Mono path[0] = 'D:/Games/Subnautica/Subnautica_Data/Managed' Mono config path = 'D:/Games/Subnautica/MonoBleedingEdge/etc' Initialize engine version: 2019.2.8f1 (347) [XR] Discovering subsystems at path D:/Games/Subnautica/Subnautica_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: AMD Radeon HD 5700 Series (ID=0x68b8) Vendor: VRAM: 1014 MB Driver: 15.301.1901.0 Begin MonoManager ReloadAssembly - Completed reload, in 2.780 seconds OnLevelWasLoaded was found on OVRScreenFade This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: W:\unity1\Runtime/Mono/MonoScriptCache.cpp Line: 355) Initializing input. Input initialized. Initialized touch support. XR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"! (Filename: W:\unity1\Modules/VR/OpenVR/OpenVR.cpp Line: 1898) UnloadTime: 56.574100 ms Initializing Epic services (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) User id = f72ceaff16544ebea5abe4f93992c685 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Application root directory: D:\Games\Subnautica (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: W:\unity1\Runtime/SceneManager/SceneManager.cpp Line: 566) Material doesn't have a texture property '_MainTex' (Filename: W:\unity1\Runtime/Shaders/Material.cpp Line: 1371) Material doesn't have a texture property '_MainTex' (Filename: W:\unity1\Runtime/Shaders/Material.cpp Line: 1371) Loading game settings (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading asset bundle 'waterdisplacement' because it is no longer referenced (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Process name: Subnautica (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) changeset 63668, QualityLevel = 1 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Forcing texture limit to 3 due to < 6GB of RAM (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Application version: 63668 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) SystemInfo: deviceModel = H55M-S2 (Gigabyte Technology Co., Ltd.) deviceName = DESKTOP-7T84GPQ deviceType = Desktop deviceUniqueIdentifier = 85a8ed0969b85f8ac64dbbfeb5b2cfd05988a221 graphicsDeviceID = 26808 graphicsDeviceName = AMD Radeon HD 5700 Series graphicsDeviceType = Direct3D11 graphicsDeviceVendor = ATI graphicsDeviceVendorID = 4098 graphicsDeviceVersion = Direct3D 11.0 [level 11.0] graphicsMemorySize = 1014 graphicsShaderLevel = 50 npotSupport = Full maxTextureSize = 16384 operatingSystem = Windows 10 (10.0.0) 64bit processorCount = 4 processorFrequency = 3200 processorType = Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz supportedRenderTargetCount = 8 supports3DTextures = True supportsAccelerometer = False supportsComputeShaders = True supportsGyroscope = False supportsImageEffects = True supportsInstancing = True supportsLocationService = False supportsRawShadowDepthSampling = True supportsRenderTextures = True supportsRenderToCubemap = True supportsShadows = True supportsSparseTextures = False supportsStencil = 1 supportsVibration = False systemMemorySize = 3959 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Saving game settings (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 7 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 41.599000 ms Kinematic body only supports Speculative Continuous collision detection (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738) Heartbeat CSV, time s,100,6461, GC.GetTotalMemory MB,273,2617, OctNodes MB,0, CompactOctrees MB,256,625, CellManager MB,0, ClipMapManager MB,-9,536743E-07, GCCount,47, PlayerPos,2,078138,3,397397,-0,686676, WorkingSet MB,0 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading asset bundle 'logos' because it is no longer referenced (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2117 unused Assets to reduce memory usage. Loaded Objects now: 11177. Total: 291.973600 ms (FindLiveObjects: 1.355400 ms CreateObjectMapping: 0.944400 ms MarkObjects: 288.186700 ms DeleteObjects: 1.486600 ms) 'Loading Essentials' took 21,06 seconds (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) failed parsing (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start() (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Win32Exception: ApplicationName='SubnauticaMonitor.exe', CommandLine='9820 10 C:/Users/dinko/AppData/Local/Temp/Unknown Worlds/Subnautica\monitor.in C:/Users/dinko/AppData/Local/Temp/Unknown Worlds/Subnautica\monitor.out', CurrentDirectory='', Native error= The system cannot find the file specified. at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in <735c83e43c004ee998f77c68cf8035da>:0 at System.Diagnostics.Process.Start () [0x0003a] in <735c83e43c004ee998f77c68cf8035da>:0 at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start() at MonitorLauncher.Start () [0x00133] in <08e3a801b15c454eadae7919261dd9cc>:0 (Filename: <735c83e43c004ee998f77c68cf8035da> Line: 0) error sending request to sentry: HTTP/1.1 502 Bad Gateway (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cyclops::Awake frame 5779 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'Loading Cyclops' took 8,43 seconds (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) L0: Loading lightmapped prefab scene Cyclops total ms: 8434,567 self ms: 8434,568 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streamer not ready for __LIGHTMAPPED_PREFAB__ (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded lightmapped prefab Cyclops frame 5779 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'Loading Escape pod' took 4,57 seconds (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) L0: Loading lightmapped prefab scene EscapePod total ms: 4573,084 self ms: 4573,084 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded lightmapped prefab EscapePod frame 6055 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'Loading Aurora' took 2,86 seconds (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) L0: Loading lightmapped prefab scene Aurora total ms: 2864,363 self ms: 2864,363 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded lightmapped prefab Aurora frame 6223 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'PreloadingBase' took 0,00 seconds (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) PAXTerrainController::Initialize called - frame = 6223 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'Preloading base' took 3,51 seconds (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) PAXTerrainController::MountWorld frame 6423 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) builders ready, building world.. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading static world at 'D:\Games\Subnautica\SNUnmanagedData\Build18'. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) World in D:\Games\Subnautica\SNUnmanagedData\Build18 is from version 39 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) LargeWorld: Loading world. Frame 6425. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) LargeWorld land 'Voxeland (Voxeland)' (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) LargeWorldStreamer::Deinitialize called, frame 6425 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) LargeWorldStreamer::Initialize frame 6425 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Read streaming settings: max frame ms 10, skip ents False, budget 200 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) LargeWorldStreamer allocated space for 26,20,26 octree batches (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling LoadPrefabDatabase frame 6425 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) L1: Initialize prefab database (WorldEntities) total ms: 33,9714 self ms: 33,9716 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) L1: SaveLoadManager.Initialize total ms: 4,4195 self ms: 4,4197 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) L1: Create octree compiler total ms: 4,5761 self ms: 4,5763 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) L1: Create worker thread total ms: 1,1934 self ms: 1,1935 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) L0: Streamer initialize total ms: 195,8484 self ms: 151,3329 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) L0: cellManager.ResetEntityDistributions total ms: 81,8052 self ms: 81,8055 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) initializing first time explosion (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Food/FilteredWater'') (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Natural/nutrientblock'') (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Flare'') (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'Submarine/Build/Fabricator'') (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'Submarine/Build/Radio'') (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'Submarine/Build/MedicalCabinet'') (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/RegenPowerCell'') (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caching tech types for 3322 prefabs (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Achievement Unlocked: DiveForTheVeryFirstTime (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) L0: LoadSceneObjects total ms: 783,7634 self ms: 783,7635 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) L0: LoadGlobalRoot total ms: 3,9687 self ms: 3,9689 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading palette for LargeWorld at 'BlockPrefabs'. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) L0: Loading palette total ms: 4623,634 self ms: 4623,634 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) biome map downsample factor: 4 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) L0: Loading biome map total ms: 487,6423 self ms: 487,6424 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) LargeWorld: calling land.Rebuild frame 6429 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) L0: Rebuilding land total ms: 51,6551 self ms: 51,6557 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) OK world mounted: D:\Games\Subnautica\SNUnmanagedData\Build18 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'Loading world' took 6,49 seconds (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading world tiles (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) cam batch 11,18,12, loading bounds 10,17,11 -> 12,19,13, total 27 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) surface bounds 0,16,0 -> 26,20,26 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) awaiters 2677 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'Loading low detail terrain' took 0,00 seconds (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading 27 batches (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 0,4,0 (level 2, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 0,3,2 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 0,3,3 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 0,3,4 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 0,4,0 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 0,4,1 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 0,4,2 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 0,4,3 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 0,4,4 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 1,3,0 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 1,4,0 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 1,4,1 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 1,4,2 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 1,4,3 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 1,4,4 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 2,3,4 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 2,4,0 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 2,4,1 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 2,4,2 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 2,4,3 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 2,4,4 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 3,3,2 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 3,3,3 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 3,3,4 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 3,4,0 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 3,4,1 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 3,4,2 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 3,4,3 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 3,4,4 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 4,3,2 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 4,4,0 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 4,4,1 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Replacing cell Cell 4,4,2 (level 3, batch 12,18,13, state QueuedForAwake) with new cell. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'Loading world tiles' took 4,27 seconds (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading cells (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'Loading low detail terrain' took 0,00 seconds (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'Loading terrain' took 0,25 seconds (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'Loading clipmap' took 0,01 seconds (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'Updating cell visibility' took 0,04 seconds (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'Loading entity cells' took 13,74 seconds (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) LoadAsync Done (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) LOADING FINISHED (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) PerformGarbageAndAssetCollection, Time.time=100,6308, Time.frameCount=7490, DateTime.Now=28.7.2020 г. 17:59:54 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) L0: PerformGarbageCollection -> GC.Collect total ms: 71,2629 self ms: 71,2631 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'Loading...' took 67,38 seconds (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmappedPrefabs all loaded, maybe starting intro vignette frame 7492 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 7 Unused Serialized files (Serialized files now loaded: 1) Unloading 4155 unused Assets to reduce memory usage. Loaded Objects now: 99508. Total: 694.693700 ms (FindLiveObjects: 12.068400 ms CreateObjectMapping: 28.381800 ms MarkObjects: 650.836500 ms DeleteObjects: 3.406300 ms) --- PerformGarbageAndAssetCollectionAsync: GC Time 71,5122 Asset GC Time 4876,289 (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) Saving game settings (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35) d3d11: failed to create buffer (target 0x9 mode 3 size 60000) [0x887A0005] Crash!!! SymInit: Symbol-SearchPath: '.;D:\Games\Subnautica;D:\Games\Subnautica;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'dinko' OS-Version: 10.0.0 D:\Games\Subnautica\Subnautica.exe:Subnautica.exe (00007FF764FF0000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.2.8.347 C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFB60350000), size: 2048000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.207 C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFB5EEF0000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.292 C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFB5DCE0000), size: 2912256 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.388 C:\Windows\SYSTEM32\apphelp.dll:apphelp.dll (00007FFB5B2E0000), size: 589824 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 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crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/name/AppData/Local/Temp/Unknown Worlds/Subnautica/Crashes