeatherSet - Dangerous / Time 494.9781s -> 534.3065s WhiteoutBlizzard - ExtremeWeather - Extreme / Time 534.3065s -> 573.6035s SnowStorm - BadWeatherSet - Dangerous / Time 573.6035s -> 609.4434s HailStorm - ExtremeWeather - Extreme / Time 609.4434s -> 640.8975s SnowStorm - BadWeatherSet - Dangerous / Time 640.8975s -> 673.2673s Calm - MildWeatherSet - Mild / Time 673.2673s -> 713.4702s Blizzard - BadWeatherSet - Dangerous / Time 713.4702s -> 748.0478s LightSnow - MildWeatherSet - Mild / Time 748.0478s -> 792.8295s SnowStorm - BadWeatherSet - Dangerous / Time 792.8295s -> 820.245s LightSnow - MildWeatherSet - Mild / Time 820.245s -> 866.5792s HeavyFog - BadWeatherSet - Dangerous / Time 866.5792s -> 897.3377s ClearSkies - MildWeatherSet - Mild / Time 897.3377s -> 941.2991s SnowStorm - BadWeatherSet - Dangerous / Time 941.2991s -> 975.1584s ClearSkies - MildWeatherSet - Mild / Time 975.1584s -> 1025.038s HeavyFog - BadWeatherSet - Dangerous / Time 1025.038s -> 1052.74s LightSnow - MildWeatherSet - Mild / Time 1052.74s -> 1102.572s HeavyFog - BadWeatherSet - Dangerous / Time 1102.572s -> 1131.709s ElectricStorm - ExtremeWeather - Extreme / Time 1131.709s -> 1157.658s SnowStorm - BadWeatherSet - Dangerous / Time 1157.658s -> 1193.939s LightSnow - MildWeatherSet - Mild / Time 1193.939s -> 1241.592s SnowStorm - BadWeatherSet - Dangerous / Time 1241.592s -> 1278.35s (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Kinematic body only supports Speculative Continuous collision detection (Filename: ./Modules/Physics/Rigidbody.cpp Line: 738) Heartbeat CSV, time s,49.7529, GC.GetTotalMemory MB,283.4297, OctNodes MB,0, CompactOctrees MB,256.625, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,74, PlayerPos,0,1.787,0, WorkingSet MB,0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading asset bundle 'logos' because it is no longer referenced (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2693 unused Assets to reduce memory usage. Loaded Objects now: 21230. Total: 32.528825 ms (FindLiveObjects: 1.558005 ms CreateObjectMapping: 0.988903 ms MarkObjects: 28.424671 ms DeleteObjects: 1.556839 ms) WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture 'Loading Essentials' took 0.64 seconds (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 'Loading ResearchBase' took 0.96 seconds (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) L0: Loading lightmapped prefab scene ResearchBase total ms: 956.1349 self ms: 956.1361 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Streamer not ready for Precursor_Teleporter_ToEndGame (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded lightmapped prefab ResearchBase frame 3806 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture 'Loading IceCliffs' took 0.21 seconds (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) L0: Loading lightmapped prefab scene IceCliffs total ms: 208.2989 self ms: 208.2992 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded lightmapped prefab IceCliffs frame 3829 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 'PreloadingBase' took 11.09 seconds (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) PAXTerrainController::Initialize called - frame = 5358 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 'Preloading base' took 4.03 seconds (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) PAXTerrainController::MountWorld frame 5907 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) builders ready, building world.. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) loading static world at '/Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SNUnmanagedData/Expansion'. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) loading static world at '/Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SNUnmanagedData/Expansion'. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) World in /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SNUnmanagedData/Expansion is from version 39 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) LargeWorld: Loading world. Frame 5909. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) LargeWorld land 'Voxeland (Voxeland)' (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) LargeWorldStreamer::Deinitialize called, frame 5909 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) LargeWorldStreamer::Initialize frame 5909 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Read streaming settings: max frame ms 10, skip ents False, budget 200 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) LargeWorldStreamer allocated space for 26,20,26 octree batches (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling LoadPrefabDatabase frame 5909 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) L1: Initialize prefab database (WorldEntities) total ms: 6.769 self ms: 6.7693 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) L1: SaveLoadManager.Initialize total ms: 2.1042 self ms: 2.1043 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) L1: Create octree compiler total ms: 2.5356 self ms: 2.5357 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) L1: Create worker thread total ms: 0.1444 self ms: 0.1445 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) L0: Streamer initialize total ms: 84.1201 self ms: 72.3877 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) L0: cellManager.ResetEntityDistributions total ms: 20.8244 self ms: 20.8245 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) L0: LoadSceneObjects total ms: 3.2061 self ms: 3.2062 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) L0: LoadGlobalRoot total ms: 1.4297 self ms: 1.4298 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) loading palette for LargeWorld at 'BlockPrefabs'. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture L0: Loading palette total ms: 187.9041 self ms: 187.9041 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) biome map downsample factor: 4 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) L0: Loading biome map total ms: 293.0862 self ms: 293.0864 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) LargeWorld: calling land.Rebuild frame 5912 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) L0: Rebuilding land total ms: 12.6273 self ms: 12.6275 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) OK world mounted: /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SNUnmanagedData/Expansion (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 'Loading world' took 0.79 seconds (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading world tiles (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) cam batch 12,18,12, loading bounds 11,17,11 -> 13,19,13, total 27 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) surface bounds 0,16,0 -> 26,20,26 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) awaiters 2677 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 'Loading terrain' took 0.00 seconds (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) loading 27 batches (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 'Loading world tiles' took 0.63 seconds (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading cells (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 'Loading terrain' took 8.17 seconds (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 'Loading terrain' took 0.00 seconds (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 'Loading clipmap' took 0.12 seconds (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 'Updating cell visibility' took 0.01 seconds (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture Caching tech types for 4892 prefabs (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture 'Loading entity cells' took 2.05 seconds (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) LoadAsync Done (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) LOADING FINISHED (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) PerformGarbageAndAssetCollection, Time.time=49.73289, Time.frameCount=7181, DateTime.Now=3/7/2020 8:54:22 AM (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) L0: PerformGarbageCollection -> GC.Collect total ms: 57.7241 self ms: 57.7243 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 2) 'Loading...' took 28.84 seconds (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5401 unused Assets to reduce memory usage. Loaded Objects now: 123573. Total: 691.037128 ms (FindLiveObjects: 9.569555 ms CreateObjectMapping: 7.088561 ms MarkObjects: 669.948913 ms DeleteObjects: 4.429651 ms) --- PerformGarbageAndAssetCollectionAsync: GC Time 57.9268 Asset GC Time 695.8956 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmappedPrefabs all loaded, maybe starting intro vignette frame 7183 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) ACTIVATING SCRIPTED WEATHER: Reboot Intro Meteors (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 3,0,4 (level 1, batch 10,19,13, state QueuedForAwake) with new cell. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 3,1,4 (level 1, batch 10,19,13, state QueuedForAwake) with new cell. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 4,0,4 (level 1, batch 10,19,13, state QueuedForAwake) with new cell. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 0,4,3 (level 3, batch 10,18,13, state QueuedForAwake) with new cell. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 1,4,3 (level 3, batch 10,18,13, state QueuedForAwake) with new cell. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 2,4,3 (level 3, batch 10,18,13, state QueuedForAwake) with new cell. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 3,4,3 (level 3, batch 10,18,13, state QueuedForAwake) with new cell. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 4,4,3 (level 3, batch 10,18,13, state QueuedForAwake) with new cell. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) StackOverflowException: The requested operation caused a stack overflow. at (wrapper managed-to-native) System.Runtime.InteropServices.Marshal.AllocHGlobal(intptr) at System.Runtime.InteropServices.Marshal.AllocHGlobal (System.Int32 cb) [0x00006] in <599589bf4ce248909b8a14cbe4a2034e>:0 at FMOD.Sound.getName (System.String& name, System.Int32 namelen) [0x00000] in <45c848f5a9a34a96a5b1aaa7942a5c63>:0 at FMODSoundCallback.SoundCallback (FMOD.Studio.EVENT_CALLBACK_TYPE type, FMOD.Studio.EventInstance eventInstance, System.IntPtr parameters) [0x0005e] in <45c848f5a9a34a96a5b1aaa7942a5c63>:0 at (wrapper native-to-managed) FMODSoundCallback.SoundCallback(FMOD.Studio.EVENT_CALLBACK_TYPE,FMOD.Studio.EventInstance,intptr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.UnhandledExceptionHandler:m__0(Object, UnhandledExceptionEventArgs) System.Runtime.InteropServices.Marshal:AllocHGlobal(IntPtr) System.Runtime.InteropServices.Marshal:AllocHGlobal(Int32) FMOD.Sound:getName(String&, Int32) FMODSoundCallback:SoundCallback(EVENT_CALLBACK_TYPE, EventInstance, IntPtr) (Filename: <599589bf4ce248909b8a14cbe4a2034e> Line: 0)